Commit Graph

21279 Commits

Author SHA1 Message Date
Ryan Schultz a27c9ef01c Make LinePosition camera-relative in section/elevation views
_get_line_offset_direction now uses cross(camera_dir, dim_dir) instead of
cross(world_Z, dim_dir) when the camera is mostly horizontal (section or
elevation view).  This keeps the offset axis in the view plane so the
DimensionLinePositionWidget gizmo drags the line visually up/down rather
than in/out of the screen.

Plan view behaviour (cross(world_Z, dim_dir)) is preserved unchanged so
existing stored LinePosition values continue to work.

camera_dir is threaded through regenerate_dimension(), _get_line_offset_direction(),
and all callers: gizmos.py (_set_pos / _offset_dir), prop.py (_get/_set_line_position),
handler.py (regenerate_dims_for_layer and depsgraph handler), and all three
operator.py call sites (DrawParametricDimension, _do_write_anchor,
RegenerateDimensions).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:44:31 -05:00
Ryan Schultz 8c5d33f9e5 Evict stale snap_objs cache entries on ReferenceError
When a Blender object is deleted while the snap cache still holds a
SnapObj referencing it, accessing snap_obj.obj.name raises ReferenceError.
Catch it, evict the dead entry, and let the caller retry cleanly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:44:30 -05:00
Ryan Schultz f63d02b2b4 Prioritize camera-perpendicular faces for parametric dimension snapping
In section/elevation views, face snapping previously preferred camera-facing
surfaces (front/back of walls), causing dimensions to anchor on the wrong
geometry. Fix by using 1-dot_abs scoring uniformly for all view types, so
edge-on faces (wall sides in section, wall faces in plan) are always preferred.

Also fix stale hit_pt: snapping_points[0]["point"] could carry a previous
IFC-override position for several frames after mousemove_count resets, causing
snap candidates to project from an outdated cursor position. Fix by deriving
hit_pt fresh from a camera-facing plane intersection on every FACE-mode frame.

Fix _init_snapping_points to use the camera forward vector as plane normal in
section view (z=0 plane is parallel to horizontal camera rays → returns origin).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:44:30 -05:00
Ryan Schultz 44bf8527f6 Invalidate dim GUID index after Shift+D to ensure duplicated parametric dimensions auto-regenerate
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:44:30 -05:00
Ryan Schultz 6be06bb6c5 Allow deletion of user-placed SECTION_LEVEL/PLAN_LEVEL annotations
is_auto_annotation now returns False for SECTION_LEVEL/PLAN_LEVEL annotations
that carry a BBIM_Dimension pset, which is always written by _do_write_anchor
during AddElevationAnnotation placement. Auto-generated elevation annotations
(no BBIM_Dimension pset) remain protected from deletion.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:44:30 -05:00
Ryan Schultz 904a4df651 Closes #6321: Auto-snap SECTION endpoints to drawing border
When a SECTION annotation is created or a drawing is activated,
endpoint vertices are automatically placed at a configurable
BorderOffset (paper-space mm, default 8) inside the camera border,
scaled by the drawing scale. BorderOffset is stored in the
BBIM_Section pset and visible in the Property Sets panel.
An "UpdateSectionEndpoints" operator (bim.update_section_endpoints)
resets endpoints back to the border offset on demand. Endpoints are
also recomputed when the diagram scale is changed.

Generated with the assistance of an AI coding tool.
2026-08-04 14:44:30 -05:00
Ryan Schultz ca866b3669 Add external SVG reference support to manual drawing reference tags
Extends manual drawing reference annotations (elevation and section) to
also support external SVG references imported via bim.add_reference.

- Add "Is a Reference" checkbox to the annotation tool sidebar, shown
  when Elevation or Section is the active type; checking it and pressing
  Add opens a dialog to optionally link the tag to a Bonsai drawing or
  an external SVG reference
- The MANUAL_DRAWING_REFERENCE dropdown type is retained for backwards
  compatibility; selecting it shows a style picker (Elevation/Section)
  and the same linking dialog
- External-reference annotations are flagged with IsDocumentReference
  in EPset_Annotation and linked to their IfcDocumentInformation via
  IfcRelAssociatesDocument; drawing-reference annotations continue to
  use IfcRelAssignsToProduct as before
- SVG export resolves the correct reference/sheet IDs for both link
  types via get_reference_and_sheet_id_from_annotation
- Add IsDocumentReference to the EPset_Annotation pset template
2026-08-04 14:44:29 -05:00
Ryan Schultz 28219973f6 Fix manual section/elevation annotation placement in non-plan views
Use get_default_annotation_matrix() for manual SECTION annotations so
the object is placed in the camera's annotation plane with the correct
rotation, matching how auto-generated section annotations are created.
Without this, annotations placed in elevation or section camera views
had identity rotation, causing the IFC representation to be in the wrong
coordinate system and failing to tessellate.

Also guard draw_edit_object_interface against non-IFC active objects to
prevent AssertionError during toolbar redraws, and skip IFC item edit
mode for ELEVATION/SECTION annotation types on placement.
2026-08-04 14:44:26 -05:00
Ryan Schultz 63fb5635ee Fix ElevationDecorator arrow direction in drawing camera views
The elevation tag's local -Z axis is intentionally parallel to its
drawing camera's view direction, making screen-space projection of that
axis always degenerate (zero XY delta). Fall through to the tag's local
+X axis, which lies in the camera plane and rotates correctly as the
user adjusts the tag's orientation. Also fix a zero-length vector crash
in svgwriter when the same degenerate case occurs during SVG export.
2026-08-04 14:44:25 -05:00
Ryan Schultz 4be91c26c4 Integrate manual drawing references into annotation tool
Adds MANUAL_DRAWING_REFERENCE to the annotation type dropdown.
Selecting it shows a dialog to choose elevation or section and
optionally assign a target drawing before placement. Tags are
protected from regeneration via EPset_Annotation.IsManualDrawingReference.

Generated with the assistance of an AI coding tool.
2026-08-04 14:44:25 -05:00
Ryan Schultz ca652f4534 Add AssignManualDrawingReference operator
Adds operator to link a manual drawing reference tag to a target
drawing via IfcRelAssignsToProduct, with a pre-populated dialog
and immediate Properties panel refresh on confirm.

Generated with the assistance of an AI coding tool.
2026-08-04 14:44:23 -05:00
Ryan Schultz ecd90e45b7 Add manual drawing reference annotation operator
Adds operator to place manual elevation/section drawing reference
tags that survive drawing regeneration. Includes core function,
tool methods, type-selection dialog, default horizontal rotation
for elevation tags, and SVG null guard for unassigned references.

Generated with the assistance of an AI coding tool.
2026-08-04 14:44:22 -05:00
Ryan Schultz f0482e7f0c Add IsManualDrawingReference to EPset_Annotation
Introduces a boolean pset property that marks an ELEVATION or
SECTION annotation as manually placed, exempting it from
automatic deletion or regeneration during drawing sync.

Generated with the assistance of an AI coding tool.
2026-08-04 14:44:20 -05:00
Ryan Schultz 3faa192db8 Add interactive PLAN_LEVEL / SECTION_LEVEL elevation annotation placement
- AddElevationAnnotation: new modal operator (inherits SetDimensionAnchor) that
  creates the annotation only after the user clicks a face/layer/edge/vertex,
  placing it at the picked world position with elevation tracked via BBIM_Dimension
- hotkey_S_A routes PLAN_LEVEL/SECTION_LEVEL to AddElevationAnnotation instead of
  the static AddAnnotation
- _annotation_is_2d: check predefined type first so PLAN_LEVEL/SECTION_LEVEL always
  use object-placement Z (not spline-point Z)
- _update_elevation_marker_z: fixed early-exit guard that skipped 2D placement update
  when splines were absent; now moves the object via geometry.edit_object_placement
- SetDimensionAnchor._handle_face_pick: for elevation types, relocate the whole
  annotation (XY and Z) to the new face hit, not just Z
- _zero_elevation_annotation_spline_z: flatten local spline-point Z to 0 so the
  visible line and the gizmo sit at the same world elevation
- DimensionAnchorWidget: position gizmo at object origin for elevation annotations
  (anchor reference point) instead of spline.points[0]
- ClickNearestDimensionAnchor: hit-test at object origin for elevation annotations
  so clicking the dot correctly turns it blue
- SECTION_LEVEL default curve is now horizontal (camera X) instead of vertical
- Remove 'Edit Elevation Anchor' button; replaced by viewport green-dot workflow
- Add 'Bake to Static' and 'Make Parametric' buttons for elevation annotation types
- MakeDimensionParametric: extended to handle elevation types (single world-point
  anchor at object origin rather than one anchor per spline vertex)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:44:19 -05:00
Ryan Schultz 5d5be1ea65 remove debug statements 2026-08-04 14:44:19 -05:00
Ryan Schultz 86844eedf7 Add BakeParametricDimension and MakeDimensionParametric operators with UI
BakeParametricDimension (bim.bake_parametric_dimension): removes the
BBIM_Dimension pset from the active annotation, leaving the curve
geometry in place as a static dimension that no longer regenerates
when referenced elements move.

MakeDimensionParametric (bim.make_dimension_parametric): adds a
BBIM_Dimension pset to a static dimension annotation, creating one
free world-point anchor per spline vertex at the current positions.
The endpoints can then be re-anchored to IFC faces via SetDimensionAnchor.
2026-08-04 14:44:19 -05:00
Ryan Schultz 6ab935216f Fix SetDimensionAnchor: use LOCAL_POINT anchor for tessellation VERTEX/EDGE snaps
When SetDimensionAnchor's tessellation fallback ran (element has no
IfcExtrudedAreaSolid, so get_profile_snap_candidates returns empty),
VERTEX and EDGE snaps created a static world anchor (free end) instead
of a parametric one.  The anchor had a position but no guid, so it
never moved with the element.

_compute_snap_geom now includes local_m (element-local Blender
coordinates, metres) in the tessellation fallback return dict for both
VERTEX and EDGE modes.  _handle_face_pick uses build_anchor_from_local_point
when local_m is present, storing a LOCAL_POINT anchor that resolves back
to world space via the element placement — so the endpoint follows the
element through moves and rotations.
2026-08-04 14:44:19 -05:00
Ryan Schultz 2a5685a7d0 Show drag arrows on all parametric dimensions, not just ForcePerpendicularToFace
DimensionLinePositionWidget was gated behind ForcePerpendicularToFace in
both the gizmo poll and the regenerate_dimension LinePosition application.
The coupling was unnecessary: _get_line_offset_direction already derives
the offset axis from cross(world_Z, dim_direction) as its primary path,
requiring the face normal only as a vertical-dimension fallback.

Remove the ForcePerpendicularToFace guard from both sites so any
anchor-based dimension shows the drag arrows and responds to LinePosition.
2026-08-04 14:44:19 -05:00
Ryan Schultz 5309b4614c Fix DrawParametricDimension: always regenerate from anchors after RMB
regenerate_dimension was only called when ForcePerpendicularToFace was
set, so normal two-anchor dimensions were left at raw polyline cursor
positions after placement.  The depsgraph handler would later correct
them when the user happened to select a referenced IFC element, making
accurate placement appear to require a manual selection step.

Remove the _force_perpendicular guard so the anchor-based regeneration
always runs at the end of _create_dimension_from_polyline.
2026-08-04 14:44:19 -05:00
Ryan Schultz ffe7296973 Fix parametric dimension anchor dot clicks: two-event modal + remove stale active-obj guard
ClickNearestDimensionAnchor was firing SetDimensionAnchor immediately on
LMB PRESS and returning FINISHED, which caused Blender to re-deliver the
RELEASE to view3d.select — deselecting the annotation mid-flight.  Rewrite
as a two-event modal: PRESS starts the modal, RELEASE fires SetDimensionAnchor
and exits.  SetDimensionAnchor also swallows any LMB RELEASE it receives to
prevent view3d.select from stealing the active object after hand-off.

The pre-click active-object guard (skip if dimension not active_object) caused
dots to never turn blue: view3d.select was silently replacing the dimension
with the plane underneath on every line-body click, so the dimension was
never the active object at the time of the dot click.  Removed — the operator
now selects the dimension itself before going modal, making each dot click
self-contained.

RADIUS_PX reduced from 60 to 15 to match the gizmo disc visual size and
prevent false triggers on line-body clicks near endpoints.
2026-08-04 14:44:19 -05:00
Ryan Schultz c92451e0fc Fix FACE/VERTEX/EDGE snap for thin edge-on walls in DrawParametricDimension
Walls viewed edge-on in plan (2-7 px screen bbox) were never hit by
Blender's raycast, so all three snap modes silently returned nothing.

- FACE: remove has_coplanar_edge Z-gate; vertical faces are now
  snappable regardless of what elevation the native snap lands on
  (sub-floor surfaces at Z~-7.5m were blocking all candidates)
- All modes: replace hardcoded 30 px _FACE_THRESH_D2 with a
  per-candidate max_tol that matches the adaptive _SCREEN_TOL used
  for bbox inclusion (~98 px for 2 px-wide walls)
- VERTEX/EDGE/LAYER: remove early `if not hit_obj: return None`;
  all modes now search objs_2d_bbox with adaptive tolerance when the
  primary raycast misses
- Add _get_mesh_snap_candidates fallback for tessellated elements
  (IfcFacetedBrep etc.) where get_profile_snap_candidates returns []
- Add LOCAL_POINT anchor method (build_anchor_from_local_point +
  resolve_anchor handler) so mesh-derived anchors store element-local
  coords and follow the element through moves/rotations rather than
  becoming free-floating WORLD anchors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:44:19 -05:00
Ryan Schultz 38dc24336e Add anchor gizmo dots, keymap click handler, and auto-sync for parametric dimensions
- GizmoAnchorHandle + DimensionAnchorWidget: colored dot gizmos at each
  dimension curve vertex (green=anchored, orange=free); color changes to
  blue while SetDimensionAnchor is in PICK_FACE mode for that vertex
- ClickNearestDimensionAnchor (LMB keymap): Python proximity operator that
  fires SetDimensionAnchor pre-targeted at the nearest anchor dot within
  120px, returning PASS_THROUGH for misses so normal viewport clicks are
  unaffected
- SetDimensionAnchor: added anchor_index prop to enter PICK_FACE directly;
  set_active_anchor called at all phase transitions (invoke, vertex-pick,
  face-pick, alt-click free, ESC/RMB) so gizmo color tracks state correctly
- handler._sync_dimension_anchors_to_curve: proximity-based anchor sync
  when curve vertex count changes in Edit Mode (subdivide / delete)
- depsgraph_update_post_handler: regenerates dimensions when referenced
  elements move; also handles annotation curve edits directly
- Remove standalone Set Anchor button from annotation tool UI (replaced by
  clicking a gizmo dot)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:44:14 -05:00
Ryan Schultz d2d47efdd4 Add LinePosition: absolute dimension line placement gated on ForcePerpendicularToFace
- BBIM_Dimension.LinePosition (IfcLengthMeasure): holds the dimension line at
  a fixed global coordinate along cross(world_Z, dim_direction), independent of
  geometry movement
- regenerate_dimension applies LinePosition only when ForcePerpendicularToFace is
  also set (the two are semantically coupled); anchor["pt"] always stores the true
  surface hit so the measured length is unaffected
- BIMAnnotationProperties.line_position uses get/set callbacks instead of an update
  callback to avoid the 'Writing to ID classes in this context is not allowed' error
  that fires when Blender draws the tool header
- DimensionLinePositionWidget (BIM_GGT_dimension_line_position): gizmo group with
  two opposing GizmoCone handles at the curve midpoint; poll requires
  ForcePerpendicularToFace so the handles only appear when the feature is active
- UI: line_position field and gizmo are hidden when ForcePerpendicularToFace is off
- Psets_BBIM_Annotation.ifc: #40 LinePosition template added to BBIM_Dimension

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:44:13 -05:00
Ryan Schultz 8a186b3d01 Move dimension anchor/regen buttons to annotation tool; ForcePerpendicularToFace toggle updates selection
workspace.py:
- Move "Set Dimension Anchor" and "Regenerate" buttons from the properties
  panel (ui.py) into draw_edit_object_interface in the annotation tool,
  visible whenever a selected object is a dimension-type IfcAnnotation
- Change force_perpendicular_to_face from a push-button (toggle=True) to
  a standard checkbox for clearer on/off state

ui.py:
- Remove the "Parametric Dimension" section (now lives in the tool header)

prop.py:
- Add _update_force_perpendicular update callback: when the checkbox is
  toggled, iterates all selected dimension annotations, writes the new
  ForcePerpendicularToFace value to each BBIM_Dimension pset, and calls
  regenerate_dimension so the constraint is applied immediately

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:44:11 -05:00
Ryan Schultz 288b716574 Add BBIM_DimensionTarget: parametric dimensions anchored to element geometry
New modal operator (bim.set_dimension_anchor) anchors dimension vertices
to IFC element faces. Anchors are stored as JSON in a BBIM_DimensionTarget
pset on the IfcAnnotation and resolved via tessellation at regeneration time.

- resolve_anchor.py / regenerate_dimension.py: new ifcopenshell API modules
- bim.set_dimension_anchor: 2-phase Object Mode modal (pick vertex → pick face)
- bim.regenerate_dimensions: recomputes all parametric dimensions
- Auto-regeneration via depsgraph_update_post when referenced elements move
- placement_override reads Blender matrix_world for G-moved elements
- Plan-view annotations flattened to annotation plane (Z=0 in local space)
- IfcIndexedPolyCurve.Segments rebuilt to handle n-point chains correctly
2026-08-04 14:42:35 -05:00
Ryan Schultz 95025ad4b1 Closes #7775: have a BBIM_Dimension.SuppressZeroFeet like there is a BBIM_Dimension.SuppressZeroInches
Generated with the assistance of an AI coding tool.
2026-08-04 14:36:45 -05:00
Ryan Schultz b0aa54b37b closes #8060: add multiple customunits to the dimensions string. 2026-08-04 14:36:19 -05:00
Ryan Schultz 2d8c9561b8 Improve SetDimensionAnchor snap: hover indicator, visibility, face outline
- Add dedicated POST_PIXEL GPU callback (_draw_anchor_hover_global) using
  pre-converted 2D screen coords, replacing the shared POST_VIEW callback
  that caused GPU state issues and Blender freezes
- Add LAYER snap mode hover indicator showing full seam-corner outline
- Remove select_set calls from hover highlight to prevent green object outline
- Add _is_hidden() using hide_get/hide_viewport/visible_get so only scene-
  visible objects are snap candidates
- Add _face_perp_ok() filter (camera-based) to prefer wall faces over
  floor/ceiling faces in FACE mode; non-perp hits tracked in ray_hit_objs
  so directly-hit elements always rank above proximity-found neighbours
- Add _get_current_anchor_guid() to promote the currently-bound element to
  the front of the candidate list when re-picking an anchor vertex
- Add _coplanar_face_outline() to merge tessellated triangles (including
  walls with window/door voids) into the correct outer face boundary;
  walks all disconnected loops and returns the largest (outer perimeter),
  skips meshes > 500 polygons to avoid freezing on terrain objects
- Skip _prefer_perp_face_index in FACE mode so the exact hit face is used
  rather than the face most perpendicular to the camera
- Sort proximity candidates so ray-hit objects rank before bbox-only matches

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:30:01 -05:00
Ryan Schultz fd343188b4 Fix coplanar face snap: correct bbox check, on-edge detection, and ForcePerpendicularToFace
- Switch FACE/LAYER mode nearby-object filtering from 3D bbox to 2D
  screen-space bbox (30px tolerance), fixing walls whose local Y extent
  doesn't contain the floor hit point (e.g. wall at Z=0 with mesh not
  quite reaching the floor level).

- Also run _snap_on_coplanar_faces on hit_obj itself so the blue
  outline and IFC snap fire even when the cursor lands exactly on
  the wall/floor boundary (hit_obj IS the wall, previously skipped).

- Store face_normal_world in coplanar face candidates and call
  build_anchor_from_hit in _build_ifc_anchor for snap=="FACE", so
  the anchor gets a proper FACE type with normal_local in addr.
  This enables ForcePerpendicularToFace and LinePosition to work
  for coplanar edge-on face snaps the same as directly-hit faces.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:30:01 -05:00
Ryan Schultz a9790a3f18 Snap coplanar edge-on faces in FACE/LAYER mode for DrawParametricDimension
Vertical faces perpendicular to the camera cannot be hit by raycast, so
the dimension snap tool missed them entirely. Fix by checking nearby
objects whose 3D bbox contains the floor hit point and running
mode-appropriate candidate lookup on each:

- FACE mode: _snap_on_coplanar_faces finds vertical mesh faces with a
  bottom edge at the hovered Z, projects the cursor onto the face plane,
  and returns a FACE candidate (blue outline + face snap point).
- LAYER mode: get_layer_snap_candidates now runs on nearby bbox objects
  the same way VERTEX/EDGE mode already did, using the shared
  _snap_cand_multi_cache (cleared on TAB mode switch).
2026-08-04 14:30:01 -05:00
Ryan Schultz 40d1c20bcc Optimize DrawParametricDimension startup and MOUSEMOVE performance
- Remove clear_snap_objs() from PolylineOperator.invoke — BVH cache now
  persists across invocations; per-entry staleness is checked in
  create_snap_obj via matrix_world equality + vertex count, eliminating
  the ~11 s full rebuild on every Shift+A press.
- Add _init_snapping_points() hook to PolylineOperator; DrawParametricDimension
  overrides it with a cheap plane-intersection placeholder, deferring full
  BVH detection to the first MOUSEMOVE.
- Cache matrix_world in SnapObj and replace O(N_vertices) validation loop
  with O(1) matrix equality + single sample vertex check, cutting per-call
  create_snap_obj cost from 22-600 ms to <0.2 ms on cache hits.
- Use scene-level BVH pierce-through in SetDimensionAnchor._compute_candidates
  instead of per-object ray_cast loop (O(log N) vs O(N_objects)).
- Guard PolylineDecorator snap_mouse_point access against empty collection
  to prevent IndexError before first MOUSEMOVE populates the property.
- Wrap closest_point_on_mesh in try/except RuntimeError in
  _update_snap_draw_data for annotation objects with no internal mesh data.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:30:01 -05:00
Ryan Schultz 2fcb8c17c7 spread out gizmo arrows. 2026-08-04 14:30:01 -05:00
Ryan Schultz ad9192027c Add TAB snap cycling, snap decorators, and fix anchor dot activation for DrawParametricDimension
- DrawParametricDimension: TAB cycles snap mode FACE→LAYER→EDGE→VERTEX during
  placement; consumes both PRESS and RELEASE when not in input mode to avoid
  conflict with polyline Cycle Input
- DrawParametricDimension: IFC-native snap candidate overrides polyline cursor
  position in LAYER/EDGE/VERTEX modes; FACE mode shows polygon outline; reuses
  _snap_draw_data / _draw_snap_indicator_global infrastructure from SetDimensionAnchor
- DrawParametricDimension: LAYER_BOUNDARY support in _update_perp_constraint,
  deriving normal from LayerSetDirection (AXIS1/2/3)
- ClickNearestDimensionAnchor: scan all visible annotations instead of only
  selected ones — view3d.select deselects the dimension before this operator
  runs, so pre-selection check caused dots to never activate
- AnnotationTool keymap: bim.click_nearest_dimension_anchor placed before
  view3d.select so it fires first when the annotation tool is active

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:30:00 -05:00
Ryan Schultz b787d76ad6 Fix anchor click, undo, layer regen, and ForcePerpendicularToFace for layer anchors
- ClickNearestDimensionAnchor: scan all selected objects instead of active
  object so clicking a green dot doesn't lose to the underlying IFC geometry
- GizmoAnchorHandle: remove draw_select entirely (any entry in the select
  buffer causes Blender's gizmo system to consume clicks); keep purely visual
- Scale anchor dots to scale_basis = 0.2
- Fix ReferenceError in decoration.py draw loop after undo by catching
  ReferenceError and resetting DecoratorData.is_loaded
- SetDimensionAnchor: inherit tool.Ifc.Operator so IFC pset writes are
  tracked for undo; finish the modal after each face write so each anchor
  gets its own undo step
- Fix ReferenceError in _modal after undo when annotation RNA is freed
- handler.py: add regenerate_dims_for_layer; call it from
  EditMaterialSetItem._execute so dimensions update when layer thickness changes
- regenerate_dimension.py: fix ForcePerpendicularToFace for LAYER_BOUNDARY
  anchors by deriving the thickness-axis normal from LayerSetDirection
  (AXIS2→Y, AXIS1→X, AXIS3→Z) instead of requiring a stored normal_local

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:30:00 -05:00
Ryan Schultz 49ecfbf494 Add anchor gizmo dots, keymap click handler, and auto-sync for parametric dimensions
- GizmoAnchorHandle + DimensionAnchorWidget: colored dot gizmos at each
  dimension curve vertex (green=anchored, orange=free); color changes to
  blue while SetDimensionAnchor is in PICK_FACE mode for that vertex
- ClickNearestDimensionAnchor (LMB keymap): Python proximity operator that
  fires SetDimensionAnchor pre-targeted at the nearest anchor dot within
  120px, returning PASS_THROUGH for misses so normal viewport clicks are
  unaffected
- SetDimensionAnchor: added anchor_index prop to enter PICK_FACE directly;
  set_active_anchor called at all phase transitions (invoke, vertex-pick,
  face-pick, alt-click free, ESC/RMB) so gizmo color tracks state correctly
- handler._sync_dimension_anchors_to_curve: proximity-based anchor sync
  when curve vertex count changes in Edit Mode (subdivide / delete)
- depsgraph_update_post_handler: regenerates dimensions when referenced
  elements move; also handles annotation curve edits directly
- Remove standalone Set Anchor button from annotation tool UI (replaced by
  clicking a gizmo dot)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:30:00 -05:00
Ryan Schultz 22a17cd287 Add LinePosition: absolute dimension line placement gated on ForcePerpendicularToFace
- BBIM_Dimension.LinePosition (IfcLengthMeasure): holds the dimension line at
  a fixed global coordinate along cross(world_Z, dim_direction), independent of
  geometry movement
- regenerate_dimension applies LinePosition only when ForcePerpendicularToFace is
  also set (the two are semantically coupled); anchor["pt"] always stores the true
  surface hit so the measured length is unaffected
- BIMAnnotationProperties.line_position uses get/set callbacks instead of an update
  callback to avoid the 'Writing to ID classes in this context is not allowed' error
  that fires when Blender draws the tool header
- DimensionLinePositionWidget (BIM_GGT_dimension_line_position): gizmo group with
  two opposing GizmoCone handles at the curve midpoint; poll requires
  ForcePerpendicularToFace so the handles only appear when the feature is active
- UI: line_position field and gizmo are hidden when ForcePerpendicularToFace is off
- Psets_BBIM_Annotation.ifc: #40 LinePosition template added to BBIM_Dimension

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:30:00 -05:00
Ryan Schultz c35023de88 Move dimension anchor/regen buttons to annotation tool; ForcePerpendicularToFace toggle updates selection
workspace.py:
- Move "Set Dimension Anchor" and "Regenerate" buttons from the properties
  panel (ui.py) into draw_edit_object_interface in the annotation tool,
  visible whenever a selected object is a dimension-type IfcAnnotation
- Change force_perpendicular_to_face from a push-button (toggle=True) to
  a standard checkbox for clearer on/off state

ui.py:
- Remove the "Parametric Dimension" section (now lives in the tool header)

prop.py:
- Add _update_force_perpendicular update callback: when the checkbox is
  toggled, iterates all selected dimension annotations, writes the new
  ForcePerpendicularToFace value to each BBIM_Dimension pset, and calls
  regenerate_dimension so the constraint is applied immediately

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:30:00 -05:00
Ryan Schultz 9b39dd629b Add ForcePerpendicularToFace + hover-cycle UX for parametric dimensions
SetDimensionAnchor — hover-select-then-confirm:
- Cursor highlights candidate IFC elements (orange Blender selection outline)
  before committing; Tab cycles through overlapping/coplanar candidates
- _compute_candidates: ray-cast all IFC mesh objects; falls back to 2D
  bounding-box proximity (5 cm tolerance) for plan-view picks where the
  ray misses the mesh by sub-mm amounts
- _write_anchor: after anchoring a face, immediately calls
  regenerate_dimension with placement_override (Blender matrix_world)
  and _update_blender_curve so the curve vertex moves to the resolved point

DrawParametricDimension — ForcePerpendicularToFace live snap constraint:
- Reads force_perpendicular_to_face toggle from annotation props on invoke
- After anchor[0] is placed on a FACE, _update_perp_constraint extracts
  the face normal and stores it as the constraint axis
- _apply_perp_constraint runs every modal tick after handle_snap_selection,
  projecting the current snap point onto pt[0] + t*normal
- On finalize, _create_dimension_from_polyline writes ForcePerpendicularToFace
  to the BBIM_Dimension pset and calls regenerate_dimension to snap the
  stored curve to the constraint before the operator exits

regenerate_dimension.py:
- ForcePerpendicularToFace block: after resolving all anchors, projects
  vertices 1…n onto the line through pt[0] along anchor[0]'s face normal
- _get_anchor_face_normal_world: reads normal_local from anchor fingerprint,
  calls _rotate_local_to_world with placement_override; falls back to stored
  world-space normal

resolve_anchor.py:
- _rotate_local_to_world: transforms an element-local direction vector to
  world space using the element's placement or placement_override matrix

pset/operator.py:
- EditPset._execute: after editing a BBIM_Dimension pset on an IfcAnnotation,
  auto-calls regenerate_dimension + _update_blender_curve so changes to
  anchors/ForcePerpendicularToFace are reflected immediately in the viewport

prop.py / workspace.py:
- Added force_perpendicular_to_face BoolProperty to BIMAnnotationProperties
- UI toggle shown in annotation tool header for DIMENSION/RADIUS/DIAMETER/
  ANGLE/PLAN_LEVEL/SECTION_LEVEL types

Psets_BBIM_Annotation.ifc:
- Added ForcePerpendicularToFace property template (#39) to BBIM_Dimension
- Extended BBIM_Dimension applicability to ANGLE, PLAN_LEVEL, SECTION_LEVEL

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:29:59 -05:00
Ryan Schultz 11543f19ca Add bim.draw_parametric_dimension: snap-based polyline operator for dimensions
Extends parametric dimension support with a modal polyline operator that uses
Bonsai's existing snap infrastructure (same as walls/slabs) for placing anchor
points.  Shift+A in the Annotation tool now routes dimension types through this
operator instead of the generic add_annotation path.

- DrawParametricDimension: PolylineOperator subclass; each confirmed snap point
  is converted to a BBIM_DimensionTarget anchor via _snap_to_anchor, which reads
  face_index from the snap dict for face hits and falls back to closest_point_on_mesh
  for vertex/edge hits
- handle_inserting_polyline override tracks anchor list in sync with polyline
  points (insert on count increase, pop on BACKSPACE)
- hotkey_S_A dispatches to bim.draw_parametric_dimension for DIMENSION/RADIUS/
  DIAMETER/ANGLE/PLAN_LEVEL/SECTION_LEVEL types; all other types keep existing path
- depsgraph_update_post_handler extended to also watch is_updated_geometry so
  dimensions auto-regenerate when a referenced mesh is edited in Edit Mode; the
  affected element's tessellation is evicted from _dim_shape_cache so resolve_anchor
  re-tessellates from the updated IFC representation on the next pass

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-08-04 14:29:59 -05:00
Ryan Schultz 0874c4e59c Add BBIM_DimensionTarget: parametric dimensions anchored to element geometry
New modal operator (bim.set_dimension_anchor) anchors dimension vertices
to IFC element faces. Anchors are stored as JSON in a BBIM_DimensionTarget
pset on the IfcAnnotation and resolved via tessellation at regeneration time.

- resolve_anchor.py / regenerate_dimension.py: new ifcopenshell API modules
- bim.set_dimension_anchor: 2-phase Object Mode modal (pick vertex → pick face)
- bim.regenerate_dimensions: recomputes all parametric dimensions
- Auto-regeneration via depsgraph_update_post when referenced elements move
- placement_override reads Blender matrix_world for G-moved elements
- Plan-view annotations flattened to annotation plane (Z=0 in local space)
- IfcIndexedPolyCurve.Segments rebuilt to handle n-point chains correctly
2026-08-04 14:29:59 -05:00
Ryan Schultz d2f18709cb Closes #8063: ordinate dimensioning
Generated with the assistance of an AI coding tool.
2026-08-04 14:29:59 -05:00
Ryan Schultz 101c4716ea Closes #7775: have a BBIM_Dimension.SuppressZeroFeet like there is a BBIM_Dimension.SuppressZeroInches
Generated with the assistance of an AI coding tool.
2026-08-04 14:29:59 -05:00
Ryan Schultz 22c8aa1960 closes #8060: add multiple customunits to the dimensions string. 2026-08-04 14:29:59 -05:00
Bruno Postle 6f3acc84ee ifcmcp: source tool descriptions from ifcquery/ifcedit instead of duplicating them
Alternative to #8955, for #8951 (23 of 25 ifcmcp tools reach MCP clients
with an empty description because FastMCP reads each wrapper's own
__doc__, and the server.py wrappers had none).

#8955 fixes this by hand-writing a new docstring directly onto each
server.py wrapper. Most of those wrappers are thin passthroughs to
IfcSession methods in core.py, which already had short docstrings, which
themselves mostly delegate to already-documented ifcquery/ifcedit
functions -- so that fix tripled up content across three layers that can
drift out of sync.

This instead enriches the true source (the ifcquery/ifcedit library
functions, useful independently of MCP) and has core.py's IfcSession
methods copy __doc__ from their delegate via a small _use_doc()
decorator, and server.py's tool registration pull description= from the
matching IfcSession method. Methods that aren't pure passthroughs
(session lifecycle, generic API/shape dispatch) keep their own
hand-written docs. Keeps #8955's regression test.

Generated with the assistance of an AI coding tool.
2026-08-03 12:52:55 +02:00
Richard Brice e077390e3d add update_key_point_referents to label key alignment points bonsai-0.8.6-alpha2608012327 2026-08-01 15:24:03 -07:00
Richard Brice 80cc603932 alignment: rename get_referent_nest to get_stationing_nest 2026-08-01 15:21:50 -07:00
dependabot[bot] a11ebdf8c4 build(deps): bump actions/setup-python from 6 to 7
Bumps [actions/setup-python](https://github.com/actions/setup-python) from 6 to 7.
- [Release notes](https://github.com/actions/setup-python/releases)
- [Commits](https://github.com/actions/setup-python/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/setup-python
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
bonsai-0.8.6-alpha2607311157
2026-07-31 13:57:34 +02:00
Bartok b997726564 docs: add Eigen to Linux install deps
Linux "basic dependencies" omitted libeigen3-dev even though
ifcgeom requires Eigen3 (find_package Eigen3 REQUIRED) and the
cmake snippet already passes -DEIGEN_DIR=/usr/include/eigen3.
macOS Homebrew line already installs eigen.

Closes #6903

Generated with the assistance of an AI coding tool.
2026-07-31 12:49:37 +02:00
Petru Conduraru 25713a486a Fix test_rules.py filtering by sys.argv, which empties the corpus under pytest
test_file's parametrize list was filtered with `sys.argv[1] in
os.path.basename(fn)`, reading the raw process argv instead of a
pytest-native option. Under a bare `pytest` invocation sys.argv[1] is
pytest's own first CLI token, never a match, so the 138-fixture EXPRESS
rule corpus in test/fixtures/rules collapses to an empty parametrize and
pytest reports it as a single skipped test rather than an error. Under
CI's actual invocation (pytest -p no:pytest-blender -n $NPROCS test ...)
sys.argv[1] is "-p", which happens to substring-match 47 of the 138
fixtures, so CI has been silently running a coincidental 34% slice of
the corpus with no signal anything was wrong.

Replaced the module-level list comprehension with a pytest_generate_tests
hook plus a --rule CLI option (added via a new test/conftest.py). This
runs the full corpus by default under any pytest invocation, still
allows filtering to one rule for local debugging via --rule, and no
longer collides with pytest's own argv.

Verified all 138 fixtures collect and pass under the fixed harness
(63 fail- fixtures each raise a violation, 75 pass- fixtures raise none).

Generated with the assistance of an AI coding tool.
2026-07-31 10:38:58 +02:00
Petru Conduraru d3b6b82151 ifcmcp: pin mcp below 2.0 to fix broken FastMCP import
mcp 2.0.0 (unpinned in CI and in the ifcmcp[mcp] extra) renamed
mcp.server.fastmcp.FastMCP to mcp.server.mcpserver.MCPServer, which
ifcmcp does not support yet. server.py caught the resulting
ModuleNotFoundError with a bare except Exception and silently
reported it as FastMCP not installed, masking the real breakage
until the ifcmcp test suite failed in CI.

Pinned mcp to >=1.0,<2 in both ci.yml and ifcmcp's pyproject.toml
mcp extra, confirmed the full ifcmcp test suite (70 tests) passes
against mcp 1.29.0, and confirmed the genuinely-not-installed path
still raises the expected ImportError. Also narrowed the except
clause to ImportError only so an unrelated future bug in that
import block surfaces instead of being swallowed as "not installed".

Generated with the assistance of an AI coding tool.
2026-07-31 10:36:39 +02:00