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Bruno Postle 2cae90d3b1 geometry_creation.rst: add sections for assemblies, clipping normals, openings 2026-03-23 22:36:24 +00:00
@@ -775,3 +775,52 @@ responsibility to make sure the geometry is correct.
# Assign our new body geometry back to our beam
ifcopenshell.api.geometry.assign_representation(model, product=beam, representation=representation)
Moving assemblies
-----------------
When moving an assembly and you want all children to follow, pass
``should_transform_children=True``. The default (``False``) rewrites each
child's local placement to preserve its world position, so the parent moves
but the children stay where they are.
.. code-block:: python
matrix = numpy.eye(4)
matrix[:,3][0:3] = (0, 0, 6)
# Move the assembly; children travel with it.
ifcopenshell.api.geometry.edit_object_placement(model,
product=assembly, matrix=matrix, is_si=True,
should_transform_children=True)
Clipping normals convention
---------------------------
The ``normal`` passed to :func:`geometry.clip_solid`,
:func:`geometry.clip_solid_bounded`, and the ``clippings`` parameter of
:func:`geometry.add_wall_representation` points toward the **removed**
material (the discarded side), not toward the kept material.
.. code-block:: python
# Clip the top of a wall to a lean-to slope.
# normal points upward into the wedge that will be removed.
bcr = ifcopenshell.api.geometry.clip_solid(model,
item=extrusion,
location=[0.0, 0.0, 3.26],
normal=[0.419, 0.0, 0.908])
shape_representation.RepresentationType = "Clipping"
Opening lifecycle
-----------------
``feature.remove_feature`` permanently deletes the feature entity from the
model. Any fillings (windows, doors) that occupied the opening become
orphaned and must be separately removed via ``root.remove_product``.
.. code-block:: python
# Remove a window and its opening from a wall.
ifcopenshell.api.root.remove_product(model, product=window)
ifcopenshell.api.feature.remove_feature(model, feature=opening)