Commit Graph

21325 Commits

Author SHA1 Message Date
dependabot[bot] faed3e517c Bump actions/checkout from 4 to 6
Bumps [actions/checkout](https://github.com/actions/checkout) from 4 to 6.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v4...v6)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-06-11 18:29:11 +02:00
dependabot[bot] 0d021585cb Bump astral-sh/setup-uv from 3 to 7
Bumps [astral-sh/setup-uv](https://github.com/astral-sh/setup-uv) from 3 to 7.
- [Release notes](https://github.com/astral-sh/setup-uv/releases)
- [Commits](https://github.com/astral-sh/setup-uv/compare/v3...v7)

---
updated-dependencies:
- dependency-name: astral-sh/setup-uv
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-06-11 18:29:11 +02:00
dependabot[bot] a195056a25 Bump hendrikmuhs/ccache-action from 1.2.22 to 1.2.23
Bumps [hendrikmuhs/ccache-action](https://github.com/hendrikmuhs/ccache-action) from 1.2.22 to 1.2.23.
- [Release notes](https://github.com/hendrikmuhs/ccache-action/releases)
- [Commits](https://github.com/hendrikmuhs/ccache-action/compare/v1.2.22...v1.2.23)

---
updated-dependencies:
- dependency-name: hendrikmuhs/ccache-action
  dependency-version: 1.2.23
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-06-11 18:29:11 +02:00
dependabot[bot] cc77fe2007 Bump ruff from 0.15.10 to 0.15.12
Bumps [ruff](https://github.com/astral-sh/ruff) from 0.15.10 to 0.15.12.
- [Release notes](https://github.com/astral-sh/ruff/releases)
- [Changelog](https://github.com/astral-sh/ruff/blob/main/CHANGELOG.md)
- [Commits](https://github.com/astral-sh/ruff/compare/0.15.10...0.15.12)

---
updated-dependencies:
- dependency-name: ruff
  dependency-version: 0.15.12
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-06-11 18:29:11 +02:00
dependabot[bot] 4a532c7de7 Bump ty from 0.0.29 to 0.0.32
Bumps [ty](https://github.com/astral-sh/ty) from 0.0.29 to 0.0.32.
- [Release notes](https://github.com/astral-sh/ty/releases)
- [Changelog](https://github.com/astral-sh/ty/blob/main/CHANGELOG.md)
- [Commits](https://github.com/astral-sh/ty/compare/0.0.29...0.0.32)

---
updated-dependencies:
- dependency-name: ty
  dependency-version: 0.0.32
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-06-11 18:29:11 +02:00
Ryan Schultz 25c2464cd5 Fix #7885: LAYER3 crash on IfcCompositeProfileDef
The x-angle transformation for LAYER3 slabs assumed SweptArea
is always IfcArbitraryClosedProfileDef (which has OuterCurve),
but composite profiles use IfcCompositeProfileDef instead.
Apply the coord scaling to each sub-profile individually.

Generated with the assistance of an AI coding tool.
2026-06-11 18:29:10 +02:00
Ryan Schultz aba5889dec Fix #7927: Fix SECTION annotation for MODEL_VIEW drawings
generate_section_reference_points had no handler for
MODEL_VIEW target view, causing it to silently return
None. Add MODEL_VIEW branch that clips the section line
to XY camera bounds while preserving the Z coordinate
for correct 3D placement.

Generated with the assistance of an AI coding tool.
2026-06-11 18:29:10 +02:00
Ryan Schultz 68ecb97203 Fix #8024 - Fix TypeError when CardinalPoint is None
Guard the int() cast on CardinalPoint in
BIM_OT_edit_assigned_material so a None value (no cardinal
point set) no longer raises a TypeError.

Generated with the assistance of an AI coding tool.
2026-06-11 18:29:10 +02:00
E Shattow 991b41ac52 docs: project_overview: project_info blender tip to change display units after project creation
Link to Blender Manual for tip to change display units
2026-06-11 18:29:10 +02:00
Thomas Krijnen 66328d7fd1 Simple SPF submodule update 2026-06-11 18:28:36 +02:00
falken10vdl f2ddda8f83 Fix IfcSurfaceStyleRendering colour reset on save 2026-06-11 18:27:27 +02:00
Thomas Krijnen 9d1cd6adf6 Update build_pyodide.sh to source emsdk_env.sh conditionally
Add conditional sourcing for emsdk_env.sh
2026-06-11 18:27:26 +02:00
Thomas Krijnen a5cd8d025d arrange_polygons: Revert to unsimplified when big IoU difference; threshold on max snap distance; write most deviating input-output pair to debug output 2026-06-11 18:26:42 +02:00
Richard Brice 24a40625d1 Fixes bug in addRelatedObject<> for IfcRelReferencedInSpatialStructure 2026-06-11 18:26:42 +02:00
Bruno Postle 60cb034df7 Add license for OpenGost font shipped with Bonsai
Extracted from the font file like so:
python3 -c "
  from fontTools.ttLib import TTFont
  tt = TTFont('src/bonsai/bonsai/bim/data/fonts/OpenGost Type B TT.ttf')
  for record in tt['name'].names:
      if record.nameID == 13:
          print(record.toUnicode())
  "
2026-06-11 18:25:47 +02:00
Massimo Fabbro 00f6241417 See #6853. Minor fix for IfcDoor with IFC4x3 quantity calculation with blender engine 2026-06-11 18:25:47 +02:00
Massimo Fabbro 1512947c83 See #7716. Remove_cost_item also delete the assignment
Previously remove_cost_item leaved orphaned relation now it should be fixed
2026-06-11 18:25:46 +02:00
Massimo Fabbro 0ca9fd2773 See #7716. Fix util get_cost_item_for_product
Before there was an error if there weren't assignments now it should be fixed. Add also tests.
2026-06-11 18:25:46 +02:00
Massimo Fabbro 11d6508476 Add tests for cost tool 2026-06-11 18:25:46 +02:00
Massimo Fabbro efbe9a543f fix infinite recursion error
previously there was an almost silent error because the update function was called every time. Now it should be fixed.
2026-06-11 18:25:46 +02:00
Thomas Krijnen fc1af4ed93 ifcchat: update ifopsh to latest wasm wheel 2026-06-11 18:25:46 +02:00
Andrej730 3e28bf00f3 maintenance: rename main.yml to publish-websites.yml in docs 2026-06-11 18:25:46 +02:00
Andrej730 9003750ea1 build_rocky: use uv to acquire more recent version of Python 2026-06-11 18:25:46 +02:00
Andrej730 0cc4255f23 Makefiles - refer to python in more generic way 2026-06-11 18:21:12 +02:00
Andrej730 5388d34593 maintenance: add publish-bonsai-releases.py to Blender Python version update checklist 2026-06-11 18:21:12 +02:00
Andrej730 07af7ea7a3 maintenance: add documentation about multiple Blender Python versions 2026-06-11 18:21:12 +02:00
Andrej730 e99f85f9a6 maintenance: add corrective release documentation 2026-06-11 18:21:12 +02:00
Andrej730 1ccdcd75b7 black . 2026-06-11 18:21:12 +02:00
Andrej730 76561c040e Add workflow to publish bonsai releases to Blender Extensions 2026-06-11 18:21:12 +02:00
dependabot[bot] 613fc6ffb1 Bump ruff from 0.15.9 to 0.15.10
Bumps [ruff](https://github.com/astral-sh/ruff) from 0.15.9 to 0.15.10.
- [Release notes](https://github.com/astral-sh/ruff/releases)
- [Changelog](https://github.com/astral-sh/ruff/blob/main/CHANGELOG.md)
- [Commits](https://github.com/astral-sh/ruff/compare/0.15.9...0.15.10)

---
updated-dependencies:
- dependency-name: ruff
  dependency-version: 0.15.10
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-06-11 18:21:12 +02:00
Thomas Krijnen 4c13e2424c Configurable pointer type; std::from_chars(); aggregate inverses in vector; skip parse_context 2026-06-11 15:51:40 +02:00
Dion Moult e8a6d2a92f ifcviewer-web: end-to-end rendering on Chrome + Firefox
Wire up wgpu init + scene load + RAF render so the embedded sample
sidecar paints on the canvas in both browsers.

Root-cause fix: BufferPool::addSubBuffer spin-waited on
PopErrorScope, which resolves via JS microtask on Dawn-web. The
spin blocked the JS event loop, so the microtask never fired and
the first allocation hung the page indefinitely. Skip the
error-scope dance on Emscripten; trust the buffer pointer.

ViewportCore: add initWgpuAsyncWeb (nested-callback adapter→device
chain with AllowSpontaneous mode, no spin) and loadSidecarFromPath
(Qt-free entry point). waitTickInstance becomes a no-op shim on
web; cull-threads / streaming_thread_ / wgpuSurfacePresent gated
off; chunk I/O runs inline.

main_web.cpp: AppState + initWgpuAsyncWeb → buildPipelines (+
HiZ/edge/pick) → loadSidecarFromPath → ready flag → Module._app_ptr
handoff. The RAF loop lives in shell.html (NOT here) because any
RAF helper called from inside Dawn-web's wgpu Promise.then chain
stalls the device callback.

CMakeLists.txt: EXIT_RUNTIME=0 + Module.noExitRuntime=true (shell)
keeps wasm alive past main() so the device promise lands; no
Asyncify; export _raf_tick_c so shell.html's RAF can call it.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-09 17:16:14 +10:00
Dion Moult bb0e96b406 ifcviewer-web: fix three web-only init aborts
1) Async-wait spin loops in initWgpu / probeAndCreatePool / pick /
   screenshot finalize all called wgpuInstanceProcessEvents in a tight
   while. wgpu-native drives queued callbacks from there; Dawn-web
   queues the callback for an event-loop tick that never happens
   because wasm doesn't yield back to JS. Page hung at the first
   await (RequestAdapter) and Firefox flagged the tab as slow.

   New `waitTickInstance` helper calls emscripten_sleep(0) on
   Emscripten (Asyncify unwinds wasm, JS resolves WebGPU promises,
   resume) before wgpuInstanceProcessEvents drains completions into
   our callback. Desktop path is unchanged. All five
   `while (!done) ProcessEvents` sites switch to the helper.

2) streaming_thread_.start() inside initWgpu spawns a std::thread.
   On Emscripten that needs -pthread + COOP/COEP headers from the
   hosting page. None of that is wired yet, so the start is gated
   `#if !defined(__EMSCRIPTEN__)`. The sync chunk-load fallback
   already inside driveStreamingLoads carries the load until #88
   replaces it with emscripten_fetch.

3) wgpuSurfacePresent at the end of render() aborted with
   "wgpuSurfacePresent is unsupported (use requestAnimationFrame via
   html5.h instead)" — Dawn-web composites the canvas at the end of
   the RAF tick automatically. Call skipped on Emscripten;
   WebViewportHost::requestFrame is the RAF-tick driver.

Page now loads, brings up wgpu, configures the surface, and renders
one frame with the configured background. The frame log in the
status overlay shows the first-frame startup spike (~1000 fps from
a 1 ms tick); subsequent frames are paint-on-demand, which on the
empty scene means no frames at all — consistent with the desktop
event-driven model.
2026-06-06 21:28:27 +10:00
Dion Moult 1fc15e78f2 ifcviewer-web: wire WebViewportHost + ViewportCore (#87)
Replaces the standalone wgpu-only clear-color spike in main_web.cpp
with a real WebViewportHost implementation: surface creation via the
emdawnwebgpu canvas-selector source, framebufferSize through
emscripten_get_element_css_size + dpr, requestFrame as a deferred
flag the RAF main_loop consumes, quit through emscripten_force_exit.

main_web.cpp now does the same lifecycle the desktop initWgpu shell
does: core_.initWgpu(web_limits=true) → buildPipelines → buildHiz/
Edge/Pick. The render loop runs core_.render() once per RAF tick when
the host has flagged a frame pending, with a surface reconfigure on
size changes.

Builds clean under emcc 6.0 + emdawnwebgpu (1.4 MB wasm, 278 KB JS
glue). Renders an empty scene with the configured background — the
plumbing is end-to-end through the same ViewportCore code path the
desktop build uses. No sidecar load yet: that lands with the
emscripten_fetch streaming backend (#88).
2026-06-06 21:09:35 +10:00
Dion Moult 50014f4842 ifcviewer: move section-plane mutators into ViewportCore (#84-y)
addSectionPlaneAtSurface (camera-facing auto-flip + kMaxSectionPlanes
cap check), removeSectionPlane, and clearSectionPlanes all move to
ViewportCore. ViewportWindow keeps tiny forwarders so the section
tool's input handlers (still VW) call through without seeing the move.

Each method now calls host_->requestFrame() in place of the
isExposed() + requestUpdate() gate, which means the section tool path
becomes the next piece that could exercise the WebViewportHost: a
click-to-add over WebGPU will work as soon as the host is wired,
without further core-side changes.
2026-06-06 20:56:36 +10:00
Dion Moult ebb9c91bdf ifcviewer: move render() body into ViewportCore (#84-x)
The frame loop — surface acquisition, parallel cull dispatch, streaming
drive, two-pass main render, HiZ resolve, edge pass, screenshot
capture, FrameStats emission, interactive / bench heartbeat, bench
summary + auto-quit — all live in ViewportCore now.
ViewportWindow::render() shrinks to the Qt-only prelude:
isExposed() guard, fpsIntegrate() (fly-mode WASD step), then
core_.render().

The overlay renderer stays Qt-bound (OverlayRenderer.h carries
QString labels). Core reaches it via two new ViewportHost virtuals:
encodeOverlaysInMainPass (section gizmos, highlights, pivot, lines,
points — in-MSAA-pass) and encodeOverlaysPostMain (corner axis,
marquee, labels — on the resolved surface). The QtViewportHost
implementation in ViewportWindow forwards each to overlays_.X().

FrameStats moves to its own Qt-free header (FrameStats.h) with
ViewportWindow::FrameStats re-exported as a using-alias so the
bonsai-side signal binding keeps working. ViewportHost::onFrameStats
replaces the placeholder 4-double signature with the typed POD.
OverlayFrame moves alongside (OverlayFrame.h) so the host overlay
callbacks can carry it without dragging Qt into core.

Bench + frame-stats + cull-tuning state (min_pixel_radius_,
motion_min_pixel_radius_, lod1_pixel_threshold_, cull_threads_enabled_,
prev_camera_*, has_prev_camera_, last_cull_was_motion_, last_visible_*,
last_cull_*ms_, last_stream_ms_, bench_*, interactive_frame_count_,
frame_time_ms_window_/_sum_/_count_/_head_) move to ViewportCore; VW
keeps reference aliases so the env-var prelude, setBenchmarkFrames,
and the various tool keybind setters keep compiling unchanged.

Smoke checks: --screenshot path renders + saves a clean PNG;
--benchmark 10 runs the warm gate, prints the per-frame log + summary,
and exits cleanly via host_->quit().
2026-06-06 20:27:33 +10:00
Dion Moult 8fb0a4b24f ifcviewer: extract screenshot capture encode + readback into ViewportCore (#84-w)
The inline screenshot path inside render() — surface-to-buffer copy,
async map, BGRA->RGBA swap into a tightly-packed RGBA8 image — moves
into core_.encodeScreenshotCapture / finalizeScreenshotCapture. render()
calls the two new helpers around its existing queueSubmit.

The PNG write itself stays Qt-bound, but it's now reached through a
new ViewportHost::saveScreenshotRgba8 virtual. The QtViewportHost
override (ViewportWindow::saveScreenshotRgba8) constructs a QImage
around the host-buffer and calls QImage::save("PNG") with the same
log lines as before; a future WebViewportHost will route the bytes
through stb_image_write or a download-URL emit instead. Either way,
the wgpu-side capture path never touches Qt again.

quit-after-screenshot now goes through host_->quit() too, so the
--screenshot CLI exit no longer reaches QCoreApplication::quit()
from render() directly.
2026-06-06 19:48:51 +10:00
Dion Moult b9d77b2e3d ifcviewer: move buildModelBindGroup + captureNextFrameToPng setter into ViewportCore (#84-v)
Two small helpers + the screenshot-quit flag flip across; the render-
side capture encode + readback + PNG save itself stays in VW (those
need a stbi-style PNG writer to replace QImage::save before they can
move, and that's its own commit).

VW keeps tiny forwarders so bonsai's SceneLoader + the CLI screenshot
path don't see the move. The streaming sync-fallback gate already
reads the core-side pending_screenshot_path_, so capture timing is
unchanged.
2026-06-06 19:01:14 +10:00
Dion Moult 78ce993a11 ifcviewer: move configureSurface into ViewportCore (#84-u)
The swapchain configuration path — WGPU_PRESENT_MODE handling,
mode-preference order (Mailbox / Immediate / FifoRelaxed / Fifo),
caps probe, cfg.alphaMode wiring, and the on-resize depth + MSAA +
HiZ texture reallocation + bind-group invalidation — all move to
ViewportCore. The only VW-side concern was a QString::fromLatin1 in
the advertised-modes log, which becomes a std::string concat with the
same output.

ViewportWindow's render() / resizeEvent / surface-outdated retry paths
call core_.configureSurface() now. createSurface() (which returns the
platform-specific WGPUSurface from the host) stays VW because Qt
platform discovery has to happen on the Qt side.
2026-06-06 18:52:49 +10:00
Dion Moult 346e6db217 ifcviewer: move pick + raycast subsystem into ViewportCore (#84-t)
The whole pick pipeline (R32UInt + RGBA16F MRT, depth attachment,
ping-pong staging, single-pixel + rect readback) plus the public
pickObjectAt / pickSurfaceAt / picksInRect / pickMeshLocalAt / raycast
API and the rayAabbSlab / rayTriMT / rayAABBHit helpers all move to
ViewportCore. ViewportWindow keeps tiny forwarder methods so the
bonsai input + tool callers (mouseRelease, marquee, section tool,
Length/Area refinement) stay compiling.

MeshLocalPick + RaycastHit follow as nested types on ViewportCore;
ViewportWindow re-exports them as using-aliases to preserve the
ViewportWindow::MeshLocalPick / ViewportWindow::RaycastHit names
existing callers (and a couple of bonsai tests) reach for.

State migrated: pick_color_texture_/_view_, pick_normal_texture_/_view_,
pick_depth_texture_/_view_, pick_staging_buffer_, pick_normal_staging_buffer_,
pick_w_/_h_, box_pick_staging_buffer_/_capacity_. The pick_pipeline_
itself was already aliased.

The pick path no longer reaches into VW for any GPU state, so the
render() / shutdown() callers become core_.X() forwards and the pick
infrastructure can be exercised by the future web build without going
through Qt.
2026-06-06 18:48:09 +10:00
Dion Moult fa3b0f90d8 ifcviewer: move edge silhouette subsystem into ViewportCore (#84-s)
buildEdgePipeline, encodeEdgePass, releaseEdgeResources + the EDGE_WGSL
shader source all move to ViewportCore. The edge_bind_group_ + the
edges_enabled_ flag come along too (the latter aliased on VW so the
edge-toggle keybind keeps compiling).

The pass binds the now-core-side depth_view_ directly, so there's no
remaining cross-side state dependency for edge rendering. render()
still calls core_.encodeEdgePass(enc, surface_view) — once render()
itself moves, the call collapses to a sibling method invocation.
2026-06-06 18:26:57 +10:00
Dion Moult 138973830b ifcviewer: move HiZ subsystem + depth/MSAA attachments into ViewportCore (#84-r)
The whole HiZ occlusion-cull pipeline (resolve pass, ping-pong async
readback, CPU mip pyramid, per-instance AABB lookup, WGPU_HIZ_TRACE
diagnostic) moves to ViewportCore. The main render-pass depth
attachment and MSAA color attachment come along too — they're shared
between render() (still VW) and the HiZ resolve pass (now core).

Methods migrated: buildHizPipeline, ensureHizTextures,
releaseHizResources, encodeHizResolve, startHizMap, drainHizReadbacks,
aabbOccludedByHiz, ensureDepthTexture, releaseDepthTexture,
ensureMsaaColorTexture, releaseMsaaColorTexture. HIZ_WGSL moves with
them into ViewportCore.cpp's anon namespace.

State migrated: hiz_enabled_, hiz_valid_, hiz_vp_, hiz_pyramid_,
hiz_mip_offset_/_w_/_h_, hiz_reject_count_, hiz_trace_budget_,
hiz_uniform_buffer_, hiz_bind_group_, hiz_resolve_texture_/_view_/_w_/_h_,
hiz_padded_bpr_, hiz_staging_buffers_[2], hiz_slot_vp_[2],
hiz_slot_state_[2], hiz_write_idx_, depth_texture_/_view_/_w_/_h_,
msaa_color_texture_/_view_/_w_/_h_, plus the HizSlotState enum +
HIZ_SLOTS + HIZ_BASE_W constants. ViewportWindow keeps reference
aliases on every field VW.cpp still touches so the render path
compiles unchanged.

The HizOccludedFn shim in render() now wraps core_.aabbOccludedByHiz
directly. Once the render path itself moves into core, that shim
disappears and cull can call aabbOccludedByHiz as a sibling method.
2026-06-06 18:20:15 +10:00
Dion Moult 4782f54e3b ifcviewer: move sidecar / direct-load helpers into ViewportCore (#84-q)
applyCachedModel, uploadMeshChunk, uploadInstanceChunk, finalizeModel
all live in ViewportCore now. The bonsai-facing public entry points on
ViewportWindow are one-line forwarders that keep
SceneLoader → ViewportWindow* binding intact.

State + helpers that came along:
- pending_direct_loads_ (the SidecarData staging map keyed by model_id)
- initial_view_applied_ (auto-viewAll suppression; aliased on VW so
  setCamera can still flip it)
- getOrCreateDirectStaging + createBufferWithData (anon namespace
  helpers on the core side)

The Qt-bound isExposed() / requestUpdate() pair on the
applyCachedModel tail becomes host_->requestFrame() — the
QtViewportHost forwards to requestUpdate(); a WebViewportHost will
forward to requestAnimationFrame.

The sidecar load path is now fully core-side. ViewportWindow no
longer owns any of the model-creation machinery; everything from
"here's a parsed sidecar" to "fully-built models_gpu_ entry with
empty pool slices waiting on streaming" runs through ViewportCore.
2026-06-06 17:57:31 +10:00
Dion Moult d92121a62d ifcviewer: move cullModelCpuCompute + cullModelCpuUpload into ViewportCore (#84-p)
CPU cull (frustum + contribution + LOD + opaque/transparent partition)
and its companion GPU-upload step now live in ViewportCore. The HiZ
occlusion test stays in VW — the pyramid + async readback machinery
hasn't migrated yet — and is plumbed through a
ViewportCore::HizOccludedFn callback the render path binds when HiZ
is enabled-and-fresh. Null callback means "no occlusion test", which
keeps the cull path host-agnostic.

extractFrustumPlanes + aabbInFrustum moved up into CameraMath.h so
both VW's render() (where the planes are extracted) and core's cull
(where they're tested) can share without one #including the other.

LOD-debug counters (lod1_dbg_count_, lod0_dbg_eligible_count_,
lod0_dbg_no_lod1_count_, lod1_dbg_tris_saved_) moved to core too —
they're written by cull and read/reset by VW's still-here per-frame
[frame] heartbeat through reference aliases.
2026-06-06 17:21:29 +10:00
Dion Moult d86a5af662 ifcviewer: move driveStreamingLoads into ViewportCore (#84-o)
The per-frame streaming residency driver — LRU/priority eviction,
worker-result drain, candidate selection, click-and-track diagnostic,
sync-fallback for screenshot capture — now lives in ViewportCore.
ViewportWindow::driveStreamingLoads is a one-line forwarder.

Streaming-related state moves to core with reference aliases on VW:
streaming_{loads,more_pending,candidates,evictions_{lru,pri},drained,
blocked_oom}_this_frame_, streaming_debug_, tracked_{object_id,
chunk_mid,chunk_idx,was_resident}_, and pending_screenshot_path_. The
pick handler and bench-warm gate (still VW) read/write through the
aliases unchanged.

Qt-isms in the body were replaced en route:
- QFileInfo(...).completeBaseName() → std::filesystem::path::stem()
- requestUpdate() → host_->requestFrame()
- QString::number(x, 'f', N) in numeric logs → raw double / int (we lose
  fixed-precision in a couple of diag lines; acceptable tradeoff).

host_->requestFrame() means the streaming loop is now host-agnostic:
the WebViewportHost will provide its own requestAnimationFrame
equivalent when it lands.
2026-06-06 17:12:15 +10:00
Dion Moult 077080b318 ifcviewer: move chunk residency helpers (buildChunkBindGroup + applyStreamedChunk + loadChunkBytesAndUploadGpu + unloadChunk + makeChunkRequest) into ViewportCore (#84-n)
The chunk-state machine that mediates between the streaming pool and the
per-chunk WGPU bind groups now lives in ViewportCore. ViewportWindow's
remaining streaming code (driveStreamingLoads, finalizeModel) calls
through to core_.applyStreamedChunk / core_.unloadChunk /
core_.loadChunkBytesAndUploadGpu, and the chunk request builder is a
static helper on ViewportCore so VW's still-here driveStreamingLoads can
enqueue requests against streaming_thread_ without reimplementing it.

streaming_frame_idx_ moved to core (alongside the residency clock),
aliased on VW so the inline streaming logic stays compiling. The
mesh-volume side effect inside applyStreamedChunk now fires a
std::function<void()> callback (core_.on_volume_dirty_) instead of
reaching into ViewportWindow::updateVolumeReadout — VW wires the
callback in its ctor, non-Qt hosts leave it null and pay nothing.

computeMeshLocalVolumeQuantised moved to ViewportCore.cpp's anonymous
namespace; it was only called by applyStreamedChunk.
2026-06-06 16:33:31 +10:00
Dion Moult ea24851a51 ifcviewer: move section_planes_ + xray_alpha_cap_ + updateFrameUniforms into ViewportCore (#84-m)
Per-frame uniform packing now lives in ViewportCore::updateFrameUniforms,
which reads the camera (via the already-migrated buildViewProj), the
section_planes_ vector, and the xray_alpha_cap_ scalar — all of which
have moved into ViewportCore alongside frame_uniform_buffer_.
ViewportWindow keeps reference-aliases on section_planes_ and
xray_alpha_cap_ so the section-tool and X-ray toggle (still Qt-input-
bound, still living in VW) keep compiling unchanged. The render-path
caller in VW::render now does core_.updateFrameUniforms().

Extracted SectionPlane into its own Qt-free header (SectionPlane.h)
so ViewportCore doesn't have to include OverlayRenderer.h's QString /
QHash. OverlayRenderer.h re-exports it.
2026-06-05 20:56:24 +10:00
Dion Moult 2b43e6f7e0 ifcviewer: move initWgpu + probeAndCreatePool + shutdown into ViewportCore (#84-l)
The instance/adapter/device/queue/pool/surface-format wgpu lifecycle now
lives in ViewportCore — including the OOM-scoped pool size probe and
the worker-thread startup. ViewportWindow::initWgpu becomes a Qt shell
that handles env-var tuning + nav-button preset wiring, then delegates
to core_.initWgpu(); the VW-only pipeline builders (HiZ, edge, overlays,
pick) still run after. ViewportWindow::shutdown drops the VW-only
resources (depth, msaa, hiz, edge, overlays, pick) and lets
core_.shutdown() release the shared wgpu handles it now owns.

The wgpu-native log callback (wgpuSetLogCallback / WGPULogLevel) is
gated on !__EMSCRIPTEN__: it's not part of the W3C spec header, and
the emdawnwebgpu port doesn't ship wgpu.h — validation errors there
land in the browser console regardless.

Drive-by: update test_federation to compare HomeView::target as
Eigen::Vector3f (left stale by #79 when QVector3D was retired).
2026-06-05 18:06:25 +10:00
Dion Moult 66a21923b8 ifcviewer: move buildPipelines + selection-flags wiring into ViewportCore (#84-k)
Move the main render pipeline construction + the selection flags
buffer/bind group lifecycle. Both buildPipelines and the selection
flags methods produce/consume state ViewportCore already owns
(main_pipeline_, frame_bgl_, etc.) plus a handful of "frame
infrastructure" fields this commit also brings across.

State moved (7 fields):
  WGPUBuffer        frame_uniform_buffer_
  WGPUBindGroup     frame_bind_group_
  WGPUBuffer        selection_flags_buffer_
  uint32_t          selection_flags_capacity_
  std::vector<u32>  selection_flags_scratch_
  SelectionState    selection_
  VisibilityState   visibility_

Methods moved:
  buildPipelines              (~150 lines + 320-line MAIN_WGSL string)
  ensureSelectionFlagsBuffer  (~60 lines)
  uploadSelectionFlagsIfDirty (~10 lines)

Plus the MAIN_WGSL constant + the svFromCStr helper into
ViewportCore.cpp's anonymous namespace. ViewportWindow.cpp keeps its
own svFromCStr copy (still used by 50+ label fields in the not-yet-
moved pipeline builders + render encoders).

Shared constants extracted to ViewportCore.h:
  kMaxSectionPlanes (was OverlayRenderer::kMaxSectionPlanes — assert
                     in VW.cpp keeps them in sync)
  kViewportSampleCount (was SAMPLE_COUNT in VW; VW keeps a static
                        constexpr alias for the existing callsites)
  struct FrameUniforms (canonical layout for the per-frame UBO,
                        consumed by both core's buildPipelines and
                        VW's still-in-flight updateFrameUniforms)

Builds: desktop / bonsai / web all green. Tests 100/100.
2026-06-05 16:39:01 +10:00
Dion Moult 8cf7d4346d ifcviewer: move volume readout helpers into ViewportCore (#84-j)
Tiny followup to #84-i — move the const-lookup volume helpers used by
bonsai's measurement HUD:

  double volumeOfObjects(const std::vector<uint32_t>&) const
  vector<pair<uint32_t, double>> volumesPerObject(
                              const std::vector<uint32_t>&) const

The det3OfPlacement static helper moves with them into ViewportCore.cpp's
anonymous namespace (the original kept its mirror in
ViewportWindow.cpp; ViewportWindow's own internal callers are gone now
since these methods moved).

Pure read of models_gpu_ + mesh_local_volumes — all in core already.
Trivial transplant.

Builds: desktop / bonsai / web all green. Tests 100/100.
2026-06-05 15:37:47 +10:00