Picked files are no longer copied whole into the wasm heap. The browser
File object stays in JS (Module.__ifcvFile) and is read lazily through
Blob.slice byte ranges, so a 200-500 MB sidecar never enters wasm linear
memory — only chunk-sized slices do.
Mechanism (web-only, #if __EMSCRIPTEN__):
- JS glue (EM_JS): ifcvFileSize + ifcvReadRangeInto — slice [off,off+n)
of the File and copy it into a caller-provided heap pointer, then call
back _ifcv_on_range_done. No malloc across the boundary; C pre-sizes
the destination from the read plan.
- webReadRangesAsync: reuses planSidecarReadRanges to coalesce a range
set into Blob.slice reads (1 MB gap — each slice is an async hop),
scatters them into a destination laid out in input order, and fires a
continuation when the whole set lands. An in-flight map keyed by id
survives unordered_map rehash (scratch buffers are heap-owned).
- loadSidecarFromBlobWeb: async metadata load — head (16 B) -> index
count -> tail-to-EOF -> parseSidecarHead/Tail -> applyCachedModel, then
tags the model streaming_from_blob and frames it.
- driveStreamingLoads: blob-sourced models route to beginWebChunkLoad
(async vertex+index range reads -> applyStreamedChunk in the callback),
holding is_loading until the bytes arrive. The embedded MEMFS sample
keeps the synchronous fopen path.
shell.html stashes the File and calls _load_sidecar_from_blob_c instead of
FS.writeFile'ing the whole thing; EXPORTED_RUNTIME_METHODS=['FS'] dropped.
Desktop is untouched (the new members + driveStreamingLoads branch are all
emscripten-guarded). Web links clean; desktop rebuilds; 107/107 unit tests
pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The desktop pool walked down from 4 GB looking for the largest single
buffer the runtime would grant, then used that as the pool's first
sub-buffer and growth increment. On a stack that advertises an
effectively unbounded maxBufferSize (1 TB observed on wgpu-native here)
the walk lands on 2 GB, so loading even a 1.2 MB model allocated a 2 GB
sub-buffer. That plus the depth/MSAA/HiZ/pick attachments exhausted
VRAM, and the next tiny allocation — the ~4 KB selection_flags buffer —
failed with "Not enough memory left", invalidating its bind group and
panicking wgpuQueueSubmit.
Drop the probe and size the pool to demand, mirroring the web path:
configure a modest initial sub-buffer and let BufferPool::addSubBuffer
grow it lazily (halve-retrying to its 64 MB floor on constrained
devices). A single chunk is capped at 16 MB, so the initial sub-buffer
only has to clear that. Web keeps its 64 MB initial (Chrome contends on
large first allocations); desktop uses 256 MB to keep sub-buffer count
low for big models. The two platforms now share one createPool() (was
probeAndCreatePool — it no longer probes).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The orbit navigation math lived in the Qt ViewportWindow, operating on
ViewportCore's camera fields through references. That left the web host
with no way to drive the camera — orbit/pan/zoom were Qt-only.
Lift the three pixel-delta moves into ViewportCore as orbitBy / panBy /
dollyBy so every host (Qt desktop + web) shares one implementation and
the math can't drift between platforms. panBy takes the viewport height
as a parameter (the one Qt coupling: pan's world-units-per-pixel needs
it) so the core stays toolkit-free.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire up wgpu init + scene load + RAF render so the embedded sample
sidecar paints on the canvas in both browsers.
Root-cause fix: BufferPool::addSubBuffer spin-waited on
PopErrorScope, which resolves via JS microtask on Dawn-web. The
spin blocked the JS event loop, so the microtask never fired and
the first allocation hung the page indefinitely. Skip the
error-scope dance on Emscripten; trust the buffer pointer.
ViewportCore: add initWgpuAsyncWeb (nested-callback adapter→device
chain with AllowSpontaneous mode, no spin) and loadSidecarFromPath
(Qt-free entry point). waitTickInstance becomes a no-op shim on
web; cull-threads / streaming_thread_ / wgpuSurfacePresent gated
off; chunk I/O runs inline.
main_web.cpp: AppState + initWgpuAsyncWeb → buildPipelines (+
HiZ/edge/pick) → loadSidecarFromPath → ready flag → Module._app_ptr
handoff. The RAF loop lives in shell.html (NOT here) because any
RAF helper called from inside Dawn-web's wgpu Promise.then chain
stalls the device callback.
CMakeLists.txt: EXIT_RUNTIME=0 + Module.noExitRuntime=true (shell)
keeps wasm alive past main() so the device promise lands; no
Asyncify; export _raf_tick_c so shell.html's RAF can call it.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
1) Async-wait spin loops in initWgpu / probeAndCreatePool / pick /
screenshot finalize all called wgpuInstanceProcessEvents in a tight
while. wgpu-native drives queued callbacks from there; Dawn-web
queues the callback for an event-loop tick that never happens
because wasm doesn't yield back to JS. Page hung at the first
await (RequestAdapter) and Firefox flagged the tab as slow.
New `waitTickInstance` helper calls emscripten_sleep(0) on
Emscripten (Asyncify unwinds wasm, JS resolves WebGPU promises,
resume) before wgpuInstanceProcessEvents drains completions into
our callback. Desktop path is unchanged. All five
`while (!done) ProcessEvents` sites switch to the helper.
2) streaming_thread_.start() inside initWgpu spawns a std::thread.
On Emscripten that needs -pthread + COOP/COEP headers from the
hosting page. None of that is wired yet, so the start is gated
`#if !defined(__EMSCRIPTEN__)`. The sync chunk-load fallback
already inside driveStreamingLoads carries the load until #88
replaces it with emscripten_fetch.
3) wgpuSurfacePresent at the end of render() aborted with
"wgpuSurfacePresent is unsupported (use requestAnimationFrame via
html5.h instead)" — Dawn-web composites the canvas at the end of
the RAF tick automatically. Call skipped on Emscripten;
WebViewportHost::requestFrame is the RAF-tick driver.
Page now loads, brings up wgpu, configures the surface, and renders
one frame with the configured background. The frame log in the
status overlay shows the first-frame startup spike (~1000 fps from
a 1 ms tick); subsequent frames are paint-on-demand, which on the
empty scene means no frames at all — consistent with the desktop
event-driven model.
addSectionPlaneAtSurface (camera-facing auto-flip + kMaxSectionPlanes
cap check), removeSectionPlane, and clearSectionPlanes all move to
ViewportCore. ViewportWindow keeps tiny forwarders so the section
tool's input handlers (still VW) call through without seeing the move.
Each method now calls host_->requestFrame() in place of the
isExposed() + requestUpdate() gate, which means the section tool path
becomes the next piece that could exercise the WebViewportHost: a
click-to-add over WebGPU will work as soon as the host is wired,
without further core-side changes.
The frame loop — surface acquisition, parallel cull dispatch, streaming
drive, two-pass main render, HiZ resolve, edge pass, screenshot
capture, FrameStats emission, interactive / bench heartbeat, bench
summary + auto-quit — all live in ViewportCore now.
ViewportWindow::render() shrinks to the Qt-only prelude:
isExposed() guard, fpsIntegrate() (fly-mode WASD step), then
core_.render().
The overlay renderer stays Qt-bound (OverlayRenderer.h carries
QString labels). Core reaches it via two new ViewportHost virtuals:
encodeOverlaysInMainPass (section gizmos, highlights, pivot, lines,
points — in-MSAA-pass) and encodeOverlaysPostMain (corner axis,
marquee, labels — on the resolved surface). The QtViewportHost
implementation in ViewportWindow forwards each to overlays_.X().
FrameStats moves to its own Qt-free header (FrameStats.h) with
ViewportWindow::FrameStats re-exported as a using-alias so the
bonsai-side signal binding keeps working. ViewportHost::onFrameStats
replaces the placeholder 4-double signature with the typed POD.
OverlayFrame moves alongside (OverlayFrame.h) so the host overlay
callbacks can carry it without dragging Qt into core.
Bench + frame-stats + cull-tuning state (min_pixel_radius_,
motion_min_pixel_radius_, lod1_pixel_threshold_, cull_threads_enabled_,
prev_camera_*, has_prev_camera_, last_cull_was_motion_, last_visible_*,
last_cull_*ms_, last_stream_ms_, bench_*, interactive_frame_count_,
frame_time_ms_window_/_sum_/_count_/_head_) move to ViewportCore; VW
keeps reference aliases so the env-var prelude, setBenchmarkFrames,
and the various tool keybind setters keep compiling unchanged.
Smoke checks: --screenshot path renders + saves a clean PNG;
--benchmark 10 runs the warm gate, prints the per-frame log + summary,
and exits cleanly via host_->quit().
The inline screenshot path inside render() — surface-to-buffer copy,
async map, BGRA->RGBA swap into a tightly-packed RGBA8 image — moves
into core_.encodeScreenshotCapture / finalizeScreenshotCapture. render()
calls the two new helpers around its existing queueSubmit.
The PNG write itself stays Qt-bound, but it's now reached through a
new ViewportHost::saveScreenshotRgba8 virtual. The QtViewportHost
override (ViewportWindow::saveScreenshotRgba8) constructs a QImage
around the host-buffer and calls QImage::save("PNG") with the same
log lines as before; a future WebViewportHost will route the bytes
through stb_image_write or a download-URL emit instead. Either way,
the wgpu-side capture path never touches Qt again.
quit-after-screenshot now goes through host_->quit() too, so the
--screenshot CLI exit no longer reaches QCoreApplication::quit()
from render() directly.
Two small helpers + the screenshot-quit flag flip across; the render-
side capture encode + readback + PNG save itself stays in VW (those
need a stbi-style PNG writer to replace QImage::save before they can
move, and that's its own commit).
VW keeps tiny forwarders so bonsai's SceneLoader + the CLI screenshot
path don't see the move. The streaming sync-fallback gate already
reads the core-side pending_screenshot_path_, so capture timing is
unchanged.
The swapchain configuration path — WGPU_PRESENT_MODE handling,
mode-preference order (Mailbox / Immediate / FifoRelaxed / Fifo),
caps probe, cfg.alphaMode wiring, and the on-resize depth + MSAA +
HiZ texture reallocation + bind-group invalidation — all move to
ViewportCore. The only VW-side concern was a QString::fromLatin1 in
the advertised-modes log, which becomes a std::string concat with the
same output.
ViewportWindow's render() / resizeEvent / surface-outdated retry paths
call core_.configureSurface() now. createSurface() (which returns the
platform-specific WGPUSurface from the host) stays VW because Qt
platform discovery has to happen on the Qt side.
The whole pick pipeline (R32UInt + RGBA16F MRT, depth attachment,
ping-pong staging, single-pixel + rect readback) plus the public
pickObjectAt / pickSurfaceAt / picksInRect / pickMeshLocalAt / raycast
API and the rayAabbSlab / rayTriMT / rayAABBHit helpers all move to
ViewportCore. ViewportWindow keeps tiny forwarder methods so the
bonsai input + tool callers (mouseRelease, marquee, section tool,
Length/Area refinement) stay compiling.
MeshLocalPick + RaycastHit follow as nested types on ViewportCore;
ViewportWindow re-exports them as using-aliases to preserve the
ViewportWindow::MeshLocalPick / ViewportWindow::RaycastHit names
existing callers (and a couple of bonsai tests) reach for.
State migrated: pick_color_texture_/_view_, pick_normal_texture_/_view_,
pick_depth_texture_/_view_, pick_staging_buffer_, pick_normal_staging_buffer_,
pick_w_/_h_, box_pick_staging_buffer_/_capacity_. The pick_pipeline_
itself was already aliased.
The pick path no longer reaches into VW for any GPU state, so the
render() / shutdown() callers become core_.X() forwards and the pick
infrastructure can be exercised by the future web build without going
through Qt.
buildEdgePipeline, encodeEdgePass, releaseEdgeResources + the EDGE_WGSL
shader source all move to ViewportCore. The edge_bind_group_ + the
edges_enabled_ flag come along too (the latter aliased on VW so the
edge-toggle keybind keeps compiling).
The pass binds the now-core-side depth_view_ directly, so there's no
remaining cross-side state dependency for edge rendering. render()
still calls core_.encodeEdgePass(enc, surface_view) — once render()
itself moves, the call collapses to a sibling method invocation.
The whole HiZ occlusion-cull pipeline (resolve pass, ping-pong async
readback, CPU mip pyramid, per-instance AABB lookup, WGPU_HIZ_TRACE
diagnostic) moves to ViewportCore. The main render-pass depth
attachment and MSAA color attachment come along too — they're shared
between render() (still VW) and the HiZ resolve pass (now core).
Methods migrated: buildHizPipeline, ensureHizTextures,
releaseHizResources, encodeHizResolve, startHizMap, drainHizReadbacks,
aabbOccludedByHiz, ensureDepthTexture, releaseDepthTexture,
ensureMsaaColorTexture, releaseMsaaColorTexture. HIZ_WGSL moves with
them into ViewportCore.cpp's anon namespace.
State migrated: hiz_enabled_, hiz_valid_, hiz_vp_, hiz_pyramid_,
hiz_mip_offset_/_w_/_h_, hiz_reject_count_, hiz_trace_budget_,
hiz_uniform_buffer_, hiz_bind_group_, hiz_resolve_texture_/_view_/_w_/_h_,
hiz_padded_bpr_, hiz_staging_buffers_[2], hiz_slot_vp_[2],
hiz_slot_state_[2], hiz_write_idx_, depth_texture_/_view_/_w_/_h_,
msaa_color_texture_/_view_/_w_/_h_, plus the HizSlotState enum +
HIZ_SLOTS + HIZ_BASE_W constants. ViewportWindow keeps reference
aliases on every field VW.cpp still touches so the render path
compiles unchanged.
The HizOccludedFn shim in render() now wraps core_.aabbOccludedByHiz
directly. Once the render path itself moves into core, that shim
disappears and cull can call aabbOccludedByHiz as a sibling method.
applyCachedModel, uploadMeshChunk, uploadInstanceChunk, finalizeModel
all live in ViewportCore now. The bonsai-facing public entry points on
ViewportWindow are one-line forwarders that keep
SceneLoader → ViewportWindow* binding intact.
State + helpers that came along:
- pending_direct_loads_ (the SidecarData staging map keyed by model_id)
- initial_view_applied_ (auto-viewAll suppression; aliased on VW so
setCamera can still flip it)
- getOrCreateDirectStaging + createBufferWithData (anon namespace
helpers on the core side)
The Qt-bound isExposed() / requestUpdate() pair on the
applyCachedModel tail becomes host_->requestFrame() — the
QtViewportHost forwards to requestUpdate(); a WebViewportHost will
forward to requestAnimationFrame.
The sidecar load path is now fully core-side. ViewportWindow no
longer owns any of the model-creation machinery; everything from
"here's a parsed sidecar" to "fully-built models_gpu_ entry with
empty pool slices waiting on streaming" runs through ViewportCore.
CPU cull (frustum + contribution + LOD + opaque/transparent partition)
and its companion GPU-upload step now live in ViewportCore. The HiZ
occlusion test stays in VW — the pyramid + async readback machinery
hasn't migrated yet — and is plumbed through a
ViewportCore::HizOccludedFn callback the render path binds when HiZ
is enabled-and-fresh. Null callback means "no occlusion test", which
keeps the cull path host-agnostic.
extractFrustumPlanes + aabbInFrustum moved up into CameraMath.h so
both VW's render() (where the planes are extracted) and core's cull
(where they're tested) can share without one #including the other.
LOD-debug counters (lod1_dbg_count_, lod0_dbg_eligible_count_,
lod0_dbg_no_lod1_count_, lod1_dbg_tris_saved_) moved to core too —
they're written by cull and read/reset by VW's still-here per-frame
[frame] heartbeat through reference aliases.
The per-frame streaming residency driver — LRU/priority eviction,
worker-result drain, candidate selection, click-and-track diagnostic,
sync-fallback for screenshot capture — now lives in ViewportCore.
ViewportWindow::driveStreamingLoads is a one-line forwarder.
Streaming-related state moves to core with reference aliases on VW:
streaming_{loads,more_pending,candidates,evictions_{lru,pri},drained,
blocked_oom}_this_frame_, streaming_debug_, tracked_{object_id,
chunk_mid,chunk_idx,was_resident}_, and pending_screenshot_path_. The
pick handler and bench-warm gate (still VW) read/write through the
aliases unchanged.
Qt-isms in the body were replaced en route:
- QFileInfo(...).completeBaseName() → std::filesystem::path::stem()
- requestUpdate() → host_->requestFrame()
- QString::number(x, 'f', N) in numeric logs → raw double / int (we lose
fixed-precision in a couple of diag lines; acceptable tradeoff).
host_->requestFrame() means the streaming loop is now host-agnostic:
the WebViewportHost will provide its own requestAnimationFrame
equivalent when it lands.
The chunk-state machine that mediates between the streaming pool and the
per-chunk WGPU bind groups now lives in ViewportCore. ViewportWindow's
remaining streaming code (driveStreamingLoads, finalizeModel) calls
through to core_.applyStreamedChunk / core_.unloadChunk /
core_.loadChunkBytesAndUploadGpu, and the chunk request builder is a
static helper on ViewportCore so VW's still-here driveStreamingLoads can
enqueue requests against streaming_thread_ without reimplementing it.
streaming_frame_idx_ moved to core (alongside the residency clock),
aliased on VW so the inline streaming logic stays compiling. The
mesh-volume side effect inside applyStreamedChunk now fires a
std::function<void()> callback (core_.on_volume_dirty_) instead of
reaching into ViewportWindow::updateVolumeReadout — VW wires the
callback in its ctor, non-Qt hosts leave it null and pay nothing.
computeMeshLocalVolumeQuantised moved to ViewportCore.cpp's anonymous
namespace; it was only called by applyStreamedChunk.
Per-frame uniform packing now lives in ViewportCore::updateFrameUniforms,
which reads the camera (via the already-migrated buildViewProj), the
section_planes_ vector, and the xray_alpha_cap_ scalar — all of which
have moved into ViewportCore alongside frame_uniform_buffer_.
ViewportWindow keeps reference-aliases on section_planes_ and
xray_alpha_cap_ so the section-tool and X-ray toggle (still Qt-input-
bound, still living in VW) keep compiling unchanged. The render-path
caller in VW::render now does core_.updateFrameUniforms().
Extracted SectionPlane into its own Qt-free header (SectionPlane.h)
so ViewportCore doesn't have to include OverlayRenderer.h's QString /
QHash. OverlayRenderer.h re-exports it.
The instance/adapter/device/queue/pool/surface-format wgpu lifecycle now
lives in ViewportCore — including the OOM-scoped pool size probe and
the worker-thread startup. ViewportWindow::initWgpu becomes a Qt shell
that handles env-var tuning + nav-button preset wiring, then delegates
to core_.initWgpu(); the VW-only pipeline builders (HiZ, edge, overlays,
pick) still run after. ViewportWindow::shutdown drops the VW-only
resources (depth, msaa, hiz, edge, overlays, pick) and lets
core_.shutdown() release the shared wgpu handles it now owns.
The wgpu-native log callback (wgpuSetLogCallback / WGPULogLevel) is
gated on !__EMSCRIPTEN__: it's not part of the W3C spec header, and
the emdawnwebgpu port doesn't ship wgpu.h — validation errors there
land in the browser console regardless.
Drive-by: update test_federation to compare HomeView::target as
Eigen::Vector3f (left stale by #79 when QVector3D was retired).
Move the main render pipeline construction + the selection flags
buffer/bind group lifecycle. Both buildPipelines and the selection
flags methods produce/consume state ViewportCore already owns
(main_pipeline_, frame_bgl_, etc.) plus a handful of "frame
infrastructure" fields this commit also brings across.
State moved (7 fields):
WGPUBuffer frame_uniform_buffer_
WGPUBindGroup frame_bind_group_
WGPUBuffer selection_flags_buffer_
uint32_t selection_flags_capacity_
std::vector<u32> selection_flags_scratch_
SelectionState selection_
VisibilityState visibility_
Methods moved:
buildPipelines (~150 lines + 320-line MAIN_WGSL string)
ensureSelectionFlagsBuffer (~60 lines)
uploadSelectionFlagsIfDirty (~10 lines)
Plus the MAIN_WGSL constant + the svFromCStr helper into
ViewportCore.cpp's anonymous namespace. ViewportWindow.cpp keeps its
own svFromCStr copy (still used by 50+ label fields in the not-yet-
moved pipeline builders + render encoders).
Shared constants extracted to ViewportCore.h:
kMaxSectionPlanes (was OverlayRenderer::kMaxSectionPlanes — assert
in VW.cpp keeps them in sync)
kViewportSampleCount (was SAMPLE_COUNT in VW; VW keeps a static
constexpr alias for the existing callsites)
struct FrameUniforms (canonical layout for the per-frame UBO,
consumed by both core's buildPipelines and
VW's still-in-flight updateFrameUniforms)
Builds: desktop / bonsai / web all green. Tests 100/100.
Tiny followup to #84-i — move the const-lookup volume helpers used by
bonsai's measurement HUD:
double volumeOfObjects(const std::vector<uint32_t>&) const
vector<pair<uint32_t, double>> volumesPerObject(
const std::vector<uint32_t>&) const
The det3OfPlacement static helper moves with them into ViewportCore.cpp's
anonymous namespace (the original kept its mirror in
ViewportWindow.cpp; ViewportWindow's own internal callers are gone now
since these methods moved).
Pure read of models_gpu_ + mesh_local_volumes — all in core already.
Trivial transplant.
Builds: desktop / bonsai / web all green. Tests 100/100.
Move the cluster of camera-state mutators + per-object AABB helpers
now that the camera fields all live in ViewportCore. CameraState
struct is canonical in core; ViewportWindow keeps a `using` alias
so bonsai's HomeView round-trip (Commands.cpp setHome / restoreHome)
compiles unchanged.
Moved:
void viewAll()
void setCamera(...) — pitch + distance clamping included
void setStandardView(yaw, pitch) — bypasses clamp for ±90°
void toggleProjection()
std::string cameraString() const
CameraState cameraState() const
void frameAabb(mn, mx, padding)
bool computeObjectAabb(id, float[3], float[3]) const
bool computeObjectAabb(id, Eigen::Vector3f&, Eigen::Vector3f&) const
ViewportWindow keeps thin forwarders for the public ones (bonsai
calls them). setCamera additionally flips initial_view_applied_
on the VW side — the auto-viewAll suppression flag isn't in core
yet because the trigger for auto-viewAll lives in the still-in-VW
applyCachedModel path.
The isExposed()+requestUpdate() Qt pattern inside the moved bodies
becomes host_->requestFrame(); two viewAll/toggleProjection diagnostic
prints become fprintf since Log::info() doesn't reach into core.cpp
through the Qt logging surface.
Builds: desktop / bonsai / web all green. Tests 100/100.
Move the three camera-math methods that compute view/projection
matrices, scene bounds, and per-chunk screen footprint for the
streaming priority signal:
void buildViewProj(Eigen::Matrix4f&, Eigen::Matrix4f&) const
bool computeSceneAabb(float[3], float[3]) const
float chunkScreenAreaPx(const ModelGpuData::Chunk&,
const Eigen::Matrix4f&) const
Plus the orbitEye helper (anonymous namespace in ViewportCore.cpp;
the qDegreesToRadians dep got swapped for an inline M_PI/180 constant).
ViewportWindow.cpp's 9 internal callers (cull, streaming, pick,
render, debug) updated to use core_.buildViewProj() etc. The
buildViewProj forwarder stays out of ViewportWindow.h since no
external caller needs it — bonsai/minimal both go through
public API methods like viewAll which still wrap core_ access
on the VW side.
Builds: desktop / bonsai / web all green. Tests 100/100.
Move the eight scene-mutation methods that drive bonsai's load/unload
and georeference setters, plus the per-model GPU teardown helper.
All are mechanical transplants — no logic change — so behaviour stays
identical; only the owner has changed.
Methods moved (ViewportWindow public-API methods stay as forwarders
to keep the bonsai-side callers compiling):
removeModel / resetScene / hideModel / showModel
setFederatedFalseOrigin
setModelCoordinateOperation
setModelTransformation
recomposeAndUploadModel
State moved:
bool wgpu_initialized_ (storage → core_, alias kept in VW for
the initWgpu call site that still flips
it; goes when initWgpu moves)
Free function moved:
releaseWgpuModelGpuData(ModelGpuData&, BufferPool&) → ViewportCore.cpp
(must live in IfcViewerCore now that ViewportCore.cpp's
removeModel / resetScene call it; ViewportWindow.cpp's remaining
two call sites continue to resolve through ModelGpuData.h's
declaration — same linker view, different definition TU)
The `if (isExposed()) requestUpdate()` Qt pattern inside the moved
bodies became `host_->requestFrame()` since ViewportCore can't see
QWindow; the desktop ViewportHost override at the bottom of
ViewportWindow.cpp continues to translate that into requestUpdate().
Builds: desktop / bonsai / web all green. Tests 100/100.
Move two pure-read methods (no GPU touch, no Qt) that the bonsai
measurement / federation-origin paths use:
bool findInstance(uint32_t, InstanceLookup&) const
bool firstGeometryPointWorldM(uint32_t, Vector3d&) const
ViewportWindow keeps both public-API method names — they now forward
to core_ for the implementation so existing callers in
bonsaiviewer/Measurement.cpp + Federation hooks don't have to change.
The InstanceLookup type also stays a `using` alias in ViewportWindow
(was added in #74).
Both methods were already de-Qt'd (`findInstance` delegates to
InstanceCompose; `firstGeometryPointWorldM` is pure Eigen). The move
is a straight transplant — no behaviour change.
Builds: desktop / bonsai / web all green. Tests 100/100.
First method-body migration. composeInstanceFromPlacement composes the
federated-false-origin × model-transformation × coordinate-operation ×
placement chain and re-derives the world AABB; it's a small,
self-contained method that only reads scene state and one matrix.
Moved:
Eigen::Matrix4d federated_false_origin_meters_ (storage → core_)
void composeInstanceFromPlacement(InstanceCpu&, ...) (body → core_)
ViewportWindow keeps:
- alias reference to federated_false_origin_meters_ (existing
setFederatedFalseOrigin call site still writes through it)
- no method declaration — internal callers route through core_
Internal caller (recomposeAndUploadModel) now invokes
core_.composeInstanceFromPlacement; once recomposeAndUploadModel
itself moves into ViewportCore the call shortens back.
Pattern for the rest of #84: state moves, then method body moves,
then internal callers update. Each commit leaves desktop / bonsai /
web green and tests 100/100. This is one of many such steps.
Define the boundary the Path-A web-bring-up refactor will move things
across:
- ViewportHost.h is the embedder interface — surface creation,
framebuffer geometry, frame scheduling, quit, and notification
callbacks (onObjectPicked, onToolModeChanged, …). Desktop hosts
forward notifications to Q_SIGNALS; the future web host pushes
them to JS callbacks.
- ViewportCore.{h,cpp} is the platform-agnostic render-core target.
Empty today — the body fills in across the #78-#86 sequence as
each Qt subsystem (matrices, vectors, strings, timers, render
path, input) gets de-Qt'd and moved over.
- ViewportWindow now multiply-inherits ViewportHost alongside QWindow
and implements the host overrides as thin forwarders: createSurface
returns the cached surface_, requestFrame -> requestUpdate, quit ->
QCoreApplication::quit, onObjectPicked -> emit objectPicked.
Renamed the DPR accessor `dpr()` (vs `devicePixelRatio`) to avoid
the inherited-virtual clash with QWindow's qreal-returning version.
No method movement yet — this is purely the architectural scaffold so
subsequent commits have a destination.