Dion Moult 406124ca3d wgpu backend: HiZ occlusion culling
Stage 7 of the wgpu port. Per-frame after the main render pass:

  1. encodeHizResolve runs a depth-only render pass that samples the
     MSAA depth texture (sample 0) and max-reduces it into a small
     single-sample Depth32Float target (256 × ~h-aspect). Implemented
     as a fullscreen-triangle WGSL pipeline; one nested loop per
     output texel over its source rect. WebGPU has no built-in depth
     resolve, so this combined resolve+downsample fragment shader is
     the way.

  2. copyTextureToBuffer writes the small resolved depth into a
     CPU-mappable staging buffer (≈ 160 KB at 256×160).

  3. readbackAndBuildHizPyramid maps the staging buffer (sync via
     wgpuInstanceProcessEvents — small enough that the stall is
     well under a millisecond), strips per-row padding, and CPU
     max-reduces a full mip pyramid (level 0 → 1×1). Stores the VP
     used so the next frame can project AABBs into the same space.

Next frame, cullModelCpu calls aabbOccludedByHiz after the frustum
test: projects all 8 AABB corners through hiz_vp_, computes the
screen-space AABB and the nearest projected z, picks the mip level
where the AABB covers ≤ 2 texels per axis, samples that level's 2×2
window, and culls iff min_z > max_pyramid_depth in [0,1] z.

Plumbing changes:
  - depth_texture_ gains TextureBinding usage so the resolve shader
    can read it.
  - hiz_enabled_ master switch defaults true; mirrors IFC_NO_HIZ in
    the GL backend. Disabling skips encode + readback entirely.
  - Bench output's "hiz_rej N" field now reflects actual rejections.

Verified: basic.ifc (3 instances, no occluders) renders pixel-
identical to pre-HiZ — proves the test rejects nothing it shouldn't.
Real rejection counts need a dense scene; this should drop visible-
objects count noticeably on real BIM benchmarks where back-of-room
walls hide each other.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 15:16:13 +10:00
2026-05-25 16:34:19 +10:00
2025-12-19 18:53:14 +05:00
2026-05-08 16:20:26 +02:00
2026-01-26 17:10:03 +05:00
2026-05-27 15:16:13 +10:00
2026-05-18 19:24:25 +02:00
2023-09-14 09:29:20 +02:00
2026-02-18 09:09:46 +11:00
2026-05-08 16:20:26 +02:00
2026-05-08 16:20:26 +02:00
2026-05-08 16:20:26 +02:00
2026-05-08 16:20:26 +02:00
2026-04-13 19:38:25 +05:00
2026-04-13 19:40:25 +05:00

IfcOpenShell

IfcOpenShell is an open source (LGPL) software library for working with Industry Foundation Classes (IFC). Complete parsing support is provided for IFC2x3 TC1, IFC4 Add2 TC1, IFC4x1, IFC4x2, and IFC4x3 Add2. Extensive geometric support is implemented for the IFC releases IFC2x3 TC1 and IFC4 Add2 TC1. Extending with support for arbitrary IFC schemas is possible at compile-time when using C++ and at run-time when using Python.

In addition to a C++ and Python API, IfcOpenShell comes with an ecosystem of tools, notably including IfcConvert (an application to convert IFC models to other formats), Bonsai (an add-on to Blender providing a graphical IFC authoring platform), and many other libraries, CLI apps, and more. Support is also provided for auxiliary standards such as BCF and IDS.

For more information, see:

Development is sponsored through your generous donations!

Open Collective Contributors

Contents

Name Description License Service
bcf Library to read and write BCF-XML and query OpenCDE BCF-API modules LGPL-3.0-or-later PyPI Anaconda-Server Badge
bonsai Add-on to Blender providing a graphical native IFC authoring platform GPL-3.0-or-later Official GitHub Unstable Chocolatey
bsdd Library to query the bSDD API LGPL-3.0-or-later PyPI
ifc2ca Utility to convert IFC structural analysis models to Code_Aster LGPL-3.0-or-later
ifc4d Convert to and from IFC and project management software LGPL-3.0-or-later PyPI
ifc5d Report and optimise cost information from IFC LGPL-3.0-or-later PyPI
ifcbimtester Wrapper for Gherkin based unit testing for IFC models LGPL-3.0-or-later
ifcblender Historic Blender IFC import add-on LGPL-3.0-or-later*
ifccityjson Convert CityJSON to IFC LGPL-3.0-or-later PyPI
ifcclash Clash detection library and CLI app LGPL-3.0-or-later PyPI
ifcconvert CLI app to convert IFC to many other formats LGPL-3.0-or-later* Official GitHub
ifccsv Library and CLI app to export and import schedules from IFC LGPL-3.0-or-later PyPI
ifcdiff Compare changes between IFC models LGPL-3.0-or-later PyPI
ifcedit CLI wrapper for ifcopenshell.api IFC model mutation functions LGPL-3.0-or-later PyPI
ifcfm Extract IFC data for FM handover requirements LGPL-3.0-or-later PyPI
ifcmax Historic extension for IFC support in 3DS Max LGPL-3.0-or-later* Official
ifcmcp MCP server for querying and editing IFC building models LGPL-3.0-or-later PyPI
ifcopenshell-python Python library for IFC manipulation LGPL-3.0-or-later* Official GitHub PyPI Anaconda Anaconda Docker AUR AUR Unstable Pyodide WASM Wheels tag
ifcpatch Utility to run pre-packaged scripts to manipulate IFCs LGPL-3.0-or-later PyPI
ifcquery CLI tool for querying and inspecting IFC building models LGPL-3.0-or-later PyPI
ifcsverchok Blender Add-on for visual node programming with IFC GPL-3.0-or-later GitHub
ifctester Library, CLI and webapp for IDS model auditing LGPL-3.0-or-later PyPI

The IfcOpenShell C++ codebase is split into multiple interal libraries:

Name Description License
ifcgeom Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcgeom_schema_agnostic Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcgeomserver Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcjni Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcparse Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcwrap Internal library for IfcOpenShell LGPL-3.0-or-later*
qtviewer Internal library for IfcOpenShell LGPL-3.0-or-later*
serializers Internal library for IfcOpenShell LGPL-3.0-or-later*
S
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C 3.9%
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