Noticed after error below trying to duplicate an element
File "addons\blenderbim\bim\module\geometry\operator.py", line 769, in execute
return OverrideDuplicateMove.execute_duplicate_operator(self, context, linked=False)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "addons\blenderbim\bim\module\geometry\operator.py", line 778, in execute_duplicate_operator
IfcStore.execute_ifc_operator(self, context)
File "addons\blenderbim\bim\ifc.py", line 381, in execute_ifc_operator
result = getattr(operator, "_execute")(context)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "addons\blenderbim\bim\module\geometry\operator.py", line 772, in _execute
return OverrideDuplicateMove.execute_ifc_duplicate_operator(self, context)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "addons\blenderbim\bim\module\geometry\operator.py", line 855, in execute_ifc_duplicate_operator
new = blenderbim.core.root.copy_class(tool.Ifc, tool.Collector, tool.Geometry, tool.Root, obj=new_obj)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "addons\blenderbim\core\root.py", line 54, in copy_class
collector.assign(obj)
File "addons\blenderbim\tool\collector.py", line 62, in assign
collection.objects.link(obj)
RuntimeError: Error: Object 'IfcActuator/Cube.001' already in collection 'IfcBuildingStorey/My Storey'
Previously there was a problem with this method that it might confuse Blender objects copied from other sessions (or even from the current session but a few steps back) from current IFC objects and might unlink them accidentally.
Option to provide either element or obj was more of a convenience feature but now they have a different meaning to clearly distinguish between unlinking ifc element and unlinking some blender object without touching any ifc elements.
This ensures that IOS-Python always 1) has the appropriate version and 2) contains exactly the same content as PyPI (i.e. with the latest Python files that might be outdated from the bot builds)
It seems there is a lot of copy paste going on here. There needs to be a more detailed review once the v0.8.0 blob is more stable because right now I cannot fully test - it's hard to say if create_shape fails due to our bug or due to v0.8.0 not yet being stable. I'll revisit this later.
This improves four things:
1. Previously, we either used OBJECT_PLACEMENT or CARTESIAN_POINT, but couldn't handle scenarios where simultaneously both the placement and the coords were rubbish for a single object. Now we offset all far cartesian points, so it consistently works and we keep track of a per-object offset.
2. Previously, we applied the georeferencing conversion on every cartesian point which was very slow. The new method uses a simple XYZ translation which is super fast.
3. We now use numpy which should be much faster too.
4. Previously, objects were selectively offset based on whether they fell outside the distance limit. Now, we uniformly treat all non-geometric elements at 0,0,0 as insignificant positionally. This fixes the issue where half the model is offset and the other half isn't, but maintains the fix for situations where the site (typically) is at 0,0,0 and everything else is map coords.