Commit Graph

5 Commits

Author SHA1 Message Date
Dion Moult 7893135790 wgpu backend: --camera flag + request adapter's max buffer limits
Two pieces that block proper side-by-side parity with the GL minimal:

1. --camera tx,ty,tz,dist,yaw,pitch. Same format string as the GL
   minimal so a pasted camera arg lands the same view on both backends.
   setCamera() also flips initial_view_applied_ = true so the auto-
   viewAll-on-first-load doesn't snap away from the script-set position
   when the model finishes uploading.

2. Real BIM models exceed the conservative WebGPU defaults at device
   create time. A 114k-instance / 19M-index sidecar's vertex storage is
   139 MB, which trips wgpu's default 128 MB max_storage_buffer_binding_
   size and bind-group creation fails. Now wgpuAdapterGetLimits is
   called first and the device is requested at the adapter's full
   ceiling — every desktop driver supports multi-GB.

   Trade-off worth flagging: web parity will fail here because browsers
   cap at the defaults. The eventual fix is to split a model's vertex/
   instance storage into ≤128 MB chunks with a small per-frame routing
   table, which is a real chunk of work. For now this unblocks all the
   native benchmarking the user is actually doing.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:58:18 +10:00
Dion Moult 819196b3ce wgpu backend: --benchmark N parity with the GL minimal
Stage 11 of the wgpu port. WgpuViewportWindow gains setBenchmarkFrames(N);
the minimal driver wires it to a --benchmark N flag. Renders N frames
after a 5-frame warmup, yaw-sweeping the camera at 0.5°/frame, captures
per-frame wall time with QElapsedTimer (cull + encode + present), and
prints avg/median/p1/p99 + last-frame stats in the same line format as
IfcViewerMinimal so a script can diff them line for line.

Per-frame stats (visible_objects, visible_triangles, sub_draws) are now
summed in render() from m.mesh_draws. hiz_rej reports 0 until stage 7
adds HiZ occlusion.

Verified on basic.ifc (3 instances): wgpu 11.68 ms avg vs GL 11.75 ms
avg — same scene, same camera sweep, same window size. Noise-level
delta as expected on a tiny scene; the interesting comparison is on
real BIM corpora once you bake them to v13 sidecars.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:14:40 +10:00
Dion Moult 75b9963136 wgpu backend: --screenshot capability for visual verification
Pulls the capture half of task #10 forward so we stop flying blind from
stage 3 onward. WgpuViewportWindow gains captureNextFrameToPng(path);
the minimal driver wires it to a --screenshot PATH flag that renders
one frame, copies the surface texture back to host memory, writes a
PNG via QImage, and quits.

CopySrc is added to the surface configuration usage so the surface
texture can be the copy source. The texel-to-buffer copy honours
WebGPU's 256-byte bytes-per-row alignment by padding rows and stripping
the padding when assembling the QImage. Surface format 28 (BGRA8Unorm)
is byte-swapped to RGBA on the way into QImage::Format_RGBA8888;
RGBA8 surface formats are memcpy'd straight through.

Verified end-to-end on /tmp/basic.ifcview: 3 cube meshes/instances
render with depth, back-face cull, and the hemisphere-ambient + key+fill
lighting model — top face reads sky (bright), front faces read mid-tone,
exactly as the WGSL shading intended. The pixel-diff half of task #10
(comparing against a GL baseline) lands later when the GL minimal binary
gets an equivalent flag.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 13:33:19 +10:00
Dion Moult 9daa5fe195 wgpu backend: load .ifcview sidecars onto GPU buffers
Stage 2 of the wgpu port. WgpuViewportWindow gains a queueLoadSidecar
API (called from the minimal driver before init) and an applyCachedModel
that runs after init: reads via SidecarCache::readSidecar, allocates
four wgpu buffers per model (vertex storage, index, mesh-quant storage,
instance storage), uploads via wgpuQueueWriteBuffer, retains a CPU
mirror of the MeshInfo/InstanceCpu arrays for the cull and picking
paths that arrive in later stages.

MeshGpu (the per-mesh quantization basis) is derived from MeshInfo on
the fly; InstanceGpu (transform + ids) is derived from InstanceCpu and
uses the cached float transform — composing from placement_transformation
against federation-stage matrices lands when stage 5 wires those.

SidecarCache.cpp is compiled into IfcViewerWgpu directly: it's pure
C++ with no Qt/OCCT/IFC-parse deps, so dragging in the IfcViewer
static lib for one source file would be wasteful. This duplication
goes away once src/ifcviewer-core/ is extracted (task #12).

Verified on a synthesised v13 sidecar (4 verts, 6 indices, 1 mesh,
1 instance) and a multi-sidecar load that assigns successive model_ids.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 12:48:03 +10:00
Dion Moult 19a39a0413 Scaffold experimental wgpu viewer backend
Adds src/ifcviewer-wgpu/ and src/ifcviewer-wgpu-minimal/ behind a new
BUILD_BONSAIVIEWER_WGPU option (default OFF), gated independently of
BUILD_BONSAIVIEWER. Stage 1 brings up a Qt window with a wgpu-native
v29 surface (X11) and clears to the background colour — no rendering
beyond that yet. Mirrors the lifecycle of the GL ViewportWindow so
subsequent stages (vertex-pulling renderer, pick, cull, HiZ, overlay)
slot in without restructuring the host.

wgpu-native is fetched as a pre-built binary release via FetchContent;
its .so SONAME is patched in at configure time so dependents get a
clean DT_NEEDED. The X11 native handle is obtained via the public
QNativeInterface::QX11Application API; Wayland and macOS/Windows
surface creation are stubbed with explicit "not wired yet" warnings.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 12:23:23 +10:00