When the geometry in view needs more GPU memory than the cache can
hold, the viewer keeps the largest on-screen chunks resident and streams
the rest as the camera moves. That is the right degradation, but it was
invisible: nothing told the user the scene did not fit, and the only
lever was removing or hiding models, neither of which is "keep it in the
federation but stop spending GPU memory on it".
Viewer core:
- ModelGpuData::unloaded, with drawable() = !hidden && !unloaded now the
test every cull / draw / pick / streaming pass uses. unloadModel evicts
every chunk and releases the model's own buffers; loadModel recreates
them from the CPU mirrors (no disk read) and lets chunks stream back.
Recompose keeps the CPU instances current while a model is unloaded so
a reload sees up-to-date transforms. The MeshGpu/InstanceGpu record
builders are factored out so load and reload share them.
- FrameStats reports the camera's working set: chunks wanted, how many
of those are not resident, and their bytes.
- modelVramBytes / isModelUnloaded accessors, forwarded by ViewportWindow.
BonsaiViewer:
- Models tree gains a memory column (name | MB | eye) refreshed once a
second and on load-state changes; unloaded models read "unloaded" in
italics. The viewport stays the single authority for the state;
SessionState only carries the modelLoadStateChanged notification.
- Context menu: "Unload Model" / "Load Model", distinct from hide and
remove, reporting the MB freed in the status bar.
- Status bar notice, independent of the perf-stats toggle, once the
shortfall has persisted for 3 s (a moment of missing chunks after any
camera move is normal): "GPU memory full: N of M visible chunks (X MB)
not loaded", with a tooltip pointing at Unload. The perf label also
shows "N/M chunks waiting".
Verified on the GPU: unloading a 497 MB model frees it immediately with
the others still rendering; reloading streams all 180 chunks back.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The readout showed used over budget, which reads as impossible once the
pool legitimately sits a sub-buffer above a lowered budget (releasing
it would undershoot). Show used/capacity, and the budget only when it
differs from capacity.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A 66-model session oscillated with a ~4 s period — 298 releases in one
log: the pool grew to its ceiling, the next report read ~83 MB free, the
budget dropped and the pool shrank, the reading rebounded, the budget
rose and the pool re-grew, reloading the same chunks each time. Objects
flickered on and off continuously.
The report includes transients the viewer itself creates: the upload
staging behind a burst of chunk loads (~170 MB in that session) and a
released sub-buffer the driver has not yet reclaimed. A budget that
followed every reading fed those straight back into growth decisions.
GpuBudget::update now bounds the cache outright on the first device
report and afterwards moves only on sustained readings: lower when free
memory is below half the margin on two consecutive scheduled reports,
raise when it is above 1.5× the margin on two, and nothing in between.
Transients drain well within a poll interval, so a momentary low never
reaches the pool, while a process that really took memory still does a
second later. A refused allocation (onPressure) is never deferred.
Verified in the saturated regime (working set ~990 MB against a 683 MB
budget, continuous streaming): zero releases over 75 s.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A 66-model session showed the pool reach a 1938 MB ceiling, the next
poll lower the budget to 1756, and the shrink drop 402 MB (73+73+256)
for a 182 MB excess, which the pool then spent seconds re-growing. Two
causes.
The release granularity is whole sub-buffers but the shrink ran "until
capacity ≤ target", so the last 36 MB of excess cost a 256 MB
sub-buffer. shrinkToCapacity now never undershoots — it releases only
while doing so keeps capacity ≥ target, leaving a sub-buffer's worth of
excess for the margin to absorb — and the pressure path uses a separate
releaseAtLeast(bytes), whose contract is the opposite: free at least
what the failed allocation needs, whatever the granularity. Resident
geometry is also only evicted once the pool is over budget by half the
margin (GpuBudget::shrinkTarget), so report jitter does not trigger a
shrink-and-reload.
The ceiling was a second old when the pool grew into it, and the upload
staging that rides on growth had pushed device free memory to ~74 MB —
below the driver's observed refusal point — before the next scheduled
poll. pollDeviceMemory now re-derives the budget immediately after any
sub-buffer is added, so the next growth decision sees the device as it
is.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The budget was derived once at init as device free minus a reserve sized
for attachments at 4K plus margin. On a 1440p surface that idled ~550 MB
of VRAM the user's hardware could have spent on geometry, and it never
followed the device as other processes came and went.
Now, on the same once-a-second device poll that feeds the status bar,
budget = cache capacity + device free - margin
is recomputed and applied: the pool's growth ceiling moves with it, and
the pool yields whole sub-buffers when the device has less to give than
the pool holds. The attachments are eager, so at any poll they are
already inside "used" at the actual surface size; a resize that no
longer fits is answered by the existing pressure path rather than by a
permanent reserve.
The margin is 256 MB for later required allocations plus a learned part:
drivers refuse while still reporting memory free (the original crash
refused 59 MB with 221 MB "free"), so a pressure event records how much
reported-free memory proved unusable and update() stops short of it from
then on, instead of growing straight back into the same refusal.
Web is unchanged: fixed heap cap plus pressure. On the test machine the
idle-device budget goes from 1609 MB to 2212 MB; with another process
holding 1 GB mid-session the budget follows it down and back up without
evicting geometry the device could still hold.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Loading enough models drove the chunk pool to the driver's refusal point,
after which the first click aborted: the pick attachments are allocated
lazily, wgpu-native reported their OOM as a validation error nobody
observed, and the invalid views reached wgpuQueueSubmit, which panics
across the FFI boundary. Two policy defects compounding: the cache was
allowed to take the last byte, and nothing but the pool's own growth was
treated as fallible.
GPU memory is now two tiers. Required allocations (per-pixel attachments,
a model's metadata buffers, readback staging) are eager, deterministic
and fallible; the chunk pool is an elastic cache that grows only to a
budget and yields whenever a required allocation fails.
- GpuBudget (pure, unit-tested): desktop derives the budget from the
driver's free-memory report minus a reserve for the attachments at 4K;
web keeps the wasm-heap cap; either lowers it on pressure. The budget's
source differs per platform, the mechanism does not.
- GpuAllocScope: the OOM/Validation error-scope dance in one place,
synchronous on wgpu-native, provisional on Dawn-web. BufferPool's
inline copy now uses it.
- BufferPool::shrinkToCapacity releases whole sub-buffers newest-first
after the owner empties them; growth clamps to the budget instead of
overshooting.
- ViewportCore::allocateRequired runs any required creation under a
scope and, on failure, lowers the budget, evicts and releases cache
sub-buffers, waits for the device to reclaim them, and retries until
it fits or the cache is at its floor. Pick attachments are created with
the other attachments in configureSurface; render() skips a frame
rather than submit invalid views; a model whose buffers cannot fit is
not loaded instead of aborting.
Verified on a 4 GB GeForce: the pool clamps itself at the derived budget
(256+256+67 MB for a 579 MB budget) and, in a standalone check against
the real device, a pool grown to the driver's refusal point observes a
failed required allocation, releases 320 MB and succeeds on retry.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
FrameStats gains the geometry pool's used/capacity bytes and, on desktop,
the device-wide used/total reported by the driver (NVML via dlopen, or
amdgpu/i915 sysfs, matched to the wgpu adapter's vendor/device id so a
switchable-graphics laptop reports the card wgpu actually picked). The
device query is polled once a second, not per frame. Web has no VRAM
query, so the device figure is omitted there.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A federated pick could be attributed to the wrong file. The model slot a
host sees — ElementRef::model_index, modelProgress's index — is a rank in
session_model_id order, and on web that id was minted at the END of the
sidecar read chain, after three network round trips. So the ranking was
the order the models' reads happened to finish in, not the order the host
added them. With ~40 similarly-sized models over HTTP, adjacent models
swapped and a click reported its neighbour's file; the host page then
asked for a GUID the file does not contain.
Mint the id at the top of loadSidecarMetadataWeb instead, which runs
synchronously from load_sidecar_from_source_c and therefore in the order
the host asked for its models. A load that fails partway just abandons
its id, and the ranks compact over the surviving models as before.
Positions are still positions, though: if one model fails to load, every
later index shifts down one and a host mapping index into its own list
silently drifts again. So also carry the source id — the handle the host
minted itself when it registered the file — through ElementRef into the
pick payload and getObjects rows, and document it as the way to attribute
an object to a file. ModelGpuData::web_source_id defaults to -1 now, since
0 is a real source id and cannot double as "none".
The test server grows a ?delay=<ms> knob so a test can force the losing
interleaving: georef-a is added first and served slowly, and its objects
must still come back as model 0.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The desktop viewport draws an RGB triad in the bottom-left corner and a
second one at the orbit target while navigating; the web build drew
neither. Both lived in the Qt-coupled OverlayRenderer, which only
ViewportWindow drives — the web host no-ops the overlay hooks — so the
wasm build had no path to them at all.
Lift them into AxisIndicatorRenderer, a Qt-free renderer in
IfcViewerCore, and drive it from ViewportCore::render for desktop and
web alike. Same move SectionGizmoRenderer already made; the drawing code
is unchanged apart from swapping qDegreesToRadians for CameraMath's kPiF.
Pivot visibility moves to the core with it: it was a QTimer on
ViewportWindow, so the afterglow couldn't follow the gizmo across. It is
now a Stopwatch deadline next to the drawing, with render() requesting
frames until an armed afterglow expires. Hosts keep the same three
triggers (on for orbit/pan drags, off on release, 600 ms on wheel).
The web demo shell's log overlay sat exactly on top of the corner gizmo,
so it shifts right of the 110 px box.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
- assert isinstance(res, list) was wrong because duplicate_task returns a tuple not a list
- removed overkill assertion anyway as the usecase is already typed.
- setting optional name or reuse planned schedule name
- usecase now returns created baseline work schedule
E.g. IfcAdvancedHouse:
```
/usr/bin/x86_64-linux-gnu-ld.bfd: CMakeFiles/IfcAdvancedHouse.dir/IfcAdvancedHouse.cpp.o: in function `main':
IfcAdvancedHouse.cpp:(.text.startup.main+0x137): undefined reference to `hierarchy_helper<Ifc4x3_add2>::addBuilding(Ifc4x3_add2::IfcSite, Ifc4x3_add2::IfcOwnerHistory)'
/usr/bin/x86_64-linux-gnu-ld.bfd: IfcAdvancedHouse.cpp:(.text.startup.main+0x7c7): undefined reference to `hierarchy_helper<Ifc4x3_add2>::getRepresentationContext(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'
/usr/bin/x86_64-linux-gnu-ld.bfd: IfcAdvancedHouse.cpp:(.text.startup.main+0x931): undefined reference to `hierarchy_helper<Ifc4x3_add2>::getRepresentationContext(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'
```
Noticed by addressing gcc warning gcc warning that attribute order is incorrect:
```
//src/ifcparse/hierarchy_helper.i:721:31: warning: attribute ignored in explicit instantiation ‘class hierarchy_helper<Ifc2x3>’ [-Wattributes]
721 | template IFC_SCHEMA_API class hierarchy_helper<IfcSchema>;
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~
//src/ifcparse/hierarchy_helper.i:721:31: note: no attribute can be applied to an explicit instantiation
```
Because vert[0] can change based on kernel output, we now assert that 1)
origins are on a vert, any vert, and 2) both blender coords and map
coords are what we expect. I manually visually verified all tests
against Blender 5.1 + stable 0.8.5 to check that actual behaviour hasn't
changed, only tests need updating.
Assigning a material to an occurrence with a set material type has raised
"IfcMaterial cannot be assiged as a IfcMaterialLayerSetUsage" since the
default changed to assigning usages to occurrences. The type is upgraded to a
usage but the material is passed on unchanged, and material.assign_material
only accepts a material for a usage when that material is already the set,
whereas the Object Materials dropdown gives us a plain IfcMaterial. Pass
nothing in that case and let the API make the set, as it does when asked for
a usage with no material.
Look the set up past the usage afterwards, so the material the user picked is
added to it. get_material returns the usage, which is not a material set, so
neither branch of the repair below matched and the picked material was
dropped, leaving the set empty.
This is a stopgap and is commented as such: the real problem is that
assign_material builds sets with no items in them and ignores the material it
was given, which is not valid IFC and leaves callers patching up after it.
Also register "I evaluate expression" as a Then step. It has only ever been a
Given and a When, so the last line of the scenario covering this could never
run; it is the only Then of its kind in the suite.
test/bim goes from 16 failures to 15, with none introduced.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
create_boilerplate_ifc sets self.file and self.work_plan and returns
nothing, but create_ifc assigned its result back over self.file, so any
caller that did not supply a file got None and crashed on the next
create_entity. Call it for its side effects, as csv2ifc and csv4d2ifc
already do.
That alone only moved the failure along: the boilerplate builds a file and a
work plan but no IfcProject, and add_work_calendar looks for an IfcContext.
Create one, matching csv4d2ifc's copy of the same method, which has both
lines.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
msp2ifc parsed the XML and built the IFC itself, so a programme read
differently depending on whether it came out of MS Project or P6. It now
parses only, and hands the parsed programme to ScheduleIfcGenerator the way
p62ifc does. Calendars, statuses, task times and resources are therefore the
shared ones, and a reader no longer has to know which tool planned the
schedule.
Three things MS Project does differently needed handling rather than sharing.
It has no work breakdown structure: there is one flat task list and an
OutlineLevel column, and a task with anything indented under it is a summary
whose dates are rolled up rather than planned. Those become IfcTasks without
an IfcTaskTime, as a P6 WBS node does. Summaries and leaves also interleave,
and a planner expects a summary to stay where they put it, so the tree is
walked in export order instead of through create_tasks, which sorts nodes
ahead of activities. And a link may hang off a summary, which P6 cannot do,
so create_rel_sequences resolves both ends against summaries too --
IfcRelSequence relates two IfcProcesses and does not require a time on
either.
Calendar handling flattens what MS Project stores as differences against a
base calendar, since IfcWorkCalendar has no such notion, and reads holidays
from whichever of the two spellings the export uses rather than both.
Recurring exceptions are skipped, because the recurrence is not readable from
the export and guessing wrong silently moves every date computed from the
calendar.
In common.py the UDF and activity-code property set names become class
attributes. They keep their P6 names by default, but MS Project's extended
attributes are not P6 user-defined fields and now land in
MSP_ExtendedAttribute rather than under a name that says P6. IsMilestone
likewise prefers a source that states it outright -- MS Project has a
Milestone flag -- and falls back to the zero-duration test, which is all P6
gives us, so the other importers are unaffected.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Models now resolve to global coordinates, which alone would make things worse:
composed per-instance transforms are float32, and around six million metres
that quantises at roughly half a metre. So the first model to load also sets a
false origin, derived from where its geometry actually sits, unless a host has
set one itself.
WebFederation owns the concepts an .ifcfed carries — a federation unit, a false
origin, a per-model transform and display name — without the file format. The
desktop Federation class is a document model whose sources are local filesystem
paths, which mean nothing in a browser; a host page that wants .ifcfed can parse
the JSON and drive these calls.
Models are keyed by the JS source id rather than the session model id. The
source id exists the moment a File or URL is registered, whereas the session id
is minted inside the async range-read chain, so keying on it lets a transform be
set before the model has streamed and applied when it arrives — the model never
visibly jumps. loadSidecarMetadataWeb gained a completion callback to carry that
id back out, and addFile/addUrl now return the source id and fire onModelLoaded,
where before they were fire-and-forget with no handle and no completion signal.
The embedded sample bypasses the source registry, so it is bound separately;
otherwise the guess never runs for a page that only ever shows the sample.
georef-a and georef-b are the regression fixture: two boxes whose different map
conversions resolve to the same real-world point, so a viewer that applies them
draws one box's worth of scene and one that ignores them spans 707 m. They carry
two meshes each because reorderSidecarByMorton bails out below two and then
writes no chunk table, and a sidecar without one cannot stream over byte ranges.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
.ifcview has carried the model's CoordinateOperation since v11 and the
streaming reader has always parsed it, but applyCachedModel ignored it. The
matrix only ever reached the scene because BonsaiViewer pushes it after every
load via setModelCoordinateOperation. Nothing does that on web, so every model
rendered in its local coordinates and two federated models with differing map
conversions came out misaligned.
Seed the matrix and the unit scales from the sidecar, and recompose the model
afterwards. Seeding alone is not enough: the instance transforms in a sidecar
are baked with identity federation matrices, and applyCachedModel uploads them
as-is. The recompose also fixes a second case that had nothing to do with
georeferencing — a model loaded while a federated false origin was already in
force kept its unshifted transforms.
ModelGpuData gains the unit scales because composeModelTransformation needs
them to lift a transform's anchor point into metres, and on a sidecar-only load
there is no IFC to read them back from.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The value types and compose helpers in Federation.h were already Qt-free —
Eigen and std::string — but sat in the Qt half of the viewer, so the web build
could not reach them. Split them into FederationMath and add it to
IfcViewerCore, which the Emscripten build links.
What stays behind is what genuinely needs the dependencies: computeModelGeoref
reads an ifcopenshell::file, and the Federation class is a QObject that
persists .ifcfed. Federation.h includes the new header, so no caller changes.
FederationMath needs convert() to resolve a federation unit name to metres and
x_axis_to_angle_deg() to read grid north off a coordinate operation, hence the
helpers_math dependency added in the previous commit.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
unit.h and geolocation.h both include ../ifcparse/express.h for the entity
walking they do, which puts the whole module out of reach of anything that
cannot link IfcParse. Most of what a viewer wants from them needs no IFC at
all: the unit conversion tables, and the Helmert parameters-to-matrix math.
Move those into unit_convert and geolocation_transform, and build them as a
new helpers_math target that `helpers` re-exports PUBLIC, so existing callers
keep working through the unchanged unit.h / geolocation.h includes. The new
target has no IfcParse or Qt dependency and so builds under Emscripten, where
the rest of this directory cannot.
One target rather than compiling the sources into each consumer: the glob in
this directory would otherwise put them in libhelpers.a as well, leaving two
copies of the same objects in any link that pulls both.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Queued chunk loads waited for the next render frame to start, so streaming
advanced at frame cadence rather than as fast as the in-flight cap allowed.
driveStreamingLoads now queues whatever it could not start and every load
completion drains that queue, decoupling fetching from the render loop.
pumpWebChunkLoads is deliberately defined outside the __EMSCRIPTEN__ block
that holds the rest of the byte-range streaming code: driveStreamingLoads
calls it unconditionally and ViewportCore.h declares it unconditionally, so
desktop needs a definition to link against. The body guards itself instead
and compiles to a no-op off the web, where loads are not asynchronous.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>