The budget was derived once at init as device free minus a reserve sized
for attachments at 4K plus margin. On a 1440p surface that idled ~550 MB
of VRAM the user's hardware could have spent on geometry, and it never
followed the device as other processes came and went.
Now, on the same once-a-second device poll that feeds the status bar,
budget = cache capacity + device free - margin
is recomputed and applied: the pool's growth ceiling moves with it, and
the pool yields whole sub-buffers when the device has less to give than
the pool holds. The attachments are eager, so at any poll they are
already inside "used" at the actual surface size; a resize that no
longer fits is answered by the existing pressure path rather than by a
permanent reserve.
The margin is 256 MB for later required allocations plus a learned part:
drivers refuse while still reporting memory free (the original crash
refused 59 MB with 221 MB "free"), so a pressure event records how much
reported-free memory proved unusable and update() stops short of it from
then on, instead of growing straight back into the same refusal.
Web is unchanged: fixed heap cap plus pressure. On the test machine the
idle-device budget goes from 1609 MB to 2212 MB; with another process
holding 1 GB mid-session the budget follows it down and back up without
evicting geometry the device could still hold.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Loading enough models drove the chunk pool to the driver's refusal point,
after which the first click aborted: the pick attachments are allocated
lazily, wgpu-native reported their OOM as a validation error nobody
observed, and the invalid views reached wgpuQueueSubmit, which panics
across the FFI boundary. Two policy defects compounding: the cache was
allowed to take the last byte, and nothing but the pool's own growth was
treated as fallible.
GPU memory is now two tiers. Required allocations (per-pixel attachments,
a model's metadata buffers, readback staging) are eager, deterministic
and fallible; the chunk pool is an elastic cache that grows only to a
budget and yields whenever a required allocation fails.
- GpuBudget (pure, unit-tested): desktop derives the budget from the
driver's free-memory report minus a reserve for the attachments at 4K;
web keeps the wasm-heap cap; either lowers it on pressure. The budget's
source differs per platform, the mechanism does not.
- GpuAllocScope: the OOM/Validation error-scope dance in one place,
synchronous on wgpu-native, provisional on Dawn-web. BufferPool's
inline copy now uses it.
- BufferPool::shrinkToCapacity releases whole sub-buffers newest-first
after the owner empties them; growth clamps to the budget instead of
overshooting.
- ViewportCore::allocateRequired runs any required creation under a
scope and, on failure, lowers the budget, evicts and releases cache
sub-buffers, waits for the device to reclaim them, and retries until
it fits or the cache is at its floor. Pick attachments are created with
the other attachments in configureSurface; render() skips a frame
rather than submit invalid views; a model whose buffers cannot fit is
not loaded instead of aborting.
Verified on a 4 GB GeForce: the pool clamps itself at the derived budget
(256+256+67 MB for a 579 MB budget) and, in a standalone check against
the real device, a pool grown to the driver's refusal point observes a
failed required allocation, releases 320 MB and succeeds on retry.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
FrameStats gains the geometry pool's used/capacity bytes and, on desktop,
the device-wide used/total reported by the driver (NVML via dlopen, or
amdgpu/i915 sysfs, matched to the wgpu adapter's vendor/device id so a
switchable-graphics laptop reports the card wgpu actually picked). The
device query is polled once a second, not per frame. Web has no VRAM
query, so the device figure is omitted there.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A federated pick could be attributed to the wrong file. The model slot a
host sees — ElementRef::model_index, modelProgress's index — is a rank in
session_model_id order, and on web that id was minted at the END of the
sidecar read chain, after three network round trips. So the ranking was
the order the models' reads happened to finish in, not the order the host
added them. With ~40 similarly-sized models over HTTP, adjacent models
swapped and a click reported its neighbour's file; the host page then
asked for a GUID the file does not contain.
Mint the id at the top of loadSidecarMetadataWeb instead, which runs
synchronously from load_sidecar_from_source_c and therefore in the order
the host asked for its models. A load that fails partway just abandons
its id, and the ranks compact over the surviving models as before.
Positions are still positions, though: if one model fails to load, every
later index shifts down one and a host mapping index into its own list
silently drifts again. So also carry the source id — the handle the host
minted itself when it registered the file — through ElementRef into the
pick payload and getObjects rows, and document it as the way to attribute
an object to a file. ModelGpuData::web_source_id defaults to -1 now, since
0 is a real source id and cannot double as "none".
The test server grows a ?delay=<ms> knob so a test can force the losing
interleaving: georef-a is added first and served slowly, and its objects
must still come back as model 0.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The desktop viewport draws an RGB triad in the bottom-left corner and a
second one at the orbit target while navigating; the web build drew
neither. Both lived in the Qt-coupled OverlayRenderer, which only
ViewportWindow drives — the web host no-ops the overlay hooks — so the
wasm build had no path to them at all.
Lift them into AxisIndicatorRenderer, a Qt-free renderer in
IfcViewerCore, and drive it from ViewportCore::render for desktop and
web alike. Same move SectionGizmoRenderer already made; the drawing code
is unchanged apart from swapping qDegreesToRadians for CameraMath's kPiF.
Pivot visibility moves to the core with it: it was a QTimer on
ViewportWindow, so the afterglow couldn't follow the gizmo across. It is
now a Stopwatch deadline next to the drawing, with render() requesting
frames until an armed afterglow expires. Hosts keep the same three
triggers (on for orbit/pan drags, off on release, 600 ms on wheel).
The web demo shell's log overlay sat exactly on top of the corner gizmo,
so it shifts right of the 110 px box.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
- assert isinstance(res, list) was wrong because duplicate_task returns a tuple not a list
- removed overkill assertion anyway as the usecase is already typed.
- setting optional name or reuse planned schedule name
- usecase now returns created baseline work schedule
E.g. IfcAdvancedHouse:
```
/usr/bin/x86_64-linux-gnu-ld.bfd: CMakeFiles/IfcAdvancedHouse.dir/IfcAdvancedHouse.cpp.o: in function `main':
IfcAdvancedHouse.cpp:(.text.startup.main+0x137): undefined reference to `hierarchy_helper<Ifc4x3_add2>::addBuilding(Ifc4x3_add2::IfcSite, Ifc4x3_add2::IfcOwnerHistory)'
/usr/bin/x86_64-linux-gnu-ld.bfd: IfcAdvancedHouse.cpp:(.text.startup.main+0x7c7): undefined reference to `hierarchy_helper<Ifc4x3_add2>::getRepresentationContext(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'
/usr/bin/x86_64-linux-gnu-ld.bfd: IfcAdvancedHouse.cpp:(.text.startup.main+0x931): undefined reference to `hierarchy_helper<Ifc4x3_add2>::getRepresentationContext(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'
```
Noticed by addressing gcc warning gcc warning that attribute order is incorrect:
```
//src/ifcparse/hierarchy_helper.i:721:31: warning: attribute ignored in explicit instantiation ‘class hierarchy_helper<Ifc2x3>’ [-Wattributes]
721 | template IFC_SCHEMA_API class hierarchy_helper<IfcSchema>;
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~
//src/ifcparse/hierarchy_helper.i:721:31: note: no attribute can be applied to an explicit instantiation
```
Resolves the error below. This option was removed in clang 18.
```
.clang-tidy:4:1: error: unknown key 'AnalyzeTemporaryDtors'
AnalyzeTemporaryDtors: false
```
Because vert[0] can change based on kernel output, we now assert that 1)
origins are on a vert, any vert, and 2) both blender coords and map
coords are what we expect. I manually visually verified all tests
against Blender 5.1 + stable 0.8.5 to check that actual behaviour hasn't
changed, only tests need updating.
Assigning a material to an occurrence with a set material type has raised
"IfcMaterial cannot be assiged as a IfcMaterialLayerSetUsage" since the
default changed to assigning usages to occurrences. The type is upgraded to a
usage but the material is passed on unchanged, and material.assign_material
only accepts a material for a usage when that material is already the set,
whereas the Object Materials dropdown gives us a plain IfcMaterial. Pass
nothing in that case and let the API make the set, as it does when asked for
a usage with no material.
Look the set up past the usage afterwards, so the material the user picked is
added to it. get_material returns the usage, which is not a material set, so
neither branch of the repair below matched and the picked material was
dropped, leaving the set empty.
This is a stopgap and is commented as such: the real problem is that
assign_material builds sets with no items in them and ignores the material it
was given, which is not valid IFC and leaves callers patching up after it.
Also register "I evaluate expression" as a Then step. It has only ever been a
Given and a When, so the last line of the scenario covering this could never
run; it is the only Then of its kind in the suite.
test/bim goes from 16 failures to 15, with none introduced.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>