- Single: draws a single measurement that shows the lines and dimensions for x, y and z.
- Polyline: it's how it was already working
- Area: show the area value in the input panel and creates the polygon shape that represents the area. Only works for coplanar points.
The mode can be chosen by clicking the option icon in the workspace menu.
This is a very common complaint: missing elements on large models. It seems as better default is to warn the user that the model is large, but give them the option to filter prior to loading the model.
KeyError: 'bpy_struct[key]: key "ios_edges_item_ids" not found'
It's still not possible to edit curve representations, just fixing an error trying to import representation items.
Apparently Blender is strict that items should be tuples, not lists. Interestingly enough, though it did failed to register, operator still was working fine.
Example error:
TypeError: EnumProperty(...): expected a tuple containing (identifier, name, description) and optionally an icon name and unique number
ValueError: bpy_struct "BIM_OT_select_container" registration error: 'selection_mode' EnumProperty could not register (see previous error)
Apparently after recent changes with how types are added, it's now required to add a representation for them explicitly instead of just marking them as edited
It was reflecting active material but it was only updated when ifc UI data was refreshed (usually after some IFC operators), now it should be always up to date.
Previously it would fail e.g. if IfcFillAreaStyle was already assigned to the material but UI was showing errors because enum items contained only surface styles.
* Conditions added to show Edit vs Create for each Tool
* Void conditions revised
Apply Voids now only show when number of selected objects ==2, and one of them is a void
* Conditions added to show create vs edit for each tool
example: to edit a wall -> the wall tool must be the active tool and a wall must be selected, to add a wall -> the wall tool must be the active tool and a wall must not be selected
* Extend wall to slab icons added
dark and light mode versions added
* Reset vertex icons added
dark and light mode version added
* Type Manager Preview added
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Co-authored-by: tim <tjrhyder@gmail.com>
Co-authored-by: Dion Moult <dion@thinkmoult.com>
Even if user decide not to delete style during unlinking, we will create a material copy and relink style to it, so it will be safe to assume that each surface style is always linked to blender material.