On first web load the sample stayed blank until a click/drag, then popped
in. Root cause: the main draw + cull run before driveStreamingLoads in
render(), so a chunk that becomes resident there is only painted a frame
later. On desktop the streaming thread keeps inFlightApprox() > 0 during a
load, so the render loop keeps ticking and the next frame paints it. On web
the sync MEMFS / Blob load finishes instantly (inFlightApprox stays 0), so
the single post-load requestFrame fired once and the on-demand loop went
idle before the geometry was ever drawn — until some input re-armed it.
Fix: arm a bounded settle burst (kStreamingSettleFrames) whenever there's
streaming activity — a load this frame, work still queued, or a visible
chunk not yet resident — and bleed it down over the next few frames, each
requesting one more. Covers the cull→display latency under an on-demand
loop and still quiesces at idle (no busy-rendering). General, not web-only.
Regression test: the sample must render with NO pointer input — a centred
patch (the framed cube) differs from a corner patch (background); a blank
stall leaves both as background. Verified empirically with a no-interaction
probe (canvas went from a static blank hash to a stable rendered one).
107/107 unit tests pass; 4/4 web smoke tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Third Playwright case: click dead-centre on the framed sample, assert the
canvas changes (selection highlight rendered) with zero WebGPU errors. A
broken async pick would hang init or leave the canvas unchanged. All three
cases pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds a second Playwright case that picks the sample sidecar through the
file input, waits for the C side to confirm the blob load (console),
then asserts an orbit drag changes the canvas with zero WebGPU errors.
This exercises the #88 path distinctly from the embedded MEMFS sample —
a broken metadata-head/tail or chunk range read renders blank and fails
the orbit-changed-canvas check. Both cases pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Drives the built web page in a real Chrome (channel:'chrome', so no
`playwright install`): waits for wgpu init, then asserts an orbit drag
changes the composited canvas — one check that simultaneously proves the
scene rendered, mouse input is wired, and the log overlay isn't eating
events — and that zero uncaptured WebGPU errors were logged. Every web
bring-up bug so far (blank render, error-buffer cascade, overlay
swallowing input) is this shape; this would have caught them.
serve.mjs statically serves build-web; the config launches headed
against the real GPU (--use-angle=vulkan + --ignore-gpu-blocklist are
load-bearing for a non-null adapter on Linux Chrome). node_modules and
results are gitignored. See README.md to run.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>