Commit Graph

18614 Commits

Author SHA1 Message Date
Andrej730 c33969d589 ifcsverchok - correct socket type for position 2026-01-21 17:39:40 +05:00
Dion Moult 41c6eba193 IfcTester should not check requirements for prohibited specifications 2026-01-21 19:43:37 +11:00
Dion Moult db52703ce3 Revert "Use hide_set() for IfcSpaces instead of hide_viewport"
This reverts commit 96fe9b5398.

This commit contains a logical error where hide_viewport is checked in
the if statement but hide_set() is used as the effect. This causes a
regression in tests about project visibility. `hide_viewport` is the
correct hiding setting to use, because hide_set is more ephemeral and
affected by Shift-H, Alt-H etc.
2026-01-21 18:52:27 +11:00
Dion Moult e55955b72a See #7566. Fix unusable lag due to dense meshes with product preview
Previously, when the add occurrence modal operator was executed, on
every modal loop (i.e. every mouse movement) it would fetch the mesh
geometry to be previewed, store the verts / edges / faces in mesh
collections, then the decorator would fetch that geometry, the clear the
collections, in a loop.

I've removed the Blender collections. Instead the same strategy is used
as in ItemDecorator i.e. the mesh and verts are fetched once during
decorator installation, then on each draw call only a single vertex loop
to multiply by the transformation matrix for snapping and mouse
position.

You can test with the LOD400 model in #7566. On my machine it would
cause lag on anything with >500 faces. Now it seems to work without lag
on a 26k polygon mesh.
2026-01-21 18:11:20 +11:00
dependabot[bot] 9e2b7ba7c8 Bump tar from 7.4.3 to 7.5.3 in /src/ifctester/webapp
Bumps [tar](https://github.com/isaacs/node-tar) from 7.4.3 to 7.5.3.
- [Release notes](https://github.com/isaacs/node-tar/releases)
- [Changelog](https://github.com/isaacs/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/isaacs/node-tar/compare/v7.4.3...v7.5.3)

---
updated-dependencies:
- dependency-name: tar
  dependency-version: 7.5.3
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-01-19 12:39:38 +11:00
falken10vdl 1576ade147 Merge pull request #7576 from falken10vdl/support-enum-for-search-suggestions
Enhance filter value suggestions to support enumerated properties in search
2026-01-18 00:13:44 +01:00
falken10vdl 09d193045a Enhance filter value suggestions to support enumerated properties in search 2026-01-18 00:05:07 +01:00
falken10vdl f3295e2663 Refactor filter mode handling to simplify chained filters with set operations 2026-01-17 20:02:09 +01:00
Dion Moult 16a90cadb5 Cap product decorator at 500 triangles to prevent unresponsive UI during dense product placement 2026-01-17 17:57:07 +11:00
Dion Moult 2065d4ce78 Minor optimisation to prevent looping through all verts twice in decorator draw 2026-01-17 17:55:11 +11:00
Andrej730 9d1dcf9034 external parametric geometry - integrate with ifcsverchok
Still very experimental, but here's a short demo - https://files.catbox.moe/u6vnhj.mp4
Sverchok graph I've used - https://files.catbox.moe/1x7b7q.png
2026-01-16 17:16:29 +05:00
Andrej730 ed38d2347c ifcsverchok - check for unused imports 2026-01-16 17:16:29 +05:00
Andrej730 47e259ff2f ifcsverchok - operator to apply graph to Bonsai file 2026-01-16 17:16:29 +05:00
Andrej730 413530bb0a ifcsverchok - shape output node 2026-01-16 17:16:29 +05:00
Andrej730 a3bcea008a util.shape - move typing stuff to TYPE_CHECKING block 2026-01-16 17:16:29 +05:00
Andrej730 d93363b9bb ifcsverchok - specify extrusion axis 2026-01-16 17:16:29 +05:00
Andrej730 77a912c756 shape_builder.rectangle - clarify 3d size use 2026-01-16 17:16:28 +05:00
Andrej730 668b63a323 shape_builder - clean up redundant default values from doc-strings 2026-01-16 17:16:28 +05:00
Andrej730 dbc0cca36e ifcsverchok - experimenting with shape builder nodes 2026-01-16 17:16:28 +05:00
Andrej730 009652f97d ifcsverchok - fix by query node 2026-01-16 17:16:28 +05:00
Andrej730 c77c4ce968 model.ui - more specific typing from props 2026-01-16 17:16:28 +05:00
Andrej730 a0b81e333e black . 2026-01-16 17:16:25 +05:00
Andrej730 dfc91e6639 ifcopenshell-python - clean up unused imports 2026-01-16 17:16:24 +05:00
Dion Moult 233ad63bca Remove document menu for UI consistency
Although it is a very cool trick, I feel this essentially duplicates the
UI in two spots, and is an outlier in UX. I'd prefer for all IFC data
and relationships to be in one location only (the panels). I think there
are a better unified solutions (e.g. favourite bookmark panels) for
quick access for things like this.
2026-01-16 20:11:43 +11:00
Dion Moult 242f1aab35 Fix #7563. Regression in normalising document URIs. 2026-01-16 10:26:23 +11:00
Ryan Schultz d79524b087 fix #7559: DirectionSense works again. 2026-01-15 14:21:39 -06:00
Dion Moult 8060c790ed Black 2026-01-15 22:00:51 +11:00
Dion Moult 47a2c1d21a Refactor panel visibility to not use any helpers, operators, and shift config UI into add-on settings
To be consistent with all other settings, I've moved the visibility
config UI from inline into the add-on settings. This restores the
previous tab layout and no longer needs the "settings" icons to be
there. This also removes the need for a "enable UI config" checkbox.

Most of the code previously had dedicated operators to toggle booleans.
This has been removed. This new approach also means helpers aren't
needed.
2026-01-15 21:59:53 +11:00
Christoph Mellüh ed81a0a4b3 update api to V5 (#7409) 2026-01-15 20:52:06 +11:00
Dion Moult 26fb6ebd3c Refactor tab visibility to use data cache
Previously calculation of visibility was done on every draw (3x 10tabs x
10 collection items). The data class is intended to calculate UI data
once only which is more efficient. This also removes all helper calls
from the UI.
2026-01-15 11:30:28 +11:00
Dion Moult bb50be389e Refactor should_show_panel into tool.Blender (avoid helper.py) and merge into is_tab
This moves the logic from ui.py into tool.Blender. In general, helper.py
is a bit generic (and historic) and we should use tool instead.
2026-01-15 09:15:13 +11:00
Richard Brice df7318973d Adds support for IfcOpenCrossProfileDef and branching with IfcSectionedSurface 2026-01-14 13:28:07 -08:00
Ryan Schultz 46a6356f93 update the name of the blender collection, as well, when updating the name of the spatial container. 2026-01-13 12:33:54 -06:00
Ryan Schultz 9adbd47181 feat: auto-assign containers to root aggregates and organize parts in outliner
When assigning a container to an aggregated element, automatically promote
the operation to the root aggregate and move all nested parts to the
container's collection in the Blender outliner.

Changes:
- AssignContainer now traverses the aggregate hierarchy to find the root
  aggregate when a user selects any nested part
- All parts and sub-aggregates are moved to the container's collection in
  the outliner while preserving IFC aggregate relationships
- Parts remain aggregated in IFC (not directly contained), only their
  Blender collection membership changes
- RefreshLinkedAggregate now also moves all parts to the correct container
  collection when restoring original data

This provides a more intuitive UX - users can select any part and the entire
assembly moves together, properly organized under the spatial container.

Fixes the previous behavior where:
- Aggregated elements were skipped with a warning
- Parts weren't organized under the container in the outliner
- Aggregate nesting was broken after container assignment
2026-01-13 11:45:34 -06:00
falken10vdl 96a0e9f72d Adapt tests for create_port_at_cursor method 2026-01-13 10:07:10 +01:00
falken10vdl 791a41d649 cleanup and black . 2026-01-13 08:49:57 +01:00
Ryan Schultz 249e68f163 fix to https://github.com/IfcOpenShell/IfcOpenShell/commit/7f87f1fb89fb001320223a4d85e6267f342bf13c: have rotation around the object's origin, not the world origin 2026-01-12 19:37:25 -06:00
Dion Moult 3c8ab26274 Do not scale georef WCS decorator if it is <1km (i.e. small site definition)
Previously it was scaled which misled users into thinking the point was
in the wrong location.
2026-01-13 09:30:31 +11:00
Andrej730 18a25ffb0e Remove redundant label in project info UI 2026-01-12 18:20:11 +05:00
Andrej730 cc341b5ffd Remove debugging print statements 2026-01-12 18:20:11 +05:00
Andrej730 7d49113407 typing 2026-01-12 18:20:11 +05:00
Andrej730 153de70a71 black . 2026-01-12 18:20:10 +05:00
falken10vdl 1f845569a5 Merge pull request #7466 from DrInfiniteExplorer/vscode-debug-integration
vscode config for Bonsai debugging
2026-01-12 12:23:23 +01:00
falken10vdl 1eb2b65268 Add flow direction handling to port connection logic and UI updates 2026-01-12 12:19:13 +01:00
Pierre LeMoine d7ad0a352e vscode config for Bonsai debugging 2026-01-12 07:30:02 +01:00
Ryan Schultz d29cecab30 Fix aggregate duplication to include parts and preserve hierarchy (#7550)
- Auto-include all parts when duplicating aggregates
- Preserve nested aggregate relationships during duplication
- Select all duplicated objects for immediate moving
2026-01-11 20:35:32 -06:00
Ryan Schultz 7f87f1fb89 fix #7537 - Layer thickness correct when slab is rotated and few other features...
- Add dual-rotation support for AXIS3 slabs (IFC angle + object rotation)
- Fix profile editing to display horizontal projection for tilted slabs
- Fix AXIS2 layer slicing to use local extrusion direction for walls
- Fix ChangeExtrusionDepth to refresh geometry after depth changes
- Remove rotation lock on slabs to allow free rotation
- Fix undefined variable bug in add_slab_representation.py
2026-01-11 18:43:07 -06:00
falken10vdl e5ccd26762 Update port UI to indicate disconnection status more clearly 2026-01-11 14:46:17 +01:00
falken10vdl 0243519a68 Refactor port connection logic and UI integration for improved usability 2026-01-11 14:22:58 +01:00
Ryan Schultz 15bbdc8085 Fix #7539: preserve nested aggregate structure when refreshing linked aggregates 2026-01-10 09:36:36 -06:00