Commit Graph

9356 Commits

Author SHA1 Message Date
Dion Moult 687bb32e37 Move material classification into scene tab. No more panels in the material tab! 2024-05-26 16:33:53 +10:00
Sigma Dimensions (Yass) 4279b769aa fix bcf viewpoint setup 2024-05-26 03:44:35 +01:00
Dion Moult 9a59b8cdae Material psets now include category-specific psets and docstrings
Previously it was not possible to get concrete / steel material psets. Yikes!
2024-05-26 11:23:08 +10:00
Dion Moult b9b0e81d25 Move object materials panels further up and profile panel down
Object materials panel is much more important and shouldn't be below the material manager.
2024-05-26 10:04:17 +10:00
Dion Moult 80d31b4e1a Move material psets to material manager. 2024-05-26 09:59:01 +10:00
Ryan Schultz dac9bfe3d4 Add backticks to copied error message 2024-05-25 10:37:52 -05:00
Ryan Schultz 58a7ef62d7 fix #4729: add a description and category when creating a new material 2024-05-25 09:49:15 -05:00
Dion Moult d2198568b2 Deprecate old style panel in the material tab and port over "unlink" operator.
All the functionality is now possible with the style manager and prevents the user needing to know how Blender materials work or wrangle nodes themselves and magically have to comply with the glTF spec.
2024-05-25 23:30:18 +10:00
Dion Moult b087aa09d9 Deprecate old material panel in the material tab and reimplement material duplication in the material manager
The material duplication now 1) actually creates a new blender material 2) uses the API to duplicate. One less panel outside our scene tab.
2024-05-25 15:15:12 +10:00
Dion Moult fd62ba63a5 Do not copy presentation styles when copying a material
Ideally, presentation styles are reused. For example, 5 types of concrete can all use the same presentation
2024-05-25 15:14:07 +10:00
Dion Moult 16c5fd56ca You can now copy a material list 2024-05-25 15:13:36 +10:00
Dion Moult d85f9af790 The API can now copy material sets too 2024-05-25 14:42:45 +10:00
Dion Moult 2f071bd809 Material total now shows the total of the select material class, not all material classes
This is more meaningful. Often the presence of sets will inflate the number artificially.
2024-05-25 14:11:48 +10:00
Andrej730 7a44f9e8a7 different columns for different cost schedules #4724
though columns are still stored in .blend file and not in .ifc

Example - https://imgur.com/a/N6epGZ4
2024-05-24 19:15:51 +05:00
Andrej730 59a19a1a70 disable adding cost schedule columns with an empty name
example - https://i.imgur.com/5lGdI2X.png
2024-05-24 19:15:51 +05:00
Andrej730 6a8b59f2cf remove unused code
1) core.enable_editing_task was outdated, tool.enable_editing_task doesn't exist
2) tool.get_task_outputs was duplicated
2024-05-24 19:15:51 +05:00
Andrej730 ec28d3d0af black format 2024-05-24 19:15:51 +05:00
Andrej730 f576aadee1 typing 2024-05-24 19:15:51 +05:00
Andrej730 fffd7360cb fix for d4ccadb
forgot to add it to global namespace
2024-05-24 19:15:43 +05:00
Andrej730 64ea455c01 move update_simple_openings to tool.Model 2024-05-24 16:52:33 +05:00
Andrej730 cf635986a6 same openings generator for non-/parametric doors/windows #4710 2024-05-24 16:51:37 +05:00
Andrej730 ac8040008a small refactor 2024-05-24 16:51:37 +05:00
Andrej730 df15a37127 fix core.root.assign_class error after 3884403 #4719 2024-05-24 15:22:55 +05:00
Andrej730 6d887d593e fix issues running core tests after 37c008487 2024-05-24 15:20:12 +05:00
Andrej730 fa87092fe0 Keep 1.2m minimum opening thickness instead of using wall thickness
That way there will be a workaround if the wall is 0.6m+ meters thick but won't have an issue when you first added a window to a thin wall and it's opening later won't work for the thicker walls.
Mentioned in #4710
2024-05-24 12:10:40 +05:00
Andrej730 1a4e4678d0 assign/unassign resource operators tooltips
also removed couple unused properties
2024-05-23 18:45:31 +05:00
Andrej730 7f2c7eb467 python 3.9 compatibility 2024-05-23 18:45:31 +05:00
Andrej730 c70745826a rename bim.export_ifc to bim.save_project (similar to bim.load_project)
note that old name "export_ifc.bim" is still available (cacb38a25) though deprecated
2024-05-23 18:45:30 +05:00
Andrej730 291bffca95 add tooltip for cost schedule columns
example - https://i.imgur.com/Uh8D7Vg.png
2024-05-23 18:45:30 +05:00
Andrej730 e5a316e509 fix api calls error handling
by accident replaced in f2696d5 TypeError with NotImplementedError
2024-05-23 18:45:30 +05:00
Andrej730 e4aa97091e fix bug removing cost schedule columns
it was using _execute though it's not an ifc operator
2024-05-23 18:45:30 +05:00
Andrej730 b4f0a346c1 fix couple broken properties definitions
There was no errors but Blender seems to ignore the provided name if it was provided as a positional argument instead of a keyword argument.
2024-05-23 18:45:30 +05:00
Andrej730 073e471305 typing 2024-05-23 18:45:30 +05:00
Andrej730 4d9f47b3a7 make it more clear that bim.export_cost_schedules is expecting a folder
1) add folder filter
2) remove filepath property - that way only directories will be selectable in the file dialog.
2024-05-23 18:31:59 +05:00
Andrej730 96088c1d08 fix ui error in 40e4949
bim.add_manual_classification_reference operator doesn't have a "type" property, only "obj_type"
2024-05-23 18:31:59 +05:00
Dion Moult c405ff1adf Fix unassign_representation to not incorrectly use remove_deep without first removing known inverses.
In theory, it would be possible for the representation map to be used elsewhere, then file.remove(representation_map) would cause problems.
2024-05-23 23:08:53 +10:00
Dion Moult 02cae9c7c2 Continue to revise optimisation of remove_deep to fix failing tests after a8729933 2024-05-23 22:54:19 +10:00
Dion Moult 3c42962635 Fix #4716. Fix bug where IfcTester fails to verify negative numbers. 2024-05-23 21:40:19 +10:00
Dion Moult 0336dbabf7 Fix #4722. Things like type elements are not allowed to have openings applied to them. 2024-05-23 20:41:15 +10:00
Dion Moult a8729933af Optimise remove_deep, which can make removing lots of elements 100x faster in scripts. 2024-05-23 20:15:09 +10:00
Andrej730 993ce46fcc improve ux for assigning cost item to product types
1) also consider active object as selected when assigning / unassigning cost item to product types. Typically types are hidden and if you select some type in outliner it will become active but still not selected. Now it will be possible to add this active object without unhiding the entire Types collection.

2) info messages to make UI more responsive
2024-05-23 12:13:19 +05:00
Dion Moult edfd446833 Allow custom qtos without a template 2024-05-23 15:17:08 +10:00
Dion Moult 87c184ef8a Easily add custom psets and props without needing to create a template first
This is not best practice but is useful for quick and dirty properties.
2024-05-23 13:28:59 +10:00
Andrej730 e9b9113df8 small fix for 1aaccba80 2024-05-22 21:41:07 +05:00
Andrej730 1aaccba803 simpler way to check if enum property is valid
Well, it's simpler to use but not really simpler in implementation 😅
Thanks to @Gorgious56 for helping out
Hopefully, it's a farewell to those annoying warnings

see https://blenderartists.org/t/best-way-to-handle-dynamic-enum-items-without-pyrna-enum-to-py-current-value-matches-no-enum
2024-05-22 18:44:12 +05:00
Andrej730 f2eb08a066 typing 2024-05-22 17:43:05 +05:00
Andrej730 f460676e54 fix calculating cost summary #4704 (was confusing 0 qty and no qty)
similar to 295d0a677
2024-05-22 17:37:32 +05:00
Andrej730 382e028b90 csv to cost schedule - support more cases of 0 quantity #4704
Before - https://i.imgur.com/CYwSGxY.png
After - https://i.imgur.com/Wbe6Ij6.png
I'll attach example .csv and .ifc in #4704

What changed:

1) If query was provided but it didn't found any elements, then it will still autoassign quantity = 0 instead of cost item end up without quantities at all (which has a different meaning in ifc). Works both with Property provided and without it.

2) If provided quantity = 0, it will now load as quantity = 0 instead of not creating any quantities at all.

3) You can provide both Query and Quantity and they all will be added to the cost item. E.g. if Quantity = 15, Query = "IfcWall", Property="Prop" and there are 3 walls in the model each having Prop = 25 then final quantity will be 15+25*3=90. Previously Quantity would take the priority and the result would be just = 15.

Though this is still doesn't work with counting quantities due behaviour in cost.assign_cost_item_quantity.
E.g. if Quantity = 7, Query = "IfcWall", Property="" (to make sure it will just count them) and there are 3 walls in the model then final quantity will be not 7+3=10 but just = 3, as query will take the priority here.
2024-05-22 17:15:42 +05:00
Dion Moult 5a82d7a9d4 Refactor enabling pset editing operator into core/tool 2024-05-22 20:52:43 +10:00
Dion Moult 69c197c1a4 get_psets utility now defaults to merging duplicate psets instead of overriding
This behaviour is more comprehensive for broken data and now consistent for types and materials.
2024-05-22 08:12:38 +10:00