Commit Graph

18955 Commits

Author SHA1 Message Date
Dion Moult bba2f30816 ifcviewer: multi-selection + box-select with active highlight
SelectionState (new) owns the multi-set, the "active" id (last single-
clicked), and a per-object_id flags SSBO bound at binding=3.  Main
shader reads sel_flags[v_object_id] for the in-set tint and a separate
u_active_id uniform for a stronger tint on the active.

Click semantics: plain replaces, Shift/Ctrl toggles.  LMB-drag past 5px
boxes the rect through a pick-pass readback — plain replaces, Shift
adds, Ctrl removes; box-select preserves the active.  Drag promotes
regardless of start point so a press on geometry doesn't disqualify it.

Sidecar fast-path bulk-loads instances, so noteObjectId is also called
from the apply path — without it the flags buffer was sized to 1 slot
while object_ids were in the 100k+ range and the in-set bit was lost.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 16:34:18 +10:00
Dion Moult d0c8c84e7b Add model coordinates settings
Add the federation/model settings dialog and related interface wiring for model coordinate configuration.

Generated with the assistance of an AI coding tool.
2026-05-25 16:34:18 +10:00
Dion Moult 7f153375b2 Rename interface modules
Move interface features from panels into modules, move AddModelDialog into the models module, and rename module Widget surfaces to Panel.

Generated with the assistance of an AI coding tool.
2026-05-25 16:34:18 +10:00
Dion Moult d25c2583da ifcviewer: fix progress bar capping at ~1/n during streaming
The streamer carved [0,100] evenly across N prioritised contexts (and
again across the net/gross passes).  In practice nearly every element
yields from the first (Body) context, so smooth progress only ever
filled range/n of the bar — typically ~20% — before snapping forward.
Drive progress directly from yielded element count over total instead.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 16:34:18 +10:00
Dion Moult 027e2406be Interface mockup 13 2026-05-25 16:34:18 +10:00
Dion Moult e864a961ee ifcviewer-full: per-patch area labels + skip redundant 2-pt perpendicular
Area mode now drops a label at every connected coplanar patch — a
BFS sweep over selected_ restricted to each mesh's edge adjacency
identifies the components, then each component gets one label at
its area-weighted centroid in world space.  Two clicks on
different walls now show two distinct numbers; a single BFS-grown
wall face stays one number across all its triangles.

The 2-pt length perpendicular line is now omitted when |perp|
matches any of ΔX/ΔY/ΔZ within 1mm — the surface-aligned-with-
axis case where the perpendicular is already shown by one of the
RGB legs.  Avoids redundant double-readout on axis-aligned walls.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 16:34:18 +10:00
Dion Moult d8f37b2376 ifcviewer-full: 1-pt laser, 2-pt XYZ + perpendicular, sharper visuals
Length tool's 1-pt laser is now hybrid:
  - On any surface, a coplanar BFS finds the connected face patch
    around the click and projects its vertices into the surface
    tangent basis to get an exact bounding-box extent.  Stops at
    the face edge by construction — no overshoot into adjacent
    geometry like the previous tangent-raycast did.
  - On near-horizontal surfaces (|n.z| > 0.85, i.e. floors and
    ceilings) it additionally fires one raycast in +n to the
    opposing surface — so a single floor click reports X extent +
    Y extent + ceiling height.
  - Bars are labelled by their dominant world axis (X/Y/Z) instead
    of "vertical/horizontal", which reads cleanly on either kind
    of surface.

The 2-pt readout now draws the world-space XYZ stair-step (red ΔX,
green ΔY, blue ΔZ) with each leg labelled, and a dashed
perpendicular line whenever the two picks landed on near-parallel
surfaces — useful for measuring across walls.

To support multiple line styles per frame, OverlayRenderer's
setOverlayLines takes std::vector<LineGroup> instead of a single
inline style; each group has its own color/halo/width and an
optional dash period.  The line shader gained v_along_px +
u_dash_period uniforms (screen-space dashes), and both line and
point shaders now use a sharp step() for the inner→stroke
transition with AA only on the outer halo edge — much crisper than
the previous soft band.  Default visual style trimmed: 1.5px lines
(0.5px halo), 6px dots (1px halo), opaque black halo.

Also adds ViewportWindow::raycast(origin, dir, RaycastHit&) — CPU
ray traversal of each model's per-instance BVH followed by
Möller-Trumbore against the candidate meshes' triangles (lazily
read back, cached per call).  Used by the floor/ceiling laser path
today and reusable for any future raycast-based feature.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 16:34:18 +10:00
Dion Moult acfcf6e14e Fix sidecar source loading
Treat .ifcview sources as geometry-only cache inputs, stop guessing sibling data paths, and only start data-source loading for real model sources after a sidecar hit.

Generated with the assistance of an AI coding tool.
2026-05-25 16:34:18 +10:00
Dion Moult 5bc7e4b98b ifcviewer-full: length tool (2/3/4+ point distance, angle, polygon area)
ViewportWindow trades the area_tool_active_ bool for an enum ToolMode
{None, Area, Length}; the existing surfacePickedInTool signal carries
both, the app dispatches on toolMode().  Esc exits any active tool;
Backspace/Delete in length mode emits toolBackspacePressed which the
length tool uses to remove the last point.

LengthMeasurement collects clicked world-space points and adapts the
readout: 2pt → distance + axis-aligned ΔX/ΔY/ΔZ, 3pt → angle at the
middle vertex + triangle area, 4+pt → best-fit-plane PCA + shoelace
when planar (RMS plane distance / bbox diag < 1e-3) else fan
triangulation, with the chosen method labelled in the readout.  Per-
segment lengths float at each midpoint.

OverlayRenderer grows three new pipelines to support this:
  - point sprite shader: gl_PointCoord-based outlined disc with
    fwidth-smoothed inner/stroke bands, a single draw call.
  - line shader: CPU-expand each segment to 6 verts carrying both
    endpoints + (side, along) corner index; vertex shader computes
    the screen-space perpendicular and offsets accordingly.  Real
    outlined lines independent of the driver's glLineWidth clamp.
  - screen-space rect shader: HUD + label backgrounds drawn as raw
    GL quads in NDC.  QPainter::fillRect on QOpenGLPaintDevice was
    silently dropping fills across drivers; bypassing it entirely
    via this shader makes backgrounds reliable.  Cull-face is also
    explicitly disabled here — GL_TRIANGLES respects it but the
    line/point primitives don't, so this was the one path needing
    the fix.

setOverlayLines / setOverlayPoints take an inner color, an outline
color, and an extra-pixels-per-side stroke amount.  Lines + points
draw with GL_ALWAYS so measurement annotations stay visible through
geometry; highlight tris stay depth-aware (GL_LEQUAL) so area
shading still tints the surface in place.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 16:34:18 +10:00
Thomas Krijnen c8d39cc481 At least make sure that hybrid-cgal-simple-opencascade processes the elements correctly #8052 2026-05-21 14:17:17 +02:00
Thomas Krijnen 1cf9373000 Add test_shape_stats #8054 2026-05-18 19:25:13 +02:00
Thomas Krijnen 22384e136f Fix manifold kernel halfspace direction #8054 2026-05-18 18:18:05 +02:00
Thomas Krijnen 6dea7a5110 Calculate normals in manifold kernel 2026-05-18 18:16:49 +02:00
Thomas Krijnen 94f4dbcf31 Add missing file 2026-05-10 17:01:11 +02:00
Thomas Krijnen a2012ace2e Proper svgfill isolation 2026-05-10 14:33:07 +02:00
Thomas Krijnen 05e328339f Try again with Qt install on Rocky 2026-05-10 13:44:58 +02:00
Thomas Krijnen cd612dc988 Add missing files 2026-05-09 22:00:46 +02:00
Thomas Krijnen c3a10694ba draw.py use settings instead of direct member methods 2026-05-09 21:19:55 +02:00
Thomas Krijnen fde502daa1 svgfill as plug-in 2026-05-09 21:03:55 +02:00
Thomas Krijnen 2eb2d65710 Allow passing buffer to serializers that support it 2026-05-09 21:03:15 +02:00
Thomas Krijnen 0d8e9f0edc Explicit cast to make clang 21 happy 2026-05-09 20:28:27 +02:00
Thomas Krijnen 554c7174e3 Backspace everything regarding HDF5 2026-05-08 16:20:26 +02:00
Thomas Krijnen 8fcaa18171 Tweak output names 2026-05-08 13:39:52 +02:00
Thomas Krijnen 8d0a6ecc16 Respect unicode setting for plugin debug info 2026-05-08 13:39:36 +02:00
Thomas Krijnen bfea57c617 Wire up serializer plug-ins in python 2026-05-08 10:58:09 +02:00
Thomas Krijnen 18b79a4360 Rocksdb streaming serializer connect to IfcConvert 2026-05-08 10:57:58 +02:00
Thomas Krijnen 05cd19592d Qt install (not working) 2026-05-08 10:56:41 +02:00
Thomas Krijnen a1efdccb4b Add back mutex 2026-05-08 10:07:34 +02:00
Thomas Krijnen 884e7ba326 Make meshoptim optional 2026-05-07 22:31:15 +02:00
Thomas Krijnen 82f188fbe6 IfcViewer needs to be static because it does not export anything 2026-05-07 22:31:00 +02:00
Thomas Krijnen 02198e3f56 Update wasm demo app for modular wheels 2026-05-07 22:08:19 +02:00
Thomas Krijnen b1899b1a8d Expand schema_plugin with schema name to eliminate symbol collisions 2026-05-07 21:10:35 +02:00
Thomas Krijnen 39d583a26a Merge remote-tracking branch 'origin/ifcviewer' into datamodel-v1.0 2026-05-07 21:01:56 +02:00
Thomas Krijnen e893552f24 Fixes to plug-in loading in and outside of pyodide 2026-05-07 14:43:26 +02:00
Dion Moult bae1eddda9 Interface mockup 12 2026-05-07 17:10:04 +10:00
Dion Moult ad62dd6d91 ifcviewer: viewport overlay subsystem (highlight tris + HUD text)
New OverlayRenderer module owns every client-supplied overlay primitive
drawn after the main pass: tinted, depth-aware highlight triangles via
its own GL shader, and top-left HUD text via QPainter on a
QOpenGLPaintDevice.  Public surface on ViewportWindow is just two
forwarders (setHighlightTriangles, setHudText).

ViewportWindow's MeshLocalPick now exposes the instance's composed
transform so consumers can map mesh-local geometry back to world
space without re-querying.  AreaMeasurement uses both: its selection
key is now (object_id, tri) so per-instance highlighting works for
two distinct walls sharing a mesh, and on every pick it rebuilds the
world-space tri list and the HUD readout.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 16:43:38 +10:00
Dion Moult d565dc3ff3 Interface mockup 11 2026-05-07 14:45:23 +10:00
Dion Moult a340e6cf9a Interface mockup 10 2026-05-07 14:17:06 +10:00
Dion Moult 359693c562 Interface mockup 9 2026-05-07 12:21:55 +10:00
Dion Moult 016c278748 ifcviewer-full: console-print accumulating coplanar-patch area tool
Adds a click-to-measure area mode triggered by Ctrl+Shift+A.  Each LMB
click expands the picked triangle into its connected coplanar patch
(BFS over shared edges, dot(normal, seed) > 0.9999); re-clicking
removes that patch; Alt+LMB skips expansion for a single triangle.
Picks across different meshes accumulate as separate patches.

ViewportWindow gains pickMeshLocalAt (screen pick → mesh-local hit
via inverse composed transform) and a tool-mode pattern mirroring
the section tool (toggleAreaTool, surfacePickedInTool signal,
areaToolToggled signal, Esc to exit).  Per-mesh adjacency is built
lazily on first pick of each mesh and dropped on tool toggle.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 12:03:22 +10:00
Dion Moult f2b655fcf6 ifcviewer-full: print object volume on click via lazy GPU readback
Adds neutral primitives on ViewportWindow (readbackMeshTriangles,
findInstance) so consumers can compute per-object geometry queries
without the library retaining a CPU triangle copy. Measurement.cpp in
ifcviewer-full uses them to sum signed-tetrahedra in mesh-local space,
weighted by |det(placement_3x3)| per instance for mapped-item scaling.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 11:25:30 +10:00
Dion Moult 0bb6df6a6b ifcparse: skip flush+compact for read-only RocksDB on destruction
Read-only handles reject Flush/CompactRange, so the destructor's status
assertion always fired on shutdown when the streamer's sidecar was
opened with read_only=true. Track the flag and skip the write path; also
guard against a null db when the initial open failed.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 10:16:15 +10:00
Thomas Krijnen 2257d7930a For schema plugins also wasm-opt -O1 2026-05-06 21:38:08 +02:00
Thomas Krijnen 98ff457fd6 Continue work on plug-in and tests 2026-05-06 21:17:57 +02:00
Dion Moult f07afda09c Interface mockup 8 2026-05-06 21:35:12 +10:00
Thomas Krijnen 4670715ef3 Work a bit on failing tests 2026-05-06 11:41:43 +02:00
Dion Moult 5b2721c1c4 Interface mockup 7 2026-05-06 13:13:37 +10:00
Dion Moult 0d5fa0c20c Interface mockup 6 2026-05-06 12:36:28 +10:00
Dion Moult 802ddf8ff9 Interface mockup 5 2026-05-06 10:47:03 +10:00
Thomas Krijnen ea4747ccb1 SIDE_MODULE=2 for plug-ins 2026-05-05 21:43:58 +02:00