Previous logic always skipped the first point. Instead, it should only
skip when actually closing a loop (i.e. >= 3 points).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Since we added more data to debug info in fcf5614 Fatal Error itself started to fail and was never displayed due some props being inaccessible during load, should be fixed now.
Possible error that were fixed:
```
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 328, in <module>
print(format_debug_info(get_debug_info()))
~~~~~~~~~~~~~~^^
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 117, in get_debug_info
if bpy.data.is_saved:
^^^^^^^^^^^^^^^^^
AttributeError: '_RestrictData' object has no attribute 'is_saved'
Traceback (most recent call last):
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 366, in draw
info = get_debug_info()
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 152, in get_debug_info
bim_props = tool.Blender.get_bim_props()
^^^^
NameError: name 'tool' is not defined. Did you mean: 'bool'?
Traceback (most recent call last):
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 366, in draw
info = get_debug_info()
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 141, in get_debug_info
import bonsai.tool as tool
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\__init__.py", line 355, in <module>
print(format_debug_info(get_debug_info()))
~~~~~~~~~~~~~~^^
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\__init__.py", line 141, in get_debug_info
import bonsai.tool as tool
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\tool\__init__.py", line 23, in <module>
from bonsai.tool.attribute import Attribute
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\tool\attribute.py", line 31, in <module>
import bonsai.bim.helper as helper
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\__init__.py", line 28, in <module>
from . import handler, operator, prop, ui
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\handler.py", line 36, in <module>
from bonsai.bim.module.aggregate.decorator import AggregateDecorator
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\module\aggregate\__init__.py", line 21, in <module>
from . import operator, prop, ui
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\module\aggregate\operator.py", line 32, in <module>
class BIM_OT_aggregate_assign_object(bpy.types.Operator, tool.Ifc.Operator):
^^^^^^^^
AttributeError: partially initialized module 'bonsai.tool' from '\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\tool\__init__.py' has no attribute 'Ifc' (most likely due to a circular import)
```
The light module (PR #5452) defined its own EnumPropertySearch class with
bl_idname = "bim.enum_property_search", conflicting with the main
BIM_OT_enum_property_search in operator.py. The light module's version
lacked should_click_ok and other properties, so whichever class registered
last caused an AttributeError when helper.py tried to set op.should_click_ok.
Remove the duplicate EnumPropertySearch and SetEnumProperty operators from
light/operator.py and __init__.py entirely, and replace the local
prop_with_search/get_enum_items helpers in light/ui.py with an import of
the canonical prop_with_search from bonsai.bim.helper.
Generated with the assistance of an AI coding tool.
The light module's EnumPropertySearch operator was using the same
bl_idname ("bim.enum_property_search") as the main BIM_OT_enum_property_search
in operator.py, but only defined prop_name and search_term properties,
lacking should_click_ok and others. Whichever class registered last would
overwrite the other, causing an AttributeError when helper.py tried to
set op.should_click_ok on the stripped-down version.
Renamed the light module operator to "radiance.enum_property_search" and
updated the matching call in light/ui.py.
Generated with the assistance of an AI coding tool.
Blender doesn't have it's own quick favorites manager and working with them can be not very flexible - you can add them in context menu and remove them from Quick Favorites menu. But you can't reorder them, you can't rename them and you can't even add a new button to favorites if it's not added by some addon in the UI.
Have been stumbling upon this for awhile and decided to create an experimental manager UI for this. Things it can do:
- help user create a button with any operator in Blender and properties they prefer to then save it Quick Favorites. Which seems can be very useful in Bonsai, since you can create separate buttons for all kinds of selectors expressions, class assignment or other operators.
- it can import quick favorites from user's actual current quick favorites, so they can just modify them a bit, reorder, rename and then add them again.
- Since quick favorites are not exposed to Python API in Blender, we're using a very hacky way to retrieve them from Blender and don't provide our own buttons for adding and removing quick favorites, as it may be dangerous and even more hacky in implementation. So the workflow for user is to either generate some buttons and add them to quick favorites using Manager or to import it's own quick favorites, then change them how they like, then remove quick favorites using usual quick favorites menu and then add new button one by one.
Small demo - https://files.catbox.moe/vyffp6.mp4
To avoid error:
File "/home/falken10vdl/.config/blender/5.0/extensions/.local/lib/python3.11/site-packages/bonsai/bim/module/light/list.py", line 33, in <module>
class MATERIAL_UL_radiance_materials(bpy.types.UIList):
^^^
NameError: name 'bpy' is not defined
Cheers!
Refactored methods for accessing objects in linked models and added a simple operator to select object in linked model by providing guid.
A quick demo - https://files.catbox.moe/sjjw37.mp4