It was causing an error below on opening BIM Tool and probably in some other places.
```
Traceback (most recent call last):
File "C:\software\Steam\steamapps\common\Blender\3.5\scripts\startup\bl_ui\space_view3d.py", line 35, in draw
self.draw_tool_settings(context)
File "C:\software\Steam\steamapps\common\Blender\3.5\scripts\startup\bl_ui\space_view3d.py", line 48, in draw_tool_settings
tool = ToolSelectPanelHelper.draw_active_tool_header(
File "C:\software\Steam\steamapps\common\Blender\3.5\scripts\startup\bl_ui\space_toolsystem_common.py", line 809, in draw_active_tool_header
draw_settings(context, layout, tool)
File "\Blender\3.5\scripts\addons\blenderbim\bim\module\model\workspace.py", line 67, in draw_settings
BimToolUI.draw(context, layout)
File "\Blender\3.5\scripts\addons\blenderbim\bim\module\model\workspace.py", line 89, in draw
AuthoringData.load()
File "\Blender\3.5\scripts\addons\blenderbim\bim\module\model\data.py", line 52, in load
cls.load_ifc_classes()
File "\Blender\3.5\scripts\addons\blenderbim\bim\module\model\data.py", line 109, in load_ifc_classes
cls.data["ifc_classes"] = cls.ifc_classes()
File "\Blender\3.5\scripts\addons\blenderbim\bim\module\model\data.py", line 196, in ifc_classes
+ tool.Ifc.get().by_type("IfcDoorStyle")
File "\Blender\3.5\scripts\addons\blenderbim\libs\site\packages\ifcopenshell\file.py", line 364, in by_type
return [entity_instance(e, self) for e in self.wrapped_data.by_type(type)]
File "\Blender\3.5\scripts\addons\blenderbim\libs\site\packages\ifcopenshell\ifcopenshell_wrapper.py", line 4499, in by_type
return _ifcopenshell_wrapper.file_by_type(self, *args)
RuntimeError: Entity with name 'IfcDoorStyle' not found in schema 'IFC4X3'
Traceback (most recent call last):
File "C:\software\Steam\steamapps\common\Blender\3.5\scripts\startup\bl_ui\space_view3d.py", line 35, in draw
self.draw_tool_settings(context)
File "C:\software\Steam\steamapps\common\Blender\3.5\scripts\startup\bl_ui\space_view3d.py", line 48, in draw_tool_settings
tool = ToolSelectPanelHelper.draw_active_tool_header(
File "C:\software\Steam\steamapps\common\Blender\3.5\scripts\startup\bl_ui\space_toolsystem_common.py", line 809, in draw_active_tool_header
draw_settings(context, layout, tool)
File "\Blender\3.5\scripts\addons\blenderbim\bim\module\model\workspace.py", line 67, in draw_settings
BimToolUI.draw(context, layout)
File "\Blender\3.5\scripts\addons\blenderbim\bim\module\model\workspace.py", line 92, in draw
cls.draw_header_interface()
File "\Blender\3.5\scripts\addons\blenderbim\bim\module\model\workspace.py", line 351, in draw_header_interface
cls.draw_type_selection_interface()
File "\Blender\3.5\scripts\addons\blenderbim\bim\module\model\workspace.py", line 367, in draw_type_selection_interface
if AuthoringData.data["ifc_classes"]:
KeyError: 'ifc_classes'
```
Added support for sliding doors in IFC Door Modifier.
The main differences are 2d representation (https://i.imgur.com/VyEH569.png) and the door panel being placed before the lining, not after
added temporary support for old version with warnings:
WARNING. `spatial.remove_container` api method is deprecated and should be replaced with spatial.unassign_container
WARNING. `product` argument is deprecated for API method "spatial.remove_container" and should be replaced with `products`.
* Help operator in grouping and filtering Panel
Opens up a webbrowser on click
* Help button on the right of filtering panel header
* replacing os.rename() by shutil.move in ifcpatch
* removing debug print from previous commit
* Removing extra operator
Using bim.open_uri to open help page
* Update docs url
* Clean up whitespace
---------
Co-authored-by: Dion Moult <dion@thinkmoult.com>
I'd like to add CCI classification to BBIM. It is very similar to CSS, developed by CCI-C and licensed under CC BY 4.0
More details here: https://cci-collaboration.org/the-standard/
This is my first commit, I used CCS(EN).ifc file as reference. Any feedback welcomed.
and some tweaks :
- Disable possibility to edit clipping plane quad geometry
- Add select and delete operators
- Remove polls from CreateClippingPlane that prevented from using it in the Properties editor. The clipping plane is added near the origin when using the Add button in the panel
The prop update callbacks on has_underlay, has_linework, and has_annotation would edit the active object, which is not necessarily the camera. Yikes! Also, this means that when activating the drawing, it would sync references and every time it synced a reference it would attempt to sync these properties too which was slow and wasteful.