Commit Graph

20695 Commits

Author SHA1 Message Date
Dion Moult 1f17d73f3e BVH frustum culling over instances
Re-wires the BVH acceleration structure on top of the new instanced
renderer.  Per model, build a BVH over per-instance world AABBs at
finalize (and on sidecar apply).  Each frame, traverse the BVH against
the camera frustum to produce a visible-instance index list, bucket by
mesh_id, and upload to a per-model SSBO at binding=1.  The main and
pick vertex shaders do a double-indirection
`instances[visible[u_offset + gl_InstanceID]]` so draws only touch
instances that passed the frustum test.

Models with fewer than BVH_MIN_OBJECTS instances skip the BVH build
and fall back to a linear per-instance frustum test.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-23 21:32:24 +10:00
Dion Moult ababb49ae7 Sidecar v4: persist instanced geometry + metadata
Commit B of the instancing migration.  The sidecar on-disk format is
reintroduced at version 4 with MeshInfo + InstanceCpu sections in place
of v3's flat per-object draw-info array.

After streaming finishes, MainWindow asks the viewport for a post-
finalise snapshot (VBO + EBO are read back from the GPU, meshes and
instances come from the CPU-side arrays) and writes it alongside
PackedElementInfo + the string table.  On a subsequent load,
readSidecar rehydrates the whole struct and ViewportWindow::
applyCachedModel uploads VBO/EBO/SSBO in a single step, bypassing the
iterator entirely.

Staleness check is still by source file size.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-23 21:32:24 +10:00
Dion Moult 07a5c59359 GPU instancing: streamer, viewport, shaders rewritten
Commit A of the instancing migration (Phase 3a).  The streamer now runs
the iterator with use-world-coords=false and dedupes by the geometry's
representation id, emitting a MeshChunk once per unique geometry and an
InstanceChunk per placement.  The viewport keeps geometry in local
coordinates (28 B/vertex, down from 32) and applies the per-instance
transform in the vertex shader via an std430 SSBO indexed by
gl_InstanceID + a per-draw uniform offset.  After streaming finishes
finalizeModel() stable-sorts instances by mesh_id, assigns each mesh a
contiguous range, and uploads the SSBO; render then issues one
glDrawElementsInstancedBaseVertex per mesh.

BvhAccel is reshaped to operate on a generic BvhItem (world AABB +
model_id) so it can drive instance-level culling, but the path is not
wired in yet -- every instance is drawn every frame in this commit.
Progressive-during-streaming rendering is likewise disabled: a model
appears when its SSBO is uploaded, not incrementally.  Sidecar cache
is stubbed (reads miss, writes are no-ops); the v4 on-disk format with
MeshInfo + InstanceGpu sections lands in Commit B.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-23 21:32:24 +10:00
Dion Moult 8c8ef5c32b Leaf-batched BVH draw commands
When a BVH leaf passes the frustum test, emit a single glMultiDrawElements
record covering the leaf's entire index range instead of one per object.
Leaves are contiguous in the EBO after reorderEbo, so the range is just
[first_object.index_offset, sum(index_count)]. Cuts draw calls by ~8x
(BVH_MAX_LEAF_SIZE) and shifts the bottleneck from CPU/driver per-draw
overhead toward GPU vertex throughput.

Per-object features (selection highlight, per-vertex color, object_id
picking) are unchanged — they operate on vertex attributes, not draw
state. Future per-object hide/override will use SSBO lookups sampled
by object_id in the fragment shader.

Slight overdraw from skipping per-object frustum tests within a leaf is
negligible given median-split BVH tightness and spare tri throughput.

Also adds visible_objects_ counter so stats still report true object
counts (not leaf counts), plus leaf_draws/model_draws breakdown in the
per-second frame log.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-23 21:32:24 +10:00
Dion Moult 36fa53122a Add profiling for VRAM, FPS ratios, and instancing analysis
Per-second frame log reports fps/ms, visible/total object & triangle
ratios, VRAM breakdown (VBO+EBO), model count, and pending uploads.

Upload-complete log includes per-model VBO/EBO MB and scene total VRAM.

Streamer runs an instancing analysis keyed on geom.id(): total shapes,
unique representations, dedup ratio, theoretical VBO/EBO/SSBO sizes if
instanced, potential savings, and top-5 most-duplicated representations.
Used to validate whether GPU instancing is worth the architectural
rewrite for a given dataset.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-23 21:32:24 +10:00
Dion Moult 1dace18d26 BVH frustum culling, sidecar cache, per-model buffers, progressive upload
Phase 2 performance: BVH acceleration with median-split build, per-model
trees, and EBO re-sorting for GPU cache coherence. Raw binary .ifcview
sidecar stores full geometry + BVH for instant subsequent loads (skip
tessellation entirely).

Per-model GPU buffers (VAO/VBO/EBO per model) eliminate cross-model buffer
copies on growth. Sidecar reads happen on a background thread. Bulk GPU
uploads are progressive (48 MB/frame chunks) so the viewport stays
interactive while multi-GB models stream in.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-23 21:32:24 +10:00
Dion Moult 5b4c1089cf Update README for multi-model support and frustum culling
Reflect current architecture: per-model streamers, glMultiDrawElements
with frustum culling, 32-byte vertex format with color, multiselect
file picker, settings/stats files.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-23 21:32:24 +10:00
Dion Moult 83a3131276 Multi-model project support with sequential loading
Introduce ModelHandle and per-model GeometryStreamers so multiple IFC
files can be loaded simultaneously. Object IDs are globally unique
(monotonically increasing across models). File picker is now multiselect.
Each model gets a top-level tree node. Property lookup uses the correct
model's ifcopenshell::file. ViewportWindow supports hide/show/remove
per model via model_id filtering in the frustum cull pass.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-23 21:32:24 +10:00
Dion Moult 6f6bebf387 Add performance stats overlay in status bar
Show FPS, frame time, visible/total objects, and visible/total
triangles in the status bar. Toggled via Settings > Show Performance
Stats, persisted in app settings.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-23 21:32:24 +10:00
Dion Moult bfac12dbe7 Per-object frustum culling with glMultiDrawElements
Track per-object AABB and index range during upload. Each frame,
extract frustum planes from the view-projection matrix and cull
objects whose AABB is entirely outside any plane. Draw only visible
objects via glMultiDrawElements. Document the three-phase rendering
performance strategy in README.md.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-23 21:32:24 +10:00
Dion Moult d33055bb72 Plan out performance strategy 2026-04-23 21:32:24 +10:00
Dion Moult d08a4e0706 Update ifcviewer to compile with datamodel refactor 2026-04-23 21:32:24 +10:00
Dion Moult 06eca938d7 Dump of hello world ifc viewer code 2026-04-23 21:32:24 +10:00
Dion Moult 543d9f8588 Local hacks to compile and monkey patch issues in the Python world
All AI generated slop. Do NOT trust these "fixes". It's just to get it
working on my machine.
2026-04-23 21:32:24 +10:00
Thomas Krijnen b40e4378b3 update workflows 2026-04-23 10:58:57 +02:00
Thomas Krijnen 1089de14f0 quotes 2026-04-23 10:51:52 +02:00
Thomas Krijnen 1b35533917 Update workflow for .so copying 2026-04-22 21:40:05 +02:00
Thomas Krijnen c42a7f32d0 The proper id / identity fix for rocksdb 2026-04-22 18:11:01 +02:00
Thomas Krijnen 14e9846e35 identity_ for types; id_ for instances 2026-04-22 12:04:24 +02:00
Thomas Krijnen 37c6aea092 forgot to set goosd 2026-04-22 12:04:09 +02:00
Thomas Krijnen 9b13dc8dd6 Get rid of parse context pool 2026-04-22 12:03:58 +02:00
Thomas Krijnen 89c66f62bf Python import fixes: import from wrapper now which inherits from mixins 2026-04-21 21:59:02 +02:00
Thomas Krijnen 18363c0d19 No soname for plugin.so in CREATE_BUNDLE mode 2026-04-21 21:52:04 +02:00
Thomas Krijnen 782aa4f88f Copy more so to python module 2026-04-21 21:51:21 +02:00
Thomas Krijnen 13c71d7a8a symbol visibility 2026-04-21 21:48:54 +02:00
Thomas Krijnen cb7e7331e6 CREATE_BUNDLE=On to copy .so 2026-04-21 21:48:15 +02:00
Thomas Krijnen 4850e2a07c add manifold to build-all.py 2026-04-21 21:47:38 +02:00
Thomas Krijnen fd980abcc2 Reverse subdir order so that svgfill is a proper target 2026-04-21 21:46:56 +02:00
Thomas Krijnen b022ca7e70 Some plug-in work 2026-04-21 16:18:59 +02:00
Thomas Krijnen 325db2e57f Export templates 2026-04-21 11:55:04 +02:00
Thomas Krijnen 046ceb452a Tighten scope of cmake vars and dirs 2026-04-19 12:32:18 +02:00
Thomas Krijnen 9e19735275 IfcConvert Plug-in discovery for info print 2026-04-19 12:32:10 +02:00
Thomas Krijnen 6ee05b646b swig ignore Base::Base(std::nullopt_t); 2026-04-19 12:24:36 +02:00
Thomas Krijnen e62921171c Remove duplicated attr in wrapper 2026-04-19 11:42:24 +02:00
Thomas Krijnen 6c47123781 Remove C++ references to ifcxml 2026-04-19 10:35:04 +02:00
Thomas Krijnen d448fa95e3 build-all.py use single build dir 2026-04-19 10:21:23 +02:00
Thomas Krijnen 57de09d236 Pointer issue 2026-04-19 09:31:49 +02:00
Thomas Krijnen a25f522cc3 typo 2026-04-19 08:33:48 +02:00
Thomas Krijnen e067c2b834 build-all BUILD_SHARED_LIBS tweak 2026-04-18 21:43:36 +02:00
Thomas Krijnen e2905d6f0e BUILD_SHARED_LIBS=On 2026-04-18 21:32:32 +02:00
Thomas Krijnen ead061a98a svgfill dll link related 2026-04-18 21:13:24 +02:00
Thomas Krijnen fae85e63cc std::optional 2026-04-18 21:06:39 +02:00
Thomas Krijnen bccea6d932 Examples and update virtual bases for new codegen 2026-04-18 21:04:42 +02:00
Thomas Krijnen 1cc93784cd Rerun codegen 2026-04-18 21:03:02 +02:00
Thomas Krijnen f1e93581ec Reuse constructors and return *this from initialize() 2026-04-18 21:01:21 +02:00
Thomas Krijnen 91ae631c7d Merge remote-tracking branch 'origin/v0.8.0' into datamodel-v1.0 2026-04-18 20:15:28 +02:00
Thomas Krijnen b599ee1040 More work on isolating into plug-ins 2026-04-18 15:46:21 +02:00
Thomas Krijnen d2cc66fdf0 tree and document plug-ins 2026-04-17 11:24:09 +02:00
Thomas Krijnen 3824e7b449 First start plug-in architecture 2026-04-15 18:07:28 +02:00
Thomas Krijnen aa10784154 First slice plug-in refactor 2026-04-14 13:51:09 +02:00