Dion Moult 8074541057 Surface VRAM shortfall to the user and let them unload models
When the geometry in view needs more GPU memory than the cache can
hold, the viewer keeps the largest on-screen chunks resident and streams
the rest as the camera moves. That is the right degradation, but it was
invisible: nothing told the user the scene did not fit, and the only
lever was removing or hiding models, neither of which is "keep it in the
federation but stop spending GPU memory on it".

Viewer core:
- ModelGpuData::unloaded, with drawable() = !hidden && !unloaded now the
  test every cull / draw / pick / streaming pass uses. unloadModel evicts
  every chunk and releases the model's own buffers; loadModel recreates
  them from the CPU mirrors (no disk read) and lets chunks stream back.
  Recompose keeps the CPU instances current while a model is unloaded so
  a reload sees up-to-date transforms. The MeshGpu/InstanceGpu record
  builders are factored out so load and reload share them.
- FrameStats reports the camera's working set: chunks wanted, how many
  of those are not resident, and their bytes.
- modelVramBytes / isModelUnloaded accessors, forwarded by ViewportWindow.

BonsaiViewer:
- Models tree gains a memory column (name | MB | eye) refreshed once a
  second and on load-state changes; unloaded models read "unloaded" in
  italics. The viewport stays the single authority for the state;
  SessionState only carries the modelLoadStateChanged notification.
- Context menu: "Unload Model" / "Load Model", distinct from hide and
  remove, reporting the MB freed in the status bar.
- Status bar notice, independent of the perf-stats toggle, once the
  shortfall has persisted for 3 s (a moment of missing chunks after any
  camera move is normal): "GPU memory full: N of M visible chunks (X MB)
  not loaded", with a tooltip pointing at Unload. The perf label also
  shows "N/M chunks waiting".

Verified on the GPU: unloading a 497 MB model frees it immediately with
the others still rendering; reloading streams all 180 chunks back.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 07:42:13 +10:00
2025-12-19 18:53:14 +05:00
2026-08-10 05:19:17 +02:00
2026-07-20 10:46:20 +10:00
2026-08-10 06:15:49 +02:00
2026-08-19 19:38:29 +05:00
2026-05-18 19:24:25 +02:00
2026-08-08 03:44:56 +02:00
2026-02-18 09:09:46 +11:00
2026-05-08 16:20:26 +02:00
2026-05-08 16:20:26 +02:00
2026-05-08 16:20:26 +02:00
2026-08-19 19:38:30 +05:00
2026-08-10 05:19:17 +02:00

IfcOpenShell

IfcOpenShell is an open source (LGPL) software library for working with Industry Foundation Classes (IFC). Complete parsing support is provided for IFC2x3 TC1, IFC4 Add2 TC1, IFC4x1, IFC4x2, and IFC4x3 Add2. Extensive geometric support is implemented for the IFC releases IFC2x3 TC1 and IFC4 Add2 TC1. Extending with support for arbitrary IFC schemas is possible at compile-time when using C++ and at run-time when using Python.

In addition to a C++ and Python API, IfcOpenShell comes with an ecosystem of tools, notably including IfcConvert (an application to convert IFC models to other formats), Bonsai (an add-on to Blender providing a graphical IFC authoring platform), and many other libraries, CLI apps, and more. Support is also provided for auxiliary standards such as BCF and IDS.

For more information, see:

Development is sponsored through your generous donations!

Open Collective Contributors

Contents

Name Description License Service
bcf Library to read and write BCF-XML and query OpenCDE BCF-API modules LGPL-3.0-or-later PyPI Anaconda-Server Badge
bonsai Add-on to Blender providing a graphical native IFC authoring platform GPL-3.0-or-later Official GitHub Unstable Chocolatey
bsdd Library to query the bSDD API LGPL-3.0-or-later PyPI
ifc2ca Utility to convert IFC structural analysis models to Code_Aster LGPL-3.0-or-later
ifc4d Convert to and from IFC and project management software LGPL-3.0-or-later PyPI
ifc5d Report and optimise cost information from IFC LGPL-3.0-or-later PyPI
ifcbimtester Wrapper for Gherkin based unit testing for IFC models LGPL-3.0-or-later
ifcblender Historic Blender IFC import add-on LGPL-3.0-or-later*
ifccityjson Convert CityJSON to IFC LGPL-3.0-or-later PyPI
ifcclash Clash detection library and CLI app LGPL-3.0-or-later PyPI
ifcconvert CLI app to convert IFC to many other formats LGPL-3.0-or-later* Official GitHub
ifccsv Library and CLI app to export and import schedules from IFC LGPL-3.0-or-later PyPI
ifcdiff Compare changes between IFC models LGPL-3.0-or-later PyPI
ifcedit CLI wrapper for ifcopenshell.api IFC model mutation functions LGPL-3.0-or-later PyPI
ifcfm Extract IFC data for FM handover requirements LGPL-3.0-or-later PyPI
ifcmax Historic extension for IFC support in 3DS Max LGPL-3.0-or-later* Official
ifcmcp MCP server for querying and editing IFC building models LGPL-3.0-or-later PyPI
ifcopenshell-python Python library for IFC manipulation LGPL-3.0-or-later* Official GitHub PyPI Anaconda Anaconda Docker AUR AUR Unstable Pyodide WASM Wheels tag
ifcpatch Utility to run pre-packaged scripts to manipulate IFCs LGPL-3.0-or-later PyPI
ifcquery CLI tool for querying and inspecting IFC building models LGPL-3.0-or-later PyPI
ifcsverchok Blender Add-on for visual node programming with IFC GPL-3.0-or-later GitHub
ifctester Library, CLI and webapp for IDS model auditing LGPL-3.0-or-later PyPI

The IfcOpenShell C++ codebase is split into multiple interal libraries:

Name Description License
ifcgeom Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcgeom_schema_agnostic Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcgeomserver Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcjni Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcparse Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcwrap Internal library for IfcOpenShell LGPL-3.0-or-later*
serializers Internal library for IfcOpenShell LGPL-3.0-or-later*
S
Description
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C++ 57.3%
Python 36.3%
C 3.9%
Gherkin 0.7%
JavaScript 0.3%
Other 1.3%