To avoid running in a situation when some builds are using one tag and some are using another and then unstable repo script fails to find builds for some platforms.
Objects with hide_select=True could not be selected during
isolation, causing hide_view_set to incorrectly hide them.
Objects with hide_viewport=True had their H-key hide state
modified as a side effect of hide_view_clear/hide_view_set.
Both are now left unaffected by bim.activate_drawing.
Generated with the assistance of an AI coding tool.
Use EPset_Parametric.LayerSetDirection exclusively to
determine horizontal vs vertical layer rendering in type
thumbnails, rather than hardcoding IfcSlabType checks.
Also fix line drawing to use the is_horizontal flag
consistently.
Generated with the assistance of an AI coding tool.
Fix Sphinx docs: replace csv-table with list-table for formatting functions
The documentation table of formatting/query functions was not rendering
because `.. csv-table::` requires strict RFC4180 CSV escaping. The table
contains nested quotes, inch marks (e.g. `3' - 0"`), backticks, and code
examples, which cause the CSV parser in docutils to treat rows as malformed
and drop the entire directive.
Replaced the directive with `.. list-table::`, which parses reStructuredText
instead of CSV and safely supports inline code, quotes, and multi-line cells.
Also moved the examples text outside the directive block and ensured a blank
line after the table so Sphinx does not interpret following paragraphs as
table rows.
No content changes — documentation now renders correctly.
Generated with the assistance of an AI coding tool.
* Enhance AddReferenceImage operator to use file browser instead of independent popup dialogue
* Fix dimensions assertion in TestAddReferenceImage
* Remove error in return in _execute (it is not execute)
* Add IFC2X3 support to AddReferenceImage
* Adde unit="LENGTH" to the x/y properties (every length dimension everywhere in the UI is in project length units. No need to say it explicitly)
* Manually create the texture always, not just for IFC2X3
* Add poll method to AddReferenceImage operator to check for loaded IFC project
* Refactor AddReferenceImage to add representation manually following pattern in root/operator.py's bim.add_element
* Improve File explorer options between new and select from existing project Ifc Reference Images
* Refactor get_existing_reference_images to use selector for filtering image annotations
* No extra args needed after should_add_representation is False
* Doing clean=True deletes everything
* Don't manually add geometry and materials, don't call bpy.ops. Only create IFC data, then use preexisting loading functions to create geometry.
* Black formatting, also now we can start to remove this operator as it becomes obsolete
* Consolidate duplicate UV generation into Loader.load_generated_uv_map
Replace 3 identical XY-UV baking blocks (create_object IMAGE,
bm_add_image_plane, ImageScalingTool) with a single reusable
classmethod in tool.Loader.
* Fix IFC4 texture display in Solid viewport Texture mode
IFC4 IfcTextureCoordinateGenerator Mode=COORD is used, load_texture_maps
falls back to load_generated_uv_map to bake XY-UV data onto the mesh.
* Fix IFC2X3 texture display
* This looks wrong
* Remove legacy override image feature, because we now have a proper styles and texture manager
* Remove legacy override existing image element, because we now have a dedicated styles texture manager
* Remove unnecessary roundtrip to bmesh and mesh
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Co-authored-by: Dion Moult <dion@thinkmoult.com>
Guidelines for external contributors using AI coding tools,
covering licensing, AI disclosure requirements, PR scope,
commit style, code formatting, and testing expectations.
Generated with the assistance of an AI coding tool.
Previously, there was a dance between invoke, execute, and draw. This
can probably be resolved, but is a high-risk for undo bugs. This
simplifies the logic flow to just a traditional _invoke -> _execute.
I add a new feature test to at least make sure it does something, and
this also fixes the segfault in tool tests as it no longer requires the
launching of the file browser.
In my previous commit, I mistakenly believed that there was an API change from
snap_angle_increment to snap_angle_increment_3d
But since the feature was introduced in blender 4.2 the setting is called
snap_angle_increment_3d.
Previously it was implemented inline. This now implements it as a
tool.Blender function with tests. Also the previous tests didn't
actually run and weren't actually testing any tools despite being in a
tool tests.