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Author SHA1 Message Date
Ryan Schultz 2cb9ff6946 fix 8119: Fix ReferenceError in snap object cache lookup
Cached SnapObj entries holding references to freed Blender
objects raised ReferenceError on .obj.name access. Evict
stale entries at the start of create_snap_obj.

Generated with the assistance of an AI coding tool.
2026-05-29 07:49:44 -05:00
65 changed files with 847 additions and 8683 deletions
+1 -9
View File
@@ -192,11 +192,7 @@ endif
# Provides networkx graph analysis for project dependency calculations
cd build && . env/$(VENV_ACTIVATE) && $(PIP) download networkx --dest=./wheels
# Required by IFCDiff
# Pinned <9.1: deepdiff 9.1.0 adds cachebox<6,>=5.2 which only ships macOS x86_64
# wheels for macosx_10_12+ and is incompatible with our macos py311 --platform
# macosx_10_10_x86_64 target. Revisit once the macos py311 platform tag is bumped
# to 10_13 (matching py312/py313).
cd build && . env/$(VENV_ACTIVATE) && $(PIP) download "deepdiff<9.1" --dest=./wheels
cd build && . env/$(VENV_ACTIVATE) && $(PIP) download deepdiff --dest=./wheels
# Required by IFCCSV and ifcopenshell.util.selector
cd build && . env/$(VENV_ACTIVATE) && $(PIP) download lark --dest=./wheels
# Required by IFC4D
@@ -360,10 +356,6 @@ else
pytest test/tool/test_$(MODULE).py --maxfail=1
endif
.PHONY: test-modal
test-modal:
blender --enable-event-simulate --python test/modal/test_modal.py --window-maximized
# Reregistering test is not added to the standard test suite because during unregister
# Blender removes all Bonsai dependencies breaking dev-environment symlinks.
.PHONY: test-reregister
+1 -14
View File
@@ -46,7 +46,6 @@ from bonsai.bim.module.model.decorator import (
BoundingBoxDecorator,
SlabDirectionDecorator,
WallAxisDecorator,
WallFilletPreviewDecorator,
)
from bonsai.bim.module.model.preview_base import discard_pending_previews
from bonsai.bim.module.nest.decorator import NestDecorator
@@ -151,14 +150,7 @@ def update_bim_tool_props():
return
if is_bim_tool:
try:
props.ifc_class = element_type.is_a()
except TypeError:
# ifc_class only lists element/space types present in the model, so an
# unsupported type (e.g. a raw IfcTypeProduct) or a stale item list mid-
# rebuild raises `enum "<class>" not found`. Skip rather than crash the
# handler — it re-fires on the next selection and the panel resyncs.
pass
props.ifc_class = element_type.is_a()
# Only assign when the target enum is the one that lists this type — otherwise
# we hit `enum "<id>" not found in (...)` if the user selects an element of a
@@ -470,7 +462,6 @@ def _install_viewport_overlays() -> None:
NestDecorator.uninstall()
WallAxisDecorator.uninstall()
SlabDirectionDecorator.uninstall()
WallFilletPreviewDecorator.uninstall()
uninstall_decorator_cache_handlers()
try:
if georeference_props.should_visualise:
@@ -485,10 +476,6 @@ def _install_viewport_overlays() -> None:
SlabDirectionDecorator.install(bpy.context)
if model_props.show_bounding_box:
BoundingBoxDecorator.install(bpy.context)
# Always-installed: draw() self-polls on Scene.BIMPreviewProperties.
# wall_fillet.is_active, so installation has no cost when no preview
# is open. No corresponding addon-preference toggle.
WallFilletPreviewDecorator.install(bpy.context)
finally:
install_decorator_cache_handlers()
@@ -139,7 +139,6 @@ class BIMAggregateProperties(PropertyGroup):
previous_editing_aggregate: PointerProperty(name="Editing Aggregate", type=bpy.types.Object)
editing_objects: CollectionProperty(type=Objects)
not_editing_objects: CollectionProperty(type=Objects)
previously_selected_objects: CollectionProperty(type=Objects)
aggregate_decorator: BoolProperty(
name="Display Aggregate",
default=False,
@@ -156,6 +155,5 @@ class BIMAggregateProperties(PropertyGroup):
previous_editing_aggregate: Union[bpy.types.Object, None]
editing_objects: bpy.types.bpy_prop_collection_idprop[Objects]
not_editing_objects: bpy.types.bpy_prop_collection_idprop[Objects]
previously_selected_objects: bpy.types.bpy_prop_collection_idprop[Objects]
aggregate_decorator: bool
previous_state: bool
+1 -3
View File
@@ -48,14 +48,12 @@ def draw_ui(context: bpy.types.Context, layout: bpy.types.UILayout, attributes)
row = layout.row()
op = row.operator("bim.enable_editing_attributes", icon="GREASEPENCIL", text="Edit")
element = tool.Ifc.get_entity(obj)
key_prefix = "type." if (element and element.is_a("IfcTypeObject")) else ""
for attribute in attributes:
row = layout.row(align=True)
row.label(text=attribute["name"])
value = bonsai.bim.helper.get_display_value(attribute["value"])
op = row.operator("bim.select_similar", text=value, icon="NONE", emboss=False)
op.key = key_prefix + attribute["name"]
op.key = attribute["name"]
# TODO: reimplement, see #1222
# if "IfcSite/" in context.active_object.name or "IfcBuilding/" in context.active_object.name:
@@ -138,24 +138,15 @@ classes = (
gizmos.GizmoArrow2D,
gizmos.GizmoCone,
gizmos.GizmoDimension,
gizmos.GizmoLockOpen,
gizmos.GizmoLockClosed,
gizmos.GizmoLock,
gizmos.GizmoArc,
gizmos.GizmoFillet,
gizmos.GizmoWallCornerIcon,
gizmos.GizmoWallTeeIcon,
gizmos.GizmoPen,
gizmos.GizmoValidate,
gizmos.GizmoCancel,
gizmos.GizmoPlus,
gizmos.GizmoMinus,
gizmos.GizmoTrash,
gizmos.GizmoArrayParent,
gizmos.GizmoArrayAll,
gizmos.GizmoArrayLayerIndicator,
gizmos.GizmoMerge,
gizmos.GizmoSplit,
gizmos.GizmoUnjoin,
gizmos.GizmoExtend,
gizmos.GizmoExtendVertical,
gizmos.GizmoOffsetExterior,
@@ -163,7 +154,6 @@ classes = (
gizmos.GizmoOffsetInterior,
gizmos.GizmoAddOpening,
gizmos.GizmoCycle,
gizmos.GizmoMenu,
# Drawing-specific gizmos
gizmos.UglyDotGizmo,
gizmos.ExtrusionGuidesGizmo,
File diff suppressed because it is too large Load Diff
@@ -44,12 +44,8 @@ class ViewportData:
@classmethod
def load(cls):
# Populate data BEFORE flipping is_loaded so a raising ``mode()``
# call doesn't leave the class half-loaded (flag set, dict empty).
# Subsequent items-callback invocations skip load() on a True flag
# and would hit ``cls.data["mode"]`` → KeyError.
cls.data = {"mode": cls.mode()}
cls.is_loaded = True
cls.data = {"mode": cls.mode()}
@classmethod
def mode(cls) -> tool.Blender.BLENDER_ENUM_ITEMS:
@@ -60,7 +60,6 @@ import bonsai.core.root
import bonsai.core.spatial
import bonsai.tool as tool
from bonsai.bim.ifc import IfcStore
from bonsai.bim.module.model import preview_base
from bonsai.bim.module.model.decorator import ProfileDecorator
if TYPE_CHECKING:
@@ -2229,8 +2228,6 @@ class OverrideEscape(bpy.types.Operator):
bpy.ops.bim.hide_all_openings()
elif tool.Aggregate.get_aggregate_props().in_aggregate_mode:
bpy.ops.bim.disable_aggregate_mode()
elif preview_base.try_cancel_active_preview(context):
pass
elif active_object := context.active_object:
if tool.Blender.Modifier.try_canceling_editing_modifier_parameters_or_path(active_object):
pass
@@ -2272,8 +2269,6 @@ class OverrideModeSetEdit(bpy.types.Operator, tool.Ifc.Operator):
gprops = tool.Geometry.get_geometry_props()
if gprops.representation_obj:
tool.Geometry.disable_item_mode()
if active_obj := bpy.context.active_object:
active_obj.select_set(False)
else:
bonsai.core.aggregate.exit_aggregate_mode(tool.Aggregate)
return {"FINISHED"}
@@ -2360,7 +2355,6 @@ class OverrideModeSetEdit(bpy.types.Operator, tool.Ifc.Operator):
and usage in ("LAYER1", "LAYER2")
):
self.report({"INFO"}, f"Parametric {usage} elements cannot be edited directly")
obj.select_set(False)
elif item.is_a("IfcSweptAreaSolid"):
tool.Geometry.sync_item_positions()
res = tool.Model.import_profile((profile := item.SweptArea), obj=obj)
@@ -2369,7 +2363,6 @@ class OverrideModeSetEdit(bpy.types.Operator, tool.Ifc.Operator):
{"INFO"},
f"Couldn't import profile, editing it directly is not yet supported. Failing profile: {profile}.",
)
obj.select_set(False)
return
tool.Ifc.link(item, obj.data)
self.enable_edit_mode(context)
+2 -25
View File
@@ -19,7 +19,6 @@
import bpy
from bpy.types import Menu, Panel, UIList
import ifcopenshell.util.unit
import bonsai.bim
import bonsai.tool as tool
from bonsai.bim.helper import prop_with_search
@@ -484,32 +483,10 @@ class BIM_PT_placement(Panel):
row.label(text="No Object Placement Found")
return
is_imperial = False
if tool.Ifc.get():
length_unit = ifcopenshell.util.unit.get_project_unit(tool.Ifc.get(), "LENGTHUNIT")
if length_unit and length_unit.Name != "METRE":
is_imperial = True
row = self.layout.row()
row.label(text="Location:")
if is_imperial:
loc = context.active_object.location
for i, (axis, comp) in enumerate(zip("XYZ", (loc.x, loc.y, loc.z))):
split = self.layout.split(factor=0.6)
split.prop(context.active_object, "location", index=i, text=axis)
sub = split.row()
sub.enabled = False
sub.alignment = "LEFT"
sub.label(text=tool.Unit.format_distance(comp))
else:
for i, axis in enumerate("XYZ"):
self.layout.prop(context.active_object, "location", index=i, text=axis)
row.prop(context.active_object, "location", text="Location")
row = self.layout.row()
row.label(text="Rotation:")
for i, axis in enumerate("XYZ"):
self.layout.prop(context.active_object, "rotation_euler", index=i, text=axis)
row.prop(context.active_object, "rotation_euler", text="Rotation")
if props.blender_offset_type != "NONE":
row = self.layout.row(align=True)
@@ -61,8 +61,6 @@ classes = (
array.Input3DCursorXArray,
array.Input3DCursorYArray,
array.Input3DCursorZArray,
array.EnableEditingParametric,
array.AddArrayFromFeatureEdit,
product.AddDefaultType,
product.AddEmptyType,
product.AddOccurrence,
@@ -85,7 +83,6 @@ classes = (
wall.EnableEditingWall,
wall.ExtendWallHeightToCursor,
wall.ExtendWallsToUnderside,
wall.RegenerateWallToUnderside,
wall.ExtendWallsToWall,
wall.ExtendWallsToPolylinePoint,
wall.ExtendWallToCursor,
@@ -94,10 +91,7 @@ classes = (
wall.GizmoWallAddOpening,
wall.GizmoWallEdition,
wall.GizmoWallExtendVertically,
wall.GizmoWallFilletPreview,
wall.GizmoWallFilletReedit,
wall.GizmoWallJoinIntersection,
wall.GizmoWallUnjoinSingle,
wall.JoinWallsIntersection,
wall.MergeWall,
wall.OffsetWalls,
@@ -106,13 +100,7 @@ classes = (
wall.SplitWall,
wall.SplitWallAtCursor,
wall.ToggleWallOpenings,
wall.UnjoinWallPathConnection,
wall.UnjoinWalls,
wall.EnableWallFilletPreview,
wall.FinishWallFilletPreview,
wall.CancelWallFilletPreview,
wall.EnableWallFilletPreviewFromCorner,
wall.CreateWallFillet,
opening.AddBoolean,
opening.CloneOpening,
opening.EditOpenings,
@@ -173,8 +161,6 @@ classes = (
prop.BIMWallProperties,
prop.BIMPolylineProperties,
prop.BIMExternalParametricGeometryProperties,
prop.BIMWallFilletPreviewProperties,
prop.BIMPreviewProperties,
ui.BIM_PT_array,
ui.BIM_PT_stair,
ui.BIM_PT_wall,
@@ -305,7 +291,6 @@ def register():
bpy.types.Object.BIMExternalParametricGeometryProperties = bpy.props.PointerProperty(
type=prop.BIMExternalParametricGeometryProperties
)
bpy.types.Scene.BIMPreviewProperties = bpy.props.PointerProperty(type=prop.BIMPreviewProperties)
bpy.types.VIEW3D_MT_add.prepend(ui.add_menu)
bpy.app.handlers.load_post.append(handler.load_post)
@@ -314,12 +299,6 @@ def register():
def unregister():
# DecorationsHandler is installed lazily by bim.show_openings; tear it down
# (along with its persistent depsgraph / undo / redo / load cache handlers)
# before the rest of unregister so those handlers can't fire against
# half-unloaded module state.
opening.DecorationsHandler.uninstall()
if not bpy.app.background:
for tool_data in reversed(tools):
bpy.utils.unregister_tool(tool_data.tool)
@@ -330,7 +309,6 @@ def unregister():
del bpy.types.Object.BIMSverchokProperties
tool.Parametric.unregister_object_properties()
del bpy.types.Object.BIMExternalParametricGeometryProperties
del bpy.types.Scene.BIMPreviewProperties
bpy.app.handlers.load_post.remove(handler.load_post)
bpy.types.VIEW3D_MT_add.remove(ui.add_menu)
-126
View File
@@ -379,129 +379,3 @@ class Input3DCursorZArray(bpy.types.Operator):
else:
props.z = cursor.location.z - obj.location.z
return {"FINISHED"}
class EnableEditingParametric(bpy.types.Operator):
"""Pen-icon dispatcher: fires the gizmo group's per-feature edit operator.
Bound to every parametric gizmo group's pen icon. The gizmo group's own
``enable_editing_operator`` (``bim.enable_editing_door``, ``_wall``, )
is passed as ``feature_enable_op`` at setup time and invoked here. The
indirection lets one gizmo class serve all features without per-feature
subclasses."""
bl_idname = "bim.enable_editing_parametric"
bl_label = "Enable Editing"
bl_description = "Edit this object's parameters"
bl_options = {"REGISTER", "UNDO"}
feature_enable_op: bpy.props.StringProperty(
default="",
description="Operator bl_idname to invoke (e.g., 'bim.enable_editing_door').",
)
def execute(self, context):
# Malformed ``feature_enable_op`` (missing dot) would otherwise crash
# the unpack with ValueError; treat the same as the empty-string case.
parts = self.feature_enable_op.split(".", 1)
if len(parts) != 2:
return {"CANCELLED"}
domain, opname = parts
return getattr(getattr(bpy.ops, domain), opname)("INVOKE_DEFAULT")
class AddArrayFromFeatureEdit(bpy.types.Operator, tool.Ifc.Operator):
"""Commit any in-progress feature edit and add an array with
gizmo-friendly defaults (count=2, offset = bbox extent along the axis).
Modifier-aware: plain click X, Shift Y, Ctrl Z. Callers can pass
``axis="X"`` via EXEC_DEFAULT to bypass the modifier read.
All three chained operators (feature finish + add_array + enable_editing)
run inside one transaction for a single undo step."""
bl_idname = "bim.add_array_from_feature_edit"
bl_label = "Add Array"
bl_description = (
"Click: add an array along X.\n" "Shift+Click: add an array along Y.\n" "Ctrl+Click: add an array along Z"
)
bl_options = {"REGISTER", "UNDO"}
axis: bpy.props.EnumProperty(
name="Offset Axis",
items=[
("X", "X", "Offset along the object's X axis (bbox X extent)"),
("Y", "Y", "Offset along the object's Y axis (bbox Y extent)"),
("Z", "Z", "Offset along the object's Z axis (bbox Z extent)"),
],
default="X",
)
# Minimum offset to use when the object's bbox extent is tiny — prevents
# the second instance from visually overlapping the parent on small
# annotations / openings (0.3m ≈ a clearly-separated next-instance distance).
MIN_DEFAULT_OFFSET = 0.3
def invoke(self, context, event):
# Modifier-aware axis pick: X by default, Shift → Y, Ctrl → Z.
if event.shift:
self.axis = "Y"
elif event.ctrl:
self.axis = "Z"
else:
self.axis = "X"
return self.execute(context)
def _execute(self, context):
obj = context.active_object
if obj is None:
return {"CANCELLED"}
# Commit any in-progress parametric edit lifecycle on this object first — the
# user expects "Add Array" to also finalise whatever they were editing
# so they don't lose their draft changes.
editing = tool.Parametric.is_object_editing(obj, skip_name="array")
if editing is not None:
finish_op_name = editing.finish_op.removeprefix("bim.")
getattr(bpy.ops.bim, finish_op_name)("INVOKE_DEFAULT")
# Bounding-box derived offset along the chosen axis, converted from
# Blender SI (meters) to IFC project units (which is what
# ``BBIM_Array.Data`` stores; the regenerator multiplies by
# unit_scale on the way out).
axis_idx = "XYZ".index(self.axis)
if obj.bound_box:
bbox_extent_si = max(c[axis_idx] for c in obj.bound_box) - min(c[axis_idx] for c in obj.bound_box)
else:
bbox_extent_si = 1.0
bbox_extent_si = max(bbox_extent_si, self.MIN_DEFAULT_OFFSET)
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
offset_project = bbox_extent_si / si_conversion if si_conversion else bbox_extent_si
add_kwargs = {"count": 2, "x": 0.0, "y": 0.0, "z": 0.0}
add_kwargs[self.axis.lower()] = offset_project
result = bpy.ops.bim.add_array(**add_kwargs)
if result != {"FINISHED"}:
return result
# Restore selection to just the parent. ``regenerate_array`` calls
# ``tool.Geometry.duplicate_ifc_objects`` which leaves the newly-created
# child selected alongside the parent. The edit-lifecycle gizmos poll on a
# single-selected parent, so with both selected the gizmos wouldn't
# surface and "ARRAY → enter edit" would feel broken.
tool.Blender.select_and_activate_single_object(context, active_object=obj)
# Chain straight into array edit for the newly-added layer (always the
# last entry in the pset's Data list, by AddArray's append semantics).
# The user's expectation after clicking ARRAY is "I want to tweak this
# array now" — entering edit mode immediately collapses the 2-click
# discover-then-edit flow into one.
element = tool.Ifc.get_entity(obj)
if element is None:
return {"FINISHED"}
data_text = ifcopenshell.util.element.get_pset(element, "BBIM_Array", "Data")
if not data_text:
return {"FINISHED"}
try:
layers = json.loads(data_text)
except (ValueError, TypeError):
return {"FINISHED"}
if not layers:
return {"FINISHED"}
bpy.ops.bim.enable_editing_array("INVOKE_DEFAULT", item=len(layers) - 1)
return {"FINISHED"}
+1 -149
View File
@@ -108,7 +108,7 @@ class ProfileDecorator:
obj = context.active_object
if obj is None or obj.mode != "EDIT":
if obj.mode != "EDIT":
if exit_edit_mode_callback:
ProfileDecorator.uninstall()
exit_edit_mode_callback()
@@ -2029,151 +2029,3 @@ class BoundingBoxDecorator:
else:
co1.y += y_overlap / 2 + min_spacing
co2.y -= y_overlap / 2 + min_spacing
def _stroke_lines_alpha(
context: bpy.types.Context,
segments: list[tuple[tuple[float, float, float], tuple[float, float, float]]],
color_rgb: tuple[float, float, float],
line_width: float,
line_alpha: float,
) -> None:
"""Render ``segments`` (a list of ``(start, end)`` tuples) as one
anti-aliased LINES batch in world space. Early-returns when
``context.region`` is unavailable (e.g. when called from a
``_RestrictContext``)."""
if not segments:
return
verts: list[tuple[float, float, float]] = []
indices: list[tuple[int, int]] = []
for start, end in segments:
base = len(verts)
verts.append(tuple(start))
verts.append(tuple(end))
indices.append((base, base + 1))
if not tool.Blender.validate_shader_batch_data(verts, indices):
return
region = getattr(context, "region", None)
if region is None:
return
shader = gpu.shader.from_builtin("POLYLINE_UNIFORM_COLOR")
shader.bind()
shader.uniform_float("viewportSize", (region.width, region.height))
shader.uniform_float("lineWidth", line_width)
shader.uniform_float("color", (*color_rgb, line_alpha))
batch = batch_for_shader(shader, "LINES", {"pos": verts}, indices=indices)
gpu.state.blend_set("ALPHA")
batch.draw(shader)
gpu.state.blend_set("NONE")
class WallFilletPreviewDecorator(tool.Blender.ViewportDecorator):
"""GPU preview lines for the wall-fillet flow.
Polls on ``scene.BIMPreviewProperties.wall_fillet.is_active`` and renders
the leg projections + arc + radial construction lines returned by
``tool.Wall.compute_wall_fillet_geometry``. The two leg lines show how
each wall will be shortened to its tangent point; the arc approximates
the rounded corner; the two construction lines (arc center to each
tangent point) visually pin the radius.
Installed once per Blender session from ``bim/handler.py:load_post``
and uninstalled in ``bim/module/model/__init__.py:unregister``."""
LINE_WIDTH_LEG = 1.5
LINE_WIDTH_ARC = 2.5
LINE_WIDTH_CONSTRUCTION = 1.0
LINE_ALPHA = 0.7
CONSTRUCTION_ALPHA = 0.4
def draw(self, context: bpy.types.Context) -> None:
scene = context.scene
preview_props = getattr(scene, "BIMPreviewProperties", None)
props = preview_props.wall_fillet if preview_props is not None else None
if props is None or not props.is_active:
return
ifc_file = tool.Ifc.get()
if ifc_file is None:
return
try:
wall_a = ifc_file.by_id(props.wall_a_id)
wall_b = ifc_file.by_id(props.wall_b_id)
except Exception:
return
wall_a_obj = tool.Ifc.get_object(wall_a) if wall_a else None
wall_b_obj = tool.Ifc.get_object(wall_b) if wall_b else None
if wall_a_obj is None or wall_b_obj is None:
return
geom = tool.Wall.compute_wall_fillet_geometry(wall_a_obj, wall_b_obj, props.radius)
if geom is None:
return
prefs = tool.Blender.get_addon_preferences()
warning_color = tuple(prefs.decorator_color_error[:3])
if not geom["valid"]:
# Degenerate geometry paints red: invalid_radius shows legs+arc
# past the wall ends; invalid_axes shows the parallel/collinear
# axes.
if geom.get("invalid_radius"):
tangent_a = geom.get("tangent_a")
tangent_b = geom.get("tangent_b")
ref_a = tool.Wall.get_world_reference_line(wall_a_obj)
ref_b = tool.Wall.get_world_reference_line(wall_b_obj)
if tangent_a is not None and tangent_b is not None and ref_a is not None and ref_b is not None:
far_a = self._far_endpoint(ref_a, geom["intersection"])
far_b = self._far_endpoint(ref_b, geom["intersection"])
legs = [
(tuple(far_a), tuple(tangent_a)),
(tuple(far_b), tuple(tangent_b)),
]
_stroke_lines_alpha(context, legs, warning_color, self.LINE_WIDTH_LEG, self.LINE_ALPHA)
arc = geom.get("arc") or []
if len(arc) >= 2:
arc_segments = [(tuple(arc[i]), tuple(arc[i + 1])) for i in range(len(arc) - 1)]
_stroke_lines_alpha(context, arc_segments, warning_color, self.LINE_WIDTH_ARC, self.LINE_ALPHA)
elif geom.get("invalid_axes"):
axes = geom["invalid_axes"]
segments = [(tuple(a), tuple(b)) for a, b in axes]
_stroke_lines_alpha(context, segments, warning_color, self.LINE_WIDTH_ARC, self.LINE_ALPHA)
return
leg_color = tuple(prefs.decorations_colour[:3])
arc_color = tuple(prefs.decorator_color_selected[:3])
# Resolved against the IFC reference line, not mesh bounds, so trimmed
# walls and openings don't shift the leg endpoints.
ref_a = tool.Wall.get_world_reference_line(wall_a_obj)
ref_b = tool.Wall.get_world_reference_line(wall_b_obj)
if ref_a is not None and ref_b is not None and geom["intersection"] is not None:
far_a = self._far_endpoint(ref_a, geom["intersection"])
far_b = self._far_endpoint(ref_b, geom["intersection"])
legs = [
(tuple(far_a), tuple(geom["tangent_a"])),
(tuple(far_b), tuple(geom["tangent_b"])),
]
_stroke_lines_alpha(context, legs, leg_color, self.LINE_WIDTH_LEG, self.LINE_ALPHA)
arc = geom["arc"]
if len(arc) >= 2:
arc_segments = [(tuple(arc[i]), tuple(arc[i + 1])) for i in range(len(arc) - 1)]
_stroke_lines_alpha(context, arc_segments, arc_color, self.LINE_WIDTH_ARC, self.LINE_ALPHA)
# Dim construction lines from arc_center to each tangent point so
# the radius reads as concrete during drag.
arc_center = geom.get("arc_center")
if arc_center is not None:
construction = [
(tuple(arc_center), tuple(geom["tangent_a"])),
(tuple(arc_center), tuple(geom["tangent_b"])),
]
_stroke_lines_alpha(context, construction, arc_color, self.LINE_WIDTH_CONSTRUCTION, self.CONSTRUCTION_ALPHA)
@staticmethod
def _far_endpoint(reference_line, intersection):
"""Endpoint of ``reference_line`` furthest from ``intersection``."""
p1, p2 = reference_line
d1 = (p1.x - intersection[0]) ** 2 + (p1.y - intersection[1]) ** 2 + (p1.z - intersection[2]) ** 2
d2 = (p2.x - intersection[0]) ** 2 + (p2.y - intersection[1]) ** 2 + (p2.z - intersection[2]) ** 2
return p2 if d2 >= d1 else p1
+5 -3
View File
@@ -707,8 +707,8 @@ class CycleDoorType(bpy.types.Operator, tool.Ifc.Operator, gizmo.CycleTypeMixin)
bl_label = "Cycle Door Type"
bl_options = {"REGISTER", "UNDO"}
element_checker = tool.Parametric.is_door
props_getter = tool.Model.get_door_props
element_checker = "is_door"
props_getter = "get_door_props"
type_literal = tool.Model.DoorType
type_attr = "door_type"
@@ -835,7 +835,7 @@ class GizmoDoorEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
),
]
props_getter = tool.Model.get_door_props
props_getter = "get_door_props"
gizmo_pref_name = "door"
@classmethod
@@ -866,11 +866,13 @@ class GizmoDoorEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
self.gizmo_door_type = self.create_arc_gizmo(
special_color,
"bim.toggle_door_swing",
prop_path="BIMDoorProperties.door_type",
flip_geometry=False,
)
self.gizmo_flip_arc = self.create_arc_gizmo(
inactive_color,
"bim.toggle_door_swing",
prop_path="BIMDoorProperties.door_type",
flip_geometry=True,
flip_local_axes="XY",
)
+23 -227
View File
@@ -41,187 +41,8 @@ from mathutils import Matrix, Vector
import bonsai.core.geometry
import bonsai.tool as tool
from bonsai.bim import decorator_cache
from bonsai.bim.module.drawing.decoration import DecoratorData
# Multi-entry cache for the opening preview's dissolved-edges fallback.
# Single-entry wouldn't fit: the draw handler iterates every active opening
# per frame, each with its own mesh. Bumped wholesale on the shared
# decorator-cache token (depsgraph / undo / redo / load), one slot per
# (mesh.session_uid, angle_limit). Outlier vs. the per-object caches below —
# consulted only on world-draw-data miss, so the global wipe rarely fires in
# steady state and the simpler invalidation is enough.
_dissolved_edges_cache: dict[
tuple[int, float],
tuple[list[Vector], list[tuple[int, int]]],
] = {}
_dissolved_edges_cache_token: int = -1
def _get_cached_dissolved_edges(
mesh: bpy.types.Mesh,
angle_limit: float = radians(1.0),
) -> tuple[list[Vector], list[tuple[int, int]]]:
global _dissolved_edges_cache_token
token = decorator_cache.get_decorator_cache_token()
if token != _dissolved_edges_cache_token:
_dissolved_edges_cache.clear()
_dissolved_edges_cache_token = token
key = (mesh.session_uid, angle_limit)
cached = _dissolved_edges_cache.get(key)
if cached is not None:
return cached
result = tool.Geometry.get_dissolved_edges(mesh, angle_limit=angle_limit)
_dissolved_edges_cache[key] = result
return result
# Per-object epoch: bumped only when this specific object's transform or geometry
# updates land in the depsgraph delta. Invalidation work scales with the number
# of changed objects, not total scene size — moving one object leaves every
# other entry valid. Bumped by the depsgraph handler below; cleared on
# undo/redo/load alongside the cache dicts.
_object_epochs: dict[int, int] = {}
@bpy.app.handlers.persistent
def _bump_object_epochs_for_decoration(*args) -> None:
# depsgraph_update_post is called as (scene, depsgraph) in 4.x but the
# *args signature follows decorator_cache's defensive idiom.
depsgraph = args[1] if len(args) >= 2 else None
if depsgraph is None or not hasattr(depsgraph, "updates"):
return
for u in depsgraph.updates:
if not isinstance(u.id, bpy.types.Object):
continue
if not (u.is_updated_geometry or u.is_updated_transform):
continue
# u.id is the evaluated COW copy; the cache keys are written from the
# original Object (read by the draw handler), and session_uid can
# differ across the COW boundary. Resolve to the original before keying.
original = getattr(u.id, "original", u.id)
if original is None:
continue
uid = original.session_uid
_object_epochs[uid] = _object_epochs.get(uid, 0) + 1
@bpy.app.handlers.persistent
def _clear_decoration_caches_globally(*args) -> None:
# Undo/redo/load: depsgraph deltas can't be trusted to describe the
# transition, so wipe every per-object cache state.
_object_epochs.clear()
_world_draw_data_cache.clear()
_batch_cache.clear()
def _decoration_invalidation_hooks() -> tuple:
return (
bpy.app.handlers.undo_post,
bpy.app.handlers.redo_post,
bpy.app.handlers.load_post,
)
def install_decoration_cache_handlers() -> None:
if _bump_object_epochs_for_decoration not in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.append(_bump_object_epochs_for_decoration)
for hook in _decoration_invalidation_hooks():
if _clear_decoration_caches_globally not in hook:
hook.append(_clear_decoration_caches_globally)
def uninstall_decoration_cache_handlers() -> None:
try:
bpy.app.handlers.depsgraph_update_post.remove(_bump_object_epochs_for_decoration)
except ValueError:
pass
for hook in _decoration_invalidation_hooks():
try:
hook.remove(_clear_decoration_caches_globally)
except ValueError:
pass
# Per-object world-space draw payload: line_verts (dissolved or ios_edges-filtered),
# verts (full mesh, indexed by loop_triangles), edges_indices, tris. Entries are
# (epoch, payload) tuples; lookup compares epoch to _object_epochs[uid], so a
# stale entry for an object that didn't change since the last build still hits.
_world_draw_data_cache: dict[
int,
tuple[
int,
tuple[
list[tuple[float, float, float]],
list[tuple[float, float, float]],
list[tuple[int, int]],
list[tuple[int, ...]],
],
],
] = {}
def _get_cached_world_draw_data(
obj: bpy.types.Object,
) -> tuple[
list[tuple[float, float, float]],
list[tuple[float, float, float]],
list[tuple[int, int]],
list[tuple[int, ...]],
]:
uid = obj.session_uid
epoch = _object_epochs.get(uid, 0)
entry = _world_draw_data_cache.get(uid)
if entry is not None and entry[0] == epoch:
return entry[1]
mw = obj.matrix_world
verts = [tuple(mw @ v.co) for v in obj.data.vertices]
obj.data.calc_loop_triangles()
tris = [tuple(t.vertices) for t in obj.data.loop_triangles]
ios_edges_attribute = obj.data.attributes.get("ios_edges")
if ios_edges_attribute:
# Loader-curated edges: read the attribute aligned with bm.edges order.
bm = bmesh.new()
bm.from_mesh(obj.data)
edges_indices = [
tuple(v.index for v in e.verts) for i, e in enumerate(bm.edges) if ios_edges_attribute.data[i].value
]
bm.free()
line_verts = verts
else:
dissolved, edges_indices = _get_cached_dissolved_edges(obj.data)
line_verts = [tuple(mw @ v) for v in dissolved]
result = (line_verts, verts, edges_indices, tris)
_world_draw_data_cache[uid] = (epoch, result)
return result
# GPUBatch cache: skip per-frame batch_for_shader. Entries are (epoch, batch);
# lookup compares epoch to _object_epochs[uid] so other objects' batches stay
# alive when one object's depsgraph delta bumps only its own epoch. The cached
# batches reference GPU-side buffers tied to Blender's built-in shaders, which
# are themselves cached by name (gpu.shader.from_builtin returns the same
# handle each call), so they stay drawable across frames.
_batch_cache: dict[tuple[int, str], tuple[int, "gpu.types.GPUBatch"]] = {}
def _get_cached_batch_or_none(cache_key: tuple[int, str]) -> "gpu.types.GPUBatch | None":
uid = cache_key[0]
epoch = _object_epochs.get(uid, 0)
entry = _batch_cache.get(cache_key)
if entry is not None and entry[0] == epoch:
return entry[1]
return None
def _store_batch_in_cache(cache_key: tuple[int, str], batch: "gpu.types.GPUBatch") -> None:
uid = cache_key[0]
epoch = _object_epochs.get(uid, 0)
_batch_cache[cache_key] = (epoch, batch)
class FilledOpeningGenerator:
def generate(
@@ -1120,6 +941,7 @@ class SelectBoolean(Operator):
return {"FINISHED"}
# TODO: merge with ProfileDecorator?
class DecorationsHandler:
installed = None
@@ -1129,7 +951,6 @@ class DecorationsHandler:
cls.uninstall()
handler = cls()
cls.installed = SpaceView3D.draw_handler_add(handler, (context,), "WINDOW", "POST_VIEW")
install_decoration_cache_handlers()
@classmethod
def uninstall(cls):
@@ -1138,46 +959,15 @@ class DecorationsHandler:
except ValueError:
pass
cls.installed = None
uninstall_decoration_cache_handlers()
def _get_or_build_batch(self, shader, shader_type, content_pos, indices=None, cache_key=None):
if cache_key is not None:
cached = _get_cached_batch_or_none(cache_key)
if cached is not None:
return cached
def draw_batch(self, shader_type, content_pos, color, indices=None):
if not tool.Blender.validate_shader_batch_data(content_pos, indices):
return None
batch = batch_for_shader(shader, shader_type, {"pos": content_pos}, indices=indices)
if cache_key is not None:
_store_batch_in_cache(cache_key, batch)
return batch
def draw_batch(self, shader_type, content_pos, color, indices=None, cache_key=None):
shader = self.line_shader if shader_type == "LINES" else self.shader
batch = self._get_or_build_batch(shader, shader_type, content_pos, indices, cache_key=cache_key)
if batch is None:
return
shader = self.line_shader if shader_type == "LINES" else self.shader
batch = batch_for_shader(shader, shader_type, {"pos": content_pos}, indices=indices)
shader.uniform_float("color", color)
batch.draw(shader)
def _draw_lines_with_occlusion(self, verts, color, edges_indices, occluded_alpha: float = 0.25, cache_key=None):
# One batch, two draws: front pass at full color, occluded pass at
# `occluded_alpha`. Save/restore depth_test matches the pattern in
# bim/module/structural/decorator.py so callers' state survives.
batch = self._get_or_build_batch(self.line_shader, "LINES", verts, edges_indices, cache_key=cache_key)
if batch is None:
return
original_depth_test = gpu.state.depth_test_get()
gpu.state.depth_test_set("LESS_EQUAL")
self.line_shader.uniform_float("color", color)
batch.draw(self.line_shader)
gpu.state.depth_test_set("GREATER")
dimmed = list(color)
dimmed[3] = occluded_alpha
self.line_shader.uniform_float("color", dimmed)
batch.draw(self.line_shader)
gpu.state.depth_test_set(original_depth_test)
def __call__(self, context):
props = tool.Model.get_model_props()
if not props.openings:
@@ -1249,20 +1039,23 @@ class DecorationsHandler:
self.draw_batch("LINES", verts, selected_elements_color, selected_edges)
self.draw_batch("POINTS", unselected_vertices, unselected_elements_color)
self.draw_batch("POINTS", selected_vertices, selected_elements_color)
obj.data.calc_loop_triangles()
tris = [tuple(t.vertices) for t in obj.data.loop_triangles]
self.draw_batch("TRIS", verts, transparent_color(special_elements_color), tris)
else:
line_verts, verts, edges_indices, tris = _get_cached_world_draw_data(obj)
bm = bmesh.new()
bm.from_mesh(obj.data)
verts = [tuple(obj.matrix_world @ v.co) for v in bm.verts]
if ios_edges_attribute := obj.data.attributes.get("ios_edges"):
edges = [e for i, e in enumerate(bm.edges) if ios_edges_attribute.data[i].value]
else:
edges = bm.edges
edges_indices = [tuple([v.index for v in e.verts]) for e in edges]
color = selected_elements_color if obj in context.selected_objects else special_elements_color
self._draw_lines_with_occlusion(line_verts, color, edges_indices, cache_key=(obj.session_uid, "lines"))
self.draw_batch(
"TRIS",
verts,
transparent_color(special_elements_color),
tris,
cache_key=(obj.session_uid, "tris"),
)
self.draw_batch("LINES", verts, color, edges_indices)
obj.data.calc_loop_triangles()
tris = [tuple(t.vertices) for t in obj.data.loop_triangles]
self.draw_batch("TRIS", verts, transparent_color(special_elements_color), tris)
if "HalfSpaceSolid" in obj.name:
# Arrow shape
@@ -1276,4 +1069,7 @@ class DecorationsHandler:
]
edges = [(0, 1), (1, 2), (1, 3), (1, 4), (1, 5)]
color = selected_elements_color if obj in context.selected_objects else special_elements_color
self._draw_lines_with_occlusion(verts, color, edges, cache_key=(obj.session_uid, "arrow"))
self.draw_batch("LINES", verts, color, edges)
if obj.mode != "EDIT":
bm.free()
@@ -75,7 +75,6 @@ class PolylineOperator:
self.is_typing = False
self.snap_angle = None
self.snapping_points = []
self.unit_scale = 1.0
self.instructions = {
"Cycle Input": {"icons": True, "keys": ["EVENT_TAB"]},
"Distance Input": {"icons": True, "keys": ["EVENT_D"]},
@@ -60,12 +60,8 @@ def get_preview_props(context: bpy.types.Context, attr: str):
Returns ``None`` if the umbrella isn't attached yet — true briefly
during addon register and during plug-out, so polls / draw callbacks
must defend against ``None`` rather than assuming the prop is always
available. Also tolerates contexts without a ``scene`` attribute
(test mocks built from ``SimpleNamespace``)."""
scene = getattr(context, "scene", None)
if scene is None:
return None
preview = getattr(scene, "BIMPreviewProperties", None)
available."""
preview = getattr(context.scene, "BIMPreviewProperties", None)
return getattr(preview, attr, None) if preview is not None else None
@@ -78,17 +74,6 @@ def is_preview_active(context: bpy.types.Context, attr: str) -> bool:
return bool(props is not None and props.is_active)
def any_preview_active(context: bpy.types.Context) -> bool:
"""``True`` if any registered preview is currently open. Sister gizmo
polls call this to hide themselves uniformly during ANY preview, so a
new preview registered in ``PREVIEW_CANCEL_OPS`` automatically gates
every parametric gizmo without each one growing a specific check."""
for attr, _op_name in PREVIEW_CANCEL_OPS:
if is_preview_active(context, attr):
return True
return False
# --- Lazy closure factories --------------------------------------------------
#
# Used by preview gizmo groups when wiring ``BIM_GT_gizmo_dimension``'s
@@ -1902,65 +1902,3 @@ class BIMExternalParametricGeometryProperties(bpy.types.PropertyGroup):
geometry_source: Literal["GEONODES", "IFCSVERCHOK"]
geo_nodes: Union[bpy.types.GeometryNodeTree, None]
sverchok_nodes: Union[sverchok.node_tree.SverchCustomTree, None]
class BIMWallFilletPreviewProperties(PropertyGroup):
"""Scene-level pending state for the wall-fillet preview flow.
Scene-level because the fillet spans two walls and commits a third
(corner) wall between them. ``SKIP_SAVE`` fields throughout."""
is_active: bpy.props.BoolProperty(
default=False,
options={"SKIP_SAVE"},
description="True while the wall-fillet preview flow is active.",
)
wall_a_id: bpy.props.IntProperty(
default=0,
options={"SKIP_SAVE"},
description=(
"IFC element id of the active wall — the corner wall inherits its "
"material layer set, height, x_angle, and type."
),
)
wall_b_id: bpy.props.IntProperty(
default=0,
options={"SKIP_SAVE"},
description="IFC element id of the other selected wall.",
)
radius: bpy.props.FloatProperty(
name="Radius",
default=0.5,
soft_min=-10.0,
soft_max=10.0,
subtype="DISTANCE",
unit="LENGTH",
options={"SKIP_SAVE"},
description="Radius of the circular arc connecting the two walls.",
)
editing_corner_id: bpy.props.IntProperty(
default=0,
options={"SKIP_SAVE"},
description=(
"IFC element id of an existing fillet corner being re-edited "
"(non-zero only on the pen-icon re-edit flow). The create "
"operator deletes this corner + its connections before recreating "
"with the new radius."
),
)
if TYPE_CHECKING:
is_active: bool
wall_a_id: int
wall_b_id: int
radius: float
editing_corner_id: int
class BIMPreviewProperties(PropertyGroup):
"""Umbrella for parametric-edit preview drafts attached to ``Scene``."""
wall_fillet: bpy.props.PointerProperty(type=BIMWallFilletPreviewProperties)
if TYPE_CHECKING:
wall_fillet: BIMWallFilletPreviewProperties
+4 -2
View File
@@ -430,7 +430,7 @@ class CycleStairType(bpy.types.Operator, gizmo.CycleTypeMixin):
bl_label = "Cycle Stair Type"
bl_options = {"REGISTER", "UNDO"}
props_getter = tool.Model.get_stair_props
props_getter = "get_stair_props"
type_literal = tool.Model.StairType
type_attr = "stair_type"
skip_element_check = True
@@ -580,7 +580,7 @@ class GizmoStairEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
]
# Metadata-driven dispatch for props and preferences
props_getter = tool.Model.get_stair_props
props_getter = "get_stair_props"
gizmo_pref_name = "stair"
@classmethod
@@ -593,12 +593,14 @@ class GizmoStairEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
"VIEW3D_GT_lock",
self.COLOR_BLUE,
"bim.toggle_stair_property",
prop_path="BIMStairProperties.total_length_lock",
property_name="total_length_lock",
)
self.tread_lock_gizmo = self.create_icon_gizmo(
"VIEW3D_GT_lock",
(1.0, 1.0, 1.0),
"bim.toggle_stair_property",
prop_path="BIMStairProperties.custom_tread_lock",
property_name="custom_tread_lock",
)
self.plus_gizmo = self.create_icon_gizmo(
+3 -15
View File
@@ -24,7 +24,6 @@ from typing import TYPE_CHECKING, Any
import bpy
from bpy.types import Panel
import ifcopenshell.util.unit
import bonsai.bim
import bonsai.tool as tool
from bonsai.bim.helper import prop_with_search
@@ -304,8 +303,6 @@ class BIM_PT_stair(bpy.types.Panel):
row = self.layout.row(align=True)
row.label(text="Stair parameters", icon="IPO_CONSTANT")
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
if props.is_editing:
calculated_params = tool.Model.get_active_stair_calculated_params()
row = self.layout.row(align=True)
@@ -325,25 +322,16 @@ class BIM_PT_stair(bpy.types.Panel):
row.label(text=f"{prop_name}:")
row = self.layout.row(align=True)
for prop_value_item in prop_value:
if isinstance(prop_value_item, float):
row.label(text=tool.Unit.format_distance(prop_value_item * si_conversion))
else:
row.label(text=str(prop_value_item))
row.label(text=str(prop_value_item))
else:
row.label(text=prop_name)
if isinstance(prop_value, float):
row.label(text=tool.Unit.format_distance(prop_value * si_conversion))
else:
row.label(text=str(prop_value))
row.label(text=str(prop_value))
# calculated properties
for prop_name, prop_value in calculated_params.items():
row = self.layout.row(align=True)
row.label(text=prop_name)
if isinstance(prop_value, float):
row.label(text=tool.Unit.format_distance(prop_value * si_conversion))
else:
row.label(text=str(prop_value))
row.label(text=str(prop_value))
else:
row = self.layout.row()
row.label(text="No Stair Found")
File diff suppressed because it is too large Load Diff
+3 -3
View File
@@ -558,8 +558,8 @@ class CycleWindowType(bpy.types.Operator, tool.Ifc.Operator, gizmo.CycleTypeMixi
bl_label = "Cycle Window Type"
bl_options = {"REGISTER", "UNDO"}
element_checker = tool.Parametric.is_window
props_getter = tool.Model.get_window_props
element_checker = "is_window"
props_getter = "get_window_props"
type_literal = tool.Model.WindowType
type_attr = "window_type"
@@ -745,7 +745,7 @@ class GizmoWindowEdition(bpy.types.GizmoGroup, gizmo.BaseParametricGizmoGroup):
DimensionGizmoConfig(attr_name="lining_offset", axis=(0, 1, 0), min_value=-10.0),
]
props_getter = tool.Model.get_window_props
props_getter = "get_window_props"
gizmo_pref_name = "window"
@classmethod
@@ -1294,15 +1294,9 @@ class Hotkey(bpy.types.Operator, tool.Ifc.Operator):
bpy.ops.bim.generate_space()
return
if self.active_material_usage == "LAYER2":
if element and tool.Model.has_underside_connection(element):
bpy.ops.bim.regenerate_wall_to_underside()
else:
bpy.ops.bim.recalculate_wall()
bpy.ops.bim.recalculate_wall()
elif self.active_material_usage == "LAYER3":
bpy.ops.bim.recalculate_slab()
wall_objs = tool.Model.get_connected_wall_objs(element)
if wall_objs:
core.regenerate_wall_to_underside(tool.Ifc, tool.Geometry, tool.Model, wall_objs)
elif tool.System.get_ports(element):
bpy.ops.bim.regenerate_distribution_element()
elif self.active_material_usage == "PROFILE":
@@ -63,7 +63,6 @@ import bonsai.core.project as core
import bonsai.tool as tool
from bonsai.bim import export_ifc, import_ifc
from bonsai.bim.ifc import IfcStore
from bonsai.bim.module.model import preview_base
from bonsai.bim.module.model.decorator import FaceAreaDecorator, PolylineDecorator
from bonsai.bim.module.model.polyline import PolylineOperator
from bonsai.bim.module.project.data import LinksData, ProjectLibraryData
@@ -1937,10 +1936,6 @@ class ExportIFC(bpy.types.Operator, ExportHelper):
def _execute(self, context):
committed, failed_commits = tool.Parametric.commit_pending_edits()
# Previews are session-transient — discard rather than commit. Sibling
# gizmo polls gate on each preview's is_active flag, and a stuck flag
# persisted through the save would silently hide them on reload.
preview_base.discard_pending_previews(context.scene)
# Suffix is appended to the IFC save-success report below so the auto-commit
# info isn't immediately overwritten by the success message in Blender's
# status bar (only the latest self.report({"INFO"}, ...) sticks).
@@ -302,15 +302,6 @@ class SelectSimilarContainer(bpy.types.Operator):
is_recursive=self.is_recursive,
)
self.is_recursive = True # <-- forcibly reset
element = tool.Ifc.get_entity(context.active_object)
if element:
container = tool.Spatial.get_container(element)
if container:
result = f'location="{container.Name}"'
bpy.context.window_manager.clipboard = result
self.report({"INFO"}, f"({result}) was copied to the clipboard.")
return {"FINISHED"}
+1 -2
View File
@@ -151,8 +151,7 @@ class BIM_PT_type_attributes(Panel):
row = layout.row(align=True)
row.label(text=attribute["name"])
value = get_display_value(attribute["value"])
op = row.operator("bim.select_similar", text=value, icon="NONE", emboss=False)
op.key = "type." + attribute["name"]
row.label(text=value)
def add_object_button(self, context):
+4 -153
View File
@@ -71,16 +71,18 @@ from __future__ import annotations
import json
from collections.abc import Callable
from typing import ClassVar, get_args
from typing import TYPE_CHECKING, ClassVar
import bpy
import ifcopenshell.util.element
from bpy.app.handlers import persistent
from ifcopenshell import entity_instance
import bonsai.core.geometry
import bonsai.tool as tool
if TYPE_CHECKING:
from ifcopenshell import entity_instance
class ParametricEditMixinBase:
"""Common scaffolding for parametric edit-lifecycle mixins.
@@ -377,157 +379,6 @@ class PathPreservingEditMixin(ParametricEditMixinBase):
return {"FINISHED"}
# --- Type-selection mixins (Cycle / Pick) ------------------------------------
class TypeAccessorBase:
"""Shared contract for operators that resolve and write a Literal type
attribute on a Bonsai PropertyGroup.
Subclasses define ``element_checker``, ``props_getter``, ``type_literal``,
``type_attr``; ``skip_element_check`` bypasses element validation. Concrete
subclasses (``CycleTypeMixin``, ``PickTypeMixin``) add the interaction
shape on top.
Test doubles must be set on the operator instance the predicates are
bound at class-definition time, so patching the underlying tool module
has no effect."""
element_checker: Callable[[entity_instance], bool]
props_getter: Callable[[bpy.types.Object], bpy.types.PropertyGroup]
type_literal: type
type_attr: str
skip_element_check: bool = False
def _resolve_target(self, context: bpy.types.Context) -> bpy.types.Object | None:
"""Return the active object iff it passes ``element_checker`` (or the
check is skipped). ``None`` signals the operator should bail with
``{'CANCELLED'}``."""
obj = context.active_object
if not obj:
return None
if not self.skip_element_check:
element = tool.Ifc.get_entity(obj)
if not element or not self.element_checker(element):
return None
return obj
class CycleTypeMixin(TypeAccessorBase):
"""Operator mixin that cycles through ``type_literal``'s values.
Shift-click reverses direction."""
reverse: bpy.props.BoolProperty(name="Reverse", default=False, options={"HIDDEN", "SKIP_SAVE"})
def invoke(self, context: bpy.types.Context, event: bpy.types.Event) -> set[str]:
self.reverse = event.shift
return self.execute(context)
def _cycle_type(self, context: bpy.types.Context) -> set[str]:
obj = self._resolve_target(context)
if obj is None:
return {"CANCELLED"}
props = self.props_getter(obj)
types = get_args(self.type_literal)
current = getattr(props, self.type_attr)
idx = types.index(current) if current in types else 0
direction = -1 if self.reverse else 1
setattr(props, self.type_attr, types[(idx + direction) % len(types)])
return {"FINISHED"}
class PickTypeMixin(TypeAccessorBase):
"""Operator mixin that opens a popup menu listing ``type_literal``'s values.
Empty ``value`` ``invoke`` opens the popup; non-empty the user picked
an item and ``_pick_type`` applies it.
When invoked mid-click (e.g. from a gizmo's ``target_set_operator``), the
menu opens only after the originating ``LEFTMOUSE`` releases. Otherwise
the still-pressed click flows straight into Blender's drag-through-pick
gesture and the menu commits whichever item the cursor drifts over on
release. Other invocation paths (command-palette / F3, EXEC_DEFAULT, F6
redo) bypass the wait and open the menu immediately.
The ``value`` StringProperty is declared on this mixin but registered via
the concrete Operator subclass's MRO scan — do not instantiate the mixin
standalone."""
# Carries the picked value through invoke→execute; empty default
# distinguishes "open popup" from "apply".
value: bpy.props.StringProperty(default="", options={"HIDDEN", "SKIP_SAVE"})
def invoke(self, context: bpy.types.Context, event: bpy.types.Event) -> set[str]:
"""Open the picker menu, or apply a value that was preset by a
menu-item click.
Routing through ``execute()`` keeps subclass IFC-transaction wrapping
in the loop and means F6 redo / ``EXEC_DEFAULT`` reach the apply path."""
if self.value:
return self.execute(context)
if self._resolve_target(context) is None:
return {"CANCELLED"}
if event.value == "PRESS":
context.window_manager.modal_handler_add(self)
return {"RUNNING_MODAL"}
return self._open_picker(context)
def modal(self, context: bpy.types.Context, event: bpy.types.Event) -> set[str]:
if event.type == "LEFTMOUSE" and event.value == "RELEASE":
self._open_picker(context)
# INTERFACE does not remove a modal handler; only FINISHED /
# CANCELLED do.
return {"CANCELLED"}
if event.type in {"RIGHTMOUSE", "ESC"}:
return {"CANCELLED"}
return {"RUNNING_MODAL"}
def _open_picker(self, context: bpy.types.Context) -> set[str]:
bl_idname = self.bl_idname
values = list(get_args(self.type_literal))
def draw(menu_self, _menu_context):
layout = menu_self.layout
for v in values:
op = layout.operator(bl_idname, text=v)
op.value = v
context.window_manager.popup_menu(draw, title=self.bl_label, icon="MENU_PANEL")
# The type change is a two-step interaction: this invocation just OPENS
# the menu (no state change yet); a SECOND invocation fires when the
# user clicks a menu item — that one writes ``props.<type_attr>`` and
# returns FINISHED. By returning INTERFACE here (and not FINISHED), the
# menu-open step is excluded from Blender's undo stack so the user
# gets exactly ONE undo entry per type change. If we returned FINISHED
# here too, the stack would gain a no-op "opened the menu" entry that
# Ctrl+Z would dismiss before reverting the actual type change —
# confusing UX where the first Ctrl+Z appears to do nothing.
return {"INTERFACE"}
def _pick_type(self, context: bpy.types.Context) -> set[str]:
if not self.value:
# No-op rather than re-open the menu, so command-palette misuse
# doesn't infinite-loop.
return {"CANCELLED"}
obj = self._resolve_target(context)
if obj is None:
return {"CANCELLED"}
if self.value not in get_args(self.type_literal):
self.report({"WARNING"}, f"Unknown {self.type_attr}: {self.value!r}")
return {"CANCELLED"}
props = self.props_getter(obj)
setattr(props, self.type_attr, self.value)
return {"FINISHED"}
# --- Undo-resync registry ----------------------------------------------------
#
# Per-type regenerators called from ``resync_parametric_drafts_after_undo``
-3
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@@ -93,8 +93,6 @@ def enter_aggregate_mode(
aggregator: type[tool.Aggregate],
obj: bpy.types.Object,
):
if not aggregator.get_aggregate_props().in_aggregate_mode:
aggregator.save_previous_selection()
aggregator.update_previous_aggregate_mode_state()
if aggregator.get_higher_aggregate():
aggregator.disable_aggregate_mode()
@@ -109,7 +107,6 @@ def exit_aggregate_mode(aggregator: type[tool.Aggregate]):
aggregator.enable_aggregate_mode(new_obj)
else:
aggregator.disable_aggregate_mode()
aggregator.restore_previous_selection()
class IncompatibleAggregateError(Exception):
+7 -57
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@@ -161,73 +161,23 @@ def align_objects(
model.align_objects(reference_obj, objs, align_type)
def regenerate_wall_to_underside(
ifc: type[tool.Ifc],
geometry: type[tool.Geometry],
model: type[tool.Model],
wall_objs: list[bpy.types.Object],
) -> None:
"""Re-clip walls to their connected underside objects after the slab has moved."""
clipped_objs = []
for obj in wall_objs:
wall = ifc.get_entity(obj)
slab_objs = model.get_connected_slab_objs(wall)
if not slab_objs:
continue
if ifc.is_moved(obj):
geometry.run_edit_object_placement(obj=obj)
# Sync each slab's Blender mesh to its current IFC representation before
# reading face geometry, so a changed profile is picked up correctly.
model.reload_body_representation(slab_objs)
model.remove_wall_to_underside_booleans(wall)
for slab_obj in slab_objs:
clip = model.get_slab_clipping_bmesh(slab_obj)
if clip:
model.clip_wall_to_slab(wall, clip)
clipped_objs.append(obj)
if clipped_objs:
model.reload_body_representation(clipped_objs)
def extend_wall_to_slab(
ifc: type[tool.Ifc],
geometry: type[tool.Geometry],
model: type[tool.Model],
slab_objs: list[bpy.types.Object],
slab_obj: bpy.types.Object,
wall_objs: list[bpy.types.Object],
) -> None:
# If any wall is currently in item mode, exit it before modifying the
# representation. Leaving stale item objects around causes delete_ifc_item
# to later remove the extrusion (or other pre-boolean items) from inside
# the boolean chain, corrupting the IFC model.
geom_props = geometry.get_geometry_props()
if geom_props.representation_obj in wall_objs:
geometry.disable_item_mode()
clipped_walls = []
if not (clip := model.get_slab_clipping_bmesh(slab_obj)):
return # Nothing to clip?
slab = ifc.get_entity(slab_obj)
for obj in wall_objs:
if ifc.is_moved(obj):
geometry.run_edit_object_placement(obj=obj)
wall = ifc.get_entity(obj)
# Merge previously connected slabs with newly requested ones so that
# re-running the operator never produces duplicate booleans and never
# silently discards clips that were applied in an earlier call.
existing = model.get_connected_slab_objs(wall)
seen = {id(s) for s in existing}
all_slab_objs = list(existing) + [s for s in slab_objs if id(s) not in seen]
# Remove stale booleans once, then re-clip against the full set.
model.remove_wall_to_underside_booleans(wall)
did_clip = False
for slab_obj in all_slab_objs:
clip = model.get_slab_clipping_bmesh(slab_obj)
if not clip:
continue
model.clip_wall_to_slab(wall, clip)
model.connect_wall_to_slab(wall, ifc.get_entity(slab_obj))
did_clip = True
if did_clip:
clipped_walls.append(obj)
if clipped_walls:
model.reload_body_representation(clipped_walls)
model.clip_wall_to_slab(wall, clip)
model.connect_wall_to_slab(wall, slab)
model.reload_body_representation(wall_objs)
class RequireTwoWallsError(Exception):
+1 -2
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@@ -67,8 +67,7 @@ def assign_container(
if products := [e for e in root_elements if spatial.can_contain(container, root_element)]:
ifc.run("spatial.assign_container", products=products, relating_structure=container)
for element in all_elements:
if obj := ifc.get_object(element):
collector.assign(obj)
collector.assign(ifc.get_object(element))
def enable_editing_container(spatial: type[tool.Spatial], obj: bpy.types.Object) -> None:
-4
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@@ -681,9 +681,6 @@ class Model:
def export_profile(cls, obj, position=None): pass
def generate_occurrence_name(cls, element_type, ifc_class): pass
def get_extrusion(cls, representation): pass
def get_connected_slab_objs(cls, wall): pass
def get_connected_wall_objs(cls, slab): pass
def has_underside_connection(cls, element): pass
def get_manual_booleans(cls, element): pass
def get_material_layer_parameters(cls, element): pass
def get_slab_clipping_bmesh(cls, obj): pass
@@ -699,7 +696,6 @@ class Model:
def regenerate_profile(cls, obj): pass
def regenerate_slab(cls, obj): pass
def reload_body_representation(cls, obj_or_objects): pass
def remove_wall_to_underside_booleans(cls, wall): pass
def replace_object_ifc_representation(cls, ifc_file, ifc_context, obj, new_representation): pass
-21
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@@ -205,27 +205,6 @@ class Aggregate(bonsai.core.tool.Aggregate):
props.in_aggregate_mode = True
return {"FINISHED"}
@classmethod
def save_previous_selection(cls) -> None:
props = cls.get_aggregate_props()
props.previously_selected_objects.clear()
for obj in bpy.context.selected_objects:
entry = props.previously_selected_objects.add()
entry.obj = obj
@classmethod
def restore_previous_selection(cls) -> None:
props = cls.get_aggregate_props()
for obj in bpy.context.selected_objects:
obj.select_set(False)
for entry in props.previously_selected_objects:
if entry.obj:
try:
entry.obj.select_set(True)
except Exception:
pass
props.previously_selected_objects.clear()
@classmethod
def disable_aggregate_mode(cls):
context = bpy.context
-1
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@@ -135,7 +135,6 @@ class Collector(bonsai.core.tool.Collector):
if element.is_a("IfcFeatureElementSubtraction"):
obj.display_type = "WIRE"
obj.display.show_shadows = False
@classmethod
def _create_project_child_collection(cls, name: str) -> bpy.types.Collection:
+6 -42
View File
@@ -257,13 +257,7 @@ class Geometry(bonsai.core.tool.Geometry):
break
mesh = obj.data
assert isinstance(mesh, bpy.types.Mesh)
item_id = tool.Geometry.get_mesh_props(mesh).ifc_definition_id
try:
item = tool.Ifc.get().by_id(item_id)
except RuntimeError:
# Entity already deleted (e.g. removed as part of a sibling boolean collapse).
bpy.data.objects.remove(obj)
return
item = tool.Ifc.get().by_id(tool.Geometry.get_mesh_props(mesh).ifc_definition_id)
rep_obj = props.representation_obj
assert (rep_obj := props.representation_obj) and (rep_element := tool.Ifc.get_entity(rep_obj))
cls.remove_representation_item(item, rep_element)
@@ -427,29 +421,6 @@ class Geometry(bonsai.core.tool.Geometry):
bm.free()
del mesh["ios_edges"]
@classmethod
def get_dissolved_edges(
cls,
mesh: bpy.types.Mesh,
angle_limit: float = radians(1.0),
) -> tuple[list[Vector], list[tuple[int, int]]]:
# Read-only on `mesh`: builds a throwaway bmesh, dissolves coplanar
# edges while preserving material seams, returns wire-overlay data.
bm = bmesh.new()
bm.from_mesh(mesh)
bmesh.ops.dissolve_limit(
bm,
angle_limit=angle_limit,
verts=bm.verts,
edges=bm.edges,
delimit={"MATERIAL"},
)
bm.verts.index_update()
verts = [v.co.copy() for v in bm.verts]
edges = [(e.verts[0].index, e.verts[1].index) for e in bm.edges]
bm.free()
return verts, edges
@classmethod
def apply_item_ids_as_vertex_groups(cls, obj: bpy.types.Object) -> None:
"""Save mesh-object item_ids as vertex groups in format 'ios_item_id_xxxx'.
@@ -1163,16 +1134,11 @@ class Geometry(bonsai.core.tool.Geometry):
@classmethod
def get_representation_item(cls, obj: bpy.types.Object) -> Union[ifcopenshell.entity_instance, None]:
data = obj.data
if not isinstance(data, Geometry.TYPES_WITH_MESH_PROPERTIES):
return None
ifc_id = tool.Geometry.get_mesh_props(data).ifc_definition_id
if not ifc_id:
return None
try:
item = tool.Ifc.get().by_id(ifc_id)
except RuntimeError:
return None
if item.is_a("IfcRepresentationItem"):
if (
isinstance(data, Geometry.TYPES_WITH_MESH_PROPERTIES)
and (ifc_id := tool.Geometry.get_mesh_props(data).ifc_definition_id)
and ((item := tool.Ifc.get().by_id(ifc_id)).is_a("IfcRepresentationItem"))
):
return item
return None
@@ -1346,8 +1312,6 @@ class Geometry(bonsai.core.tool.Geometry):
cls, representation: ifcopenshell.entity_instance
) -> ifcopenshell.entity_instance:
if representation.RepresentationType == "MappedRepresentation":
if not representation.Items:
return representation
return cls.resolve_mapped_representation(representation.Items[0].MappingSource.MappedRepresentation)
return representation
+20 -123
View File
@@ -351,8 +351,6 @@ class Model(bonsai.core.tool.Model):
@classmethod
def get_extrusion(cls, representation: ifcopenshell.entity_instance) -> Union[ifcopenshell.entity_instance, None]:
"""Return first found IfcExtrudedAreaSolid"""
if not representation.Items:
return None
item = representation.Items[0]
while True:
if item.is_a("IfcExtrudedAreaSolid"):
@@ -845,57 +843,6 @@ class Model(bonsai.core.tool.Model):
items.append(item.FirstOperand)
return booleans
@classmethod
def get_connected_slab_objs(cls, wall: ifcopenshell.entity_instance) -> list[bpy.types.Object]:
"""Return Blender objects for slabs connected to wall via IfcRelConnectsElements(TOP)."""
result = []
for rel in wall.ConnectedFrom:
if rel.is_a("IfcRelConnectsElements") and rel.Description == "TOP":
slab_obj = tool.Ifc.get_object(rel.RelatingElement)
if slab_obj:
result.append(slab_obj)
return result
@classmethod
def get_connected_wall_objs(cls, slab: ifcopenshell.entity_instance) -> list[bpy.types.Object]:
"""Return Blender objects for LAYER2 walls connected to slab via IfcRelConnectsElements(TOP)."""
result = []
for rel in slab.ConnectedTo:
if rel.is_a("IfcRelConnectsElements") and rel.Description == "TOP":
wall_obj = tool.Ifc.get_object(rel.RelatedElement)
if wall_obj:
result.append(wall_obj)
return result
@classmethod
def has_underside_connection(cls, element: ifcopenshell.entity_instance) -> bool:
"""Return True if element has an IfcRelConnectsElements(TOP) relationship."""
return any(rel.is_a("IfcRelConnectsElements") and rel.Description == "TOP" for rel in element.ConnectedFrom)
@classmethod
def remove_wall_to_underside_booleans(cls, wall: ifcopenshell.entity_instance) -> None:
"""Remove all IfcBooleanResult items previously added by extend_walls_to_underside."""
manual_booleans = cls.get_manual_booleans(wall)
if not manual_booleans:
return
ifc_file = tool.Ifc.get()
for b in manual_booleans:
sec = b.SecondOperand
if sec is None:
# The IfcPolygonalFaceSet was already deleted externally. Splice the
# orphaned IfcBooleanResult out of the chain so the representation stays valid.
parents = list(ifc_file.get_inverse(b))
for parent in parents:
if parent.is_a("IfcBooleanResult") and parent.FirstOperand == b:
parent.FirstOperand = b.FirstOperand
elif parent.is_a("IfcShapeRepresentation"):
new_items = tuple((set(parent.Items) - {b}) | {b.FirstOperand})
parent.Items = new_items
cls.unmark_manual_booleans(wall, [b.id()])
ifc_file.remove(b)
elif sec.is_a("IfcTessellatedFaceSet"):
tool.Geometry.remove_representation_item(sec, wall)
@classmethod
def get_manual_booleans(
cls, element: ifcopenshell.entity_instance, representation: Optional[ifcopenshell.entity_instance] = None
@@ -908,8 +855,7 @@ class Model(bonsai.core.tool.Model):
representation = tool.Geometry.get_body_representation(element)
if not representation:
return []
all_chain_booleans = cls.get_booleans(element, representation)
booleans = [b for b in all_chain_booleans if b.id() in boolean_ids]
booleans = [b for b in cls.get_booleans(element, representation) if b.id() in boolean_ids]
return booleans
@classmethod
@@ -2611,15 +2557,12 @@ class Model(bonsai.core.tool.Model):
clipping_bm = bmesh.new()
vertex_map = {}
kept = 0
for face in bm.faces:
face.normal_update()
normal = face.normal.to_4d()
normal.w = 0
world_normal_z = (obj.matrix_world @ normal).z
if world_normal_z >= -0.5:
if (obj.matrix_world @ normal).z >= -0.5:
continue
kept += 1
new_verts = []
for vert in face.verts:
if not (new_vert := vertex_map.get(vert.index, None)):
@@ -2632,7 +2575,6 @@ class Model(bonsai.core.tool.Model):
return
bmesh.ops.recalc_face_normals(clipping_bm, faces=clipping_bm.faces)
clipping_bm.faces.ensure_lookup_table()
return clipping_bm # clipping_bm is in project units
@classmethod
@@ -2646,53 +2588,17 @@ class Model(bonsai.core.tool.Model):
min_z = min(zs)
max_z = max(zs)
ifc_file = tool.Ifc.get()
builder = ifcopenshell.util.shape_builder.ShapeBuilder(ifc_file)
operand = None
if (z := max_z - min_z) and not np.isclose(z, 0.0):
builder = ifcopenshell.util.shape_builder.ShapeBuilder(tool.Ifc.get())
# Build one IfcPolygonalFaceSet clip solid per clipping face.
# Each solid uses a rectangle on the slope plane rather than the exact face
# footprint. The original approach (exact footprint) caused a kissing-solid /
# boundary-coincidence bug when the operator is called twice for a ridge roof: the
# two slope solids share an exact ridge edge, and OCCT produces spurious extra
# vertices. Extending each solid slightly past the ridge (by margin) creates a
# volumetric overlap instead of a kissing boundary — OCCT handles overlapping
# DIFFERENCE operands correctly.
margin = 1.0 # project units past the face edge — enough to ensure overlap at ridge
operands = []
for face in bm.faces:
face.normal_update()
normal = Vector(face.normal).normalized()
result = bmesh.ops.extrude_face_region(bm, geom=bm.faces)
extruded_verts = [elem for elem in result["geom"] if isinstance(elem, bmesh.types.BMVert)]
bmesh.ops.translate(bm, verts=extruded_verts, vec=(0, 0, z))
# Orthonormal basis spanning the slope plane.
ref = Vector((0, 0, 1)) if abs(normal.z) < 0.9 else Vector((1, 0, 0))
tangent1 = normal.cross(ref).normalized()
tangent2 = normal.cross(tangent1).normalized()
centroid = sum((v.co for v in face.verts), Vector()) / len(face.verts)
# Tight bounding rectangle in slope-plane coords, plus a small margin.
t1_coords = [(v.co - centroid).dot(tangent1) for v in face.verts]
t2_coords = [(v.co - centroid).dot(tangent2) for v in face.verts]
half1 = max(abs(c) for c in t1_coords) + margin
half2 = max(abs(c) for c in t2_coords) + margin
# Rectangle on the slope plane, extruded upward in wall-local Z.
clip_bm = bmesh.new()
v0 = clip_bm.verts.new(centroid + half1 * tangent1 + half2 * tangent2)
v1 = clip_bm.verts.new(centroid - half1 * tangent1 + half2 * tangent2)
v2 = clip_bm.verts.new(centroid - half1 * tangent1 - half2 * tangent2)
v3 = clip_bm.verts.new(centroid + half1 * tangent1 - half2 * tangent2)
bottom_face = clip_bm.faces.new([v0, v1, v2, v3])
result = bmesh.ops.extrude_face_region(clip_bm, geom=[bottom_face])
top_verts = [e for e in result["geom"] if isinstance(e, bmesh.types.BMVert)]
bmesh.ops.translate(clip_bm, verts=top_verts, vec=Vector((0, 0, max_z - min_z)))
clip_bm.verts.ensure_lookup_table()
clip_verts = [v.co for v in clip_bm.verts]
clip_faces = [[v.index for v in f.verts] for f in clip_bm.faces]
operand = builder.mesh(clip_verts, clip_faces)
clip_bm.free()
operands.append(operand)
verts = [v.co for v in bm.verts]
faces = [[v.index for v in p.verts] for p in bm.faces]
operand = builder.mesh(verts, faces)
for extrusion in ifcopenshell.util.shape.get_base_extrusions(wall) or []:
if extrusion.Position:
@@ -2709,9 +2615,10 @@ class Model(bonsai.core.tool.Model):
extrusion.Depth = max_z / direction[2]
if operands:
body_repr = ifcopenshell.util.representation.get_representation(wall, "Model", "Body", "MODEL_VIEW")
booleans = ifcopenshell.api.geometry.add_boolean(ifc_file, first_item=extrusion, second_items=operands)
if operand:
booleans = ifcopenshell.api.geometry.add_boolean(
tool.Ifc.get(), first_item=extrusion, second_items=[operand]
)
tool.Model.mark_manual_booleans(wall, booleans)
@classmethod
@@ -2964,20 +2871,10 @@ class Model(bonsai.core.tool.Model):
@classmethod
def recreate_wall(cls, element: ifcopenshell.entity_instance, obj: bpy.types.Object) -> None:
# Curved fillet-corner walls own a hand-built banana body that
# ``regenerate_wall_representation`` would flatten — it reads the axis
# as a 2-point reference line and builds a straight extrusion. Rebuild
# the curve in place instead: ``regenerate_fillet_corner_wall`` keeps
# radius + placement from the pset / current ``ObjectPlacement`` while
# picking up new thickness / height from the wall type, which is what
# we want when a type-property edit triggered this call.
if tool.Parametric.is_fillet_corner_wall(element):
# Lazy import: ``tool.Model`` loads before ``bim/module/model`` at
# addon enable; a module-level import would cycle.
from bonsai.bim.module.model.wall import regenerate_fillet_corner_wall
regenerate_fillet_corner_wall(element, obj)
return
# FIXME(PR4): the fillet-corner branch lands with PR4's
# `regenerate_fillet_corner_wall` (bim/module/model/wall.py). On v0.8.0
# the function doesn't exist; falling through to the straight-extrusion
# path preserves v0.8.0 behaviour for fillet walls until PR4 ships.
rep = ifcopenshell.api.geometry.regenerate_wall_representation(tool.Ifc.get(), element)
bonsai.core.geometry.switch_representation(
tool.Ifc,
@@ -3012,7 +2909,7 @@ class Model(bonsai.core.tool.Model):
if not wall:
continue
is_layer2_usage = tool.Model.get_usage_type(element) == "LAYER2"
is_fillet_corner = tool.Parametric.is_fillet_corner_wall(element)
is_fillet_corner = bool(ifcopenshell.util.element.get_pset(element, "BBIM_Wall", "IsFilletCorner"))
if not (is_layer2_usage or is_fillet_corner):
continue
if is_layer2_usage:
-7
View File
@@ -487,13 +487,6 @@ class Parametric(bonsai.core.tool.Parametric):
return False
if tool.Model.get_usage_type(element) == "LAYER2":
return True
return cls.is_fillet_corner_wall(element)
@classmethod
def is_fillet_corner_wall(cls, element: entity_instance) -> bool:
"""``True`` if the wall carries the ``BBIM_Wall.IsFilletCorner`` flag,
marking it as a curved corner whose banana body is hand-built rather
than regenerated from the wall's axis + layer set."""
import ifcopenshell.util.element
return bool(ifcopenshell.util.element.get_pset(element, "BBIM_Wall", "IsFilletCorner"))
+58 -145
View File
@@ -373,42 +373,26 @@ class Raycast(bonsai.core.tool.Raycast):
except:
loc = Vector((0, 0, 0))
verts_2d = [
view3d_utils.location_3d_to_region_2d(region, rv3d, v) for v in snap_obj.verts_3d
] # Numpy version is worst in performance
snap_obj._ensure_bvh()
intersected = snap_obj.raycast_boxes(
context, event, snap_obj.root, intersected=[], rays=(ray_origin, ray_direction)
)
# Collect edges from intersected BVH boxes
edges = []
for it in intersected:
edges.extend(it.edges)
edges = set(edges)
# Build only the vertices indices that belong to these edges
verts_idx: set[int] = set()
for e in edges:
ev = snap_obj.obj.data.edges[e].vertices
verts_idx.add(ev[0])
verts_idx.add(ev[1])
# Lazily project only the needed vertices to 2D screen space
verts_2d: dict[int, Vector] = {}
for idx in verts_idx:
v2d = view3d_utils.location_3d_to_region_2d(
region, rv3d, snap_obj.verts_3d[idx]
)
if v2d is not None:
verts_2d[idx] = v2d
edge_verts = {}
for e in edges:
verts_idx = snap_obj.obj.data.edges[e].vertices
v1 = snap_obj.verts_3d[verts_idx[0]]
v2 = snap_obj.verts_3d[verts_idx[1]]
v1_2d = verts_2d.get(verts_idx[0])
v2_2d = verts_2d.get(verts_idx[1])
verts_idx = tuple(snap_obj.obj.data.edges[e].vertices)
verts = snap_obj.obj.data.vertices
v1 = snap_obj.obj.matrix_world @ verts[verts_idx[0]].co
v1_2d = verts_2d[verts_idx[0]]
v2 = snap_obj.obj.matrix_world @ verts[verts_idx[1]].co
v2_2d = verts_2d[verts_idx[1]]
if (v1_2d is None) ^ (v2_2d is None):
point, _ = cls.intersect_edge_region_border(region, context.space_data, rv3d, v1, v2)
if v1_2d is None:
@@ -420,16 +404,10 @@ class Raycast(bonsai.core.tool.Raycast):
snap_threshold = 10.0
# Check all vertices for proximity to mouse position.
# Re-use the 2D projections already computed for edge endpoints.
for i, v3d in enumerate(snap_obj.verts_3d):
if i in verts_2d:
v2d = verts_2d[i]
else:
v2d = view3d_utils.location_3d_to_region_2d(region, rv3d, v3d)
if v2d is None:
continue
distance = (Vector(mouse_pos) - v2d).length
for i, point in enumerate(verts_2d):
if not point:
continue
distance = (Vector(mouse_pos) - point).length
if distance <= snap_threshold:
snap_point = {
"object": snap_obj.obj,
@@ -821,30 +799,6 @@ class Raycast(bonsai.core.tool.Raycast):
else:
return None, None, None
@classmethod
def process_wireframe_snap_obj(
cls,
context: bpy.types.Context,
event: bpy.types.Event,
snap_obj,
ray_origin: Vector,
closest_snaps: list,
):
snap_points = tool.Raycast.ray_cast_by_proximity_2d(context, event, snap_obj)
hit_obj = None
hit = None
if snap_points:
closest_length_squared = float("inf")
for point in snap_points:
point["group"] = "Wireframe"
closest_snaps.append(point)
length = (point["point"] - ray_origin).length_squared
if length < closest_length_squared:
closest_length_squared = length
hit = point["point"]
hit_obj = point["object"]
return hit_obj, hit
@classmethod
def ray_cast_and_get_closest_to_camera_snaps(
cls,
@@ -859,45 +813,35 @@ class Raycast(bonsai.core.tool.Raycast):
ray_origin, ray_target, ray_direction = cls.get_viewport_ray_data(context, event)
space = context.space_data
xray_mode = (space.shading.type == "SOLID" and space.shading.show_xray) or (
space.shading.type == "WIREFRAME" and space.shading.show_xray_wireframe
)
closest_snaps = []
hit = None
if not xray_mode and objs_to_raycast:
# Non-xray - only the closest solid object's Face snap is kept by
# the caller (detect_snapping_points). Process solids in distance
# order and stop at the first hit to minimise raycasts.
wireframe_objs = []
solid_objs = []
for snap_obj in objs_to_raycast:
if snap_obj.obj.type in {"EMPTY", "CURVE"} or (
hasattr(snap_obj.obj.data, "polygons") and len(snap_obj.obj.data.polygons) == 0
):
wireframe_objs.append(snap_obj)
else:
solid_objs.append(snap_obj)
for snap_obj in objs_to_raycast:
if snap_obj.obj.type in {"EMPTY", "CURVE"} or (
hasattr(snap_obj.obj.data, "polygons") and len(snap_obj.obj.data.polygons) == 0
):
# For wireframe objects we have to test all the snaps to see which is closer
snap_points = tool.Raycast.ray_cast_by_proximity_2d(context, event, snap_obj)
closest_wf_hit = None
closest_wf_length_squared = 1.0
closest_wf_point = None
if snap_points:
for point in snap_points:
point["group"] = "Wireframe"
closest_snaps.append(point)
length = (point["point"] - ray_origin).length_squared
if closest_wf_hit is None or length < closest_wf_length_squared:
closest_wf_length_squared = length
closest_wf_hit = point["point"]
closest_wf_point = point
# Rough distance - object origin to ray origin
solid_objs.sort(key=lambda so: (so.obj.matrix_world.translation - ray_origin).length_squared)
if closest_wf_point:
hit_obj = closest_wf_point["object"]
hit = closest_wf_point["point"]
face_index = None
# Process wireframe objects first (all of them, always collected)
for snap_obj in wireframe_objs:
hit_obj, hit = cls.process_wireframe_snap_obj(
context, event, snap_obj, ray_origin, closest_snaps
)
if hit is not None:
length_squared = (hit - ray_origin).length_squared
if closest_obj is None or length_squared < closest_length_squared:
closest_length_squared = length_squared
closest_obj = hit_obj
closest_hit = hit
closest_face_index = None
# Process solid objects in distance order, stop at first hit
for snap_obj in solid_objs:
else:
# Solid objects
hit_obj, hit, face_index = cls.cast_rays_to_single_object(context, event, snap_obj.obj)
if hit:
@@ -911,47 +855,14 @@ class Raycast(bonsai.core.tool.Raycast):
}
closest_snaps.append(snap_point)
length_squared = (hit - ray_origin).length_squared
if closest_obj is None or length_squared < closest_length_squared:
closest_length_squared = length_squared
closest_obj = hit_obj
closest_hit = hit
closest_face_index = face_index
break
else:
# Xray mode - process all objects (all snaps are kept by the caller)
for snap_obj in objs_to_raycast:
if snap_obj.obj.type in {"EMPTY", "CURVE"} or (
hasattr(snap_obj.obj.data, "polygons") and len(snap_obj.obj.data.polygons) == 0
):
hit_obj, hit = cls.process_wireframe_snap_obj(
context, event, snap_obj, ray_origin, closest_snaps
)
face_index = None
else:
# Solid objects
hit_obj, hit, face_index = cls.cast_rays_to_single_object(context, event, snap_obj.obj)
if hit:
snap_point = {
"point": hit,
"type": "Face",
"group": "Object",
"object": hit_obj,
"face_index": face_index,
"distance": 9, # High value so it has low priority
}
closest_snaps.append(snap_point)
if hit is not None:
length_squared = (hit - ray_origin).length_squared
if closest_obj is None or length_squared < closest_length_squared:
closest_length_squared = length_squared
closest_obj = hit_obj
closest_hit = hit
closest_face_index = face_index
# Here we test which is closer, including wireframe and solid objects
if hit is not None:
length_squared = (hit - ray_origin).length_squared
if closest_obj is None or length_squared < closest_length_squared:
closest_length_squared = length_squared
closest_obj = hit_obj
closest_hit = hit
closest_face_index = face_index
# Label snaps from the closest object
if closest_obj is not None:
@@ -977,6 +888,15 @@ class Raycast(bonsai.core.tool.Raycast):
def create_snap_obj(cls, obj):
if obj.data is None or not isinstance(obj.data, bpy.types.Mesh):
return None
# Evict cached entries whose Blender object has since been freed.
valid = []
for s in cls.snap_objs:
try:
_ = s.obj.name
valid.append(s)
except ReferenceError:
pass
cls.snap_objs[:] = valid
for i, snap_obj in enumerate(cls.snap_objs):
if obj.name == snap_obj.obj.name:
# Handle objects modified while a modal operator is active.
@@ -1025,19 +945,12 @@ class SnapObj:
def __init__(self, obj: bpy.types.Object):
self.__class__.all.append(self)
self.obj = obj
self.root = None
self._bvh_built = False
self.root = self._create_root_node()
self.root.edges = [e.index for e in obj.data.edges]
self.split_box(self.root, 0)
self.verts_3d = [obj.matrix_world @ v.co for v in obj.data.vertices]
self.snap_points = []
def _ensure_bvh(self):
if self._bvh_built:
return
self.root = self._create_root_node()
self.root.edges = [e.index for e in self.obj.data.edges]
self.split_box(self.root, 0)
self._bvh_built = True
def __clear_all__():
for instance in SnapObj.all:
del instance
@@ -1,96 +0,0 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Behaviour contracts for the wall-fillet operator chain.
Each fillet operator's geometry path requires real Blender + IFC fixtures
(walls with IfcMaterialLayerSetUsage, neighbour rels, etc.). End-to-end
fillet round-trips belong in the bim feature suite (model.feature) where
that scaffolding already exists. This file pins the surface-level invariants
that don't depend on the geometry path:
* the lifecycle operators are registered under their conventional bl_idnames,
* the enable poll rejects ineligible selections.
State-clearing tests via ``bpy.ops.bim.cancel_wall_fillet_preview()`` were
removed because the dispatch is flaky in full-suite ordering the operator
early-returns when ``context.screen`` is unattached and prior tests can leave
the screen in that state. The behaviour is covered by the user-visible live
test loop instead."""
import types
import bpy
import pytest
pytestmark = pytest.mark.model
@pytest.fixture(autouse=True)
def _require_real_bpy():
if not isinstance(bpy, types.ModuleType) or hasattr(bpy, "_mock_name"):
pytest.skip("requires real Blender (bpy is mocked or absent)")
def _fillet_op_names():
"""Walk bpy.ops.bim for operators whose name contains ``wall_fillet`` —
avoids hard-coding the five lifecycle bl_idnames so adding / renaming
one updates discovery automatically. Each name maps to a callable
operator."""
return sorted(name for name in dir(bpy.ops.bim) if "wall_fillet" in name)
class TestFilletOperatorsRegistered:
"""Catches accidental deregistration of any fillet lifecycle operator —
drops in the classes tuple of bim/module/model/__init__.py would otherwise
leave the gizmo group's target_set_operator binding pointing at a missing
op and crash the first time a user clicked the icon."""
def test_at_least_the_expected_lifecycle_set_is_registered(self):
names = _fillet_op_names()
# The lifecycle has enable + finish + cancel as a minimum; a healthy
# build also includes the from-corner re-edit entry and the create
# operator the finish dispatches to. The test asserts at least four —
# below that the feature can't function — without enumerating each
# by name, so the test stays meaningful if one is renamed or merged.
assert len(names) >= 4, (
f"Only {len(names)} fillet operators found on bpy.ops.bim: {names}. "
"The fillet lifecycle needs enable + finish + cancel + create at "
"minimum; check bim/module/model/__init__.py classes tuple."
)
def test_every_discovered_fillet_op_is_callable(self):
for name in _fillet_op_names():
op = getattr(bpy.ops.bim, name)
assert callable(op), f"bpy.ops.bim.{name} is not callable — registration broke?"
class TestEnableRejectsIneligibleSelection:
"""The preview enable operator requires a specific 2-wall selection
(LAYER2 walls with straight axes). With no selection at all, poll
must return False so the operator is greyed-out in menus instead of
crashing on dispatch."""
def test_enable_poll_returns_false_with_no_selection(self):
# Deselect everything in the default scene; no IfcWall is present
# in a fresh bpy_extras context anyway, so poll() must short-circuit.
bpy.ops.object.select_all(action="DESELECT")
bpy.context.view_layer.update()
assert bpy.ops.bim.enable_wall_fillet_preview.poll() is False
@@ -1,521 +0,0 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Tests for tool.Geometry.get_dissolved_edges and the opening-decoration cache
layers. The dissolve helper's contract:
- Read-only on the input mesh.
- Returns (verts_local, edge_indices) indexed into the dissolved bmesh.
- Material seams survive (delimit=MATERIAL).
- Default angle threshold is 1°."""
from math import radians
import bmesh
import bpy
import pytest
from mathutils import Matrix, Vector
import bonsai.tool as tool
from bonsai.bim import decorator_cache
from bonsai.bim.module.model import opening as opening_module
pytestmark = pytest.mark.model
@pytest.fixture(autouse=True)
def _reset_decoration_caches():
# Tests share module-global state (dissolve cache + token, world-draw-data
# cache, batch cache, per-object epochs). Reset every layer so a previous
# test can't poison hit/miss assertions.
decorator_cache.reset_for_test()
opening_module._dissolved_edges_cache.clear()
opening_module._dissolved_edges_cache_token = -1
opening_module._world_draw_data_cache.clear()
opening_module._batch_cache.clear()
opening_module._object_epochs.clear()
yield
decorator_cache.reset_for_test()
opening_module._dissolved_edges_cache.clear()
opening_module._world_draw_data_cache.clear()
opening_module._batch_cache.clear()
opening_module._object_epochs.clear()
def _make_mesh(name: str, verts: list[tuple[float, float, float]], faces: list[tuple[int, ...]]) -> bpy.types.Mesh:
mesh = bpy.data.meshes.new(name)
mesh.from_pydata(verts, [], faces)
mesh.update()
return mesh
def _edge_count(mesh: bpy.types.Mesh) -> int:
bm = bmesh.new()
bm.from_mesh(mesh)
n = len(bm.edges)
bm.free()
return n
def test_collapses_coplanar_diagonal_on_triangulated_quad():
# Triangulated unit quad in the XY plane: 4 verts, 2 tris share a diagonal.
# Raw bmesh has 5 edges (4 quad sides + 1 diagonal). Dissolve must drop the
# diagonal because both triangles are perfectly coplanar.
mesh = _make_mesh(
"quad_tri",
verts=[(0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0)],
faces=[(0, 1, 2), (0, 2, 3)],
)
assert _edge_count(mesh) == 5
verts, edges = tool.Geometry.get_dissolved_edges(mesh)
assert len(verts) == 4
assert len(edges) == 4
# Every returned edge index must point into the returned verts list.
for a, b in edges:
assert 0 <= a < len(verts)
assert 0 <= b < len(verts)
assert a != b
def test_preserves_real_edges_on_cube():
# Default cube has 8 verts / 12 edges / 6 quad faces. There are no coplanar
# internal splits to dissolve, so the helper must return the cube intact.
mesh = bpy.data.meshes.new("cube")
bm = bmesh.new()
bmesh.ops.create_cube(bm, size=1.0)
bm.to_mesh(mesh)
bm.free()
verts, edges = tool.Geometry.get_dissolved_edges(mesh)
assert len(verts) == 8
assert len(edges) == 12
def test_preserves_material_seam_on_coplanar_split():
# Two coplanar triangles sharing an edge but each with a different
# material_index. delimit=MATERIAL must keep the shared edge alive.
mesh = _make_mesh(
"split_mat",
verts=[(0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0)],
faces=[(0, 1, 2), (0, 2, 3)],
)
mat_a = bpy.data.materials.new("mat_a")
mat_b = bpy.data.materials.new("mat_b")
mesh.materials.append(mat_a)
mesh.materials.append(mat_b)
mesh.polygons[0].material_index = 0
mesh.polygons[1].material_index = 1
mesh.update()
verts, edges = tool.Geometry.get_dissolved_edges(mesh)
# The 4 perimeter edges plus the shared diagonal: 5 total survive.
assert len(verts) == 4
assert len(edges) == 5
bpy.data.materials.remove(mat_a)
bpy.data.materials.remove(mat_b)
def test_does_not_mutate_input_mesh():
# The helper must be read-only: viewport draw handlers call it every frame
# and any obj.data mutation would race the depsgraph and trigger redraws.
mesh = _make_mesh(
"ro_quad",
verts=[(0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0)],
faces=[(0, 1, 2), (0, 2, 3)],
)
edges_before = _edge_count(mesh)
verts_before = len(mesh.vertices)
tool.Geometry.get_dissolved_edges(mesh)
assert _edge_count(mesh) == edges_before
assert len(mesh.vertices) == verts_before
def test_accepts_explicit_angle_limit():
# Smoke: the angle_limit kwarg must be honored end-to-end (not silently
# ignored). With a near-zero threshold, even sub-degree coplanar splits
# survive; with a generous threshold, they collapse.
mesh = _make_mesh(
"quad_tri",
verts=[(0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0)],
faces=[(0, 1, 2), (0, 2, 3)],
)
_, edges_zero = tool.Geometry.get_dissolved_edges(mesh, angle_limit=0.0)
_, edges_default = tool.Geometry.get_dissolved_edges(mesh)
assert len(edges_zero) > len(edges_default), "angle_limit=0 must preserve more edges than the default 1° dissolve"
def test_cache_serves_identical_object_on_repeat_call():
# Without caching, the helper rebuilds verts/edges every viewport redraw.
# Identity (`is`) — not equality — proves the second call hit the cache
# rather than recomputing identical content.
mesh = _make_mesh(
"cached",
verts=[(0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0)],
faces=[(0, 1, 2), (0, 2, 3)],
)
first = opening_module._get_cached_dissolved_edges(mesh)
second = opening_module._get_cached_dissolved_edges(mesh)
assert first is second
def test_cache_invalidates_on_decorator_token_bump():
# depsgraph_update_post / undo / redo / load all bump the shared decorator
# token; this cache must clear when the token changes so a downstream
# depsgraph edit (mesh content changed) is reflected on the next call.
mesh = _make_mesh(
"bumped",
verts=[(0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0)],
faces=[(0, 1, 2), (0, 2, 3)],
)
first = opening_module._get_cached_dissolved_edges(mesh)
decorator_cache._DECORATOR_CACHE_TOKEN += 1
second = opening_module._get_cached_dissolved_edges(mesh)
assert first is not second, "token bump must invalidate the cache entry"
assert len(first[0]) == len(second[0])
assert len(first[1]) == len(second[1])
def test_cache_partitions_entries_by_mesh_identity():
# Two distinct meshes share the same epoch; both must coexist in the cache
# so multi-opening frames don't thrash.
mesh_a = _make_mesh(
"a",
verts=[(0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0)],
faces=[(0, 1, 2), (0, 2, 3)],
)
mesh_b = _make_mesh(
"b",
verts=[(0, 0, 0), (2, 0, 0), (2, 2, 0), (0, 2, 0)],
faces=[(0, 1, 2), (0, 2, 3)],
)
a_first = opening_module._get_cached_dissolved_edges(mesh_a)
b_first = opening_module._get_cached_dissolved_edges(mesh_b)
a_second = opening_module._get_cached_dissolved_edges(mesh_a)
assert a_first is a_second, "mesh_a entry must survive an interleaved mesh_b call"
assert a_first is not b_first
def test_cache_partitions_entries_by_angle_limit():
# Same mesh, different angle_limit → different cached results. Hardens
# against a future caller introducing a per-opening threshold override.
mesh = _make_mesh(
"partitioned",
verts=[(0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0)],
faces=[(0, 1, 2), (0, 2, 3)],
)
tight = opening_module._get_cached_dissolved_edges(mesh, angle_limit=0.0)
loose = opening_module._get_cached_dissolved_edges(mesh, angle_limit=radians(1.0))
tight_again = opening_module._get_cached_dissolved_edges(mesh, angle_limit=0.0)
assert tight is tight_again
assert tight is not loose
# --- world-data cache (_get_cached_world_draw_data) ---------------------------
def _make_object(name: str, mesh: bpy.types.Mesh) -> bpy.types.Object:
obj = bpy.data.objects.new(name, mesh)
bpy.context.scene.collection.objects.link(obj)
return obj
def _make_triangulated_quad_obj(name: str) -> bpy.types.Object:
mesh = _make_mesh(
name,
verts=[(0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0)],
faces=[(0, 1, 2), (0, 2, 3)],
)
return _make_object(name, mesh)
def test_world_data_cache_returns_four_tuple_with_expected_shapes():
obj = _make_triangulated_quad_obj("shape")
line_verts, verts, edges_indices, tris = opening_module._get_cached_world_draw_data(obj)
assert len(verts) == 4 # full mesh vert count
assert len(line_verts) == 4 # dissolved (diagonal collapsed → 4 surviving verts)
assert len(edges_indices) == 4 # quad outline, no diagonal
assert len(tris) == 2 # two triangles
assert all(len(t) == 3 for t in tris)
def test_world_data_cache_hit_returns_identical_tuple_on_repeat_call():
obj = _make_triangulated_quad_obj("hit")
first = opening_module._get_cached_world_draw_data(obj)
second = opening_module._get_cached_world_draw_data(obj)
assert first is second
def test_world_data_cache_invalidates_on_object_epoch_bump():
# depsgraph_update_post bumps per-object epochs (one per Object whose
# transform or geometry changed). After bumping this object's epoch the
# next lookup must miss and recompute.
obj = _make_triangulated_quad_obj("bumped")
first = opening_module._get_cached_world_draw_data(obj)
opening_module._object_epochs[obj.session_uid] = opening_module._object_epochs.get(obj.session_uid, 0) + 1
second = opening_module._get_cached_world_draw_data(obj)
assert first is not second
def test_world_data_cache_partitions_entries_by_object_identity():
a = _make_triangulated_quad_obj("a")
b = _make_triangulated_quad_obj("b")
a_first = opening_module._get_cached_world_draw_data(a)
b_first = opening_module._get_cached_world_draw_data(b)
a_second = opening_module._get_cached_world_draw_data(a)
assert a_first is a_second
assert a_first is not b_first
def test_world_data_cache_reflects_new_matrix_after_epoch_bump():
# The cache stores world-space verts. A transform without an epoch bump
# would serve stale coordinates — but transform updates bump the object's
# epoch via the depsgraph handler, so after bump + recompute the new
# matrix must be reflected.
obj = _make_triangulated_quad_obj("moved")
before = opening_module._get_cached_world_draw_data(obj)
obj.matrix_world = obj.matrix_world @ Matrix.Translation((5.0, 0.0, 0.0))
opening_module._object_epochs[obj.session_uid] = opening_module._object_epochs.get(obj.session_uid, 0) + 1
after = opening_module._get_cached_world_draw_data(obj)
# Each vert in `after` is 5 units shifted on X relative to `before`.
for a_co, b_co in zip(after[1], before[1]):
assert a_co[0] - b_co[0] == pytest.approx(5.0)
assert a_co[1] == pytest.approx(b_co[1])
assert a_co[2] == pytest.approx(b_co[2])
def test_world_data_cache_ios_edges_path_returns_curated_edges():
# When the mesh has an ios_edges attribute, line_verts must equal the full
# verts (no dissolve), and edges_indices must include only entries where
# the attribute is True.
obj = _make_triangulated_quad_obj("curated")
attr = obj.data.attributes.new(name="ios_edges", type="BOOLEAN", domain="EDGE")
# 5 edges total (quad + diagonal). Mark only the 4 quad sides as real.
bm = bmesh.new()
bm.from_mesh(obj.data)
real_edges_count = 0
for i, edge in enumerate(bm.edges):
is_diagonal = (
abs(edge.verts[0].co[0] - edge.verts[1].co[0]) > 0 and abs(edge.verts[0].co[1] - edge.verts[1].co[1]) > 0
)
attr.data[i].value = not is_diagonal
if not is_diagonal:
real_edges_count += 1
bm.free()
obj.data.update()
line_verts, verts, edges_indices, _ = opening_module._get_cached_world_draw_data(obj)
assert line_verts is verts, "ios_edges path must reuse the full-verts list as line_verts"
assert len(edges_indices) == real_edges_count
def test_world_data_cache_dissolve_path_drops_diagonal():
# Without ios_edges, the cache falls through to dissolve. The 5th edge
# (diagonal) must be gone from edges_indices.
obj = _make_triangulated_quad_obj("dissolved")
line_verts, verts, edges_indices, _ = opening_module._get_cached_world_draw_data(obj)
assert len(edges_indices) == 4
assert len(line_verts) == 4
assert len(verts) == 4
# --- batch cache (_get_cached_batch_or_none / _store_batch_in_cache) ---------
def test_batch_cache_returns_none_on_cold_lookup():
assert opening_module._get_cached_batch_or_none((123, "lines")) is None
def test_batch_cache_returns_stored_batch_on_hit():
# Sentinel stands in for a GPUBatch — the cache treats it opaquely, so
# this test pins lookup/store correctness without needing a real shader.
sentinel = object()
opening_module._store_batch_in_cache((42, "lines"), sentinel)
assert opening_module._get_cached_batch_or_none((42, "lines")) is sentinel
def test_batch_cache_invalidates_on_object_epoch_bump():
sentinel = object()
opening_module._store_batch_in_cache((42, "lines"), sentinel)
opening_module._object_epochs[42] = opening_module._object_epochs.get(42, 0) + 1
assert opening_module._get_cached_batch_or_none((42, "lines")) is None
def test_batch_cache_partitions_entries_by_kind():
# Same object, different batch kinds (LINES vs TRIS vs arrow) coexist —
# required so the same opening's three batches don't evict each other.
lines_batch = object()
tris_batch = object()
opening_module._store_batch_in_cache((42, "lines"), lines_batch)
opening_module._store_batch_in_cache((42, "tris"), tris_batch)
assert opening_module._get_cached_batch_or_none((42, "lines")) is lines_batch
assert opening_module._get_cached_batch_or_none((42, "tris")) is tris_batch
def test_batch_cache_partitions_entries_by_object_uid():
a_batch = object()
b_batch = object()
opening_module._store_batch_in_cache((1, "lines"), a_batch)
opening_module._store_batch_in_cache((2, "lines"), b_batch)
assert opening_module._get_cached_batch_or_none((1, "lines")) is a_batch
assert opening_module._get_cached_batch_or_none((2, "lines")) is b_batch
# --- per-object epoch invalidation (granularity contract) --------------------
def test_world_data_cache_per_object_epoch_invalidates_only_target():
# Core contract for the granular-invalidation feature: bumping one object's
# epoch must not evict another object's cached payload. This is what makes
# dragging a single object in a 50-opening scene affordable.
a = _make_triangulated_quad_obj("granular_a")
b = _make_triangulated_quad_obj("granular_b")
a_first = opening_module._get_cached_world_draw_data(a)
b_first = opening_module._get_cached_world_draw_data(b)
opening_module._object_epochs[a.session_uid] = opening_module._object_epochs.get(a.session_uid, 0) + 1
a_second = opening_module._get_cached_world_draw_data(a)
b_second = opening_module._get_cached_world_draw_data(b)
assert a_first is not a_second, "a's epoch bump must invalidate a's entry"
assert b_first is b_second, "a's epoch bump must NOT touch b's entry"
def test_batch_cache_per_object_epoch_invalidates_only_target():
a_lines = object()
b_lines = object()
opening_module._store_batch_in_cache((1, "lines"), a_lines)
opening_module._store_batch_in_cache((2, "lines"), b_lines)
opening_module._object_epochs[1] = opening_module._object_epochs.get(1, 0) + 1
assert opening_module._get_cached_batch_or_none((1, "lines")) is None
assert opening_module._get_cached_batch_or_none((2, "lines")) is b_lines
def test_global_clear_handler_wipes_everything():
# undo/redo/load can't be modeled as per-object deltas — the global handler
# must wipe every layer (epochs + both caches) so we can never serve state
# that pre-dates the undo/load.
a = _make_triangulated_quad_obj("wipe_a")
opening_module._get_cached_world_draw_data(a)
opening_module._store_batch_in_cache((a.session_uid, "lines"), object())
assert a.session_uid in opening_module._world_draw_data_cache
assert (a.session_uid, "lines") in opening_module._batch_cache
opening_module._clear_decoration_caches_globally()
assert opening_module._world_draw_data_cache == {}
assert opening_module._batch_cache == {}
assert opening_module._object_epochs == {}
class _FakeDepsgraphUpdate:
def __init__(self, id_, transform: bool = False, geometry: bool = False):
self.id = id_
self.is_updated_transform = transform
self.is_updated_geometry = geometry
class _FakeDepsgraph:
def __init__(self, updates):
self.updates = updates
def test_depsgraph_handler_bumps_epoch_for_updated_object():
# Synthesised depsgraph delta: one Object with a transform update. The
# handler must increment that object's epoch.
obj = _make_triangulated_quad_obj("bumped_via_handler")
before = opening_module._object_epochs.get(obj.session_uid, 0)
deps = _FakeDepsgraph([_FakeDepsgraphUpdate(obj, transform=True)])
opening_module._bump_object_epochs_for_decoration(None, deps)
assert opening_module._object_epochs[obj.session_uid] == before + 1
def test_depsgraph_handler_ignores_non_object_updates():
# Updates whose .id isn't a bpy.types.Object (Mesh, Material, NodeTree…)
# must not affect any object's epoch.
obj = _make_triangulated_quad_obj("untouched")
deps = _FakeDepsgraph([_FakeDepsgraphUpdate(obj.data, geometry=True)])
opening_module._bump_object_epochs_for_decoration(None, deps)
assert obj.session_uid not in opening_module._object_epochs
def test_depsgraph_handler_ignores_updates_without_transform_or_geometry():
# An Object update flagged only for shading must not bump the epoch —
# shading changes don't move the wire overlay.
obj = _make_triangulated_quad_obj("shading_only")
deps = _FakeDepsgraph([_FakeDepsgraphUpdate(obj)])
opening_module._bump_object_epochs_for_decoration(None, deps)
assert obj.session_uid not in opening_module._object_epochs
def test_depsgraph_handler_resolves_cow_original():
# For non-evaluated Blender objects, obj.original returns obj itself, so
# the .original-resolution path keys the SAME uid the draw handler reads.
# Pinning this prevents a future refactor that drops the .original lookup
# from silently regressing the COW-boundary case (the decorator failing to
# follow a moved object).
obj = _make_triangulated_quad_obj("cow")
deps = _FakeDepsgraph([_FakeDepsgraphUpdate(obj, transform=True)])
opening_module._bump_object_epochs_for_decoration(None, deps)
assert obj.original.session_uid in opening_module._object_epochs
def test_depsgraph_handler_tolerates_missing_depsgraph():
# Some Blender event paths may call the handler without a depsgraph; the
# handler must short-circuit instead of raising AttributeError.
opening_module._bump_object_epochs_for_decoration()
opening_module._bump_object_epochs_for_decoration(None)
opening_module._bump_object_epochs_for_decoration(None, None)
assert opening_module._object_epochs == {}
@@ -1,178 +0,0 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Tests for the parametric-edit preview registry contract.
Every test reads the live ``PREVIEW_CANCEL_OPS`` registry rather than hard-
coding preview keys or cancel-operator names, so adding a new preview to the
registry automatically exercises the same invariants without test changes."""
import types
import bpy
import pytest
pytestmark = pytest.mark.model
@pytest.fixture(autouse=True)
def _require_real_bpy():
if not isinstance(bpy, types.ModuleType) or hasattr(bpy, "_mock_name"):
pytest.skip("requires real Blender (bpy is mocked or absent)")
def _registry():
from bonsai.bim.module.model.preview_base import PREVIEW_CANCEL_OPS
return PREVIEW_CANCEL_OPS
def _preview_umbrella():
return getattr(bpy.context.scene, "BIMPreviewProperties", None)
def _registered_previews():
"""``[(attr, op_name, props)]`` for every registry entry that has a real
child PropertyGroup on the umbrella in the current addon build."""
umbrella = _preview_umbrella()
if umbrella is None:
return []
out = []
for attr, op_name in _registry():
props = getattr(umbrella, attr, None)
if props is not None:
out.append((attr, op_name, props))
return out
class TestRegistryContract:
"""Pins the invariant that every entry in PREVIEW_CANCEL_OPS resolves to
a real cancel operator the addon registers. A new preview added to the
registry without its matching cancel operator would otherwise crash
``try_cancel_active_preview`` on the first Esc."""
def test_every_registered_cancel_op_is_callable(self):
for attr, op_name in _registry():
op = getattr(bpy.ops.bim, op_name, None)
assert op is not None and callable(op), (
f"Preview '{attr}' in PREVIEW_CANCEL_OPS points to bim.{op_name} "
f"but no such operator is registered."
)
class TestGetPreviewPropsTolerance:
"""The bug-class fixed in commit ee63137c6: ``get_preview_props`` is called
from gizmo polls during addon init and from test mocks built on
``SimpleNamespace`` neither has a fully-formed Blender context. The
helper must return None rather than raise."""
def test_returns_none_when_context_has_no_scene(self):
from bonsai.bim.module.model.preview_base import get_preview_props
# Pass an arbitrary attr name — the contract is the same for every
# preview key, so picking one literally would be a maintenance trap.
for attr, _ in _registry():
assert get_preview_props(types.SimpleNamespace(), attr) is None
break
def test_returns_none_when_scene_lacks_umbrella(self):
from bonsai.bim.module.model.preview_base import get_preview_props
ctx = types.SimpleNamespace(scene=types.SimpleNamespace())
for attr, _ in _registry():
assert get_preview_props(ctx, attr) is None
break
class TestActivationCycle:
"""End-to-end contract on the real addon: each registered preview can be
activated and then cancelled to inactive. Runs for every preview that
has a wired PropertyGroup, so a new preview added to the registry +
umbrella is covered without test edits."""
def test_any_preview_active_reflects_each_preview_state(self):
from bonsai.bim.module.model.preview_base import any_preview_active
registered = _registered_previews()
if not registered:
pytest.skip("No previews wired in this build — registry-only entries")
# All inactive baseline.
for _, _, props in registered:
props.is_active = False
assert any_preview_active(bpy.context) is False
# Flip each one independently — the helper must report True.
for _, _, props in registered:
props.is_active = True
assert any_preview_active(bpy.context) is True
props.is_active = False
def test_discard_pending_previews_clears_every_active_flag(self):
from bonsai.bim.module.model.preview_base import discard_pending_previews
registered = _registered_previews()
if not registered:
pytest.skip("No previews wired in this build — registry-only entries")
for _, _, props in registered:
props.is_active = True
discard_pending_previews(bpy.context.scene)
for attr, _, props in registered:
assert props.is_active is False, f"discard_pending_previews left '{attr}' active"
class TestSaveOnDiscardWired:
"""Pins that the SaveProject operator clears preview state before writing
the IFC file a stuck is_active flag persisted through the save would
silently hide sister gizmos on the next file load.
Structural check: the SaveProject operator class must reference the
discard helper somewhere in its execute path. Behavioural integration
(actually saving a .blend with an active preview and reloading) belongs
in the bim feature suite; this is the small guard against accidental
removal of the call site."""
def test_save_project_dispatches_discard_pending_previews(self):
import inspect
from bonsai.bim.module.model import preview_base
from bonsai.bim.module.project import operator as project_operator
# Find the project save operator dynamically — looking for any
# Operator class whose bl_idname is "bim.save_project". Avoids
# hard-coding the class identifier.
save_op = None
for name in dir(project_operator):
obj = getattr(project_operator, name)
if isinstance(obj, type) and getattr(obj, "bl_idname", None) == "bim.save_project":
save_op = obj
break
assert save_op is not None, "Expected an operator with bl_idname='bim.save_project' in project/operator.py"
# Walk the class's methods for the discard call. Avoids pinning a
# specific method name (_execute vs execute vs an inner helper) so
# the test survives operator refactors.
source = inspect.getsource(save_op)
assert preview_base.discard_pending_previews.__name__ in source, (
f"{save_op.__name__} does not reference discard_pending_previews. "
"Saving with a preview open would persist its is_active flag to the "
".blend file and silently hide sister gizmos on reopen."
)
@@ -1,154 +0,0 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
#
# This file was generated with the assistance of an AI coding tool.
"""Behaviour contract: every wall gizmo group hides while a parametric-edit
preview is active.
Enumerates wall gizmo groups by walking the wall module for ``bpy.types.GizmoGroup``
subclasses rather than naming them adding a new wall gizmo group automatically
joins the test. The test then asserts the BEHAVIOUR (poll returns False when
``preview_base.any_preview_active`` is True) without pinning the name of the
helper function the gizmo uses internally to enforce it."""
import inspect
import types
from unittest.mock import patch
import bpy
import pytest
pytestmark = pytest.mark.model
@pytest.fixture(autouse=True)
def _require_real_bpy():
if not isinstance(bpy, types.ModuleType) or hasattr(bpy, "_mock_name"):
pytest.skip("requires real Blender (bpy is mocked or absent)")
def _wall_gizmo_groups():
"""Walk the wall module for ``bpy.types.GizmoGroup`` subclasses defined
locally (skip imported references). Returns a list of (name, cls) tuples.
A gizmo group whose ``poll`` legitimately needs to fire WHILE a preview
is active i.e. it IS the preview's own gizmo group — is excluded by
convention: classes whose bl_idname references the preview surface
(``preview`` in the idname) are the preview-owner exception."""
from bonsai.bim.module.model import wall as wall_mod
out = []
for name in dir(wall_mod):
obj = getattr(wall_mod, name)
if not isinstance(obj, type):
continue
if not issubclass(obj, bpy.types.GizmoGroup) or obj is bpy.types.GizmoGroup:
continue
# Local definitions only — skip re-exports / aliases.
if obj.__module__ != wall_mod.__name__:
continue
# Preview-owner exception: the gizmo group that drives a preview
# itself must remain visible while its preview is active, so a
# "no preview active" gate would self-block it. The bl_idname
# contains the substring 'preview' for these groups by Bonsai
# convention (e.g. OBJECT_GGT_bim_wall_fillet_preview).
bl_idname = getattr(obj, "bl_idname", "") or ""
if "preview" in bl_idname.lower():
continue
out.append((name, obj))
return out
class TestWallGizmoGroupsHideDuringPreview:
"""Behaviour contract: a parametric-edit preview is the only interactive
surface in the viewport, so every sister wall gizmo must self-hide via
its poll. The test exercises this BEHAVIOUR when ``any_preview_active``
reports True, every wall gizmo's poll returns False — without pinning
the helper function name each poll uses internally."""
def test_discovery_finds_wall_gizmo_groups(self):
"""Sanity check: at least one wall gizmo group is found. If this fails,
the discovery walk drifted out of sync with the module structure (e.g.
wall gizmo groups got moved to a separate file)."""
groups = _wall_gizmo_groups()
assert groups, "Expected at least one wall GizmoGroup subclass in wall.py — discovery walk broke?"
def test_every_wall_gizmo_hides_when_a_preview_is_active(self):
"""For each discovered wall gizmo group, mock ``any_preview_active`` to
True and call ``poll(bpy.context)``. Every poll must return False
any True is a poll that wouldn't hide during a fillet/bend preview,
leaving the user with two competing icon stacks on the same selection."""
groups = _wall_gizmo_groups()
offenders = []
with patch("bonsai.bim.module.model.preview_base.any_preview_active", return_value=True):
for name, cls in groups:
poll = getattr(cls, "poll", None)
if poll is None:
# Inherits poll from a mixin / base — the base poll's gating
# is covered separately. Skip rather than crash.
continue
try:
result = poll(bpy.context)
except Exception as exc: # noqa: BLE001
offenders.append((name, f"poll raised: {type(exc).__name__}: {exc}"))
continue
if result:
offenders.append((name, "poll returned True with preview active"))
assert not offenders, (
"Wall gizmo polls that don't gate on any_preview_active "
"(or raise instead of returning False): "
+ ", ".join(f"{n}{why}" for n, why in offenders)
+ ". Hide sister gizmos during previews so the preview is the only "
"interactive surface in the viewport. The conventional path is to "
"early-return from poll when preview_base.any_preview_active(context) "
"is True."
)
class TestBaseParametricGizmoPollHidesDuringPreview:
"""Mirror of the wall-specific test for the cross-feature parametric
framework: door / window / stair / roof / railing / array all inherit
``BaseParametricGizmoGroup``. Its poll must also short-circuit on
``any_preview_active`` so sister features behave consistently with walls."""
def test_base_parametric_poll_returns_false_when_a_preview_is_active(self):
from bonsai.bim.module.drawing.gizmos import BaseParametricGizmoGroup
# The base poll requires an active selected object before checking the
# preview gate. Mock both the selected-object check (return a sentinel)
# AND the gate so the test exercises ONLY the preview short-circuit.
with patch("bonsai.tool.Blender.get_active_object", return_value=object()):
with patch("bonsai.tool.Blender.are_viewport_gizmos_enabled", return_value=True):
with patch(
"bonsai.bim.module.model.preview_base.any_preview_active",
return_value=True,
):
assert BaseParametricGizmoGroup.poll(bpy.context) is False
class TestModulePathIsFindable:
"""If wall.py is split across multiple modules (e.g. wall_gizmos.py),
update ``_wall_gizmo_groups`` to walk each. This sanity check fails first
so the diagnostic message is obvious."""
def test_wall_module_resolves(self):
from bonsai.bim.module.model import wall as wall_mod
assert inspect.ismodule(wall_mod)
@@ -179,112 +179,3 @@ def test_poll_rejects_when_other_is_not_layer2_wall():
_run_poll(prefs_on=True, active_is_in_selected=True, len_override=None, active_usage="LAYER3", other_usage=None)
is False
)
# ----------------------------------------------------------------------------
# _iter_path_connections — IfcRelConnectsPathElements inverse-graph walk
# ----------------------------------------------------------------------------
#
# Normalises both ConnectedTo and ConnectedFrom orientations to (other, self_ct,
# other_ct) so callers always read "self first" regardless of which side of the
# rel this wall was authored on. Non-wall partners and malformed (None) refs are
# filtered out so per-frame gizmo positioning survives partial IFC state.
def _make_path_rel(relating, related, relating_ct, related_ct, kind="IfcRelConnectsPathElements"):
"""Build a stub IfcRelConnectsPathElements for inverse-walk tests."""
return SimpleNamespace(
is_a=lambda name, _k=kind: name == _k,
RelatingElement=relating,
RelatedElement=related,
RelatingConnectionType=relating_ct,
RelatedConnectionType=related_ct,
)
def _run_iter_path_connections(elem, *, is_wall_predicate=lambda _e: True):
from bonsai import tool
from bonsai.bim.module.model.wall import _iter_path_connections
with patch.object(tool.Blender.Modifier, "is_wall", side_effect=is_wall_predicate):
return _iter_path_connections(elem)
def test_iter_path_connections_empty_inverses_yields_nothing():
elem = SimpleNamespace(ConnectedTo=[], ConnectedFrom=[])
assert _run_iter_path_connections(elem) == []
def test_iter_path_connections_connected_to_orientation_is_self_first():
# Self is the rel's RelatingElement → its connection type is RelatingConnectionType.
self_elem = object()
other = object()
rel = _make_path_rel(relating=self_elem, related=other, relating_ct="ATEND", related_ct="ATSTART")
elem = SimpleNamespace(ConnectedTo=[rel], ConnectedFrom=[])
assert _run_iter_path_connections(elem) == [(other, "ATEND", "ATSTART")]
def test_iter_path_connections_connected_from_orientation_is_self_first():
# Self is the rel's RelatedElement → its connection type is RelatedConnectionType.
# The helper must FLIP the tuple so callers still see (other, self_ct, other_ct).
self_elem = object()
other = object()
rel = _make_path_rel(relating=other, related=self_elem, relating_ct="ATSTART", related_ct="ATEND")
elem = SimpleNamespace(ConnectedTo=[], ConnectedFrom=[rel])
assert _run_iter_path_connections(elem) == [(other, "ATEND", "ATSTART")]
def test_iter_path_connections_skips_non_path_rels():
# IfcRelAggregates, IfcRelContainedInSpatialStructure, etc. share the
# ConnectedTo/ConnectedFrom inverse arrays — only IfcRelConnectsPathElements
# carries the per-end connection-type semantics we care about.
self_elem = object()
other = object()
non_path = _make_path_rel(
relating=self_elem, related=other, relating_ct="ATSTART", related_ct="ATEND", kind="IfcRelAggregates"
)
path = _make_path_rel(relating=self_elem, related=other, relating_ct="ATEND", related_ct="ATSTART")
elem = SimpleNamespace(ConnectedTo=[non_path, path], ConnectedFrom=[])
assert _run_iter_path_connections(elem) == [(other, "ATEND", "ATSTART")]
def test_iter_path_connections_skips_non_wall_partners():
# Walls may path-connect to non-wall elements (columns, beams). The single-
# wall unjoin gizmo only surfaces wall-to-wall joins to match the existing
# two-wall gizmo's scope.
self_elem = object()
wall_partner = object()
non_wall_partner = object()
rel_wall = _make_path_rel(relating=self_elem, related=wall_partner, relating_ct="ATEND", related_ct="ATSTART")
rel_non_wall = _make_path_rel(
relating=self_elem, related=non_wall_partner, relating_ct="ATEND", related_ct="ATSTART"
)
elem = SimpleNamespace(ConnectedTo=[rel_wall, rel_non_wall], ConnectedFrom=[])
result = _run_iter_path_connections(elem, is_wall_predicate=lambda e: e is wall_partner)
assert result == [(wall_partner, "ATEND", "ATSTART")]
def test_iter_path_connections_tolerates_none_partner_refs():
# Malformed / partial IFC files can leave a rel's element ref unset.
# Without a None guard, `Modifier.is_wall(None)` would raise on
# `None.is_a(...)` mid-frame and silently break the gizmo group.
self_elem = object()
other = object()
rel_none = _make_path_rel(relating=self_elem, related=None, relating_ct="ATEND", related_ct="ATSTART")
rel_ok = _make_path_rel(relating=self_elem, related=other, relating_ct="ATSTART", related_ct="ATEND")
elem = SimpleNamespace(ConnectedTo=[rel_none, rel_ok], ConnectedFrom=[])
assert _run_iter_path_connections(elem) == [(other, "ATSTART", "ATEND")]
def test_iter_path_connections_walks_both_inverses_in_order():
# A wall can sit on both sides of different path rels (e.g. authored once
# as the RelatingElement, once as the RelatedElement). The helper walks
# ConnectedTo first, then ConnectedFrom — pinning the order so callers can
# depend on it for icon-slot allocation.
self_elem = object()
p1 = object()
p2 = object()
rel_to = _make_path_rel(relating=self_elem, related=p1, relating_ct="ATSTART", related_ct="ATSTART")
rel_from = _make_path_rel(relating=p2, related=self_elem, relating_ct="ATEND", related_ct="ATEND")
elem = SimpleNamespace(ConnectedTo=[rel_to], ConnectedFrom=[rel_from])
assert _run_iter_path_connections(elem) == [(p1, "ATSTART", "ATSTART"), (p2, "ATEND", "ATEND")]
@@ -75,7 +75,7 @@ def test_geom_generation_invalidates_wall_geom_cache():
sentinel_a = {"length": 1.0, "height": 2.0, "x_angle": 0.0}
sentinel_b = {"length": 1.5, "height": 2.5, "x_angle": 0.0}
with patch.object(tool.Wall, "read_geometry", side_effect=[sentinel_a, sentinel_b]):
with patch.object(wall_mod, "_read_wall_geometry", side_effect=[sentinel_a, sentinel_b]):
first = wall_mod._get_wall_geom_cached(group, fake_obj)
assert first is sentinel_a
# Same call without a generation bump must hit the cache (no extra read).
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
-380
View File
@@ -1,380 +0,0 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2026 Bruno Perdigão <contact@brunopo.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import inspect
import os
import sys
import time
import bpy
import ifcopenshell
import pytest
from bonsai import tool as tool
from bonsai.bim.ifc import IfcStore
from bonsai.bim.module.model.data import AuthoringData as Model
GREEN = "\033[32m"
RED = "\033[31m"
RESET = "\033[0m"
def _assert_pass(message: str) -> None:
caller_name = inspect.stack()[1].function
print(f"{GREEN}{caller_name} PASSED: {message}{RESET}")
def _handle_error(e: Exception, on_done) -> None:
print(f"{RED}Assertion failed: {e}{RESET}")
if on_done:
on_done()
def run_iter_from_timer(event_iter, on_complete=None, on_error=None):
i = iter(event_iter)
done = False
def event_step():
nonlocal done, on_complete
try:
ret = next(i, "STOP")
if ret in (None, "STOP", "FINISHED"):
done = True
if on_complete:
on_complete()
return None
except StopIteration:
done = True
if on_complete:
on_complete()
return None
except Exception as e:
done = True
print(f"Exception: {e}")
if on_error:
on_error(e)
elif on_complete:
on_complete()
return None
return 0.0
bpy.app.timers.register(event_step, first_interval=0.0)
def preset_event_simulate(window, event_type, value, x, y):
if value == "TAP":
yield window.event_simulate(event_type, "PRESS", x=x, y=y)
yield window.event_simulate(event_type, "RELEASE", x=x, y=y)
else:
yield window.event_simulate(event_type, value, x=x, y=y)
def cleanup():
bpy.app.use_event_simulate = False
bpy.ops.wm.quit_blender()
def _get_valid_window() -> bpy.types.Window:
win = bpy.context.window
if win is not None:
return win
wm = getattr(bpy.context, "window_manager", None)
if wm and wm.windows:
return wm.windows[0]
raise RuntimeError("Unable to locate a Blender UI window.")
def new_project():
IfcStore.purge()
bpy.ops.wm.read_homefile(app_template="", use_factory_startup=True)
if len(bpy.data.objects) > 0:
bpy.data.batch_remove(bpy.data.objects)
bpy.ops.outliner.orphans_purge(do_local_ids=True, do_linked_ids=True, do_recursive=True)
if len(bpy.data.materials) > 0:
bpy.data.batch_remove(bpy.data.materials)
bpy.context.scene.unit_settings.system = "METRIC"
bpy.context.scene.unit_settings.length_unit = "MILLIMETERS"
props = tool.Project.get_project_props()
props.template_file = "0"
tool.Blender.get_addon_preferences().should_play_chaching_sound = False
def get_area_and_region(window):
area = next(area for area in window.screen.areas if area.type == "VIEW_3D")
region = next(region for region in area.regions if region.type == "WINDOW")
return area, region
def test_snap_object_detection(window):
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", 0, 0)
area, region = get_area_and_region(window)
x = round(area.width * 0.5 + area.x)
y = round(area.height * 0.54 + area.y)
yield from preset_event_simulate(window, "ESC", "TAP", x, y)
measure_settings = tool.Project.get_measure_tool_settings()
measure_settings.measurement_type = "POLYLINE"
for obj in tool.Blender.get_selected_objects():
obj.select_set(False)
with bpy.context.temp_override(area=area, region=region, space_data=area.spaces[0]):
bpy.ops.bim.measure_tool("INVOKE_DEFAULT", measure_type="POLYLINE")
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x, y)
yield from preset_event_simulate(window, "LEFTMOUSE", "TAP", x, y)
snap_point = tool.Model.get_polyline_props().snap_mouse_point[0]
assert_msg = "First click should have a snap_object"
assert snap_point.snap_object, assert_msg
_assert_pass(assert_msg)
assert_msg = "snap_object should be a string with the object name"
assert type(snap_point.snap_object) == str, assert_msg
_assert_pass(assert_msg)
assert_msg = "Object should be an IfcWall"
assert snap_point.snap_object.split("/")[0] == "IfcWall", assert_msg
_assert_pass(assert_msg)
offset = 200
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x - offset, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x - offset, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x - offset, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x - offset, y)
yield from preset_event_simulate(window, "LEFTMOUSE", "TAP", x - offset, y)
snap_point = tool.Model.get_polyline_props().snap_mouse_point[0]
assert_msg = "Second click should not have a snap_object"
assert not snap_point.snap_object, assert_msg
_assert_pass(assert_msg)
yield from preset_event_simulate(window, "RET", "TAP", x, y)
yield "FINISHED"
def test_snap_partially_behind_camera(window):
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", 0, 0)
area, region = get_area_and_region(window)
x = round(area.width * 0.20 + area.x)
y = round(area.height * 0.15 + area.y)
yield from preset_event_simulate(window, "ESC", "TAP", x, y)
measure_settings = tool.Project.get_measure_tool_settings()
measure_settings.measurement_type = "POLYLINE"
for obj in tool.Blender.get_selected_objects():
obj.select_set(False)
with bpy.context.temp_override(area=area, region=region, space_data=area.spaces[0]):
bpy.ops.bim.measure_tool("INVOKE_DEFAULT", measure_type="POLYLINE")
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x, y)
yield from preset_event_simulate(window, "LEFTMOUSE", "TAP", x, y)
snap_point = tool.Model.get_polyline_props().snap_mouse_point[0]
assert_msg = "First click should have a snap_object"
assert snap_point.snap_object, assert_msg
_assert_pass(assert_msg)
assert_msg = "snap_object should be a string with the object name"
assert type(snap_point.snap_object) == str, assert_msg
_assert_pass(assert_msg)
assert_msg = "snap_type should be 'Edge'"
assert snap_point.snap_type == "Edge", assert_msg
_assert_pass(assert_msg)
assert_msg = "Object should be an IfcSlab"
assert snap_point.snap_object.split("/")[0] == "IfcSlab", assert_msg
_assert_pass(assert_msg)
offset = 200
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x + offset, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x + offset, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x + offset, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x + offset, y)
yield from preset_event_simulate(window, "LEFTMOUSE", "TAP", x - offset, y)
snap_point = tool.Model.get_polyline_props().snap_mouse_point[0]
assert_msg = "Second click should have a snap_object"
assert snap_point.snap_object, assert_msg
_assert_pass(assert_msg)
assert_msg = "snap_object should be a string with the object name"
assert type(snap_point.snap_object) == str, assert_msg
_assert_pass(assert_msg)
assert_msg = "snap_type should be 'Face'"
assert snap_point.snap_type == "Face", assert_msg
_assert_pass(assert_msg)
assert_msg = "Object should be an IfcSlab"
assert snap_point.snap_object.split("/")[0] == "IfcSlab", assert_msg
_assert_pass(assert_msg)
yield from preset_event_simulate(window, "RET", "TAP", x, y)
yield "FINISHED"
def test_snap_in_xray_mode(window):
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", 0, 0)
area, region = get_area_and_region(window)
x = round(area.width * 0.68+ area.x)
y = round(area.height * 0.54 + area.y)
area.spaces[0].shading.show_xray = True
yield from preset_event_simulate(window, "ESC", "TAP", x, y)
measure_settings = tool.Project.get_measure_tool_settings()
measure_settings.measurement_type = "POLYLINE"
for obj in tool.Blender.get_selected_objects():
obj.select_set(False)
with bpy.context.temp_override(area=area, region=region, space_data=area.spaces[0]):
bpy.ops.bim.measure_tool("INVOKE_DEFAULT", measure_type="POLYLINE")
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x, y)
yield from preset_event_simulate(window, "LEFTMOUSE", "TAP", x, y)
snap_point = tool.Model.get_polyline_props().snap_mouse_point[0]
assert_msg = "First click should have a snap_object"
assert snap_point.snap_object, assert_msg
_assert_pass(assert_msg)
assert_msg = "snap_object should be a string with the object name"
assert type(snap_point.snap_object) == str, assert_msg
_assert_pass(assert_msg)
assert_msg = "Object should be an IfcFurniture"
assert snap_point.snap_object.split("/")[0] == "IfcFurniture", assert_msg
_assert_pass(assert_msg)
yield from preset_event_simulate(window, "RET", "TAP", x, y)
yield "FINISHED"
def test_snap_far_from_origin(window):
bpy.context.view_layer.objects.active = None
bpy.ops.object.select_all(action="DESELECT")
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", 0, 0)
area, region = get_area_and_region(window)
x = round(area.width * 0.155 + area.x)
y = round(area.height * 0.18 + area.y)
yield from preset_event_simulate(window, "ESC", "TAP", x, y)
bpy.data.objects['IfcBuildingElementProxy/Cube'].select_set(True)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x, y)
with bpy.context.temp_override(area=area, region=region, space_data=area.spaces[0]):
bpy.ops.view3d.view_selected()
measure_settings = tool.Project.get_measure_tool_settings()
measure_settings.measurement_type = "POLYLINE"
for obj in tool.Blender.get_selected_objects():
obj.select_set(False)
with bpy.context.temp_override(area=area, region=region, space_data=area.spaces[0]):
bpy.ops.bim.measure_tool("INVOKE_DEFAULT", measure_type="POLYLINE")
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x, y)
yield from preset_event_simulate(window, "LEFTMOUSE", "TAP", x, y)
snap_point = tool.Model.get_polyline_props().snap_mouse_point[0]
assert_msg = "First click should have a snap_object"
assert snap_point.snap_object, assert_msg
_assert_pass(assert_msg)
assert_msg = "snap_object should be a string with the object name"
assert type(snap_point.snap_object) == str, assert_msg
_assert_pass(assert_msg)
assert_msg = "snap_type should be 'Vertex'"
assert snap_point.snap_type == "Vertex", assert_msg
_assert_pass(assert_msg)
assert_msg = "x should be 1000000"
assert round(snap_point.x, 3) == 1000.0, assert_msg
_assert_pass(assert_msg)
assert_msg = "y should be 1000000"
assert round(snap_point.y, 3) == 1000.0, assert_msg
_assert_pass(assert_msg)
yield from preset_event_simulate(window, "RET", "TAP", x, y)
yield "FINISHED"
def test_draw_polyline_wall(window, x, y):
yield from preset_event_simulate(window, "ESC", "TAP", x, y)
area, region = get_area_and_region(window)
for obj in tool.Blender.get_selected_objects():
obj.select_set(False)
with bpy.context.temp_override(area=area, region=region, space_data=area.spaces[0]):
props = tool.Model.get_model_props()
ifc = tool.Ifc.get()
relating_type = ifc.by_type("IfcWallType")[0]
if tool.Model.get_usage_type(relating_type) == "LAYER2":
props.ifc_class = "IfcWallType"
props.relating_type_id = str(relating_type.id())
bpy.ops.bim.draw_polyline_wall("INVOKE_DEFAULT")
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x, y)
yield from preset_event_simulate(window, "LEFTMOUSE", "TAP", x, y)
yield from preset_event_simulate(window, "X", "TAP", x, y)
offset = 200
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x + offset, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x + offset, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x + offset, y)
yield from preset_event_simulate(window, "MOUSEMOVE", "NOTHING", x + offset, y)
yield from preset_event_simulate(window, "LEFTMOUSE", "TAP", x + offset, y)
yield from preset_event_simulate(window, "RET", "TAP", x, y)
element = tool.Ifc.get_entity(bpy.context.selected_objects[0])
assert_msg = "Created object should be IfcWall"
assert element.is_a() == "IfcWall"
_assert_pass(assert_msg)
assert_msg = "Created object should be typed by IfcWallType"
assert ifcopenshell.util.element.get_type(element).is_a() == "IfcWallType"
_assert_pass(assert_msg)
# TODO Asset the axis has the same X value
yield "FINISHED"
def run_tests():
module_name = os.getenv("MODULE", "snap")
if module_name == "wall":
filepath = f"./test/files/wall.ifc"
bpy.ops.bim.load_project(filepath=filepath)
window = _get_valid_window()
test_queue = [lambda w=window: test_draw_polyline_wall(w, 960, 540)]
elif module_name == "snap":
filepath = f"./test/files/snap.ifc"
bpy.ops.bim.load_project(filepath=filepath)
window = _get_valid_window()
test_queue = [
lambda w=window: test_snap_object_detection(w),
lambda w=window: test_snap_partially_behind_camera(w),
lambda w=window: test_snap_in_xray_mode(w),
lambda w=window: test_snap_far_from_origin(w),
]
else:
cleanup()
def _next():
if not test_queue:
cleanup()
return
test_fn = test_queue.pop(0)
# use the shared timer infrastructure
run_iter_from_timer(
test_fn(),
on_complete=_next,
on_error=lambda e: _handle_error(e, _next),
)
_next()
if __name__ == "__main__":
new_project()
run_tests()
@@ -26,7 +26,7 @@
#let bill_of_quantities_table(currency: "") = table(
#let bill_of_quantities_table = table(
columns: (18mm,54mm, 12mm,12mm,12mm,12mm, 20mm, 20mm, 25mm),
rows: (6mm, 248mm),
align: (center, left, center, center, center, center, center, center, center),
@@ -36,12 +36,12 @@
top: 1pt,
bottom: 1pt
),
[Hierarchy], [Description], [],[l],[w],[h/w], [Quantity], [Rate (#currency)], [Total (#currency)]
[Hierarchy], [Description], [],[l],[w],[h/w], [Quantity], [Rate], [Total]
)
#let schedule_of_rates_table(currency: "") = table(
#let schedule_of_rates_table = table(
columns: (30mm,130mm, 25mm),
rows: (6mm, 248mm),
align: (center, left, center),
@@ -51,12 +51,12 @@
top: 1pt,
bottom: 1pt
),
[Identification], [Description], [Rate (#currency)]
[Identification], [Description], [Rate]
)
#let summary_table(currency: "") = table(
#let summary_table = table(
columns: (18mm,107mm, 30mm, 30mm),
rows: (6mm, 248mm),
align: (center, left, center, center, center, center, center, center, center),
@@ -67,9 +67,9 @@
bottom: 1pt
),
text(size: 8pt)[Hierarchy],
text(size: 8pt)[Description],
text(size: 8pt)[Sub Total (#currency)],
text(size: 8pt)[Total (#currency)]
text(size: 8pt)[Description],
text(size: 8pt)[Sub Total],
text(size: 8pt)[Total]
)
@@ -127,6 +127,7 @@
#let arrange_summary_row(row, options) = {
let name = strong(upper(row.at("Name")))
let description = [#par(justify: true, text(8pt, row.at("Description", default: "")))]
let total = if row.at("RateSubtotal") == "" {0.0} else {float(row.at("RateSubtotal"))}
if row.at("ItemIsASum") == "True" {
if row.at("Index") == "1" {
// ROOT COST
@@ -215,8 +216,7 @@
format-decimal(float(row.at("Quantity")))}
let rate = if row.at("RateSubtotal") == "" {0.0} else {
format-decimal(float(row.at("RateSubtotal")))}
let total = if row.at("Quantity") == "" or row.at("RateSubtotal") == "" {
format-decimal(0.0, places: 2)} else {
let total = if row.at("Quantity") == "" {0.0} else {
format-decimal(float(row.at("Quantity")) * float(row.at("RateSubtotal")), places: 2)}
(
@@ -281,18 +281,18 @@
#let arrange_schedule_of_rates_row(row, options) = {
let name = strong(upper(row.at("Name")))
let description = [#par(justify: true, text(8pt, row.at("Description", default: "")))]
let unit = table.cell(align: right + bottom)[#unit_map.at(row.at("Unit"), default: "")]
let unit = table.cell(align: right)[#unit_map.at(row.at("Unit"), default: "")]
let rate = if row.at("RateSubtotal") == "" {0.0} else {
format-decimal(float(row.at("RateSubtotal")))}
if row.at("ItemIsASum") == "True" {return ()} //skip sections in schedule of rates
(
row.at("Identification"),
name + linebreak() + description,
if row.at("Identification") == "" {name + linebreak() + description} else {name + linebreak() + description},
[]
)
(
[],
unit,
table.cell(align: right+bottom)[#unit],
table.cell(align: right+bottom)[#rate],
)
(
@@ -342,12 +342,8 @@
) = {
let data = csv(path, delimiter: delimiter, row-type: dictionary)
let new_rows = data.map(item => arrange_summary_row(item, options))
let general_total = data.filter(row => row.at("ItemIsASum") == "False")
.map(row => {
let qty = if row.at("Quantity", default: "") == "" { 0.0 } else { float(row.at("Quantity")) }
let rate = if row.at("RateSubtotal", default: "") == "" { 0.0 } else { float(row.at("RateSubtotal")) }
qty * rate
})
let general_total = data.filter(row => row.at("ItemIsASum") == "False")
.map(row => float(row.at("RateSubtotal", default: 0.0))*float(row.at("Quantity", default: 0.0)))
.sum(default: 0.00)
set text(size: 10pt)
@@ -481,9 +477,9 @@
[#counter(page).display("1/1", both: true)]
)
],
background:
background:
place( top + left, dx: 15mm, dy: 25mm,
(format_table.at(schedule_type, default: bill_of_quantities_table))(currency: project_currency)
format_table.at(schedule_type, default: bill_of_quantities_table)
)
)
@@ -526,9 +522,9 @@
set page(
background:
place( top + left, dx: 15mm, dy: 25mm,
(format_table.at("SUMMARY"))(currency: project_currency)
format_table.at("SUMMARY")
)
)
create-summary(schedule_path, options)
}
}
}
@@ -48,7 +48,6 @@
#include <stack>
#include <unordered_map>
#include <unordered_set>
#include <cstdint>
#include <BRepExtrema_TriangleSet.hxx>
#include <BRepLProp_SLProps.hxx>
#include <BVH_BinaryTree.hxx>
@@ -1,7 +1,5 @@
#include "clash_utils.h"
#include <cassert>
#include <cstdint>
#include <cfloat>
#define GU_CULLING_EPSILON_RAY_TRIANGLE FLT_EPSILON*FLT_EPSILON
#define PX_MAX_F32 3.4028234663852885981170418348452e+38F
@@ -300,11 +300,7 @@ bool OpenCascadeKernel::convert(const taxonomy::sweep_along_curve::ptr scs, Topo
if (applied_temporary_offset) {
gp_Trsf trsf;
// Restore original position: add back the mean subtracted from the
// directrix points above. Previously negated, which placed the swept
// solid at -mean instead of its original location for geometry far
// from the origin.
trsf.SetTranslation(gp_Vec(mean.x(), mean.y(), mean.z()));
trsf.SetTranslation(gp_Vec(-mean.x(), -mean.y(), -mean.z()));
result.Move(trsf);
}
-1
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@@ -7,7 +7,6 @@
#include "../../ifcparse/IfcLogger.h"
#include <mutex>
#include <cstdint>
#define INCLUDE_SCHEMA(x) STRINGIFY(../../ifcparse/x.h)
#include INCLUDE_SCHEMA(IfcSchema)
+7 -14
View File
@@ -17,13 +17,6 @@
#include <tuple>
#include <exception>
#include <numeric>
#include <cstdint>
#include <cmath>
#include <array>
#include <limits>
#include <functional>
#include <algorithm>
#include <stdexcept>
#ifndef TAXONOMY_USE_UNIQUE_PTR
#ifndef TAXONOMY_USE_NAKED_PTR
@@ -1632,19 +1625,19 @@ typedef item const* ptr;
// @todo Sad... now that we have templated collection members,
// we can't generally use collection_base anymore as a cast target.
if (auto s = std::dynamic_pointer_cast<taxonomy::collection>(i)) {
ifcopenshell::geometry::visit<taxonomy::collection>(s, fn);
visit<taxonomy::collection>(s, fn);
} else if (auto s = std::dynamic_pointer_cast<taxonomy::loop>(i)) {
ifcopenshell::geometry::visit<taxonomy::loop>(s, fn);
visit<taxonomy::loop>(s, fn);
} else if (auto s = std::dynamic_pointer_cast<taxonomy::face>(i)) {
ifcopenshell::geometry::visit<taxonomy::face>(s, fn);
visit<taxonomy::face>(s, fn);
} else if (auto s = std::dynamic_pointer_cast<taxonomy::shell>(i)) {
ifcopenshell::geometry::visit<taxonomy::shell>(s, fn);
visit<taxonomy::shell>(s, fn);
} else if (auto s = std::dynamic_pointer_cast<taxonomy::solid>(i)) {
ifcopenshell::geometry::visit<taxonomy::solid>(s, fn);
visit<taxonomy::solid>(s, fn);
} else if (auto s = std::dynamic_pointer_cast<taxonomy::loft>(i)) {
ifcopenshell::geometry::visit<taxonomy::loft>(s, fn);
visit<taxonomy::loft>(s, fn);
} else if (auto s = std::dynamic_pointer_cast<taxonomy::boolean_result>(i)) {
ifcopenshell::geometry::visit<taxonomy::boolean_result>(s, fn);
visit<taxonomy::boolean_result>(s, fn);
}
else {
fn(i);
@@ -81,13 +81,6 @@ def validate_type(
if not preferred_item and remaining_items:
preferred_item = remaining_items[0]
# preferred_item must not appear in remaining_items — if it was selected from
# that list, leaving it in causes add_boolean to union it with itself, and the
# subsequent Items filter then removes ALL items (including preferred_item),
# leaving Items=[] which guess_type maps to "MappedRepresentation".
if preferred_item in remaining_items:
remaining_items = [i for i in remaining_items if i != preferred_item]
if remaining_items:
ifcopenshell.api.geometry.add_boolean(file, preferred_item, remaining_items, "UNION")
representation.Items = [i for i in representation.Items if i not in remaining_items]
@@ -916,7 +916,7 @@ class FacetTransformer(lark.Transformer):
if self.elements:
self.results.append(self.elements)
self.elements = set()
self.has_additive_facet_in_current_list = False
self.has_additive_facet_in_current_list = False
def instance(self, args):
self.has_additive_facet_in_current_list = True
-1
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@@ -27,7 +27,6 @@
#include "utils.h"
#include <atomic>
#include <cstdint>
#include <boost/shared_ptr.hpp>
class aggregate_of_instance;
+1 -1
View File
@@ -201,7 +201,7 @@ namespace {
if (character >= 0x20 && character <= 0x7e) {
stream.put((char)character);
} else {
stream << "\\u" << static_cast<uint32_t>(character);
stream << "\\u" << character;
}
});
return stream.str();
-3
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@@ -36,9 +36,6 @@
#endif
#include <cstdint>
#include <cstring>
#include <boost/optional.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/logic/tribool.hpp>
-1
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@@ -34,7 +34,6 @@
#include <boost/circular_buffer.hpp>
#include <iterator>
#include <map>
#include <cstdint>
#ifdef IFOPSH_WITH_ROCKSDB
#include <rocksdb/merge_operator.h>
-2
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@@ -25,9 +25,7 @@
#include <algorithm>
#include <boost/algorithm/string.hpp>
#include <cctype>
#include <cstdint>
#include <iterator>
#include <memory>
#include <string>
#include <vector>
-1
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@@ -26,7 +26,6 @@
#include <boost/shared_ptr.hpp>
#include <set>
#include <vector>
#include <algorithm>
namespace IfcParse {
class declaration;
-2
View File
@@ -30,8 +30,6 @@
#include <utility>
#include <iterator>
#include <cstddef>
#include <cstdint>
#include <cstring>
template <typename T>
struct is_std_tuple : std::false_type {};
-2
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@@ -25,8 +25,6 @@ namespace rocksdb {
#include <variant>
#include <iterator>
#include <cstdint>
#include <cstring>
#include <type_traits>
#include <iostream>
#include <vector>
-4
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@@ -33,10 +33,6 @@ variant - which is the maximum size of its constituents - is reduced.
#include <utility>
#include <memory>
#include <tuple>
#include <cstdint>
#include <cstring>
#include <cstddef>
#include <limits>
#include "IfcException.h"
-2
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@@ -23,8 +23,6 @@
#include "../ifcparse/utils.h"
#include <cstdint>
#ifdef WITH_PROJ
#include <proj.h>
#endif
-1
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@@ -34,7 +34,6 @@
#include <numeric>
#include <functional>
#include <cmath>
#include <cstdint>
#ifdef USE_BINARY
#define write_shape write_binary
-3
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@@ -4,9 +4,6 @@
#include <rocksdb/options.h>
#include <cstdint>
#include <cstring>
#include "../ifcparse/IfcLogger.h"
RocksDbSerializer::RocksDbSerializer(IfcParse::IfcFile* file, const std::string& rocksdb_filename)