Commit Graph

231 Commits

Author SHA1 Message Date
Thomas Krijnen 4e49b640a7 Own iterator geometry results
Return independent geometry copies with unique ownership, preserve parent lifetimes, and teach the Python wrapper to own derived results. Keep serializer inputs non-owning and replace Collada's deferred object with copied triangulation elements.\n\nGenerated with the assistance of an AI coding tool.
2026-08-08 15:18:51 +02:00
Thomas Krijnen 4597929df9 Remove _t suffixes from public types
Rename header-scope aliases, enums, and helper types while retaining descriptive names where dropping the suffix would create a collision.

Generated with the assistance of an AI coding tool.
2026-08-08 14:58:26 +02:00
Thomas Krijnen 7ae6bf4374 Rename geometry and serializer files
Apply the rename manifest, normalize serializer filenames to the classes they define, and update includes and CMake source lists.

Generated with the assistance of an AI coding tool.
2026-08-08 14:20:05 +02:00
Thomas Krijnen af58eaf79f Last minute refactoring 2026-08-08 07:42:45 +02:00
Dion Moult 0b8875669e Let the viewport composite over what is behind it
Background colour gains a meaningful alpha. Below 1 the viewport composites
over whatever the host has stacked behind it rather than painting a colour
of its own; at 0 it clears to nothing, so the model draws over another 3D
view, a map, or ordinary page content. There is no depth interaction -- the
layer behind is strictly behind and cannot occlude the model.

Honouring the alpha needs a premultiplied surface. configureSurface asks for
one only when the platform advertises it, the same way it picks a present
mode, and falls back to Auto otherwise -- this machine's Vulkan surface
offers opaque compositing only, so hardcoding premultiplied would have
requested a mode it does not support. The clear follows that choice: scaled
by alpha when premultiplied, held at 1 when not, since scaling would
otherwise just darken the colour for an alpha nobody reads.

ViewportWindow::setBackgroundColor now forwards to core rather than writing
through a reference proxy, dropping one more member from the friend
declaration it is meant to shrink. The screenshot QImage is tagged
premultiplied to match what the main pass leaves in the buffer.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 10:55:57 +10:00
Dion Moult c9f269a0e5 Draw a silhouette outline around the selection
The renderer tints the selection blue, which says nothing about an object
that is already blue. Add a halo drawn just outside the selected objects
instead: a fixed colour against the background, so it reads whatever the
element is painted.

The mask pass reuses the main shader module and pipeline layout and shares
the main depth buffer read-only, so the halo follows the selection as
visible -- an occluded object contributes nothing. A separable dilation
widens the mask into inner and outer rings, composited after the edge pass
so the edge multiply does not darken it.

On by default; IfcViewer.setSelectionOutline(false) gets the tint alone.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 10:55:57 +10:00
Dion Moult a4f2075c3d ifcviewer: x-ray marquee selects through occluders
Box select resolved hits by reading the depth-tested object_id MRT, so only
the front-most surface in each pixel could ever come back. In x-ray that is
wrong twice over: you can see the geometry behind, and you still cannot
select it.

Add a second box-pick path used only while x-ray is active. It runs the same
vs_pick geometry through fs_boxpick with depth compare Always, no depth write
and no colour targets, scissored to the marquee — so nothing culls a fragment
behind another and the pass's only output is an atomicOr of one bit per
object into a hit bitmask. Reading that back gives every object with geometry
inside the box, occluded or not.

The bitmask rides alongside sel_flags at group(0) binding 2, allocated and
bound by ensureSelectionFlagsBuffer so the two can never disagree about how
many object ids exist. The layout entry is FRAGMENT-visible only: WebGPU
forbids a read_write storage buffer in the vertex stage, and every pipeline
shares this layout. Back-face culling is off for the pass — a box landing
inside a closed solid would otherwise see none of its faces and miss it.

Outside x-ray the depth-tested read stands, so a plain marquee still takes
only what is visible. A failure to build the pipeline falls back to that path
rather than breaking box select.

Tests cover the three properties worth having: x-ray selects strictly more,
its result is a superset of the plain one (a bare count would wave through a
wrong scissor or an off-by-one in the bit decode), and turning x-ray off
restores front-most-only. They need a model with real self-occlusion, which
sidecar_bake cannot currently produce — it segfaults on any input, including
the pristine sample.ifc — so they skip with an explanation until a fixture is
supplied. See the note at the top of the spec.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 07:46:22 +10:00
Dion Moult 4972bb7a81 ifcviewer: reorder sidecar by Morton in the offline bake path
SidecarBuilder::build (the one-shot bake used by the models-panel export
command in bonsaiviewer) never called reorderSidecarByMorton, unlike the
live streaming loader. The chunk table was therefore left empty, so the
exported .ifcview had its geometry laid out non-contiguously and only the
metadata blocks compressed. Reorder before writeSidecar to match the
loader so exported sidecars stream correctly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 17:22:31 +10:00
Dion Moult ede689a8ff ifcviewer-web: fix two streaming stalls found in battle testing
driveStreamingLoads could deadlock: a chunk waiting on asynchronous
pool growth parks in a frame-counted backoff cooldown, but once the
render loop quiesced after the settle burst the frame index froze, so
the cooldown never expired and streaming stalled part-loaded until the
user moved the camera. Keep the loop alive while growth may still land
(growth_pending() || can_grow()), exposed via a new BufferPool accessor.

loadSidecarMetadataWeb put the model in the scene before reading the
element-metadata block header, leaving a window where the locator was
still zero. A getObjects() landing in that window could not distinguish
"locator not read yet" from "sidecar has no element block" and latched
the model as permanently empty. Read the 16-byte header first, then
apply; carry the locator through applyCachedModel so it is set before
any web element-metadata fetch can run.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 16:59:15 +10:00
Dion Moult e4f8475ce8 bonsaiviewer: View Selected Model from the models panel context menu
Right-clicking a model in the models panel now offers "View Selected Model",
which frames the camera on just that model's geometry — View All, scoped to
one model. With several models selected the action reads "View Selected
Models" and frames their union, matching how the panel's existing Move to
Group already treats a multi-selection.

The AABB fold behind viewAll moves into InstanceCompose, which exists so this
kind of logic is unit-testable without a Qt window or a wgpu device (populating
ViewportCore's model map needs a real GPU, so the fold was previously
untestable in place). It splits in two:

- sceneWorldAabb   — every VISIBLE model, what viewAll frames.
- modelsWorldAabb  — only the named models, hidden or not. A model the caller
                     named explicitly is framed even if hidden; second-guessing
                     that is worse than honouring it. Models with no loaded
                     geometry contribute nothing, and if none of them do the
                     camera is left alone rather than flying to the origin.

Both are covered by six new cases in test_instance_compose (131 total).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 15:42:44 +10:00
Dion Moult 89bb3074de ifcviewer-web: JavaScript scripting API (camera, selection, visibility, colour)
Give host pages a real API over the web viewer, not just "embed it and listen
for picks": read/set the camera, read/set multi-selection, enumerate every
object with its IFC identity, drive per-object visibility, and override
object colours.

The wasm boundary keeps to object_ids (u32 arrays marshalled through the heap,
with an "ask twice" convention on the getters); web/ifcviewer.js layers IFC
GlobalId resolution on top, from the element table getObjects() fetches. Every
id-taking call accepts an objectId, a GlobalId, or an element object.

Colour override needed no new mechanism: color_override_rgba8 was already
plumbed through the sidecar, the instance SSBO, the WGSL shader and the
opaque/transparent cull classifier, but nothing ever wrote a non-zero value
into it. setObjectsColor is the missing writer, which is why an alpha below 255
correctly reclassifies the instance into the transparent pass.

Two bugs surfaced while wiring this up:

- wgpu_initialized_ was only ever set by the Qt desktop host, so on web every
  upload guarded on it was a silent no-op — including the pre-existing
  recomposeAndUploadModel that federation transforms depend on. The core now
  latches it in its own web init.

- The demo pages were copied into the build dir by a POST_BUILD command on the
  wasm target, so they only refreshed when the wasm itself relinked; editing a
  page left a stale copy that the dev server (and the Playwright suite) kept
  serving. Each page now has its own copy rule with a real dependency, and
  sample.ifcview is a LINK_DEPENDS so regenerating it forces a relink.

applyCachedModel also now keeps the element metadata it already parses on the
path-based load (it was being dropped), so the embedded sample has GUIDs and
the demo works with no file to pick.

The sample model was three coincident cubes, which made per-object hide and
colour look like no-ops — whatever you hid was still drawn by the box behind
it. make_sample.py regenerates it as a slab, a wall and a beam in distinct
places, so the fixture is reproducible rather than an opaque blob.

Demoed by web/scripting.html (linked from the index; viewer is on
window.viewer) and covered by tests/scripting.spec.mjs — 6 cases against a real
GPU, asserting visibility and colour at the pixels, not just at the API.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 15:42:44 +10:00
Andrej730 4275b23a27 ifcviewer: fatal_error on missing patchelf instead of warning 2026-07-22 19:01:50 +05:00
Dion Moult e9e944f77a ifcviewer: include MetalSurface_mac.h before its use (fix macOS build)
createWgpuSurface() calls wgpu_macos_attach_metal_layer() in the Q_OS_MAC
branch at the top of the file, but the only #include of MetalSurface_mac.h
sat ~450 lines below the call site, so macOS builds failed with 'use of
undeclared identifier'. The header self-guards on __APPLE__, so move the
include up into the early platform block next to <Windows.h>; the lone
call site is the sole consumer, so the late include was dead.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 08:51:54 +10:00
Dion Moult db884047e1 ifcviewer: don't block the UI while baking the .ifcview at 100%
Opening a fresh .ifc streams geometry to the GPU, then bakes the .ifcview
cache. That bake — reorder + per-chunk zstd (level 19) — ran synchronously
in SceneLoader::onStreamerFinished, which is a QueuedConnection slot on the
main thread, so it froze the UI right as the progress bar hit 100% (≈15s of
zstd for a 130 MB-geometry model).

- Move the compress + writeSidecar onto a background thread. The geometry is
  already resident and the sidecar is only a cache for the next open, so the
  viewport is interactive the instant streaming finishes; the write is joined
  before the next write and in the destructor.
- Parallelise the per-chunk zstd across hardware_concurrency threads (compress
  all chunks, then write serially to keep contiguous offsets) so the
  background write also finishes quickly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 18:32:37 +10:00
Dion Moult 9ccbcc2216 viewport: wire up the backface-culling setting
The "Backface Culling" checkbox persisted a value and reflected it, but
nothing consumed AppSettings::backfaceCulling — the opaque pipeline
hardcoded cullMode = Back, so toggling had no effect.

Build a second opaque pipeline (cullMode None) alongside the culled one and
pick between them per-frame from a backface_culling_ flag; setBackfaceCulling
flips the flag and requests a redraw (no rebuild). ViewportWindow forwards
it, and MainWindow applies the persisted value at startup and re-applies on
change — same wiring as the nav preset.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 17:23:48 +10:00
Dion Moult ed21dd7ecc web: MODULARIZE build + embedded JS-integration example + selection callback
Restructure the web viewer so the wasm is a reusable module and add a
second example that drives it from ordinary page DOM.

Build:
- Emit IfcViewerWeb.js (a `createIfcViewer` factory, MODULARIZE) + .wasm
  instead of a single baked page (dropped --shell-file); copy the static
  example pages next to it at build time.
- Unbreak the web build: CameraMath.h / ViewportCore.cpp used
  boost::math::constants::pi just for pi, pulling all of boost/math into a
  header shared with the Emscripten build (no Boost in its sysroot). Replace
  with a constexpr kPiF — identical value, no dependency, desktop unaffected.

JS integration (web/ifcviewer.js):
- A small helper wraps the factory: boots the viewer on a canvas, runs the
  RAF loop from onRuntimeInitialized (NOT a post-await .then, which stalls
  Dawn-web's device callback and leaves the device half-initialised), and
  exposes addFile/addUrl, clearScene, model list/progress, and onSelect(...).
- ViewportCore/main_web emit each pick to JS via Module.__ifcvOnSelect
  (object id + IFC GlobalId + model index; empty on deselect); onSelect also
  dispatches an 'ifcviewer:select' DOM event.
- Fix input coords for a non-fullscreen canvas: mousemove/mouseup are
  window-targeted, so convert their coords to canvas-relative via the canvas
  client-rect origin (marquee + box-pick were offset when embedded).

Examples:
- IfcViewerWeb.html: the fullscreen viewer (same DOM/behaviour as before,
  now loading the module) — the Playwright smoke suite still targets it.
- embedded.html: a sized viewer with DOM outside it to add models (file or
  URL), list loaded models with streaming progress, and show the model +
  GlobalId of the clicked object. Starts empty (drops the wasm's embedded
  sample, which the fullscreen page/tests still use).
- index.html links both.

Federation note: the web viewer already streams multiple models into one
scene (a byte-source per file/URL); it doesn't need the desktop Federation
document for this. Verified: 11/11 web smoke tests pass; embedded example
loads models, reports the picked model + GUID, and the marquee aligns.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 16:46:29 +10:00
Dion Moult 93fcdc9a8d viewport: don't clobber the persisted nav preset at startup
initWgpu() runs on the first exposeEvent, after MainWindow has already
applied the nav preset saved in Settings. It then unconditionally
re-applied "blender" whenever WGPU_NAV_PRESET was unset, silently
overriding the user's saved choice — so the applied navigation didn't
match what Settings showed.

Only apply the preset from WGPU_NAV_PRESET when that env override is
actually set; otherwise leave the current preset (MainWindow's persisted
choice, or the blender default). The startup log now reports the effective
orbit/pan bindings rather than a hardcoded name.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 13:17:55 +10:00
Dion Moult 6e86072d5a viewport: select a section plane, highlight it, delete the selected one
Previously Del always removed the most recently added section plane. Now a
plane can be picked and deleted individually:

- ViewportCore tracks a selected plane index, kept valid as planes are
  added (the new one becomes selected), removed, or cleared.
- Clicking a gizmo with the section tool active selects that plane.
- The section gizmo geometry is baked white and coloured via its per-plane
  tint, so the selected plane draws in a bright amber highlight while the
  rest stay red (unchanged look).
- Del/Backspace removes the selected plane, falling back to the most recent
  one when nothing is selected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 12:48:38 +10:00
Dion Moult 90196dd51d viewport: idle the render loop when only unfetchable chunks remain
The streaming settle burst re-armed the render loop whenever a
non-resident chunk was frustum-visible, but the enqueue only fetches
chunks that are contribution-visible (big enough on screen) and not in a
blocked cooldown. A chunk that is in the frustum but sub-pixel is never
loaded, so visible_pending stayed true forever and the loop spun at full
frame rate with no input.

Match visible_pending to the enqueue's eligibility test: a non-resident
chunk keeps the loop alive only if it's actively loading, or is
contribution-visible and past its cooldown. Sub-pixel / cooldown-blocked
chunks no longer prevent idle; they still stream in when a camera move or
eviction requests a frame.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 19:43:07 +10:00
Dion Moult 75c9da5098 ifcviewer: overhaul model/object ID tracking
Rename the two overloaded model identifiers and make object_id
assignment single-authority, fixing a pick -> properties mismatch.

Identifiers:
- Per-model UUID fed_id -> model_id; the uint32 runtime handle
  model_id -> session_model_id (SessionState accessors + mirror hashes
  renamed to match). "fed_id" was a misnomer -- the federation is the
  whole collection, not one model.

object_id assignment (fixes wrong class on click):
- Producers (GeometryStreamer, .ifcview sidecar) now stamp model-LOCAL
  object_ids; ViewportCore::applyCachedModel is the sole authority that
  assigns the session-global id (base + local). Removed
  SceneLoader::next_object_id_, GeometryStreamer::lastObjectId(), and the
  streamer's start_object_id parameter.
- The element table is stamped by the same base on both load paths
  (applySidecarData and onStreamerFinished), so registry ids match the
  ids pick returns. Previously the sidecar path double-rebased instances
  vs the registry (click IfcSite -> showed IfcDoor); the live-stream path
  had the same latent mismatch. Both closed.

Naming / cleanup:
- SceneLoader::addFiles -> queueModels; startStreamLoadFor ->
  loadFromGeometryStreamer; readSidecarMetadataOnly -> readSidecarMetadata.
- Federation::addModel takes an explicit display_name (no QFileInfo
  fallback); callers pass QFileInfo(path).fileName().
- Disambiguate cryptic short locals (d->sidecar, m->model, c->chunk, ...)
  in SceneLoader, Federation, ViewportWindow, AreaMeasurement,
  SectionGizmoRenderer, and the SidecarData/SidecarReadPlan spots in
  ViewportCore.

Tests: 125/125 pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 14:10:05 +10:00
Thomas Krijnen b441fada90 Merge branch 'ifcviewer-wgpu' of https://github.com/IfcOpenShell/IfcOpenShell into ifcviewer-wgpu 2026-07-03 13:35:06 +02:00
Thomas Krijnen c9ee7695f3 include windows.h 2026-07-03 13:29:08 +02:00
Thomas Krijnen 1e032d188f boost math constants 2026-07-03 13:28:53 +02:00
Thomas Krijnen 55e97e5379 Style 2026-07-03 12:14:15 +02:00
Dion Moult 66d558ec2d ifcviewer: rename sidecar transfer/record types; drop unused element hierarchy (sidecar v17)
Rename the streamer/sidecar transfer and record types to describe what
they are rather than how they move:

  MeshChunk         -> StreamedMesh
  InstanceChunk     -> StreamedInstance
  InstanceCpu       -> InstanceInfo
  PackedElementInfo -> ElementTableRecord
  uploadMeshChunk   -> uploadStreamedMesh
  uploadInstanceChunk -> uploadStreamedInstance
  buildMeshChunk    -> buildStreamedMesh

and the two post-index sidecar metadata blocks:

  "critical" metadata -> "geometry" metadata  (meshes/instances/georef/TOC)
  "deferred" metadata -> "element"  metadata  (elements + string table)
  parseSidecarCritical -> parseSidecarGeometryMetadata
  parseSidecarDeferred -> parseSidecarElementMetadata

The one behavioural change: the element hierarchy (parent_id) was
carried through ElementInfo, ElementTableRecord, and the sidecar element
table but never consumed, so drop it and bump SIDECAR_VERSION 16 -> 17.
No back-compat: regenerate sidecars. sample.ifcview is regenerated at v17.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 19:26:31 +10:00
Dion Moult da5c0b7991 ifcviewer: section-plane cut tool on web — shared gizmo, true-face pick, drag/Del
Full section tool for the web viewport, with the gizmo + interaction shared with
desktop from one codebase.

- True-face surface pick. pickSurfaceAt had always ray-cast the instance AABB (to
  skip a depth readback), so cuts sat in front of the real surface. The pick
  fragment already computes the exact world_pos (it clips sections with it); now
  it OUTPUTS it to a 3rd pick MRT (RGBA32F) that every pick path renders, and
  pickSurfaceAt / pickSurfaceAtAsync read it back (decodeMappedPickPosition;
  ray-AABB kept only as a fallback). The web async pick chains id -> normal ->
  position spontaneous staging maps.
- Web tool: LMB drops a cut at the picked surface (LMB drag still orbits), K
  toggles, Shift+K clears; oriented to the real MRT surface normal. Exports + a
  Section / Clear cuts toolbar pair.
- Shared gizmo: lifted the section-gizmo renderer (SECTION_WGSL + thick-line AA +
  quad+arrow VBO + pack + screen-space hit-test) out of the Qt-coupled
  OverlayRenderer into a Qt-free SectionGizmoRenderer that ViewportCore::render
  draws for BOTH desktop and web (both already render via render()). One identical
  gizmo; OverlayRenderer's now-dead section code removed. Fixed 1 m size (matches
  the desktop constant).
- Interaction (shared): hitTestSectionGizmo (SectionGizmoRenderer::hitTest) +
  beginSectionDrag / updateSectionDrag / endSectionDrag live in ViewportCore.
  Drag a gizmo arrow to slide the plane along its normal; Del/Backspace removes
  the most recent cut. Desktop's ViewportWindow dropped its duplicate hit-test /
  drag math + state and delegates to the core; web wires the same calls.

Tests: sectionPlaneCount add/clear/cap (Catch2, 125); web smoke "click a surface
cuts geometry, clear restores" exercises the shared gizmo + 3-MRT pick (11/11).
Desktop object-pick / marquee unaffected; BonsaiViewer builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 19:20:50 +10:00
Dion Moult cd3d70172b ifcviewer: marquee box-select on web + suppress the canvas context menu
Bring rubber-band box-select to the web on the Web preset's select button (RMB).

- Core: factor the pick-pass encode + rect copy out of picksInRect into
  encodeBoxPickToStaging (mirroring how single-pick shares
  encodePickReadbackToStaging), shared by the sync picksInRect (desktop) and a
  new async picksInRectAsync (web) — the latter maps the staging buffer via a
  spontaneous callback because the sync spin-map hangs the JS loop. New
  applyMarqueeToSelection (plain replace / Shift add / Ctrl remove).
- Web main_web: a select-button drag past the click threshold draws a marquee
  rubber-band (a plain DOM <div> positioned in CSS px — no GPU overlay pass,
  which the web lib lacks) and on release box-picks the rect (device px) and
  applies it to the selection. A click (no drag) still single-picks.
- Web shell.html: the #marquee div + styling, and — the reported bug — a
  contextmenu preventDefault on the canvas so RMB (now the select button) doesn't
  pop the browser menu. (Firefox still forces its native menu on Shift+RightClick;
  that's a browser escape hatch pages can't override.)

Tests: applyMarqueeToSelection replace/add/remove + id-0 (Catch2, 124 total);
web smoke marquee drag → rubber-band shown → selection changes → hidden (10/10).
Desktop picksInRect unchanged in behaviour; BonsaiViewer builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 19:20:50 +10:00
Dion Moult 8dfe00cdf8 Improve viewer variable names
Rename short local variables and parameters in the viewer loading, sidecar, and BonsaiViewer command paths to make their responsibilities clearer.\n\nGenerated with the assistance of an AI coding tool.
2026-07-03 19:20:50 +10:00
Dion Moult f1d97ac5aa ifcviewer: preset-driven nav mouse bindings + a "Web" preset (desktop + web)
Make orbit/pan/select mouse bindings pure data owned by ViewportCore so both
hosts and every preset share one source of truth, and add a "Web" preset. This
rounds out the matrix: the desktop gains a web-style scheme and the web inherits
all presets, with no per-platform hardcoding.

- Core: NavBindings { orbit, pan, select button + modifier } + setNavPreset
  ("blender" default | "rhino" | "revit" | "web") + navBindings(). Select is
  preset-driven too (was hardcoded LMB) so "web" moves it to RMB. web = orbit
  LMB, pan MMB, select RMB (LMB drag orbits with no click/drag ambiguity; RMB
  click-selects / drag-marquees). NavMod uses "Plain" not "None" (X11 #defines
  None to 0L).
- Desktop ViewportWindow: applyNavPreset sources the core table (mapped to Qt);
  marquee-arm / single-pick dispatch keys off select_button_. Default stays
  blender → no behaviour change.
- Desktop config: AppSettings::NavPreset gains Web + navPresetName(); the
  Settings dialog lists it. This also FIXES a pre-existing gap — the preset combo
  was persisted but never applied (only WGPU_NAV_PRESET env worked). MainWindow
  now applies the persisted preset at startup (env override still wins) and live
  on navPresetChanged, so all four presets actually work from the dialog.
- Web main_web: classifyPress routes the pressed button through navBindings()
  (orbit/pan/select), defaulting to the "web" preset; context menu already
  suppressed so RMB is free.

Tests: setNavPreset table (Catch2, 123 total); web smoke select tests use RMB.
BonsaiViewer builds; 9/9 web smoke.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 19:20:50 +10:00
Thomas Krijnen a54a8b80d3 Rename to helpers 2026-07-03 11:18:57 +02:00
Thomas Krijnen 5873b05b84 Unify zstd lookup 2026-07-03 10:54:18 +02:00
Dion Moult 4faae025b4 ifcviewer: tests for the new viewing features (fly, x-ray, visibility)
Coverage had lagged the recent feature work. Add both layers:

- test_viewport_camera (Catch2, headless): constructs ViewportCore with a mock
  ViewportHost — construction/teardown touch no GPU (the wgpu teardown lives in
  releaseWgpuModelGpuData, only reached with models loaded), and the camera ops
  are pure — so it unit-tests the SHARED fly math fast and deterministically:
  flyMove (forward step, 5x boost, opposing-key cancel, dt clamp, QE along +Z,
  degenerate-pitch stays finite), flyLook (turn-in-place pins the eye, pitch
  clamp), flyAdjustSpeed (x1.25/notch, [0.05,1000] clamp), toggleXray, and
  hideSelected/showAll. Links the built IfcViewerCore (ViewportCore.cpp is the
  monster TU that can't compile standalone). +9 cases → 122 desktop.

- smoke.spec.mjs (Playwright): fly (enter → W moves the camera → Esc exits),
  x-ray (toggle translucency on/off), and hide-after-pick, driving the exported
  C hooks end-to-end. +3 cases → 9 web.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 16:23:30 +10:00
Dion Moult 68d6280c93 ifcviewer: visibility (hide/isolate/show-all) + X-ray — desktop parity on web
Lift the visibility + X-ray ops into ViewportCore so desktop and web share them.
The cull already reads visibility_ (hidden objects skipped) and the frame uniform
reads xray_alpha_cap_, both per frame, so each op just mutates state + schedules
a frame — no GPU buffers to rebuild, no rendering work:
- hideSelected (hide the selection, then deselect), isolateSelected (hide every
  non-selected object in a visible model), showAll (clear the hidden set),
  toggleXray (flip the alpha cap 1.0<->0.3; cull routes all to the transparent
  pass), xrayActive().
- Desktop ViewportWindow: the H / Shift+H / Alt+H / Alt+X keys and the menu-action
  wrappers now call the core; the four inline/duplicated implementations are gone.
- Web main_web: same keys (H hide · Shift+H isolate · Alt+H show all · Alt+X
  x-ray) + toolbar buttons (Hide / Isolate / Show all / X-ray, the last reflecting
  active state).

Verified on web: x-ray toggles and visibly translucent-izes the scene, hide after
a pick removes geometry, 0 GPU errors. 113/113 desktop + 6/6 web smoke; desktop
app builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 15:47:03 +10:00
Dion Moult bdfa70468e ifcviewer-web: frame the first model only on load, matching desktop
applyCachedModel already does a one-time viewAll gated by initial_view_applied_
(desktop + web) — it frames the FIRST model loaded and never re-frames as more
arrive. Two web-only divergences from the desktop viewer, fixed here:

- loadSidecarMetadataWeb called viewAll() AGAIN, unconditionally, per model, so
  every federated model that streamed in yanked the camera back to fit the whole
  scene. Drop the redundant call; the shared gate handles first-model framing.

- Nothing ever cleared initial_view_applied_. On web the embedded sample sets it
  at startup, so after clear_scene_c (a ?model= federation load) the gate was
  already tripped and the loaded models never got framed — the camera stayed on
  the prior view. (The redundant per-model viewAll above masked this until it was
  removed.) Clear the flag in resetScene: a fresh scene should auto-frame its
  first model — correct for desktop fresh-opens too.

113/113 desktop + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:58:51 +10:00
Dion Moult f9acf8be3a ifcviewer: first-person / fly view — share the desktop fly camera with web
DRY the fly camera into ViewportCore so desktop and web share identical math:
- flyMove(fwd,back,right,left,up,down,boost,dt): WASD in the view plane, QE
  along world +Z, forward = eye→target (no snap after orbiting), Shift = 5x,
  dt clamped to 0.1s. flyLook(dx,dy): turn in place (yaw/pitch, eye pinned,
  0.2 deg/px, pitch ±89.9). flyAdjustSpeed(notches): wheel scales speed x1.25.
  fly_move_speed_ + orbitEye now live in the core (orbitEye's duplicate removed
  from ViewportWindow).
- Desktop ViewportWindow: fpsIntegrate / mouse-look / wheel-speed call the core
  methods; behaviour unchanged, BonsaiViewer builds clean.
- Web main_web: Shift+F (or the Fly toolbar button) enters and pointer-locks the
  canvas; W/A/S/D/Q/E + Shift are held-tracked (keydown/keyup) and integrated
  each RAF frame with wall-clock dt; pointer-lock mouse deltas drive flyLook;
  wheel tunes speed. Exit on Esc OR a canvas click (matches desktop) — a
  pointerlockchange handler catches the browser eating the first Esc to release
  the lock (so a single Esc exits), guarded by fly_locked so a denied lock on
  entry doesn't insta-exit. Fly button reflects/ syncs active state.

Verified: web enter→WASD moves→click/Esc exits, 0 GPU errors; 113/113 desktop
core + 6/6 web smoke; desktop app builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:04:35 +10:00
Dion Moult 0b8c787ac0 ifcviewer: v16 zstd-compressed sidecars (~10x smaller over the wire)
The .ifcview data is hugely redundant (repeated double instance matrices,
patterned indices) — measured 12x zstd whole-file. Server Content-Encoding
can't be used (it breaks HTTP Range), so compress PER-CHUNK into the format.

Format (v16): geometry becomes per-chunk zstd(vertices)+zstd(indices) frames —
each independently Range-fetchable, so streaming is intact — and the critical +
deferred metadata blocks are single zstd frames. SidecarChunk carries the
compressed blob offsets/sizes; applyStreamedChunk (render/upload) is UNCHANGED —
decompression slots into the fetch. Full readSidecar (test/tooling) reconstructs
by decompress+scatter. zstd: desktop links libzstd (also compresses at bake);
the web build (Emscripten has no zstd port) FetchContent's the pinned zstd
source and compiles its decompress-only subset for wasm — no vendored blob,
same version as desktop. New SidecarCompress wraps it (compress guarded off
under Emscripten). Both stream paths — desktop StreamingThread worker + sync
fallback (readChunkGeometryCompressed) and web beginWebChunkLoad — decompress;
readSidecarMetadataOnly / the web bootstrap / loadDeferredMetadataWeb decompress
the metadata blocks. streamingByteProgress reports COMPRESSED bytes. MEASURED: a
752 MB v15 federation → 75 MB v16 (10x; per-file 6.7-15.3x); PP-PLP 118→15 MB,
loads 13/13 chunks on web, 0 errors.

Three fixes found while testing big federations on a real server:
- Web-streamed race: streaming_from_web was set in the deferred-header callback
  (a round-trip after the model+chunks exist), so driveStreamingLoads could take
  the sync fopen path meanwhile → "failed to read/decompress chunk 0". Now set
  immediately after applyCachedModel.
- OOM abort on 18 models: the pool grew unbounded until an alloc failed, but on
  web that's an uncatchable bad_alloc abort. Cap total pool capacity
  (setMaxTotalCapacity, 3 GB) so it stops before the heap ceiling, and raise
  MAXIMUM_MEMORY 2→4 GB (wasm32 max) for headroom.
- Web never evicted (grow-or-block only). At the hard budget, fall through to the
  LRU/priority evictor so a big federation stays navigable (highest-contribution
  chunks win) instead of freezing with holes.

113/113 desktop + 6/6 web smoke pass. No back-compat: regenerate sidecars
(desktop bakes v16; scratch conv tool migrates v15→v16).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 12:03:19 +10:00
Dion Moult 5299f6c13c ifcviewer-web: contribution-cull streaming + combined loaded/needed/total bar
Streaming picked candidates on raw frustum visibility, so viewAll over a big
federation (all models in-frustum) fetched every chunk — even fine chunks that
project to sub-pixel and the renderer never draws. Gate streaming on the SAME
contribution decision the render path already makes.

- New per-chunk contribution_visible_count: instances that passed frustum AND
  the contribution cull (projected radius >= min_radius_px), counted BEFORE HiZ
  — so it's stable while the camera is still (unlike the HiZ-post counters,
  which flip frame-to-frame and would thrash the loader) and shifts only on
  navigation, when the working set should. The candidate gate skips chunks with
  count 0: the network pulls only what's resolvable now; the rest stream in as
  you approach. Verified: fit view needs the geometry, zoomed-out needs 0.

- Loading UI reworked from per-model segments to a combined bar over the whole
  federation: dark track = not needed for this view, dim = needed-but-unloaded,
  bright = loaded. "loaded / needed" = how done THIS view is; "needed / total" =
  how much of the model the view requires — "Loading 45 / 90 MB for this view ·
  12% of 718 MB total". Driven by ViewportCore::streamingByteProgress + ifcv_bytes_*.
  Two fixes from testing: (1) show a distinct overhead phase while total==0
  ("Loading model data — X MB · Y/N models ready") so the metadata download
  isn't a dead-looking bar; (2) re-assert display:block every active frame so the
  bar REAPPEARS when navigation reveals new chunks (was only set in
  beginLoadProgress → stayed hidden after the first catch-up). Per-model exports
  kept for a future detailed view.

111/111 unit + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 16:28:44 +10:00
Dion Moult 001476c5a9 ifcviewer-web: navigation parity — view all, XYZ views, ortho, zoom-to-selected
The camera math already lived in the shared ViewportCore; the desktop just
bound keys to it. The web build had no keyboard handler and no camera UI, so
none of it was reachable. Wire it up (Tier 1 + 2 of nav parity; fly mode is a
separate follow-up).

Shared core:
- setStandardView(StandardView) — named Front/Back/Left/Right/Top/Bottom wrapper
  over setStandardView(yaw,pitch), so the axis→angle mapping lives in one place.
- frameSelection() — lifts the desktop's "union selected AABBs → frameAabb(1.30)"
  focus logic out of ViewportWindow into the core. Desktop's focusOnSelectedObject
  and the X/Y/Z hotkeys now call these (DRY, behaviour unchanged).

Web:
- main_web gains a keydown handler matching the desktop bindings — Home=view all,
  F=zoom to selected, P=ortho toggle, X/Y/Z (+Shift=negative)=standard views —
  plus exported entry points (view_all_c / frame_selection_c / toggle_projection_c
  / projection_is_ortho_c / standard_view_c) for the toolbar.
- shell.html adds a bottom nav toolbar (Fit / Focus / Persp-Ortho / the six views)
  with the hotkeys in tooltips; the ortho button reflects state.

Verified: Z key and Front button both move the camera, ortho toggles render +
label, zero GPU errors; 111/111 unit + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 14:42:45 +10:00
Dion Moult 10ab982032 ifcviewer-web: load many models from the URL + per-model loading panel
Query string: auto-load a whole federation, not one model. Accepts repeated
params (?model=a&model=b&…) and/or a comma list (?models=a,b,c); each becomes
its own streamed byte-source, clearing the embedded sample once then streaming
concurrently into one scene. A failed URL is reported without aborting the rest.

Loading UI: the bare aggregate chunk count didn't reveal the federation state,
so surface per-model progress. ViewportCore::streamingModelCount() +
streamingModelProgress(idx,…) (ordered by model_id = load order) feed
main_web's ifcv_model_count_c / ifcv_model_{resident,total}_c. shell.html draws
a panel: "Loading N models — X done · Y streaming · Z waiting · N MB" plus one
segment per model (blue fill while streaming, green when resident, grey while
its metadata is still pending) — so parallel loading and how many remain are
visible at a glance.

Verified: 10 models from a 10x ?model= query stream in parallel; the panel
steps 10 waiting → streaming → all done. 111/111 unit + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 14:11:02 +10:00
Dion Moult 4c38e52741 ifcviewer-web: multi-file loading (federation) via a per-model byte-source
The scene core is already multi-model — models_gpu_ is a map, applyCachedModel
APPENDS, and per-model model_id / object_id rebasing / georef+transformation
are how the desktop federates today. The only web-specific gap was the byte
source: web had ONE global source (__ifcvFile/__ifcvUrl) and reset the scene on
every load, so it could show one file at a time. Desktop meanwhile carries a
per-model source (streaming_file_path).

Mirror that on web: give each model its own web_source_id into a JS source
registry (Module.__ifcvSources[id] = a picked File or a sized remote URL).
beginWebChunkLoad, the metadata bootstrap, and the on-demand deferred fetch all
read from the owning model's source, so several files stream concurrently into
one federated scene — reusing all the shared machinery (viewAll, picking, the
GUID fetch) untouched.

- webReadRangesAsync / ifcvReadRangeInto / ifcvSourceSize take a source id.
- loadSidecarMetadataWeb(source_id, …) appends (no resetScene); main_web
  exposes load_sidecar_from_source_c(id) + clear_scene_c().
- URL size resolution moved to JS (shell.html registers + sizes sources via
  HEAD/Range), retiring the C-side ifcvBeginUrlSource / ifcv_source_ready dance.
- shell.html: source registry + "Open" (replace) / "Add" (append) buttons,
  multi-file selection; ?model= registers a URL source then loads.

Verified: two sidecars from two sources stream into one scene, both fully
resident, zero GPU errors. 111/111 unit + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:03:24 +10:00
Dion Moult 681de6f817 ifcviewer-web: pick logs the object's IFC GUID via the on-demand deferred fetch
First real consumer of the v15 deferred property block, and an end-to-end
demonstration that on-demand property loading works. On a left-click pick,
logSelectedObjectGuidWeb ensures the owning model's deferred block is loaded
(loadDeferredMetadataWeb — a network fetch the FIRST time, cached after) and
logs the picked object's GUID to the console.

Fix uncovered while wiring it: applyCachedModel rebases instance object_ids to
a per-model global base (object_id_base) to keep them unique across models,
but the deferred elements carry the sidecar's original local ids — so a lookup
by the picked (global) id missed. Store object_id_base on the model and rebase
the elements by it when the deferred block loads.

Verified: with a streamed model, the deferred block is fetched ONLY after the
first pick (not at load), and the pick logs a valid 22-char IFC GUID. 111/111
unit + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 09:21:33 +10:00
Dion Moult 13ec2be807 ifcviewer-web: streaming loading bar (metadata → geometry progress)
Users had no feedback during the seconds before/while a model streams. Add a
top progress strip + caption driven by the streaming state:
- "Loading model… N MB" while the critical metadata downloads (no chunks yet),
- "Loading geometry — R / T chunks · N MB" as chunks go resident,
- "Loaded — T chunks · N MB", then it hides.

ViewportCore::streamingProgress(resident, total) sums chunk residency across
models; main_web exports ifcv_chunks_resident_c / ifcv_chunks_total_c for
shell.html to poll each RAF. The EM_JS range reader accumulates
Module.__ifcvBytesLoaded so the caption can show MB downloaded. Shown only for
streamed loads (?model= URL / picked file), not the embedded sample.

6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 08:54:42 +10:00
Dion Moult 41a85a70ba ifcviewer: v15 — defer property metadata off the first-paint path
First-paint over a network is metadata-bound: the whole post-index metadata
(~10 MB on a 118 MB model) had to download before any geometry. But ~25% of
it — elements + string_table, the IFC element tree (names/GUIDs/hierarchy) —
is used only for UI/picking, never for rendering (ViewportCore never touches
it).

v15 splits the post-index metadata into a render-CRITICAL block (meshes,
instances, georef, chunk TOC) preceded by its byte length, then a DEFERRED
block (elements + string_table). The web loader reads only the critical block
before painting; the deferred block sits at a known, self-describing offset
([critical end, EOF)) and is fetched on demand. Desktop reads both (local).

Web on-demand path is wired and complete (not yet called — no UI consumer):
loadDeferredMetadataWeb(model_id) range-fetches + parses the deferred block
into ModelGpuData.elements/string_table, at most once; the first consumer
will be "show the selected object's name" on pick. No background prefetch —
view-only sessions never download the property data (saves 2.64 MB on this
model).

parseSidecarTail split into parseSidecarCritical + parseSidecarDeferred (pure,
unit-tested); StreamingSidecar gains the critical-block locator. Measured
(118 MB model): critical metadata 10.35 -> 7.71 MB, deferred 2.64 MB off the
path; first paint 10.5 -> 9.6 s @ 24 Mbps. (Instances still dominate the
critical block — the next metadata lever.) Format -> v15, no back-compat;
regenerate sidecars. 111/111 unit + 6/6 web smoke pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 08:01:15 +10:00
Dion Moult e1be2f208c ifcviewer: v14 chunk-contiguous sidecar + progressive network streaming
Makes large-model streaming over a network actually good — fixing read
amplification, then first-paint latency — building on the byte-range work.

v14 layout + TOC (SidecarLayout, pure + unit-tested)
  The loader chunks meshes by spatial Morton order, but the sidecar stored
  geometry in mesh-id order, so a chunk's meshes were scattered through the
  file: streaming one chunk meant either hundreds of tiny range requests or
  reading (and discarding) everything between them — a 113 MB model fetched
  ~340 MB, a 531 MB model 2.25 GB (4.2x). Fix: at bake, reorder meshes into
  the loader's chunk order and rebuild vertex/index(LOD0+LOD1)/instance
  sections so each chunk is one CONTIGUOUS byte range, and bake a chunk TOC
  ({first_mesh, mesh_count}). The loader builds chunks straight from the TOC
  rather than re-deriving the plan — the float Morton quantisation isn't
  bit-identical across toolchains (x86 baker vs wasm loader), so a re-derived
  plan scatters the chunks. Format bumped to v14 (regenerate sidecars). The
  reorder buckets instances by per-instance mesh_id (the baker never sets
  MeshInfo.first_instance — trusting it scrambled every transform → geometry
  at the origin). Multiset-verified on a 28,900-instance model: every
  instance's placement + geometry preserved. Result: 531 MB fetches 531 MB
  (1.0x) in 72 requests (was 2036).

Progressive streaming (concurrency cap + small chunks)
  Even at 1x, geometry appeared only after ~the whole model arrived: the
  browser multiplexes every in-flight Range request over one HTTP/2 conn, so
  unbounded concurrency (9 in flight) split the bandwidth and nothing finished
  until the end (measured: first paint after 113 of 118 MB / 35 s @ 24 Mbps).
  Cap concurrent chunk loads (kMaxWebInflightChunks=2): the priority-sorted
  top chunks finish and paint first, then the next → first paint 9 s. Chunk
  size dropped 16->4 MB (cheap now that each chunk is one read; matches Cesium
  3D Tiles / xeokit / SVF2) for smoother progression. First-paint is now
  metadata-bound (~10 MB tail) — the next lever.

111/111 unit (new test_sidecar_layout: geometry preserved, contiguous layout,
Morton-identity) + 6/6 web smoke pass; desktop bake (SceneLoader) reorders
before writeSidecar; embedded web sample regenerated to v14.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 21:22:47 +10:00
Dion Moult 9db42df81c ifcviewer-web: stop large-model network streaming thrash (grow before fetch)
Battle-testing real sidecars over HTTP Range exposed severe thrash: a
531 MB model re-fetched 2.25 GB (4×) and never converged — viewAll puts
the whole model in frustum, so every chunk wants to be resident, and the
web async path made it worse two ways:

  - A web load only consumes pool space when it COMPLETES (async), so the
    per-frame issuance over-committed the pool; completions then failed
    applyStreamedChunk on a full pool, the chunk re-candidated with no
    cooldown, and re-fetched every frame.
  - Pool growth is itself async on web (provisional sub-buffers validated
    off the JS event loop), so even fetched chunks failed to alloc until
    the pool caught up, and re-fetched.

Fix: gate web chunk issuance on VALIDATED free space + in-flight
reservation, and grow the pool BEFORE fetching:

  - streaming_web_inflight_bytes_ reserves each in-flight load's footprint
    so we never have more bytes in flight than the pool can place.
  - When a visible chunk doesn't fit validated free, don't fetch — call
    pool_.requestGrowth() (BufferPool: drives the async provisional grow
    without allocating) and short-back-off; the chunk is fetched once,
    after space exists. When the pool is saturated (model > GPU memory),
    long-cooldown so a never-fitting chunk isn't re-fetched. Gating before
    the evictor also kills phase-2 visible↔visible swap thrash.
  - On async load failure, cool down (short if the pool can still grow,
    long if saturated) instead of re-candidating next frame.

Result (manual battle tool, host.mjs + real files): 531 MB now loads
23/23 chunks, 322 MB loads 14/14 — resident climbs monotonically with
ZERO thrash warnings and a stable resident set, vs the old re-fetch loop.
The whole model resides on the GPU and stays. (Remaining ~3× ramp
over-fetch — per-chunk re-loads during the async-growth ramp + read
amplification from chunk byte-locality — is a separate efficiency
follow-up, not thrash.) 6/6 web smoke + 107/107 unit pass; desktop
unaffected (the gate is web-only; requestGrowth is a no-op wrapper there).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 14:26:12 +10:00
Dion Moult 2c5e2d1685 ifcviewer-web: fetch a chunk's vertex + index ranges concurrently
beginWebChunkLoad read the vertex ranges, then in the completion callback
read the index ranges, then applied — two serial round trips per chunk.
On a network that's the dominant per-chunk latency. Now both reads fire
at once and a small shared join (payloads + per-read done/ok flags) runs
the apply when the second lands, halving per-chunk RTT. Model re-lookup
still happens at apply time, so a resetScene mid-flight is dropped safely.

Per-chunk concurrency stacks with the existing across-chunk concurrency
(driveStreamingLoads issues several loads per frame); the browser caps
simultaneous connections per origin, so no explicit in-flight cap is
needed. 6/6 web smoke + 107/107 unit pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 13:50:37 +10:00
Dion Moult 23dc5dac48 ifcviewer-web: stream remote sidecars over HTTP Range (?model=URL)
Adds a network byte-source alongside the local Blob one. The async-chunk
infra is source-agnostic — only the two JS primitives knew it was a Blob —
so this generalises them and reuses everything else:

  - ifcvReadRangeInto: local → Blob.slice; remote → fetch() with a Range
    header (206). If a server ignores Range and returns 200, the requested
    window is sliced out so it still works (without the bandwidth saving).
  - ifcvFileSize: Blob size, or the URL's total length resolved up front.
  - ifcvBeginUrlSource: resolves total size (HEAD Content-Length, else a
    0-0 ranged GET's Content-Range) then fires _ifcv_source_ready.
  - The metadata bootstrap is extracted into a source-agnostic
    loadSidecarMetadataWeb(label); loadSidecarFromBlobWeb / FromUrlWeb are
    thin entries. streaming_from_blob → streaming_from_web (now covers both).

main_web exports load_sidecar_from_url_c(url); shell.html reads a
?model=URL query param and ccalls it once the app is live (same-origin
needs no CORS; cross-origin hosts must send CORS + Accept-Ranges).

Test: serve.mjs now answers HEAD + Range (206) and falls back to the
ifcviewer-web source dir for sample.ifcview (embedded in the wasm, not in
build-web). New smoke case loads ?model=/sample.ifcview and asserts it
renders via the Range path. 6/6 web smoke + 107/107 unit pass; desktop
unaffected (web-guarded; only the shared field rename touches it).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 12:44:37 +10:00
Dion Moult bc31e91e35 ifcviewer-web: handle device loss so GPU pressure can't freeze the tab
Reported: open a model in the web viewer, then launch the desktop
BonsaiViewer and open another model — the browser tab freezes, and a
fresh web tab then fails with "RequestDevice failed: Not enough memory
left". Root cause is GPU-memory contention: two heavy GPU clients on one
GPU, and the desktop app's allocations starve the browser's WebGPU
process, which reclaims our device.

We can't conjure GPU memory, but we were amplifying the symptom: with no
device-lost handler, render() kept driving a dead device —
wgpuSurfaceGetCurrentTexture returns Lost every frame and the
reconfigure + requestFrame retry becomes a tight per-RAF loop that hangs
the tab. Now the web device descriptor wires a device-lost callback that
latches device_lost_ (ignoring the intentional Destroyed reason from our
own shutdown); render() bails while set, so the loop goes idle instead of
spinning, and the console logs guidance to reload. The fresh-tab
RequestDevice OOM is genuine GPU exhaustion — surfaced as before, now with
a clearer message.

Verified the lost callback doesn't disturb Dawn-web's RequestDevice (all
5 web smoke tests still init + pass); desktop unaffected (device_lost_
stays false). The real contention path can't be reproduced in the headless
harness, so the loss handler itself is covered by review, not a test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 11:24:56 +10:00
Dion Moult a6cfb2651a ifcviewer-web: render through an sRGB surface view (fix dark colors)
The fragment shader pre-decodes sRGB→linear to cancel the surface's
automatic linear→sRGB write encoding, so the final bytes match the GL
backend. That only holds when the render target is an sRGB format. On
desktop the surface's preferred format already is (e.g. BGRA8UnormSrgb),
but the browser canvas only offers plain BGRA8Unorm — so nothing
re-encoded and the whole image (background + models) rendered ~3× too
dark (authored bg 0.125,0.137,0.161 → ~32,35,41 collapsed to ~3,4,6).

Fix: when the surface format isn't sRGB, render through an sRGB *view* of
it — the standard WebGPU canvas pattern. surface_view_format_ is the sRGB
sibling of surface_format_ (unchanged when already sRGB, so desktop is a
no-op); configureSurface advertises it via viewFormats, the colour
pipelines (main, MSAA target, edge) target it, and render() creates the
surface view with it. The screenshot path still reads the base texture, so
its BGRA byte-order check stays on surface_format_.

Regression test: sample a 1x1 background pixel and assert it isn't crushed
dark (R,B > 20). Verified visually too — bg is now the correct dark
blue-gray and the cube is properly lit. 5/5 web smoke + 107/107 unit pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 11:08:30 +10:00
Dion Moult 3cc759d72b ifcviewer: fix blank-until-interaction stall on web (streaming settle burst)
On first web load the sample stayed blank until a click/drag, then popped
in. Root cause: the main draw + cull run before driveStreamingLoads in
render(), so a chunk that becomes resident there is only painted a frame
later. On desktop the streaming thread keeps inFlightApprox() > 0 during a
load, so the render loop keeps ticking and the next frame paints it. On web
the sync MEMFS / Blob load finishes instantly (inFlightApprox stays 0), so
the single post-load requestFrame fired once and the on-demand loop went
idle before the geometry was ever drawn — until some input re-armed it.

Fix: arm a bounded settle burst (kStreamingSettleFrames) whenever there's
streaming activity — a load this frame, work still queued, or a visible
chunk not yet resident — and bleed it down over the next few frames, each
requesting one more. Covers the cull→display latency under an on-demand
loop and still quiesces at idle (no busy-rendering). General, not web-only.

Regression test: the sample must render with NO pointer input — a centred
patch (the framed cube) differs from a corner patch (background); a blank
stall leaves both as background. Verified empirically with a no-interaction
probe (canvas went from a static blank hash to a stable rendered one).
107/107 unit tests pass; 4/4 web smoke tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 10:11:58 +10:00