IfcOpenshell read file, and write file without changes. This round trip introduces truncation noise. It should not hurt to increase the precision to keep this clean.
Replace hardcoded 5-degree angle snapping with Blender's
snap_angle_increment setting in create_wall_from_2_points()
and create_profile_from_2_points().
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace hardcoded 5-degree angle snapping with Blender's
snap_angle_increment setting in handle_lock_axis() for:
- Initial angle rounding when locking axis (A key)
- Angle rounding and increments on Shift+Wheel scroll
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace hardcoded 5-degree angle snapping with Blender's
snap_angle_increment setting in calculate_distance_and_angle().
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This function retrieves the angle snap increment from Blender's
tool_settings.snap_angle_increment property, which was added in
Blender 4.2. This allows users to configure the angle snap value
through Blender's native UI instead of using hardcoded values.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Previously, sort, reverse list, and join functionality was implemented
as special cases in Bonsai itself. Given that it has usecases
(especially in material lists, but any sort of list applies) I've moved
this function into the IOS formatting language.
The IOS formatting language previously wasn't capable of this, but the
awesome addition by @falken10vdl made the formatting language accept
queries inline, so that means it can handle lists. I also added tests
for all the new functions and expression syntax (+-*/ operators).
I simplified the code that gets the evaluated text literal - previously
it seems to call format() multiple times.
Previously, copy attribution was coupled with text editing. This meant
that you couldn't just do something like change the font or alignment
without also affecting literals. Now like most apps you can just select
bunch of text and change font size etc, using the same UI look and feel
that copying attribute has when editing attributes.
This refactor also removes the need for explicit props tracking each
possible attribute to copy, and the settings collection group. Bulk
applying is now done in core with no calls to UI.
Turned out `aud` module we had in our makefile had nothing to do with Blender built-in `uad` module 🫣
So no need to install anything from PyPI since this module is generally available in Blender
This isn't complete yet, but it hopefully demonstrates a preferred
implementation:
* Logic in core, not operator
* Loop done in core, without needing to call other core functions, so
the overhead of enabling and disabling editing per object is removed. No
more Blender logic, just straight editing in IFC.
* Reuse existing function to grab text attributes instead of
reimplementing it twice.
* Remove dead code, there seems to be a function
apply_to_selected_objects which was completely unused and duplicated
code twice.
Fix issue where selected text annotations remained in editing mode after
applying changes. Now properly restores original editing state for each
selected object.