Closes the visible gap to BonsaiViewer down to just the post-process
edge silhouette pass (still pending in task #9). Four changes bundled
because together they bring up the parity story:
- WGSL fragment now applies cavity = clamp(length(fwidth(n))*1.5,
0, 0.35) and multiplies by (1 - cavity). Matches GL shader.
- Lighting constants switched to GL's exact values: key (0.3, 0.5,
0.8), fill (-0.3, -0.5, 0.8), sky tint (0.55, 0.60, 0.70), ground
tint (0.35, 0.32, 0.28). My initial guesses were close but not
identical; matching them means side-by-side diffs only flag actual
pipeline differences, not lighting tweaks.
- 4× MSAA: render pass writes into a MULTISAMPLE color attachment
(surface_format_-matched), resolves into the surface texture for
present. Depth is also 4 samples. Pipeline.multisample.count = 4.
ensureMsaaColorTexture / releaseMsaaColorTexture mirror the depth-
texture lifecycle. Matches GL minimal's QSurfaceFormat::setSamples(4).
- sRGB output fix. wgpu-native's Vulkan swap chain on X11 treats
BGRA8Unorm as sRGB-output (applies linear→sRGB encoding on shader
writes), even though caps.formats[0] reports plain Unorm. The GL
backend writes to a non-sRGB framebuffer with no such conversion,
so a clearValue of (0.125, 0.137, 0.161) lands as bytes (32, 35,
41) on GL but (99, 104, 112) on wgpu — ~3× brighter. Pre-decoding
via srgbToLinear on (a) the clearValue in C++ and (b) the final
fragment colour in WGSL makes wgpu's implicit encode round-trip,
so the final bytes match GL. Verified via screenshot pixel sample:
#202329 background reads as exactly (32, 35, 41).
Remaining visible gap to BonsaiViewer is the dark-line edge silhouettes
(renderEdgePass in GL, depth laplacian → outline). That belongs with
the overlay / post-process work in task #9.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Drag-down was decreasing pitch (camera diving), opposite to the GL
viewport's convention where drag-down increases pitch so the top of
the object rotates toward the viewer. Yaw direction was already
correct. Matches the existing user muscle memory from IfcViewerMinimal.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The single "(file missing, wrong magic, or schema mismatch)" message
was making triage harder than necessary. loadSidecar now expands a
leading ~/ (shells skip it inside double quotes, which trips up paste-
from-launcher), and on failure peeks the file's header itself to
report exactly which check failed:
- "Sidecar not found" — file doesn't exist
- "Sidecar unreadable" — exists but open failed
- "Sidecar truncated" — <12 bytes
- "Sidecar magic mismatch" — wrong magic, reports got vs expected
- "Sidecar schema mismatch" — wrong version, reports both numbers
and suggests re-baking
- "Sidecar endianness mismatch" — cross-platform load attempt
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Stage 11 of the wgpu port. WgpuViewportWindow gains setBenchmarkFrames(N);
the minimal driver wires it to a --benchmark N flag. Renders N frames
after a 5-frame warmup, yaw-sweeping the camera at 0.5°/frame, captures
per-frame wall time with QElapsedTimer (cull + encode + present), and
prints avg/median/p1/p99 + last-frame stats in the same line format as
IfcViewerMinimal so a script can diff them line for line.
Per-frame stats (visible_objects, visible_triangles, sub_draws) are now
summed in render() from m.mesh_draws. hiz_rej reports 0 until stage 7
adds HiZ occlusion.
Verified on basic.ifc (3 instances): wgpu 11.68 ms avg vs GL 11.75 ms
avg — same scene, same camera sweep, same window size. Noise-level
delta as expected on a tiny scene; the interesting comparison is on
real BIM corpora once you bake them to v13 sidecars.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
LMB drag → orbit (yaw/pitch, pitch clamped to ±89.9° to avoid gimbal
flip at the poles). MMB drag → pan in the camera's screen-space plane,
world-units-per-pixel sized against the view frustum at the pivot depth
so panning feels constant regardless of zoom. Wheel → zoom (12% per
notch, sign matches "wheel up = closer"). LMB is bound to orbit because
selection isn't wired yet; will rebind to selection + nav preset once
AppSettings ports over.
Pure addition to WgpuViewportWindow — overrides four QWindow event
handlers, no changes to render or cull paths. Lets you actually fly
around a loaded sidecar without a screenshot loop.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Stage 6 of the wgpu port. Replaces the one-draw-per-(mesh, instance) loop
with a CPU cull pass that survives one drawIndexed per non-empty mesh
with packed instanceCount.
Adds to WgpuModelGpuData:
- visible_buffer: u32[] storage SSBO, pre-sized to instance_count at
applyCachedModel so the bind group reference never invalidates.
Re-uploaded each frame via wgpuQueueWriteBuffer.
- mesh_draws: per-mesh schedule (first_instance, instance_count,
first_index, base_vertex, index_count). instance_count==0 means the
mesh contributed nothing this frame and the draw is elided entirely.
cullModelCpu per-frame:
- Extract 6 frustum planes from the same VP we write into the uniform.
WebGPU clip-space z is [0, 1], so near plane = matrix row 2 (not
row 3 + row 2 as in GL); rest of the derivation is standard.
- Per-instance AABB-vs-frustum test using the p-vertex shortcut
(cheapest correct early-out for AABBs).
- Bucket survivors by mesh_id; flatten into a contiguous u32 list;
upload via wgpuQueueWriteBuffer. Per-mesh slice is [first_instance,
first_instance + instance_count).
WGSL adds @group(1) @binding(3) var<storage, read> visible: array<u32>
and an extra indirection: instance_idx = visible[iid]; the rest of the
shader is unchanged. firstInstance on each drawIndexed offsets into
visible[], so each mesh reads its own slice.
Verified two ways:
1. basic.ifc (3 instances, all on-screen) renders pixel-identically
to pre-stage-6 — proves cull keeps everything it should.
2. basic.ifc + a synthetic instance placed at (100, 100, 100) is
culled cleanly: only the cube renders, the far quad is rejected
by the frustum test. Proves cull actually rejects out-of-frustum
geometry rather than passing everything through.
Contribution culling, HiZ, and LOD selection arrive in stages 7 and 8;
they all hook into the same cullModelCpu seam.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Pulls the capture half of task #10 forward so we stop flying blind from
stage 3 onward. WgpuViewportWindow gains captureNextFrameToPng(path);
the minimal driver wires it to a --screenshot PATH flag that renders
one frame, copies the surface texture back to host memory, writes a
PNG via QImage, and quits.
CopySrc is added to the surface configuration usage so the surface
texture can be the copy source. The texel-to-buffer copy honours
WebGPU's 256-byte bytes-per-row alignment by padding rows and stripping
the padding when assembling the QImage. Surface format 28 (BGRA8Unorm)
is byte-swapped to RGBA on the way into QImage::Format_RGBA8888;
RGBA8 surface formats are memcpy'd straight through.
Verified end-to-end on /tmp/basic.ifcview: 3 cube meshes/instances
render with depth, back-face cull, and the hemisphere-ambient + key+fill
lighting model — top face reads sky (bright), front faces read mid-tone,
exactly as the WGSL shading intended. The pixel-diff half of task #10
(comparing against a GL baseline) lands later when the GL minimal binary
gets an equivalent flag.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Stage 3 of the wgpu port. Replaces the clear-only render loop with the
full main shading pass:
- WGSL port of the GL main shader. Vertex-pulling: the vertex storage
buffer is read as array<u32> in the shader, with pos/normal/color
decoded manually per vertex. baseVertex (set per draw to mesh's
vertex offset) folds into @builtin(vertex_index) automatically;
firstInstance carries the instance slot for @builtin(instance_index).
No vertex-input layout — vertex pulling means no IA bindings.
- Render pipeline bound to depth-32-float (write-on, less compare),
back-face cull, CCW front face. Pre-multiplies a [-1,1]→[0,1] z-remap
matrix onto Qt's projection so WebGPU's clip-z convention is met.
- Two bind groups: group=0 per-frame (uniform with view-proj + key/fill
light + hemisphere ambient), group=1 per-model (three read-only
storage buffers: vertices, mesh quant, instances).
- Depth texture is created lazily and recreated on surface resize.
- Orbit camera state on WgpuViewportWindow with viewAll() that frames
the union of all loaded models' world AABBs after the first load.
Mouse navigation lands later.
- Draw loop: one drawIndexed per (mesh, instance) pair per model. This
is correct but CPU-heavy on dense scenes; stage 6 introduces the cull
+ compacted visible list that lets multiple instances of one mesh
collapse to a single call, and the eventual GPU-driven cull (post
sunset of the GL backend) goes further.
Verified on /tmp/quad_v13.ifcview (1 mesh, 1 instance) and on a real v13
sidecar baked from basic.ifc via the GL minimal viewer (3 meshes,
3 instances, 864 B verts). No wgpu validation errors fire across pipeline
creation, depth attachment, bind groups, or the draw loop on either.
Visual confirmation deferred until --screenshot lands (task #10) which
is being pulled forward next so we don't keep flying blind.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Stage 2 of the wgpu port. WgpuViewportWindow gains a queueLoadSidecar
API (called from the minimal driver before init) and an applyCachedModel
that runs after init: reads via SidecarCache::readSidecar, allocates
four wgpu buffers per model (vertex storage, index, mesh-quant storage,
instance storage), uploads via wgpuQueueWriteBuffer, retains a CPU
mirror of the MeshInfo/InstanceCpu arrays for the cull and picking
paths that arrive in later stages.
MeshGpu (the per-mesh quantization basis) is derived from MeshInfo on
the fly; InstanceGpu (transform + ids) is derived from InstanceCpu and
uses the cached float transform — composing from placement_transformation
against federation-stage matrices lands when stage 5 wires those.
SidecarCache.cpp is compiled into IfcViewerWgpu directly: it's pure
C++ with no Qt/OCCT/IFC-parse deps, so dragging in the IfcViewer
static lib for one source file would be wasteful. This duplication
goes away once src/ifcviewer-core/ is extracted (task #12).
Verified on a synthesised v13 sidecar (4 verts, 6 indices, 1 mesh,
1 instance) and a multi-sidecar load that assigns successive model_ids.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds src/ifcviewer-wgpu/ and src/ifcviewer-wgpu-minimal/ behind a new
BUILD_BONSAIVIEWER_WGPU option (default OFF), gated independently of
BUILD_BONSAIVIEWER. Stage 1 brings up a Qt window with a wgpu-native
v29 surface (X11) and clears to the background colour — no rendering
beyond that yet. Mirrors the lifecycle of the GL ViewportWindow so
subsequent stages (vertex-pulling renderer, pick, cull, HiZ, overlay)
slot in without restructuring the host.
wgpu-native is fetched as a pre-built binary release via FetchContent;
its .so SONAME is patched in at configure time so dependents get a
clean DT_NEEDED. The X11 native handle is obtained via the public
QNativeInterface::QX11Application API; Wayland and macOS/Windows
surface creation are stubbed with explicit "not wired yet" warnings.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Use Qt's system fixed font for viewer overlay text instead of the generic monospace family, avoiding the Windows font-resolution delay seen during measurement overlays.
Generated with the assistance of an AI coding tool.
Build the PyInstaller Autodesk connector without UPX compression. UPX-packed launchers are more likely to trigger enterprise Windows security scanning, and the connector is distributed as a fresh unsigned artifact for each build.
Generated with the assistance of an AI coding tool.
Update the overlay renderer's dynamic VBO uploads to bind the buffer and use glBufferData/glBufferSubData instead of direct-state glNamedBufferData/glNamedBufferSubData.
This avoids Windows/NVIDIA driver corruption seen with overlay axes, pick markers, HUD rects, and marquee rectangles while keeping the same overlay geometry and draw paths.
Generated with the assistance of an AI coding tool.
Build Rocky artifacts with shared IfcOpenShell libraries and keep geometry writer plugins out of executable packages while preserving them for Python packages.
Generated with the assistance of an AI coding tool.
The progress dialog was the only connector window not driven by a Tk
event loop: the handler created it, then blocked inline in httpx I/O.
On Windows CTkToplevel withdraws itself at construction and re-shows via
a delayed after() callback, which never fires without a running loop, so
the progress window stayed invisible for the whole transfer.
Add run_with_progress(): the blocking work runs on a daemon thread while
the main thread pumps the Tk loop and shows the dialog. Progress reports
are coalesced and marshalled back to the UI thread via _ProgressBridge,
and worker exceptions are re-raised on the main thread, preserving the
JSON-RPC error path. All eight upload/download handlers converted.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
test_instanced_geometry previously re-implemented vertex quantization
inline, with a stale comment claiming the helpers still lived in
ViewportWindow.cpp. They now live in VertexQuantization.h, so route the
test through the real quantizeVertex/octEncodeNormal and add coverage
for the degenerate-axis path, octahedral normal round-trip, the i8
normal error bound (~0.78 deg worst observed), and color passthrough.
Add test_visibility and test_selection: Tier-1 coverage of the two
per-object viewport state machines. Both are QObjects for their
changed() signal but touch no GL on the construction/mutation path, so
the tests exercise the pure CPU logic without a context.
Suite goes from 39 to 61 cases.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Introduce pytest coverage for the previously untested connector — rpc,
cache, settings, autodesk (auth + APS client) and connector handlers —
94 tests, runnable via the new `test` optional-dependency extra.
To make HTTP, time and the OAuth redirect testable without a network or
real sockets, add dependency-injection seams to autodesk.py:
AuthSessionService and ApsClient accept an optional httpx transport;
AuthSessionService accepts an injectable clock and callback_waiter; and
_wait_for_callback is extracted to the module-level wait_for_oauth_callback.
All seams default to the previous behaviour.
Remove the APS_CLIENT_ID environment-variable override: the client id now
comes solely from settings.json, collapsing settings.load_client_id and
simplifying the settings dialog.
CI: the build-bonsaiviewer-autodesk workflow gains a `test` job
(Python 3.11 + 3.13) that gates the build matrix.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Compile the Bonsai Viewer as part of the Linux and Windows binary builds,
and ship the Autodesk connector alongside the viewer executable.
Qt6 dependencies:
- The viewer links Qt6::Svg for runtime icon tinting. Svg is a separate
base-Qt archive, so aqt now installs "qtbase qtsvg" (plus icu on Linux)
rather than qtbase alone, on both Linux and Windows.
- Qt6::CorePrivate is exposed differently across Qt versions: Qt 6.8 ships
the target inside Qt6Core, while Qt 6.10 provides it only as a separate
CorePrivate config package. The viewer CMakeLists requests it via
OPTIONAL_COMPONENTS so it resolves on both.
- When cross-compiling Windows ARM64, windeployqt runs from the host x64
Qt, so qtsvg is installed into the host Qt as well.
Windows build:
- build-all-win.py passed -DBUILD_IFCVIEWER, a flag since renamed to
BUILD_BONSAIVIEWER, so the Windows build compiled no viewer at all. It
now passes -DBUILD_BONSAIVIEWER.
- The Autodesk connector is bundled under connectors/ next to
BonsaiViewer.exe in the packaged archive, mirroring the Linux builds.
- The Windows workflow builds the connector (PyInstaller) before the main
build so it is available to bundle.
Connector bundling:
- The Linux rocky workflows build the connector and bundle it into the
BonsaiViewer archive; the Windows build now does the same.
Generated with the assistance of an AI coding tool.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Connector discovery scanned a per-user data directory
(QStandardPaths::GenericDataLocation -> ~/.local/share/IfcOpenShell/
BonsaiViewer/connectors and the macOS/Windows equivalents). Connectors
are now meant to ship with the application, so there is no reason to
look outside the install tree.
Replace userConnectorsDir() with bundledConnectorsDir(), which returns
QCoreApplication::applicationDirPath() + "/connectors". discoverConnectors()
scans only that path; its first-wins / malformed-manifest handling is
unchanged.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Models panel: replace the manual resizeEvent column-sizing hack with
QHeaderView Stretch/Fixed modes, re-applied via sectionCountChanged so
they survive the model rebuilds that QHeaderView resets them on.
Dialog: only wrap the body in a QScrollArea when scrollable, mirroring
Panel. The scroll area caps its sizeHint at 36x24 cells, which turned
wide fixed-size dialog content into spurious scrollbars.
Add Model dialog: reserve a stable, font-metrics-measured height for the
hover description so longer text never reflows the buttons; regroup the
buttons into LOCAL / CLOUD / TOOLS.
Buttons: move the trailing-separator decision out of makeButtonGroup
into a new addButtonGroups row builder, so the last group in a row
never draws a dangling divider.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Loading a federated project (.ifcfed) with several models segfaults
non-deterministically on a fresh start. The viewer's SceneLoader spawns
one background std::thread per model in startDataSourceLoad() to
construct an ifcopenshell::file; with cached sidecars all models reach
that point near-simultaneously, so multiple threads parse different IFC
files at once. Parsing touches the process-wide schema singleton, which
was not thread-safe in two places.
Race 1 — concurrent schema population
-------------------------------------
schema_registry::get() lazily runs the schema's get_() function (e.g.
Ifc4::get_schema() -> IFC4_populate_schema()) and mutates entries_ with
no lock. Two threads calling schema_by_name("IFC4") at once both run
IFC4_populate_schema() concurrently, which fills global arrays
(IFC4_types[], strings[]). One thread reads a slot the other is still
writing.
Core-dump evidence (gdb thread apply all bt):
Thread 1 SIGSEGV in IFC4_populate_schema Ifc4-schema.cpp:1989
<- Ifc4::get_schema
<- schema_registry::get schema.cpp:241
<- schema_by_name("IFC4")
<- ifcopenshell::file::file (NWCH-PIR-SS...ifc)
<- SceneLoader::startDataSourceLoad lambda SceneLoader.cpp:315
Thread 3 also in IFC4_populate_schema (entity ctor for
"IfcMaterialProfileSetUsageTapering")
<- Ifc4::get_schema
<- schema_registry::get schema.cpp:241
<- ifcopenshell::file::file (NWCH-PIR-PT...ifc)
<- SceneLoader::startDataSourceLoad lambda
Two threads inside IFC4_populate_schema() at the same time is the race.
Fix: guard schema_registry's bind()/get()/names()/clear() with a
recursive_mutex (recursive because get() re-enters bind() via
load_schema_plugin(), and a freshly populated schema registers itself
through register_schema()). get() is serialized, so only the first
thread populates the schema; the rest block briefly and then observe
the finished result. Returned schema pointers are stable for the
process lifetime, so holding the lock only across get() is sufficient.
Race 2 — lazy all_attributes_ cache filled during parsing
---------------------------------------------------------
entity::all_attributes() lazily fills a `mutable` optional cache on the
shared schema entity the first time it is accessed — and that first
access happens during parsing (parse_context::construct), not during
schema population. With race 1 fixed, two parser threads still raced
here: both saw the cache empty, both did all_attributes_.emplace() and
std::copy() into it, corrupting the vector.
Core-dump evidence after the race-1 fix:
Thread 1 SIGSEGV in attribute::type_of_attribute (this=0xe130...55c)
<- std::transform(first=0x4, last=0xb0d1...) <-- garbage
iterators into a corrupt std::vector
<- parse_context::construct over
decl->as_entity()->all_attributes() file.cpp:249
<- instance_streamer::read_instance
<- ifcopenshell::file::file (NWCH-PIR-PT...ifc)
<- SceneLoader::startDataSourceLoad lambda
The begin pointer 0x4 is a half-written vector being read mid-resize by
another thread.
Fix: force every entity's all_attributes_ cache in the
schema_definition constructor, while construction is still
single-threaded. The schema is then genuinely immutable after
construction, so concurrent parsing needs no hot-path lock.
Both crashes reproduce reliably on a fresh start at native speed but
vanish under gdb (which serializes thread scheduling) — the classic
signature of a data race. With both fixes the federated load completes
cleanly.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Create a standalone Sphinx docs tree for Bonsai Viewer and migrate the Autodesk connector Markdown documentation into RST.\n\nGenerated with the assistance of an AI coding tool.
Replace the old IFC viewer build switch with BUILD_BONSAIVIEWER in CMake, the Linux workflows, and the nix build script.
Generated with the assistance of an AI coding tool.
Replace the "Open Recent coming soon" placeholder with a working
most-recently-used project list. RecentProjects persists .ifcfed paths
via QSettings, capped and pruned to existing files. The Open Recent
ribbon button now shows a popup menu of recent projects; every
successful open or save (local or cloud) records an entry.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Sort hubs, projects, folders and files alphabetically. Allow
multi-select when adding models so several can be pulled at once.
Rework the progress dialog into a fixed-shape two-line layout that
shows percent and byte counts, middle-eliding long filenames so the
window never reflows.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Persist the OAuth callback port in connector settings, expose it in the settings dialog, and use it when constructing the localhost callback URL.
Generated with the assistance of an AI coding tool.
Rename the user-facing serialisers page to formats and document .rdbview as a Bonsai Viewer package.\n\nGenerated with the assistance of an AI coding tool.
Follows the host viewer's rename to Bonsai Viewer: directory, Python
package, entry point, PyInstaller spec, keyring service, and on-disk
config/cache paths all use the bonsaiviewer-autodesk name. CI workflow
filename and path filters updated to match.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Directory src/ifcviewer-full -> src/bonsaiviewer, CMake target
IfcViewerFull -> BonsaiViewer, namespace ifcviewerfull -> bonsaiviewer,
QApplication / window titles / connector path now use the new brand.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Build the ifcviewer-autodesk connector bundle on push/PR/dispatch for the four supported targets: linux-x86_64 (ubuntu-22.04, oldest reasonable glibc), macos-arm64, macos-x86_64, and windows-x86_64. Each job runs packaging/build.py and uploads the resulting autodesk-<os>-<arch>.zip as an artifact.
Generated with the assistance of an AI coding tool.
Implements the viewer side of CLOUD_SYNC_PROTOCOL.md: connector
discovery, JSON-RPC stdio host, and Open/Save/Sync/Add cloud workflows
wired through the ribbon, Models panel right-click, and Settings tab.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Initial implementation of the ifcviewer-autodesk connector — a separate process that bridges the IfcViewer to Autodesk APS (BIM 360 / ACC). Speaks JSON-RPC 2.0 over stdio per CLOUD_SYNC_PROTOCOL.md (also added). PKCE OAuth with keyring-backed token storage, customtkinter browse/picker UI, and PyInstaller packaging.
Implements both interactive and non-interactive variants of each push/pull (pull_ifcfed[_interactive], pull_models[_interactive], push_ifcfed[_interactive], push_model[_interactive]) so the viewer can offer both "Save"/"Open from Cloud" and "Save As"/"Add Model from Cloud" entry points. File transfers report progress through a dialog with per-byte updates; pull_models shows "(i/N)" for batches.
Generated with the assistance of an AI coding tool.
Use IfcMapConversion.Scale as the source of truth for converting map coordinates to metres, instead of deriving that scale from IfcProjectedCRS.MapUnit. Bump the sidecar version because cached georef matrices and unit scales may differ under the new interpretation.
Generated with the assistance of an AI coding tool.
Keep placement transformations in double precision through streaming, sidecar caching, and viewport recomposition so large coordinates can be cancelled before the final GPU float upload.
Generated with the assistance of an AI coding tool.
Renamed HeadlessSidecarBuilder to SidecarBuilder and reused it for live
loads. SceneLoader now constructs one per stream load, forwards meshReady
/instanceReady chunks alongside the viewport upload, and finalizes +
writes the sidecar at onStreamerFinished — no more GPU readback path
via ViewportWindow::snapshotModel (removed). Same code path now produces
sidecars for both live loads and the .rdbview offline export.
Sidecar use is opt-in per direction via SceneLoader::setShouldReadSidecar
and setShouldWriteSidecar; both default off so embedders that don't want
caching get a pure-streaming loader. ifcviewer-full and ifcviewer-minimal
opt in.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Wire a new "Export Geometry Database" tool button in AddModelDialog,
adjacent to "Convert IFC File to Database", to produce a zipped
read-only artifact combining a lossy RDB (with IfcRepresentationItem
stripped) and a .ifcview geometry sidecar. Intended for cloud
coordination workflows where parametric geometry editing is not needed.
Pipeline changes to support this:
- document_serializer_context gains a `skip_supertypes` field; the
rdb plugin forwards it to RocksDbSerializer so the same registry
path produces full or lossy RDBs.
- Vertex quantization helpers (octEncodeNormal + quantizeVertex) move
out of ViewportWindow.cpp into a shared header so the sidecar's
byte layout stays identical regardless of whether it came from a
GPU readback or a CPU pipeline.
- New HeadlessSidecarBuilder runs a GeometryStreamer on the calling
thread, captures MeshChunk/InstanceChunk into a SidecarData on the
CPU, then computes georef + packed elements + LODs and writes the
.ifcview — no ViewportWindow or GL context required.
The Controller's export flow runs RDB conversion + sidecar build +
QZipWriter packaging on a background QThread, writing through
`<dest>.tmp` then renaming for atomic appearance in cloud-sync
folders. ifcviewer-full now links Qt6::CorePrivate for QZipWriter.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Wire the AddModelDialog "Convert IFC File to Database" button to a new
ConvertToDatabase source mode handled by ModelsPanelController, which
prompts for an .ifc input and .rdb output then runs the existing
document_serializer_registry "rdb" plugin on a background QThread with
a modal progress dialog.
Build the src/serializers subdir for BUILD_IFCVIEWER so the rdb plugin
is produced, and align serializer plugin runtime output with the
kernel/mapping plugins by writing them into $<TARGET_FILE_DIR:IfcGeom>
so default plugin discovery finds them in both dev and install layouts.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Rename leftover interface-era namespaces, settings, and resource identifiers inside the IfcViewerFull source tree without changing the public target name.
Generated with the assistance of an AI coding tool.
Replace the old IfcViewerFull application tree with the interface-based viewer while preserving the IfcViewerFull target and build workflow.
Generated with the assistance of an AI coding tool.
Move model georeferencing state and rendering into a dedicated settings view, and show live IFC coordinate operation and unit data in the dialog.
Generated with the assistance of an AI coding tool.
Style hidden interface models with disabled text and move the first length-tool pick coordinates to the HUD as ENH in the global georeferenced frame.
Generated with the assistance of an AI coding tool.
Show a real status-bar progress bar for interface model loads by wiring the shell window to SceneLoader progress and completion signals.
Generated with the assistance of an AI coding tool.
Add group rename and reparenting, model-to-group moves, drag-and-drop reassignment, and clearer group creation actions in the interface models panel.
Generated with the assistance of an AI coding tool.
Port the streamed-model sidecar writeback path into the interface, including packed element metadata, georef persistence, LOD generation, and viewport LOD application.
Generated with the assistance of an AI coding tool.
Keep the IfcViewer test CMake in sync with the optional meshoptimizer dependency so test_lod_builder is only added when the package is enabled.
Generated with the assistance of an AI coding tool.