Add UseEdgeClassification, RenderCreases, ValleyAngleMinDegrees,
RenderSharp, RidgeAngleMinDegrees, and RenderFlush to EPset_Drawing,
following the existing HasUnderlay/DPI/PerspectiveShiftX pattern.
The master toggle defaults off, preserving current linework output;
the three dependent controls only show in the panel once it's on.
Removes the previous dormant, transient operator-redo properties for
the ridge/valley thresholds and flush-edge toggle, which were never
persisted per-drawing or exposed in any panel, replacing them with
the persistent camera properties read in setup_serialiser().
Generated with the assistance of an AI coding tool.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
is_drawing_active() required an open VIEW_3D area purely as a poll()
gate for bim.create_drawing, even though SVG generation is
ifcopenshell.geom-based with no viewport dependency; skip that check
when bpy.app.background is true, since a viewport is neither
obtainable nor meaningful there. Interactive behaviour is unchanged.
Generated with the assistance of an AI coding tool.
* Fix#7712 - global alignment controls now affects all literals
* Fix#7760 - goodbye 3x3 box alignment
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Enhance AddReferenceImage operator to use file browser instead of independent popup dialogue
* Fix dimensions assertion in TestAddReferenceImage
* Remove error in return in _execute (it is not execute)
* Add IFC2X3 support to AddReferenceImage
* Adde unit="LENGTH" to the x/y properties (every length dimension everywhere in the UI is in project length units. No need to say it explicitly)
* Manually create the texture always, not just for IFC2X3
* Add poll method to AddReferenceImage operator to check for loaded IFC project
* Refactor AddReferenceImage to add representation manually following pattern in root/operator.py's bim.add_element
* Improve File explorer options between new and select from existing project Ifc Reference Images
* Refactor get_existing_reference_images to use selector for filtering image annotations
* No extra args needed after should_add_representation is False
* Doing clean=True deletes everything
* Don't manually add geometry and materials, don't call bpy.ops. Only create IFC data, then use preexisting loading functions to create geometry.
* Black formatting, also now we can start to remove this operator as it becomes obsolete
* Consolidate duplicate UV generation into Loader.load_generated_uv_map
Replace 3 identical XY-UV baking blocks (create_object IMAGE,
bm_add_image_plane, ImageScalingTool) with a single reusable
classmethod in tool.Loader.
* Fix IFC4 texture display in Solid viewport Texture mode
IFC4 IfcTextureCoordinateGenerator Mode=COORD is used, load_texture_maps
falls back to load_generated_uv_map to bake XY-UV data onto the mesh.
* Fix IFC2X3 texture display
* This looks wrong
* Remove legacy override image feature, because we now have a proper styles and texture manager
* Remove legacy override existing image element, because we now have a dedicated styles texture manager
* Remove unnecessary roundtrip to bmesh and mesh
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Co-authored-by: Dion Moult <dion@thinkmoult.com>
Previously, there was a dance between invoke, execute, and draw. This
can probably be resolved, but is a high-risk for undo bugs. This
simplifies the logic flow to just a traditional _invoke -> _execute.
I add a new feature test to at least make sure it does something, and
this also fixes the segfault in tool tests as it no longer requires the
launching of the file browser.
Enable importing multiple .svg reference files at once using
standard Blender multi-select (Shift/Ctrl+click).
Includes backward compatibility and test coverage.
The same issue of handling relative paths, doing as_posix, checking
drives, etc was solved again and again in slightly different ways. This
centralises it.
It was failing on Windows with something like "ValueError: path is on mount 'L:', start on mount 'C:'".
I guess it doesn't really occur in bonsai as sheets are typically stored next to the titleblocks (we used to use absolute paths awhile ago and now everything is relative to the ifc project)
Noticed that added drawing camera was linked to the scene collection and after collector.assign it was linked to the 2 collections instead of just 1 - it's own drawing collection and the scene collection.