Commit Graph

3547 Commits

Author SHA1 Message Date
Ryan Schultz 3409c656ca Fix workspace.py is_manual_reference block ordering for build compatibility
Move is_manual_reference UI block to before _DIMENSION_TYPES to match the
position established by PR #7965's conflict resolution already present in
the build. The prior merge fix (66fcad84e3) placed it after _DIMENSION_TYPES,
causing a 3-way merge conflict when the build's #7965 has it before.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-25 08:03:58 -05:00
Ryan Schultz 66fcad84e3 Merge parametric_dimensions (PR #8083) to resolve build conflict
Both PR #7798 (ManualDrawingReference) and PR #8083 (parametric_dimensions)
independently added properties after entry #33 in Psets_BBIM_Annotation.ifc
and new BoolProperty declarations after `type_name` in prop.py and workspace.py
UI rows at the same locations.

Resolution: keep #8083's IDs (#34-#40) unchanged, renumber #7798's
IsManualDrawingReference and IsDocumentReference entries to #41 and #42,
update EPset_Annotation reference list accordingly, keep both UI rows,
and combine hotkey_S_A to use #8083's parametric-dimension routing
with #7798's "INVOKE_DEFAULT" argument for add_annotation.
2026-05-21 17:29:14 -05:00
Ryan Schultz 913c9c42ba Snap coplanar edge-on faces in FACE/LAYER mode for DrawParametricDimension
Vertical faces perpendicular to the camera cannot be hit by raycast, so
the dimension snap tool missed them entirely. Fix by checking nearby
objects whose 3D bbox contains the floor hit point and running
mode-appropriate candidate lookup on each:

- FACE mode: _snap_on_coplanar_faces finds vertical mesh faces with a
  bottom edge at the hovered Z, projects the cursor onto the face plane,
  and returns a FACE candidate (blue outline + face snap point).
- LAYER mode: get_layer_snap_candidates now runs on nearby bbox objects
  the same way VERTEX/EDGE mode already did, using the shared
  _snap_cand_multi_cache (cleared on TAB mode switch).
2026-05-21 15:31:19 -05:00
Ryan Schultz 11a1af2f06 Optimize DrawParametricDimension startup and MOUSEMOVE performance
- Remove clear_snap_objs() from PolylineOperator.invoke — BVH cache now
  persists across invocations; per-entry staleness is checked in
  create_snap_obj via matrix_world equality + vertex count, eliminating
  the ~11 s full rebuild on every Shift+A press.
- Add _init_snapping_points() hook to PolylineOperator; DrawParametricDimension
  overrides it with a cheap plane-intersection placeholder, deferring full
  BVH detection to the first MOUSEMOVE.
- Cache matrix_world in SnapObj and replace O(N_vertices) validation loop
  with O(1) matrix equality + single sample vertex check, cutting per-call
  create_snap_obj cost from 22-600 ms to <0.2 ms on cache hits.
- Use scene-level BVH pierce-through in SetDimensionAnchor._compute_candidates
  instead of per-object ray_cast loop (O(log N) vs O(N_objects)).
- Guard PolylineDecorator snap_mouse_point access against empty collection
  to prevent IndexError before first MOUSEMOVE populates the property.
- Wrap closest_point_on_mesh in try/except RuntimeError in
  _update_snap_draw_data for annotation objects with no internal mesh data.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 13:12:56 -05:00
Ryan Schultz 4ab04d4926 spread out gizmo arrows. 2026-05-18 11:19:05 -05:00
Ryan Schultz af2c6ee9ac Add TAB snap cycling, snap decorators, and fix anchor dot activation for DrawParametricDimension
- DrawParametricDimension: TAB cycles snap mode FACE→LAYER→EDGE→VERTEX during
  placement; consumes both PRESS and RELEASE when not in input mode to avoid
  conflict with polyline Cycle Input
- DrawParametricDimension: IFC-native snap candidate overrides polyline cursor
  position in LAYER/EDGE/VERTEX modes; FACE mode shows polygon outline; reuses
  _snap_draw_data / _draw_snap_indicator_global infrastructure from SetDimensionAnchor
- DrawParametricDimension: LAYER_BOUNDARY support in _update_perp_constraint,
  deriving normal from LayerSetDirection (AXIS1/2/3)
- ClickNearestDimensionAnchor: scan all visible annotations instead of only
  selected ones — view3d.select deselects the dimension before this operator
  runs, so pre-selection check caused dots to never activate
- AnnotationTool keymap: bim.click_nearest_dimension_anchor placed before
  view3d.select so it fires first when the annotation tool is active

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 07:34:54 -05:00
Ryan Schultz 20645f43a5 Fix anchor click, undo, layer regen, and ForcePerpendicularToFace for layer anchors
- ClickNearestDimensionAnchor: scan all selected objects instead of active
  object so clicking a green dot doesn't lose to the underlying IFC geometry
- GizmoAnchorHandle: remove draw_select entirely (any entry in the select
  buffer causes Blender's gizmo system to consume clicks); keep purely visual
- Scale anchor dots to scale_basis = 0.2
- Fix ReferenceError in decoration.py draw loop after undo by catching
  ReferenceError and resetting DecoratorData.is_loaded
- SetDimensionAnchor: inherit tool.Ifc.Operator so IFC pset writes are
  tracked for undo; finish the modal after each face write so each anchor
  gets its own undo step
- Fix ReferenceError in _modal after undo when annotation RNA is freed
- handler.py: add regenerate_dims_for_layer; call it from
  EditMaterialSetItem._execute so dimensions update when layer thickness changes
- regenerate_dimension.py: fix ForcePerpendicularToFace for LAYER_BOUNDARY
  anchors by deriving the thickness-axis normal from LayerSetDirection
  (AXIS2→Y, AXIS1→X, AXIS3→Z) instead of requiring a stored normal_local

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 06:36:00 -05:00
Ryan Schultz 84750765ab Add anchor gizmo dots, keymap click handler, and auto-sync for parametric dimensions
- GizmoAnchorHandle + DimensionAnchorWidget: colored dot gizmos at each
  dimension curve vertex (green=anchored, orange=free); color changes to
  blue while SetDimensionAnchor is in PICK_FACE mode for that vertex
- ClickNearestDimensionAnchor (LMB keymap): Python proximity operator that
  fires SetDimensionAnchor pre-targeted at the nearest anchor dot within
  120px, returning PASS_THROUGH for misses so normal viewport clicks are
  unaffected
- SetDimensionAnchor: added anchor_index prop to enter PICK_FACE directly;
  set_active_anchor called at all phase transitions (invoke, vertex-pick,
  face-pick, alt-click free, ESC/RMB) so gizmo color tracks state correctly
- handler._sync_dimension_anchors_to_curve: proximity-based anchor sync
  when curve vertex count changes in Edit Mode (subdivide / delete)
- depsgraph_update_post_handler: regenerates dimensions when referenced
  elements move; also handles annotation curve edits directly
- Remove standalone Set Anchor button from annotation tool UI (replaced by
  clicking a gizmo dot)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 07:09:45 -05:00
Ryan Schultz 6d65c06160 Add LinePosition: absolute dimension line placement gated on ForcePerpendicularToFace
- BBIM_Dimension.LinePosition (IfcLengthMeasure): holds the dimension line at
  a fixed global coordinate along cross(world_Z, dim_direction), independent of
  geometry movement
- regenerate_dimension applies LinePosition only when ForcePerpendicularToFace is
  also set (the two are semantically coupled); anchor["pt"] always stores the true
  surface hit so the measured length is unaffected
- BIMAnnotationProperties.line_position uses get/set callbacks instead of an update
  callback to avoid the 'Writing to ID classes in this context is not allowed' error
  that fires when Blender draws the tool header
- DimensionLinePositionWidget (BIM_GGT_dimension_line_position): gizmo group with
  two opposing GizmoCone handles at the curve midpoint; poll requires
  ForcePerpendicularToFace so the handles only appear when the feature is active
- UI: line_position field and gizmo are hidden when ForcePerpendicularToFace is off
- Psets_BBIM_Annotation.ifc: #40 LinePosition template added to BBIM_Dimension

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 19:16:02 -05:00
Ryan Schultz 826438a61f Move dimension anchor/regen buttons to annotation tool; ForcePerpendicularToFace toggle updates selection
workspace.py:
- Move "Set Dimension Anchor" and "Regenerate" buttons from the properties
  panel (ui.py) into draw_edit_object_interface in the annotation tool,
  visible whenever a selected object is a dimension-type IfcAnnotation
- Change force_perpendicular_to_face from a push-button (toggle=True) to
  a standard checkbox for clearer on/off state

ui.py:
- Remove the "Parametric Dimension" section (now lives in the tool header)

prop.py:
- Add _update_force_perpendicular update callback: when the checkbox is
  toggled, iterates all selected dimension annotations, writes the new
  ForcePerpendicularToFace value to each BBIM_Dimension pset, and calls
  regenerate_dimension so the constraint is applied immediately

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 15:24:07 -05:00
Ryan Schultz 3c890f7537 Add ForcePerpendicularToFace + hover-cycle UX for parametric dimensions
SetDimensionAnchor — hover-select-then-confirm:
- Cursor highlights candidate IFC elements (orange Blender selection outline)
  before committing; Tab cycles through overlapping/coplanar candidates
- _compute_candidates: ray-cast all IFC mesh objects; falls back to 2D
  bounding-box proximity (5 cm tolerance) for plan-view picks where the
  ray misses the mesh by sub-mm amounts
- _write_anchor: after anchoring a face, immediately calls
  regenerate_dimension with placement_override (Blender matrix_world)
  and _update_blender_curve so the curve vertex moves to the resolved point

DrawParametricDimension — ForcePerpendicularToFace live snap constraint:
- Reads force_perpendicular_to_face toggle from annotation props on invoke
- After anchor[0] is placed on a FACE, _update_perp_constraint extracts
  the face normal and stores it as the constraint axis
- _apply_perp_constraint runs every modal tick after handle_snap_selection,
  projecting the current snap point onto pt[0] + t*normal
- On finalize, _create_dimension_from_polyline writes ForcePerpendicularToFace
  to the BBIM_Dimension pset and calls regenerate_dimension to snap the
  stored curve to the constraint before the operator exits

regenerate_dimension.py:
- ForcePerpendicularToFace block: after resolving all anchors, projects
  vertices 1…n onto the line through pt[0] along anchor[0]'s face normal
- _get_anchor_face_normal_world: reads normal_local from anchor fingerprint,
  calls _rotate_local_to_world with placement_override; falls back to stored
  world-space normal

resolve_anchor.py:
- _rotate_local_to_world: transforms an element-local direction vector to
  world space using the element's placement or placement_override matrix

pset/operator.py:
- EditPset._execute: after editing a BBIM_Dimension pset on an IfcAnnotation,
  auto-calls regenerate_dimension + _update_blender_curve so changes to
  anchors/ForcePerpendicularToFace are reflected immediately in the viewport

prop.py / workspace.py:
- Added force_perpendicular_to_face BoolProperty to BIMAnnotationProperties
- UI toggle shown in annotation tool header for DIMENSION/RADIUS/DIAMETER/
  ANGLE/PLAN_LEVEL/SECTION_LEVEL types

Psets_BBIM_Annotation.ifc:
- Added ForcePerpendicularToFace property template (#39) to BBIM_Dimension
- Extended BBIM_Dimension applicability to ANGLE, PLAN_LEVEL, SECTION_LEVEL

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 15:11:05 -05:00
Ryan Schultz a31de52f3c Add bim.draw_parametric_dimension: snap-based polyline operator for dimensions
Extends parametric dimension support with a modal polyline operator that uses
Bonsai's existing snap infrastructure (same as walls/slabs) for placing anchor
points.  Shift+A in the Annotation tool now routes dimension types through this
operator instead of the generic add_annotation path.

- DrawParametricDimension: PolylineOperator subclass; each confirmed snap point
  is converted to a BBIM_DimensionTarget anchor via _snap_to_anchor, which reads
  face_index from the snap dict for face hits and falls back to closest_point_on_mesh
  for vertex/edge hits
- handle_inserting_polyline override tracks anchor list in sync with polyline
  points (insert on count increase, pop on BACKSPACE)
- hotkey_S_A dispatches to bim.draw_parametric_dimension for DIMENSION/RADIUS/
  DIAMETER/ANGLE/PLAN_LEVEL/SECTION_LEVEL types; all other types keep existing path
- depsgraph_update_post_handler extended to also watch is_updated_geometry so
  dimensions auto-regenerate when a referenced mesh is edited in Edit Mode; the
  affected element's tessellation is evicted from _dim_shape_cache so resolve_anchor
  re-tessellates from the updated IFC representation on the next pass

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 07:35:51 -05:00
Ryan Schultz d71b3de87c Add BBIM_DimensionTarget: parametric dimensions anchored to element geometry
New modal operator (bim.set_dimension_anchor) anchors dimension vertices
to IFC element faces. Anchors are stored as JSON in a BBIM_DimensionTarget
pset on the IfcAnnotation and resolved via tessellation at regeneration time.

- resolve_anchor.py / regenerate_dimension.py: new ifcopenshell API modules
- bim.set_dimension_anchor: 2-phase Object Mode modal (pick vertex → pick face)
- bim.regenerate_dimensions: recomputes all parametric dimensions
- Auto-regeneration via depsgraph_update_post when referenced elements move
- placement_override reads Blender matrix_world for G-moved elements
- Plan-view annotations flattened to annotation plane (Z=0 in local space)
- IfcIndexedPolyCurve.Segments rebuilt to handle n-point chains correctly
2026-05-15 20:49:10 -05:00
Ryan Schultz bea4f2c364 Closes #8063: ordinate dimensioning
Generated with the assistance of an AI coding tool.
2026-05-15 10:20:02 -05:00
Ryan Schultz f58875228d Closes #7775: have a BBIM_Dimension.SuppressZeroFeet like there is a BBIM_Dimension.SuppressZeroInches
Generated with the assistance of an AI coding tool.
2026-05-15 08:09:01 -05:00
Ryan Schultz e5116732d0 closes #8060: add multiple customunits to the dimensions string. 2026-05-15 07:48:03 -05:00
Ryan Schultz e78ef865b8 Fix #8056 - Dimensions with CustomUnit" = "Inches - Fractional" should not show 0. 2026-05-15 07:28:29 -05:00
Ryan Schultz 856631092b Fix #7885: LAYER3 crash on IfcCompositeProfileDef
The x-angle transformation for LAYER3 slabs assumed SweptArea
is always IfcArbitraryClosedProfileDef (which has OuterCurve),
but composite profiles use IfcCompositeProfileDef instead.
Apply the coord scaling to each sub-profile individually.

Generated with the assistance of an AI coding tool.
2026-05-01 08:54:02 +10:00
Ryan Schultz 7a61cf20a4 Fix #7927: Fix SECTION annotation for MODEL_VIEW drawings
generate_section_reference_points had no handler for
MODEL_VIEW target view, causing it to silently return
None. Add MODEL_VIEW branch that clips the section line
to XY camera bounds while preserving the Z coordinate
for correct 3D placement.

Generated with the assistance of an AI coding tool.
2026-05-01 08:52:55 +10:00
Ryan Schultz c999a92aa7 Fix #8024 - Fix TypeError when CardinalPoint is None
Guard the int() cast on CardinalPoint in
BIM_OT_edit_assigned_material so a None value (no cardinal
point set) no longer raises a TypeError.

Generated with the assistance of an AI coding tool.
2026-05-01 08:51:00 +10:00
E Shattow 434b179ed9 docs: project_overview: project_info blender tip to change display units after project creation
Link to Blender Manual for tip to change display units
2026-05-01 08:47:42 +10:00
falken10vdl 247a445458 Fix IfcSurfaceStyleRendering colour reset on save 2026-04-25 16:15:43 +10:00
Bruno Postle e4f5c630db Add license for OpenGost font shipped with Bonsai
Extracted from the font file like so:
python3 -c "
  from fontTools.ttLib import TTFont
  tt = TTFont('src/bonsai/bonsai/bim/data/fonts/OpenGost Type B TT.ttf')
  for record in tt['name'].names:
      if record.nameID == 13:
          print(record.toUnicode())
  "
2026-04-21 23:44:14 +01:00
Massimo Fabbro 6b2d25a5e5 Add tests for cost tool 2026-04-20 17:16:08 +02:00
Massimo Fabbro 2d05398b1c fix infinite recursion error
previously there was an almost silent error because the update function was called every time. Now it should be fixed.
2026-04-20 17:16:08 +02:00
Andrej730 29fe41edd0 maintenance: rename main.yml to publish-websites.yml in docs 2026-04-15 16:08:21 +05:00
Andrej730 29b648d8dd Makefiles - refer to python in more generic way 2026-04-15 11:26:11 +05:00
Andrej730 3ffdb9e74d maintenance: add publish-bonsai-releases.py to Blender Python version update checklist 2026-04-15 10:52:43 +05:00
Andrej730 00915409ac maintenance: add documentation about multiple Blender Python versions 2026-04-15 10:50:44 +05:00
Andrej730 d21543a24a maintenance: add corrective release documentation 2026-04-15 10:46:12 +05:00
Andrej730 3205a4ebb1 Add workflow to publish bonsai releases to Blender Extensions 2026-04-14 20:01:21 +05:00
Andrej730 5db65f4041 maintenance - list all things we do on release 2026-04-13 19:39:14 +05:00
Andrej730 4896946e78 ty ignore some upstream bpy stubs issues 2026-04-10 19:11:41 +05:00
Andrej730 588f365366 Remove unused ty ignores - issue is resolved upsteam in stubs 2026-04-10 19:11:41 +05:00
Andrej730 98338e0831 Rename ci-black-formatting workflow to ci-lint 2026-04-10 18:06:43 +05:00
Andrej730 5a3160eb62 black . 2026-04-10 18:02:47 +05:00
Andrej730 8eb0060d4a Get rid of pyright ignore reportRedeclaration noise
Welp, it was helping to point out untyped props, but it is getting too noisy now.
2026-04-10 17:55:16 +05:00
Andrej730 1689960257 Maintenence - document ci-bonsai.yml update 2026-04-10 16:20:50 +05:00
Bruno Postle b4558f7f75 Fix ruff import ordering complaints 2026-04-09 01:04:14 +01:00
Ryan Schultz 565414cf51 Add external SVG reference support to manual drawing reference tags
Extends manual drawing reference annotations (elevation and section) to
also support external SVG references imported via bim.add_reference.

- Add "Is a Reference" checkbox to the annotation tool sidebar, shown
  when Elevation or Section is the active type; checking it and pressing
  Add opens a dialog to optionally link the tag to a Bonsai drawing or
  an external SVG reference
- The MANUAL_DRAWING_REFERENCE dropdown type is retained for backwards
  compatibility; selecting it shows a style picker (Elevation/Section)
  and the same linking dialog
- External-reference annotations are flagged with IsDocumentReference
  in EPset_Annotation and linked to their IfcDocumentInformation via
  IfcRelAssociatesDocument; drawing-reference annotations continue to
  use IfcRelAssignsToProduct as before
- SVG export resolves the correct reference/sheet IDs for both link
  types via get_reference_and_sheet_id_from_annotation
- Add IsDocumentReference to the EPset_Annotation pset template
2026-04-08 13:59:14 -05:00
Bruno Postle 27d9cae8ff Bonsai, bump ifcmerge.exe to working version with deps
Don't leave a broken repo if ifcmerge is misinstalled.
Fix bug where only local branches could be merged.
Fix gitch where merge commits were not considered relevant.
2026-04-07 22:25:31 +01:00
Ryan Schultz ab7d9fdf4a Auto-assign aggregate on eyedropper pick
Add update callbacks to the relating_object and related_object
PointerProperties so that selecting an object via the eyedropper
in BIM_PT_aggregate immediately calls aggregate_assign_object
and closes the editing panel, removing the need to click the
checkmark button manually.

Generated with the assistance of an AI coding tool.
2026-04-05 16:43:03 -05:00
Ryan Schultz 5436467fc5 Whoops, this was supposed to be a PR...
Revert "Fix #3742: Remove coplanar boundary lines between adjacent same-material elements in Bonsai SVG drawings"

This reverts commit 1c7e134d78.
2026-04-04 13:49:02 -05:00
Ryan Schultz 1c7e134d78 Fix #3742: Remove coplanar boundary lines between adjacent same-material elements in Bonsai SVG drawings
Adds `remove_coplanar_boundary_lines()` to operator.py (Bonsai uses this
path, not draw.py's main()). After `merge_linework_and_add_metadata()`
assigns material CSS classes, this post-processes the SVG to delete
projection line segments that appear in two or more adjacent, coplanar
elements with the same material and presentation style.

Key design decisions:
- Material identity: compared via sorted IFC material ID tuples from
  `get_materials()`, not CSS class names — avoids false matches between
  unrelated `material-null` elements.
- Presentation style identity: compared via IFC IfcPresentationStyle IDs
  from `StyledByItem` on geometry representation items — handles elements
  with no material but distinct visual styles.
- Physical adjacency: confirmed by a 3D shared-vertex test (tol=0.01 m)
  after a quick AABB guard, rejecting elements whose 2D projections
  overlap but sit at different depths.
- Coplanarity: determined by the dominant (largest-area) face normal of
  each Blender mesh object — area-weighted averages are unreliable for
  slabs whose equal top/bottom faces cancel out. Folded walls sharing an
  edge but meeting at an angle are correctly rejected (normal dot ≪ 1.0).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 13:42:49 -05:00
Bruno Perdigão 97ee4eaef0 See #7888 - Fix snap when object changes during modal operator.
Handle cases where the snapped target is modified while a modal operator
is active (e.g., adding a door or window that alters the wall geometry).
2026-04-04 14:30:59 -03:00
Bruno Postle 12144f76d3 Merge branch 'ifcgit-features' into v0.8.0 2026-04-04 00:10:33 +01:00
Bruno Postle ca6e950496 ifcgit: conflict report panel and dry-run merge preview
Parse ifcmerge JSON output and display a per-conflict breakdown in the
panel when merge fails. Ctrl+click on the Merge button previews
conflicts without committing. Add SelectConflictEntity operator to
select and frame the conflicting object in the 3D viewport.

Generated with the assistance of an AI coding tool.
2026-04-03 13:28:14 +01:00
Ryan Schultz eaf7950677 Fix TypeError in ray_cast_by_proximity_2d degenerate edge
A degenerate edge (zero-length segment) caused an early `return`
of a tuple instead of continuing the loop, resulting in a
TypeError when snap.py iterated the result and tried to assign
`point["group"]` on a float.

Generated with the assistance of an AI coding tool.
2026-04-02 23:24:35 -03:00
Bruno Postle 3a6881ca17 ifcgit: add rename branch button next to working branch label
See #7577

Generated with the assistance of an AI coding tool.
2026-04-03 00:20:22 +01:00
Bruno Postle c5210a4f82 ifcgit: sync load_project post-import steps with project operator
See #7578
2026-04-03 00:03:34 +01:00