Commit Graph

10389 Commits

Author SHA1 Message Date
Dion Moult 97eb34ca0d Fix #4490. Fix fundamental bug where get_pset would return none for inherited props with a boolean False value. 2024-04-18 10:48:24 +02:00
Dion Moult 0a4ff00bce Fix issue where the underlay cache option was not yet implemented and ignored. 2024-04-18 10:48:24 +02:00
Dion Moult 782573f986 Fix issue where reloading the drawing list would cause drawing names to be synced
It would run useless sync / API calls to edit psets on potentially hundreds of drawings.
2024-04-18 10:48:24 +02:00
Dion Moult f0fce05342 See #4481. Defer setting render visibility to drawing generation to speed up switching between drawings.
Doing obj.hide_render = True/False in a loop is slow and there is no bulk set command.
2024-04-18 10:48:24 +02:00
Andrej730 9fe5e75c27 ifcopenshell.util.element optimization
Tried to reduce amount of IFC attributes retrieved by reusing already retrieved values.

E.g. previously get_nest() was retrieving same attribute 3 times on each call, now it does it only once and it's 2 times faster (2.4 ms -> 1.2 ms).
2024-04-18 10:48:24 +02:00
Andrej730 ede278db8f ifcopenshell.util.element.get_nest test 2024-04-18 10:48:24 +02:00
Andrej730 3db33a1071 nest.unassign_object - support batching #4474 2024-04-18 10:48:24 +02:00
Andrej730 d270a4fef8 nest.assign_object - support batching #4474 2024-04-18 10:48:24 +02:00
Andrej730 064fc0e405 typing 2024-04-18 10:48:24 +02:00
Andrej730 846ff3b9fd black format 2024-04-18 10:48:24 +02:00
Andrej730 8df04091ff ifcopenshell.api.run optimization
cache usecase classes instead of importing their modules and getting them each time, makes empty api call twice as fast
2024-04-18 10:48:24 +02:00
Andrej730 da838a2c7c deprecate spatial.remove_container in favor of spatial.assign_container
added temporary support for old version with warnings:

WARNING. `spatial.remove_container` api method is deprecated and should be replaced with spatial.unassign_container
WARNING. `product` argument is deprecated for API method "spatial.remove_container" and should be replaced with `products`.
2024-04-18 10:48:24 +02:00
Dion Moult d9d38e00bf See #4481. Faster implementation of object hiding and toggline viewport visibility. 2024-04-18 10:48:24 +02:00
Dion Moult 8d9a65caa4 Fix #4497. Drawing text annotations are now based on actual line breaks. 2024-04-18 10:48:24 +02:00
Dion Moult 4541a15a19 See #4497. Show invisible newlines and allow newline editing in attributes. 2024-04-18 10:48:23 +02:00
Dion Moult ba8257c9b0 Fix #4533. Add convenience link to launch type manager when no types exist. 2024-04-18 10:48:23 +02:00
Benoit DAMAY 446e9093a3 Inline help feature (#4409)
* Help operator in grouping and filtering Panel

Opens up a webbrowser on click

* Help button on the right of filtering panel header

* replacing os.rename() by shutil.move in ifcpatch

* removing debug print from previous commit

* Removing extra operator
Using bim.open_uri to open help page

* Update docs url

* Clean up whitespace

---------

Co-authored-by: Dion Moult <dion@thinkmoult.com>
2024-04-18 10:48:23 +02:00
ppaawweeuu d6eb8c131b Add CCI Classification schema
I'd like to add CCI classification to BBIM. It is very similar to CSS, developed by CCI-C and licensed under CC BY 4.0
More details here: https://cci-collaboration.org/the-standard/

This is my first commit, I used CCS(EN).ifc file as reference. Any feedback welcomed.
2024-04-18 10:48:23 +02:00
Gorgious 69d51283c7 New UI List in Sandbox panel to access, flip, remove, add, edit clipping planes
and some tweaks :
- Disable possibility to edit clipping plane quad geometry
- Add select and delete operators
- Remove polls from CreateClippingPlane that prevented from using it in the Properties editor. The clipping plane is added near the origin when using the Add button in the panel
2024-04-18 10:48:23 +02:00
Andrej730 163f5f2611 aggregate.unassign_object - support batching #4474 2024-04-18 10:48:23 +02:00
Andrej730 833f67cf45 aggregate.assign_object - support batching #4474 2024-04-18 10:48:23 +02:00
Andrej730 b106d6a4d1 temporary support for deprecated api arguments #4531 2024-04-18 10:48:23 +02:00
Andrej730 bc8b4e1a69 typing 2024-04-18 10:48:23 +02:00
Andrej730 9ef63e9b04 black format 2024-04-18 10:48:23 +02:00
Andrej730 65d419d5c7 fix test after 7dd0d7601 2024-04-18 10:48:23 +02:00
Andrej730 d35f2dd0e9 layer.unassign_layer - support batching #4474 2024-04-18 10:48:23 +02:00
Andrej730 a003bc0018 layer.assign_layer - support batching #4474 2024-04-18 10:48:23 +02:00
Andrej730 7d0111115b validate - add examples 2024-04-18 10:48:23 +02:00
Andrej730 e21eaac3a2 fix possible infinite recursion in bim.debug_active_drawing #4500
also fixed the issue with mixed up results at the end of the operator execution
2024-04-18 10:48:23 +02:00
Dion Moult 3357f89311 Fix #4509. Don't show scary error message if you haven't specified a filter query. 2024-04-18 10:48:23 +02:00
Dion Moult 562bc14f5b Fix #3759. IFC4X3 files should use ADD2 identifier. 2024-04-18 10:48:23 +02:00
Dion Moult aba8683d5e Fix #4303. Declare dependencies for ifctester. 2024-04-18 10:48:23 +02:00
Dion Moult ef1a92a9ee Publish IfcClash to PyPI 2024-04-18 10:48:23 +02:00
Dion Moult bfe2d9f256 Publish IfcCSV to PyPI 2024-04-18 10:48:23 +02:00
Dion Moult 1ab76897a8 Whoops again 2024-04-18 10:48:23 +02:00
Dion Moult 0168c0ee26 See #4529. Publish IfcPatch to PyPI. 2024-04-18 10:48:23 +02:00
Dion Moult 42db0b18b0 Add bSDD makefile 2024-04-18 10:48:23 +02:00
Dion Moult 1248c8972a Whoops 2024-04-18 10:48:23 +02:00
Dion Moult 89b1616d2b Publish bSDD to PyPI 2024-04-18 10:48:23 +02:00
Dion Moult b158d6a5f8 Materials with no style colours now default to Blender's default colour when linking models 2024-04-18 10:48:23 +02:00
Dion Moult 9a19fb89c9 Fix #4521. 2024-04-18 10:48:23 +02:00
Dion Moult 52be9684fc Minor fix in doc utility for entities which have no predefined types 2024-04-18 10:48:23 +02:00
Dion Moult 46adb2b4db Fix bug where drawing psets were needlessly updated and random objects would get drawing psets added on them
The prop update callbacks on has_underlay, has_linework, and has_annotation would edit the active object, which is not necessarily the camera. Yikes! Also, this means that when activating the drawing, it would sync references and every time it synced a reference it would attempt to sync these properties too which was slow and wasteful.
2024-04-18 10:48:23 +02:00
Dion Moult 0e410b4ac2 Fix #4524. Update README.md 2024-04-18 10:48:23 +02:00
Dion Moult acba7c2410 Fix #4492. Refix bug where there was an extra equal sign when loading saved queries. 2024-04-18 10:48:23 +02:00
sebphi 0f33c000fb Fix import of ifcopenshell.util.unit in Python <3.10 #4520 2024-04-18 10:48:23 +02:00
Andrej730 eebcc48238 group.unassign_group - support batching #4474 2024-04-18 10:48:23 +02:00
Andrej730 df9a306730 spatial.unassign_container - support batching #4474 2024-04-18 10:48:22 +02:00
Andrej730 52995d1cdd spatial.assign_container - support batching #4474 2024-04-18 10:48:22 +02:00
Andrej730 ee6c7a9fad black format 2024-04-18 10:48:22 +02:00