Don't leave a broken repo if ifcmerge is misinstalled.
Fix bug where only local branches could be merged.
Fix gitch where merge commits were not considered relevant.
Add update callbacks to the relating_object and related_object
PointerProperties so that selecting an object via the eyedropper
in BIM_PT_aggregate immediately calls aggregate_assign_object
and closes the editing panel, removing the need to click the
checkmark button manually.
Generated with the assistance of an AI coding tool.
Adds `remove_coplanar_boundary_lines()` to operator.py (Bonsai uses this
path, not draw.py's main()). After `merge_linework_and_add_metadata()`
assigns material CSS classes, this post-processes the SVG to delete
projection line segments that appear in two or more adjacent, coplanar
elements with the same material and presentation style.
Key design decisions:
- Material identity: compared via sorted IFC material ID tuples from
`get_materials()`, not CSS class names — avoids false matches between
unrelated `material-null` elements.
- Presentation style identity: compared via IFC IfcPresentationStyle IDs
from `StyledByItem` on geometry representation items — handles elements
with no material but distinct visual styles.
- Physical adjacency: confirmed by a 3D shared-vertex test (tol=0.01 m)
after a quick AABB guard, rejecting elements whose 2D projections
overlap but sit at different depths.
- Coplanarity: determined by the dominant (largest-area) face normal of
each Blender mesh object — area-weighted averages are unreliable for
slabs whose equal top/bottom faces cancel out. Folded walls sharing an
edge but meeting at an angle are correctly rejected (normal dot ≪ 1.0).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Parse ifcmerge JSON output and display a per-conflict breakdown in the
panel when merge fails. Ctrl+click on the Merge button previews
conflicts without committing. Add SelectConflictEntity operator to
select and frame the conflicting object in the 3D viewport.
Generated with the assistance of an AI coding tool.
A degenerate edge (zero-length segment) caused an early `return`
of a tuple instead of continuing the loop, resulting in a
TypeError when snap.py iterated the result and tried to assign
`point["group"]` on a float.
Generated with the assistance of an AI coding tool.
When a remote branch tip is checked out (resulting in detached HEAD),
the new-branch name field is now pre-filled with the local equivalent
of the remote branch name (generating a unique suffix if that name is
already taken), so the commit button is immediately usable.
See #7580
Generated with the assistance of an AI coding tool.
This version has some functional differences:
- Structured JSON error message instead of free text (on STDOUT not STDERR)
- New --prioritise-local flag to control which side wins in merge conflicts (not used by Bonsai yet)
- IfcLocalPlacement conflicts now auto-resolve instead of failing the merge (partial solution to #6885)
- Float values are normalised when comparing entities (workaround for #7696)
Include bonsai_git_branch in get_debug_info(). For dev environments
using the GitPython-based update_commit_data() path, the branch is
read from repo.active_branch.name. For built extensions, a 7777777
placeholder is replaced at build time via the Makefile, matching the
existing pattern for bonsai_commit_hash and bonsai_commit_date.
Generated with the assistance of an AI coding tool.
Move all business logic into bonsai core and tool. Performance fixes to
minimise file IO, various minor bug fixes and tests.
Generated with the assistance of an AI coding tool.
In order to fix error of the type:
| point, _ = cls.intersect_edge_region_border(
| ^^^^^^^^
| TypeError: cannot unpack non-iterable NoneType object
a tuple is expected.
Two bugs introduced in 31b571322:
- SnapObj assumed obj.data is always a Mesh; non-mesh
objects (empties, lights, etc.) have obj.data = None,
causing an AttributeError on obj.data.edges.
- view3d_utils was used but never imported.
Generated with the assistance of an AI coding tool.
Both attributes are required by the IFC schema but were not settable via
the API function. Add physical_or_virtual and internal_or_external parameters
with "NOTDEFINED" defaults for backward compatibility. Update Bonsai boundary
panel to expose both fields in the editor.
Generated with the assistance of an AI coding tool.
Enhances the performance of mouse intersection checks for wireframe objects.
Details:
- Calculated the intersection with the mouse in 2D pixels first.
- Converted objects to a BVH Tree to reduce the number of edges checked against the mouse position.
Fix#7034
bpy.ops.bim.extend_to_underside doesn't exist - the correct operator
name is bim.extend_walls_to_underside. The AttributeError killed the
entire panel draw, hiding mirror, align, aggregation, and QTO buttons.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add tests for all four covering generation operators: flooring/ceiling
from walls and flooring/ceiling from cursor. Previously only flooring
from walls was tested.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The covering tool used bmesh as an intermediate and relied on
type.assign_type post-listeners (removed in 44a52863a) to generate
the IfcExtrudedAreaSolid body. With those listeners gone, coverings
had no body representation and assign_swept_area_outer_curve crashed.
Build covering representations from scratch using ShapeBuilder, reading
the extrusion depth from the type's IfcMaterialLayerSet. Also replace
bpy.ops.bim.assign_class with bonsai.core.root.assign_class using
should_add_representation=False, consistent with the space fix.
Refactored shared coordinate-conversion and extrusion-building logic
into get_2d_vertices_from_polygon and set_extrusion_representation_from_polygon,
used by both space and covering code paths. Removed all bmesh-dependent
dead code from the spatial tool.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Space regeneration was only updating the Blender mesh and marking the
object as edited, but the IFC representation was never synced on save.
Replace the bmesh-based approach with ShapeBuilder to write geometry
directly to IFC as an IfcExtrudedAreaSolid, then reload via
switch_representation. This applies to both new space creation and
existing space regeneration.
Also changes assign_ifcspace_class_to_obj to call
bonsai.core.root.assign_class directly with
should_add_representation=False instead of bpy.ops.bim.assign_class.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Walk up the full hierarchy via get_parent() in can_nest() and
can_aggregate() to reject assignments that would create a cycle.
Also reject self-assignment.
Fix#7248
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
After assigning an IFC class and undoing, msgbus subscriptions registered
with the old Python object wrapper survived (PERSISTENT flag) but could
not be cleared because: (1) rollback_link_element looked up objects by
their post-link name which no longer exists after undo, and (2) the
per-object clear_by_owner calls in rebuild_element_maps used new Python
wrappers that didn't match the old subscription owners.
Fix by using a dedicated stable object (object_subscription_owner) as
the msgbus owner for all per-object subscriptions, allowing
rebuild_element_maps to clear all stale subscriptions in one call
regardless of Python wrapper identity changes during undo/redo.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The `is not ...` was being captured by the walrus assignment due to
missing parentheses, causing the condition to always evaluate incorrectly.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>