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12 Commits

Author SHA1 Message Date
Richard Brice c031a0edf4 Add import hashlib and formatted with black 2026-04-20 07:26:40 -07:00
Richard Brice 61f715c148 Enables images for IfcImageTexture to be loaded from remote sources 2026-04-18 06:49:53 -07:00
Thomas Krijnen 32a7de66de ifcchat: update ifopsh to latest wasm wheel 2026-04-17 10:05:25 +02:00
Andrej730 29fe41edd0 maintenance: rename main.yml to publish-websites.yml in docs 2026-04-15 16:08:21 +05:00
Andrej730 760c65595c build_rocky: use uv to acquire more recent version of Python 2026-04-15 14:32:45 +05:00
Andrej730 29b648d8dd Makefiles - refer to python in more generic way 2026-04-15 11:26:11 +05:00
Andrej730 3ffdb9e74d maintenance: add publish-bonsai-releases.py to Blender Python version update checklist 2026-04-15 10:52:43 +05:00
Andrej730 00915409ac maintenance: add documentation about multiple Blender Python versions 2026-04-15 10:50:44 +05:00
Andrej730 d21543a24a maintenance: add corrective release documentation 2026-04-15 10:46:12 +05:00
Andrej730 9246be710c black . 2026-04-14 20:01:21 +05:00
Andrej730 3205a4ebb1 Add workflow to publish bonsai releases to Blender Extensions 2026-04-14 20:01:21 +05:00
dependabot[bot] e82c087b5e Bump ruff from 0.15.9 to 0.15.10
Bumps [ruff](https://github.com/astral-sh/ruff) from 0.15.9 to 0.15.10.
- [Release notes](https://github.com/astral-sh/ruff/releases)
- [Changelog](https://github.com/astral-sh/ruff/blob/main/CHANGELOG.md)
- [Commits](https://github.com/astral-sh/ruff/compare/0.15.9...0.15.10)

---
updated-dependencies:
- dependency-name: ruff
  dependency-version: 0.15.10
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-04-14 19:43:35 +05:00
30 changed files with 1049 additions and 2667 deletions
+95
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@@ -0,0 +1,95 @@
#!/usr/bin/env -S uv run
# /// script
# dependencies = [
# "PyGithub",
# "requests",
# ]
# ///
import os
from pathlib import Path
import requests
from github import Github
from github.GitReleaseAsset import GitReleaseAsset
EXTENSION_ID = "bonsai"
CURRENT_PYTHON_VERSION = "py313"
CURRENT_PLATFORMS = ["linux-x64", "macos-arm64", "windows-x64"]
def publish_asset(asset: GitReleaseAsset, token: str, repo_root: Path) -> None:
"""
Publish an asset to Blender Extensions.
Reference: https://extensions.blender.org/api/v1/swagger
"""
temp_path = repo_root / asset.name
response = requests.get(asset.browser_download_url)
response.raise_for_status()
temp_path.write_bytes(response.content)
url = f"https://extensions.blender.org/api/v1/extensions/{EXTENSION_ID}/versions/upload/"
headers = {"Authorization": f"Bearer {token}"}
files = {"version_file": temp_path.read_bytes()}
response = requests.post(url, headers=headers, files=files)
response.raise_for_status()
temp_path.unlink()
print(f"✓ Published {asset.name}")
def main() -> None:
token = os.getenv("BLENDER_EXTENSIONS_TOKEN")
if not token:
raise Exception("BLENDER_EXTENSIONS_TOKEN environment variable not set")
# Get the repository root
repo_root = Path(__file__).parent.parent.parent
# Read VERSION file
version_file = repo_root / "VERSION"
version = version_file.read_text().strip()
print(f"Current VERSION: {version}")
tag_name = f"bonsai-{version}"
# Get release from GitHub
gh = Github()
gh_repo = gh.get_repo("IfcOpenShell/IfcOpenShell")
release = gh_repo.get_release(tag_name)
assets = release.get_assets()
asset_platform_map: dict[str, tuple[GitReleaseAsset, str]] = {}
for asset in assets:
if CURRENT_PYTHON_VERSION not in asset.name:
continue
for platform in CURRENT_PLATFORMS:
if platform in asset.name:
asset_platform_map[asset.name] = (asset, platform)
break
if len(asset_platform_map) != len(CURRENT_PLATFORMS):
found_platforms = {platform for _, (_, platform) in asset_platform_map.items()}
missing_platforms = set(CURRENT_PLATFORMS) - found_platforms
raise Exception(
f"Expected {len(CURRENT_PLATFORMS)} assets but found {len(asset_platform_map)}. "
f"Missing: {', '.join(sorted(missing_platforms))}"
)
print("\nRelease assets:")
for asset_name in sorted(asset_platform_map.keys()):
print(f"- {asset_name}")
# https://extensions.blender.org/api/v1/swagger
print("\nPublishing assets to Blender Extensions:")
for asset_name, (asset, platform) in asset_platform_map.items():
publish_asset(asset, token, repo_root)
if __name__ == "__main__":
main()
+10 -4
View File
@@ -9,6 +9,13 @@ jobs:
container: rockylinux:9
steps:
- name: Set up uv
uses: astral-sh/setup-uv@cec208311dfd045dd5311c1add060b2062131d57 # v8.0.0
- name: Install Python
# Installs latest Python version so it's preferred by uv over Rocky's system Python.
run: uv python install
- name: Install Dependencies
run: |
dnf update -y
@@ -17,7 +24,6 @@ jobs:
sqlite-devel bzip2-devel zlib-devel openssl-devel xz-devel \
readline-devel ncurses-devel libffi-devel libuuid-devel git-lfs \
findutils xz byacc
python3 -m pip install typing_extensions
git config --global --add safe.directory '*'
- name: Install aws cli
@@ -45,7 +51,7 @@ jobs:
- name: Unpack Dependencies
run: |
cd build
python3 ../nix/cache_dependencies.py unpack
uv run ../nix/cache_dependencies.py unpack
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.22
@@ -56,7 +62,7 @@ jobs:
shell: bash
run: |
set -o pipefail
CXXFLAGS="-O3" CFLAGS="-O3 ${DARWIN_C_SOURCE}" ADD_COMMIT_SHA=1 BUILD_CFG=Release python3 ./nix/build-all.py -v --diskcleanup 2>&1 | tee build.log
CXXFLAGS="-O3" CFLAGS="-O3 ${DARWIN_C_SOURCE}" ADD_COMMIT_SHA=1 BUILD_CFG=Release uv run ./nix/build-all.py -v --diskcleanup 2>&1 | tee build.log
- name: Upload Build Logs
if: always()
@@ -71,7 +77,7 @@ jobs:
- name: Pack Dependencies
run: |
cd build
python3 ../nix/cache_dependencies.py pack
uv run ../nix/cache_dependencies.py pack
- name: Commit and Push Changes to Build Repository
run: |
+10 -4
View File
@@ -9,6 +9,13 @@ jobs:
container: arm64v8/rockylinux:9
steps:
- name: Set up uv
uses: astral-sh/setup-uv@cec208311dfd045dd5311c1add060b2062131d57 # v8.0.0
- name: Install Python
# Installs latest Python version so it's preferred by uv over Rocky's system Python.
run: uv python install
- name: Install Dependencies
run: |
dnf update -y
@@ -17,7 +24,6 @@ jobs:
sqlite-devel bzip2-devel zlib-devel openssl-devel xz-devel \
readline-devel ncurses-devel libffi-devel libuuid-devel git-lfs \
findutils xz byacc
python3 -m pip install typing_extensions
git config --global --add safe.directory '*'
- name: Install aws cli
@@ -45,7 +51,7 @@ jobs:
- name: Unpack Dependencies
run: |
cd build
python3 ../nix/cache_dependencies.py unpack
uv run ../nix/cache_dependencies.py unpack
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.22
@@ -56,7 +62,7 @@ jobs:
shell: bash
run: |
set -o pipefail
CXXFLAGS="-O3" CFLAGS="-O3 ${DARWIN_C_SOURCE}" ADD_COMMIT_SHA=1 BUILD_CFG=Release python3 ./nix/build-all.py -v --diskcleanup 2>&1 | tee build.log
CXXFLAGS="-O3" CFLAGS="-O3 ${DARWIN_C_SOURCE}" ADD_COMMIT_SHA=1 BUILD_CFG=Release uv run ./nix/build-all.py -v --diskcleanup 2>&1 | tee build.log
- name: Upload Build Logs
if: always()
@@ -71,7 +77,7 @@ jobs:
- name: Pack Dependencies
run: |
cd build
python3 ../nix/cache_dependencies.py pack
uv run ../nix/cache_dependencies.py pack
- name: Commit and Push Changes to Build Repository
run: |
+1 -2
View File
@@ -95,8 +95,7 @@ jobs:
echo "\`\`\`" >> $GITHUB_STEP_SUMMARY
}
run_check poe ruff-main
run_check poe ruff-old
run_check poe ruff
exit $ERROR
continue-on-error: true
@@ -0,0 +1,16 @@
name: Publish Bonsai Releases
on:
workflow_dispatch:
jobs:
publish:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: astral-sh/setup-uv@v3
- run: uv run .github/scripts/publish-bonsai-releases.py
env:
BLENDER_EXTENSIONS_TOKEN: ${{ secrets.BLENDER_EXTENSIONS_TOKEN }}
+3 -7
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@@ -1,4 +1,6 @@
#!/usr/bin/python
# /// script
# ///
###############################################################################
# #
# This file is part of IfcOpenShell. #
@@ -126,13 +128,7 @@ from collections.abc import Generator, Sequence
from pathlib import Path
from urllib.request import urlretrieve
try:
from typing import Literal, Union
except:
# python 3.6 compatibility for rocky 8
from typing import Union
from typing_extensions import Literal
from typing import Literal, Union
logger = logging.getLogger(__name__)
logger.setLevel(logging.INFO)
+2
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@@ -1,3 +1,5 @@
# /// script
# ///
"""
Cache built dependencies for builds.
+3 -6
View File
@@ -3,7 +3,7 @@ name = "IfcOpenShell"
version = "0.0.0"
dependencies = [
"black==26.3.1",
"ruff==0.15.9",
"ruff==0.15.10",
"poethepoet",
"ty==0.0.29",
"gersemi==0.26.1",
@@ -215,10 +215,7 @@ exclude = [
[tool.poe.tasks]
ruff-main = "ruff check --extend-exclude nix/build-all.py"
# It's actually Python 3.6, but ruff only supports 3.7+, but it should do.
ruff-old = "ruff check nix/build-all.py --target-version py37"
ruff.sequence = ["ruff-main", "ruff-old"]
ruff = "ruff check"
black = "black ."
@@ -238,7 +235,7 @@ ty-venv-ios.sequence = [
{cmd = "uv pip install -r src/ifcopenshell-python/type-check-requirements.txt --python=src/ifcopenshell-python/.venv"},
]
format.sequence = ["black", "ruff-main", "ruff-old"]
format.sequence = ["black", "ruff"]
cmake-format = "gersemi . --in-place"
+2 -2
View File
@@ -17,8 +17,8 @@
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
SHELL := sh
PYTHON:=python3.11
PIP:=pip3.11
PYTHON:=python3
PIP:=pip3
PATCH:=patch
SED:=sed -i
VENV_ACTIVATE:=bin/activate
+17 -29
View File
@@ -23,7 +23,7 @@ from pathlib import Path
import bpy
import pyradiance
from . import export, ies, list, material, prepare, prop, render, solar, ui
from . import list, operator, prop, ui
def get_pyradiance_path():
@@ -31,43 +31,31 @@ def get_pyradiance_path():
classes = (
export.ExportOBJ,
solar.ImportLatLong,
solar.ImportTrueNorth,
solar.MoveSunPathTo3DCursor,
render.RadianceRender,
render.FalseColorRadiance,
render.RADIANCE_OT_select_camera,
solar.ViewFromSun,
solar.LightPickCoordinates,
solar.LightSetTimeToNow,
material.RefreshIFCMaterials,
material.UnmapMaterial,
material.RADIANCE_OT_export_material_mappings,
material.RADIANCE_OT_import_material_mappings,
material.RADIANCE_OT_open_spectraldb,
prepare.PrepareRadianceScene,
ies.AddIESLight,
ies.RemoveIESLight,
export.CleanupRadianceFiles,
operator.ExportOBJ,
operator.ImportLatLong,
operator.ImportTrueNorth,
operator.MoveSunPathTo3DCursor,
operator.RadianceRender,
operator.ViewFromSun,
operator.LightPickCoordinates,
operator.LightSetTimeToNow,
operator.RefreshIFCMaterials,
operator.UnmapMaterial,
operator.RADIANCE_OT_select_camera,
operator.RADIANCE_OT_export_material_mappings,
operator.RADIANCE_OT_import_material_mappings,
operator.RADIANCE_OT_open_spectraldb,
prop.RadianceMaterial,
prop.IESLight,
prop.BIMSolarProperties,
prop.RadianceExporterProperties,
ui.BIM_PT_radiance_exporter,
ui.BIM_PT_radiance_scene_setup,
ui.BIM_PT_radiance_materials,
ui.BIM_PT_radiance_lighting,
ui.BIM_PT_radiance_render_settings,
ui.BIM_PT_radiance_pipeline,
ui.BIM_PT_solar,
list.MATERIAL_UL_radiance_materials,
list.MATERIAL_UL_ies_lights,
)
def register():
bpy.types.Scene.BIMRadianceExporterProperties = bpy.props.PointerProperty(type=prop.RadianceExporterProperties)
bpy.types.Scene.BIMRadianceExporeterProperies = bpy.props.PointerProperty(type=prop.RadianceExporterProperties)
bpy.types.Scene.BIMSolarProperties = bpy.props.PointerProperty(type=prop.BIMSolarProperties)
if pyradiance:
@@ -80,5 +68,5 @@ def register():
def unregister():
del bpy.types.Scene.BIMRadianceExporterProperties
del bpy.types.Scene.BIMRadianceExporeterProperies
del bpy.types.Scene.BIMSolarProperties
@@ -1,488 +0,0 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import multiprocessing
import os
from pathlib import Path
import bpy
import ifcopenshell
import ifcopenshell.geom
import bonsai.tool as tool
from bonsai.bim.module.light.shared import ifc_materials, linked_model_exports
class ExportOBJ(bpy.types.Operator):
"""Exports the IFC File to OBJ"""
bl_idname = "export_scene.radiance"
bl_label = "Export"
bl_description = "Export the IFC to OBJ"
@classmethod
def poll(cls, context):
if not tool.Ifc.get():
cls.poll_message_set("No IFC file loaded in Bonsai.")
return False
props = tool.Blender.get_radiance_exporter_props()
if not props.output_dir:
cls.poll_message_set("Output directory is not set.")
return False
return True
def _get_geom_settings(self):
"""Create standard geometry and serializer settings for OBJ export."""
settings = ifcopenshell.geom.settings()
serializer_settings = ifcopenshell.geom.serializer_settings()
settings.set("dimensionality", ifcopenshell.ifcopenshell_wrapper.SURFACES_AND_SOLIDS)
settings.set("apply-default-materials", True)
serializer_settings.set("use-element-guids", True)
settings.set("use-world-coords", True)
return settings, serializer_settings
def _get_exportable_elements(self, ifc_file, filter_visibility=True):
"""Get the list of elements to export from an IFC file."""
if ifc_file.schema in ("IFC2X3", "IFC4"):
elements = ifc_file.by_type("IfcElement") + ifc_file.by_type("IfcProxy")
else:
elements = ifc_file.by_type("IfcElement")
elements += ifc_file.by_type("IfcSite")
elements = [e for e in elements if not e.is_a("IfcFeatureElement") or e.is_a("IfcSurfaceFeature")]
if not filter_visibility:
return elements
# Filter by visibility in Blender.
# We use hide_get() (user-toggled eye icon) instead of visible_get()
# because visible_get() also considers collection/view-layer visibility
# which incorrectly excludes objects in linked aggregate sub-collections.
visible_elements = []
for element in elements:
blender_obj = tool.Ifc.get_object(element)
if blender_obj is None:
# No Blender object (linked aggregate copies, or not yet represented)
# Include by default — the geometry exists in the IFC file
visible_elements.append(element)
continue
if not blender_obj.hide_get():
visible_elements.append(element)
else:
print(f"Skipping hidden element: {element.GlobalId if hasattr(element, 'GlobalId') else element.id()}")
return visible_elements
def _export_ifc_to_obj(self, ifc_file, obj_path, mtl_path, settings, serializer_settings, elements):
"""Export elements from an IFC file to OBJ format. Returns collected material names."""
materials_collected = []
serialiser = ifcopenshell.geom.serializers.obj(obj_path, mtl_path, settings, serializer_settings)
serialiser.setFile(ifc_file)
serialiser.setUnitNameAndMagnitude("METER", 1.0)
serialiser.writeHeader()
print(f"Exporting {len(elements)} elements to {obj_path}")
iterator = ifcopenshell.geom.iterator(settings, ifc_file, multiprocessing.cpu_count(), include=elements)
if iterator.initialize():
while True:
shape = iterator.get()
for material in shape.geometry.materials:
materials_collected.append(material.name)
serialiser.write(shape)
if not iterator.next():
break
serialiser.finalize()
return materials_collected
def _sync_moved_object_placements(self):
"""Sync Blender object positions to IFC ObjectPlacements for all moved objects.
This is critical for linked aggregate copies: their IFC ObjectPlacements
are initially copies of the original's placement. After the user moves them
in Blender, the IFC placements are stale until explicitly synced. Without
this, the iterator with use-world-coords=True exports all copies at the
original position.
"""
import bonsai.core.geometry as core_geometry
synced = 0
for obj in bpy.data.objects:
element = tool.Ifc.get_entity(obj)
if element is None:
continue
if not element.is_a("IfcProduct"):
continue
try:
if tool.Ifc.is_moved(obj):
core_geometry.edit_object_placement(
ifc=tool.Ifc,
geometry=tool.Geometry,
surveyor=tool.Surveyor,
obj=obj,
apply_scale=False,
)
synced += 1
except Exception as e:
print(f"Could not sync placement for {obj.name}: {e}")
if synced:
print(f"Synced {synced} moved object placement(s) to IFC before export")
def _export_collection_instances_obj(self, context, output_dir):
"""Export Blender collection instances as per-parent OBJ files.
Collection instances (empties with instance_type='COLLECTION') are purely
Blender constructs — they don't exist in the IFC file. The ifcopenshell
iterator ignores them entirely, so we must export their geometry via
Blender's depsgraph which evaluates all instances with correct world transforms.
Each collection instance parent gets its own OBJ file because obj2mesh
cannot handle all instances in a single file ("too many patch triangles").
"""
depsgraph = context.evaluated_depsgraph_get()
# Find which objects are collection instance parents (visible, not hidden)
# Skip collections that belong to linked IFC models — those are already
# exported by _export_linked_models() via the IFC serializer.
instance_parents = set()
for obj in bpy.data.objects:
if obj.instance_type == "COLLECTION" and obj.instance_collection is not None:
if not obj.visible_get():
continue
# Check if this collection contains linked IFC objects
coll = obj.instance_collection
is_linked_ifc = any("guids" in child for child in coll.all_objects if child.type == "MESH")
if is_linked_ifc:
print(f"Skipping collection instance '{obj.name}' (linked IFC model, exported via IFC serializer)")
continue
instance_parents.add(obj.name)
if not instance_parents:
return
print(f"Found {len(instance_parents)} collection instance(s) to export")
# Export one OBJ per collection instance parent
identity = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]
total_meshes = 0
for parent_name in sorted(instance_parents):
obj_path = os.path.join(output_dir, f"instance_{parent_name}.obj")
vert_offset = 0
mesh_count = 0
with open(obj_path, "w") as f:
f.write(f"# Collection instance geometry for {parent_name}\n")
f.write("usemtl white\n\n")
for dep_inst in depsgraph.object_instances:
if not dep_inst.is_instance:
continue
if dep_inst.parent is None:
continue
if dep_inst.parent.original.name != parent_name:
continue
eval_obj = dep_inst.object
if eval_obj.type != "MESH":
continue
try:
mesh = eval_obj.to_mesh()
except RuntimeError:
continue
if mesh is None:
continue
matrix = dep_inst.matrix_world
f.write(f"g obj_{mesh_count}\n")
for v in mesh.vertices:
co = matrix @ v.co
f.write(f"v {co.x} {co.y} {co.z}\n")
mesh.calc_loop_triangles()
for tri in mesh.loop_triangles:
i0 = vert_offset + tri.vertices[0] + 1
i1 = vert_offset + tri.vertices[1] + 1
i2 = vert_offset + tri.vertices[2] + 1
f.write(f"f {i0} {i1} {i2}\n")
vert_offset += len(mesh.vertices)
mesh_count += 1
eval_obj.to_mesh_clear()
if mesh_count == 0:
try:
os.remove(obj_path)
except OSError:
pass
continue
# Identity matrix — geometry is already at world coordinates
linked_model_exports.append((obj_path, "", identity))
total_meshes += mesh_count
print(f" {parent_name}: {mesh_count} meshes, {vert_offset} vertices")
if total_meshes > 0:
print(f"Exported {total_meshes} instanced meshes across {len(linked_model_exports)} file(s)")
def _export_non_ifc_meshes(self, context, output_dir):
"""Export visible Blender mesh objects that have no IFC entity.
These are plain Blender geometry (e.g. manually added planes, cubes)
that don't exist in any IFC file. They are skipped by the IFC iterator
and by the collection instance exporter, so we handle them separately.
"""
non_ifc_meshes = []
for obj in bpy.data.objects:
if obj.type != "MESH":
continue
if not obj.visible_get():
continue
# Skip objects that have an IFC entity (handled by main/linked IFC export)
if tool.Ifc.get_entity(obj) is not None:
continue
# Skip objects inside instanced collections (handled by collection instance export)
if any(col.library for col in obj.users_collection):
continue
# Skip linked IFC element objects (have "guids" custom prop)
if "guids" in obj:
continue
non_ifc_meshes.append(obj)
if not non_ifc_meshes:
return
obj_path = os.path.join(output_dir, "blender_meshes.obj")
vert_offset = 0
mesh_count = 0
identity = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]
depsgraph = context.evaluated_depsgraph_get()
with open(obj_path, "w") as f:
f.write("# Non-IFC Blender mesh geometry\n")
f.write("usemtl white\n\n")
for obj in non_ifc_meshes:
eval_obj = obj.evaluated_get(depsgraph)
try:
mesh = eval_obj.to_mesh()
except RuntimeError:
continue
if mesh is None:
continue
matrix = obj.matrix_world
f.write(f"g {obj.name}\n")
for v in mesh.vertices:
co = matrix @ v.co
f.write(f"v {co.x} {co.y} {co.z}\n")
mesh.calc_loop_triangles()
for tri in mesh.loop_triangles:
i0 = vert_offset + tri.vertices[0] + 1
i1 = vert_offset + tri.vertices[1] + 1
i2 = vert_offset + tri.vertices[2] + 1
f.write(f"f {i0} {i1} {i2}\n")
vert_offset += len(mesh.vertices)
mesh_count += 1
eval_obj.to_mesh_clear()
if mesh_count == 0:
try:
os.remove(obj_path)
except OSError:
pass
return
linked_model_exports.append((obj_path, "", identity))
print(f"Exported {mesh_count} non-IFC Blender mesh(es) ({vert_offset} vertices)")
def execute(self, context):
ifc_materials.clear()
linked_model_exports.clear()
props = tool.Blender.get_radiance_exporter_props()
output_dir = props.output_dir
props.is_exporting = True
# Sync all moved Blender object positions to IFC before export.
self._sync_moved_object_placements()
settings, serializer_settings = self._get_geom_settings()
ifc_file = tool.Ifc.get()
# --- Export main model ---
obj_file_path = os.path.join(output_dir, "model.obj")
mtl_file_path = os.path.join(output_dir, "model.mtl")
visible_elements = self._get_exportable_elements(ifc_file, filter_visibility=True)
mats = self._export_ifc_to_obj(
ifc_file, obj_file_path, mtl_file_path, settings, serializer_settings, visible_elements
)
ifc_materials.extend(mats)
self.report({"INFO"}, f"Exported main model OBJ to: {obj_file_path}")
# --- Export linked models (external IFC files) ---
self._export_linked_models(ifc_file, output_dir, settings, serializer_settings)
# --- Export collection instances (Blender-level linked copies) ---
self._export_collection_instances_obj(context, output_dir)
# --- Export non-IFC Blender meshes (plain geometry with no IFC entity) ---
self._export_non_ifc_meshes(context, output_dir)
props.is_exporting = False
total_linked = len(linked_model_exports)
if total_linked:
self.report({"INFO"}, f"Also exported {total_linked} linked/instanced model(s)")
return {"FINISHED"}
def _export_linked_models(self, main_ifc_file, output_dir, settings, serializer_settings):
"""Detect and export all linked IFC models."""
try:
project_props = tool.Project.get_project_props()
except Exception:
print("Could not access project properties for linked models")
return
for idx, link in enumerate(project_props.links):
if not link.is_loaded:
print(f"Skipping linked model '{link.name}' (not loaded)")
continue
# Check if the link's empty handle is hidden in Blender
try:
link_empty = tool.Project.get_link_empty_handle(link)
if link_empty is not None and not link_empty.visible_get():
print(f"Skipping linked model '{link.name}' (hidden in viewport)")
continue
except Exception:
pass # If we can't check visibility, export anyway
try:
filepath = Path(tool.Ifc.resolve_uri(link.filepath))
except Exception as e:
print(f"Could not resolve path for linked model '{link.name}': {e}")
continue
if not filepath.exists():
print(f"Linked IFC file not found: {filepath}")
continue
print(f"Exporting linked model {idx}: {filepath.name}")
try:
linked_ifc = ifcopenshell.open(str(filepath))
except Exception as e:
print(f" Failed to open linked IFC: {e}")
continue
link_obj_path = os.path.join(output_dir, f"linked_{idx}.obj")
link_mtl_path = os.path.join(output_dir, f"linked_{idx}.mtl")
# For linked models we don't filter by Blender visibility
# (their objects are collection instances, not individually tracked)
elements = self._get_exportable_elements(linked_ifc, filter_visibility=False)
if not elements:
print(f" No exportable elements found in linked model")
continue
mats = self._export_ifc_to_obj(
linked_ifc, link_obj_path, link_mtl_path, settings, serializer_settings, elements
)
ifc_materials.extend(mats)
# Get the link transformation matrix
try:
link_matrix = tool.Project.calculate_link_matrix(link)
matrix_list = [list(row) for row in link_matrix]
except Exception as e:
print(f" Could not calculate link matrix: {e}, using identity")
matrix_list = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]
linked_model_exports.append((link_obj_path, link_mtl_path, matrix_list))
print(f" Exported {len(elements)} elements from linked model '{link.name}'")
class CleanupRadianceFiles(bpy.types.Operator):
"""Delete all generated Radiance files from the output directory"""
bl_idname = "radiance.cleanup_files"
bl_label = "Cleanup Radiance Files"
bl_description = "Remove all generated files (OBJ, MTL, RTM, RAD, HDR, TIFF, DAT) from the output directory"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
props = tool.Blender.get_radiance_exporter_props()
if not props.output_dir:
cls.poll_message_set("Output directory is not set.")
return False
return True
def execute(self, context):
import bonsai.bim.module.light.shared as shared
props = tool.Blender.get_radiance_exporter_props()
output_dir = props.output_dir
if not os.path.isdir(output_dir):
self.report({"WARNING"}, f"Output directory does not exist: {output_dir}")
return {"CANCELLED"}
cleanup_patterns = (
"model.obj",
"model.mtl",
"model.rtm",
"sky.rad",
"materials.rad",
"scene.rad",
"ascene.oct",
"mascene.oct",
"ascene.amb",
)
cleanup_extensions = (".hdr", ".tiff", ".rad", ".dat")
cleanup_prefixes = ("instance_", "linked_", "blender_meshes")
removed = 0
for filename in os.listdir(output_dir):
filepath = os.path.join(output_dir, filename)
if not os.path.isfile(filepath):
continue
is_generated = (
filename in cleanup_patterns
or os.path.splitext(filename)[1].lower() in cleanup_extensions
or any(filename.startswith(p) for p in cleanup_prefixes)
)
if is_generated:
try:
os.remove(filepath)
removed += 1
except OSError as e:
print(f"Failed to remove {filepath}: {e}")
# Reset the global scene reference
shared.scene = None
self.report({"INFO"}, f"Cleaned up {removed} generated files from {output_dir}")
return {"FINISHED"}
-80
View File
@@ -1,80 +0,0 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
from pathlib import Path
import bpy
from bpy_extras.io_utils import ImportHelper
import bonsai.tool as tool
class AddIESLight(bpy.types.Operator, ImportHelper):
"""Upload and add an IES light fixture to the scene"""
bl_idname = "radiance.add_ies_light"
bl_label = "Add IES Light"
bl_options = {"REGISTER", "UNDO"}
filename_ext = ".ies"
filter_glob: bpy.props.StringProperty(default="*.ies;*.IES", options={"HIDDEN"})
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
# Create new IES light entry
ies_light = props.ies_lights.add()
# Store as relative path if the blend file is saved
if bpy.data.filepath:
ies_light.ies_file_path = bpy.path.relpath(self.filepath)
else:
ies_light.ies_file_path = self.filepath
ies_light.rotation_z = 0.0
ies_light.is_enabled = True
# Set as active
props.active_ies_light_index = len(props.ies_lights) - 1
self.report({"INFO"}, f"Added IES light: {Path(self.filepath).name}")
return {"FINISHED"}
class RemoveIESLight(bpy.types.Operator):
"""Remove an IES light fixture mapping"""
bl_idname = "radiance.remove_ies_light"
bl_label = "Remove IES Light"
bl_options = {"REGISTER", "UNDO"}
index: bpy.props.IntProperty()
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
if 0 <= self.index < len(props.ies_lights):
props.ies_lights.remove(self.index)
# Adjust active index if needed
if props.active_ies_light_index >= len(props.ies_lights):
props.active_ies_light_index = len(props.ies_lights) - 1
self.report({"INFO"}, "IES light removed")
return {"FINISHED"}
self.report({"WARNING"}, "Invalid IES light index")
return {"CANCELLED"}
+5 -40
View File
@@ -18,18 +18,21 @@
from __future__ import annotations
from pathlib import Path
import json
import os
from typing import TYPE_CHECKING
import bpy
if TYPE_CHECKING:
from bonsai.bim.module.light.prop import (
IESLight,
RadianceExporterProperties,
RadianceMaterial,
)
with open(os.path.join(os.path.dirname(__file__), "spectraldb.json"), "r") as f:
spectraldb = json.load(f)
class MATERIAL_UL_radiance_materials(bpy.types.UIList):
def draw_item(
@@ -61,41 +64,3 @@ class MATERIAL_UL_radiance_materials(bpy.types.UIList):
op.material_index = index
else:
row.label(text="Not Mapped (White)")
class MATERIAL_UL_ies_lights(bpy.types.UIList):
"""UIList for displaying IES light fixtures."""
def draw_item(
self,
context,
layout: bpy.types.UILayout,
data: RadianceExporterProperties,
item: IESLight,
icon,
active_data,
active_propname,
index,
) -> None:
if self.layout_type in {"DEFAULT", "COMPACT"}:
row = layout.row(align=True)
# Enable/disable checkbox (visible toggle)
row.prop(item, "is_enabled", text="", emboss=True)
# IES file name
if item.ies_file_path:
filename = Path(item.ies_file_path).name
row.label(text=filename, icon="FILE")
else:
row.label(text="(No file selected)", icon="ERROR")
# Target: collection or single object
if item.use_collection:
row.prop(item, "target_collection", text="", icon="OUTLINER_COLLECTION", emboss=False)
else:
row.prop(item, "target_object", text="", emboss=False)
# Remove button (X icon - negative action)
op = row.operator("radiance.remove_ies_light", text="", icon="X")
op.index = index
@@ -1,136 +0,0 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import json
import webbrowser
import bpy
from bpy_extras.io_utils import ExportHelper, ImportHelper
import bonsai.tool as tool
class RefreshIFCMaterials(bpy.types.Operator):
bl_idname = "bim.refresh_ifc_materials"
bl_label = "Refresh IFC Materials"
bl_description = "Refresh the list of IFC materials for mapping"
@classmethod
def poll(cls, context):
if not tool.Ifc.get():
cls.poll_message_set("No IFC file loaded in Bonsai.")
return False
return True
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
ifc_file = tool.Ifc.get()
props.materials.clear()
for style in ifc_file.by_type("IfcSurfaceStyle"):
for render_item in style.Styles:
if render_item.is_a("IfcSurfaceStyleRendering"):
style_id = f"IfcSurfaceStyleRendering-{render_item.id()}"
style_name = style.Name or f"Unnamed Style {render_item.id()}"
# Extract color
color = (1.0, 1.0, 1.0) # Default white
if render_item.SurfaceColour:
color = (
render_item.SurfaceColour.Red,
render_item.SurfaceColour.Green,
render_item.SurfaceColour.Blue,
)
material = props.add_material_mapping(style_id, style_name)
material.color = color
material.category = ""
material.subcategory = ""
material.is_mapped = False
props.active_material_index = 0 if props.materials else -1
self.report({"INFO"}, f"Refreshed {len(props.materials)} IFC materials")
return {"FINISHED"}
class UnmapMaterial(bpy.types.Operator):
bl_idname = "bim.unmap_material"
bl_label = "Unmap Material"
bl_options = {"REGISTER", "UNDO"}
material_index: bpy.props.IntProperty()
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
material = props.materials[self.material_index]
props.unmap_material(material.name)
return {"FINISHED"}
class RADIANCE_OT_export_material_mappings(bpy.types.Operator, ExportHelper):
bl_idname = "radiance.export_material_mappings"
bl_label = "Export Material Mappings"
bl_description = "Export material mappings to a JSON file"
filename_ext = ".json"
filter_glob: bpy.props.StringProperty(default="*.json", options={"HIDDEN"})
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
mappings = {}
for material in props.materials:
if material.is_mapped:
mappings[material.style_id] = {
"name": material.name,
"category": material.category,
"subcategory": material.subcategory,
}
with open(self.filepath, "w") as f:
json.dump(mappings, f, indent=4)
self.report({"INFO"}, f"Material mappings exported to {self.filepath}")
return {"FINISHED"}
class RADIANCE_OT_import_material_mappings(bpy.types.Operator, ImportHelper):
bl_idname = "radiance.import_material_mappings"
bl_label = "Import Material Mappings"
bl_description = "Import material mappings from a JSON file"
filename_ext = ".json"
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
props.import_mappings(self.filepath)
self.report({"INFO"}, f"Material mappings imported from {self.filepath}")
return {"FINISHED"}
class RADIANCE_OT_open_spectraldb(bpy.types.Operator):
bl_idname = "radiance.open_spectraldb"
bl_label = "Open SpectralDB"
bl_description = "Open the SpectralDB website for reference"
def execute(self, context):
webbrowser.open("https://spectraldb.com")
return {"FINISHED"}
+710 -38
View File
@@ -16,44 +16,716 @@
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
"""Thin re-export module for backward compatibility.
import json
import math
import multiprocessing
import os
import time
import webbrowser
from datetime import datetime
from math import radians
from pathlib import Path
from typing import TYPE_CHECKING, Union
All operator classes are defined in their respective submodules:
- export.py: ExportOBJ, CleanupRadianceFiles
- prepare.py: PrepareRadianceScene
- render.py: RadianceRender, FalseColorRadiance, RADIANCE_OT_select_camera
- solar.py: ImportTrueNorth, ImportLatLong, MoveSunPathTo3DCursor,
ViewFromSun, LightPickCoordinates, LightSetTimeToNow
- material.py: RefreshIFCMaterials, UnmapMaterial,
RADIANCE_OT_export_material_mappings,
RADIANCE_OT_import_material_mappings,
RADIANCE_OT_open_spectraldb
- ies.py: AddIESLight, RemoveIESLight
import bpy
import ifcopenshell
import ifcopenshell.geom
import ifcopenshell.ifcopenshell_wrapper as W
import ifcopenshell.util.geolocation
import pyradiance as pr
import requests
from bpy_extras.io_utils import ExportHelper, ImportHelper
from mathutils import Vector
EnumPropertySearch and SetEnumProperty are provided by the global
bonsai.bim.operator module (bl_idname "bim.enum_property_search").
"""
import bonsai.tool as tool
from bonsai.bim.module.light.data import SolarData
from bonsai.bim.module.light.export import CleanupRadianceFiles, ExportOBJ # noqa: F401
from bonsai.bim.module.light.ies import AddIESLight, RemoveIESLight # noqa: F401
from bonsai.bim.module.light.material import ( # noqa: F401
RADIANCE_OT_export_material_mappings,
RADIANCE_OT_import_material_mappings,
RADIANCE_OT_open_spectraldb,
RefreshIFCMaterials,
UnmapMaterial,
)
from bonsai.bim.module.light.prepare import PrepareRadianceScene # noqa: F401
from bonsai.bim.module.light.render import ( # noqa: F401
FalseColorRadiance,
RADIANCE_OT_select_camera,
RadianceRender,
)
from bonsai.bim.module.light.solar import ( # noqa: F401
ImportLatLong,
ImportTrueNorth,
LightPickCoordinates,
LightSetTimeToNow,
MoveSunPathTo3DCursor,
ViewFromSun,
)
ifc_materials = []
with open(os.path.join(os.path.dirname(__file__), "spectraldb.json"), "r") as f:
spectraldb = json.load(f)
class ExportOBJ(bpy.types.Operator):
"""Exports the IFC File to OBJ"""
bl_idname = "export_scene.radiance"
bl_label = "Export"
bl_description = "Export the IFC to OBJ"
@classmethod
def poll(cls, context):
props = tool.Blender.get_radiance_exporter_props()
if not props.should_load_from_memory and not props.ifc_file:
cls.poll_message_set("Select an IFC file or use 'load from memory' if it's loaded in Bonsai.")
return False
return True
def execute(self, context):
# Get the output directory
props = tool.Blender.get_radiance_exporter_props()
should_load_from_memory = props.should_load_from_memory
output_dir = props.output_dir
props.is_exporting = True
# Conversion from IFC to OBJ
# Settings for obj
settings = ifcopenshell.geom.settings()
serializer_settings = ifcopenshell.geom.serializer_settings()
settings.set("dimensionality", ifcopenshell.ifcopenshell_wrapper.SURFACES_AND_SOLIDS)
settings.set("apply-default-materials", True)
serializer_settings.set("use-element-guids", True)
settings.set("use-world-coords", True)
ifc_file: ifcopenshell.file
if should_load_from_memory:
ifc_file = tool.Ifc.get()
else:
ifc_file_path = props.ifc_file
ifc_file = ifcopenshell.open(ifc_file_path)
obj_file_path = os.path.join(output_dir, "model.obj")
mtl_file_path = os.path.join(output_dir, "model.mtl")
serialiser = ifcopenshell.geom.serializers.obj(obj_file_path, mtl_file_path, settings, serializer_settings)
serialiser.setFile(ifc_file)
serialiser.setUnitNameAndMagnitude("METER", 1.0)
serialiser.writeHeader()
if ifc_file.schema in ("IFC2X3", "IFC4"):
elements = ifc_file.by_type("IfcElement") + ifc_file.by_type("IfcProxy")
else:
elements = ifc_file.by_type("IfcElement")
elements += ifc_file.by_type("IfcSite")
elements = [e for e in elements if not e.is_a("IfcFeatureElement") or e.is_a("IfcSurfaceFeature")]
iterator = ifcopenshell.geom.iterator(settings, ifc_file, multiprocessing.cpu_count(), include=elements)
if iterator.initialize():
while True:
shape = iterator.get()
assert isinstance(shape, W.TriangulationElement)
materials = shape.geometry.materials
for material in materials:
ifc_materials.append(material.name)
serialiser.write(shape)
if not iterator.next():
break
serialiser.finalize()
props.is_exporting = False
self.report({"INFO"}, "Exported OBJ file to: {}".format(obj_file_path))
return {"FINISHED"}
class RadianceRender(bpy.types.Operator):
"""Radiance Rendering"""
bl_idname = "render_scene.radiance"
bl_label = "Render"
bl_description = "Renders the scene using Radiance"
def execute(self, context):
print("Starting Radiance rendering process...")
props = tool.Blender.get_radiance_exporter_props()
resolution_x, resolution_y = props.radiance_resolution_x, props.radiance_resolution_y
assert context.scene
context.scene.render.resolution_x = resolution_x
context.scene.render.resolution_y = resolution_y
aspect_ratio = resolution_x / resolution_y
quality = props.radiance_quality.upper()
detail = props.radiance_detail.upper()
variability = props.radiance_variability.upper()
output_dir = props.output_dir
output_file_name = props.output_file_name
output_file_format = props.output_file_format
use_hdr = props.use_hdr
choose_hdr_image = props.choose_hdr_image
print(f"Resolution: {resolution_x}x{resolution_y}")
print(f"Quality: {quality}, Detail: {detail}, Variability: {variability}")
print(f"Output directory: {output_dir}")
if use_hdr:
hdr_image = "noon_grass_2k.hdr"
hdr_mask = "noon_grass_2k_mask.hdr"
sky_map_cal = "skymap.cal"
hdr_image_path = os.path.join(os.path.dirname(__file__), "HDRs", hdr_image)
hdr_mask_path = os.path.join(os.path.dirname(__file__), "HDRs", hdr_mask)
sky_map_cal_path = os.path.join(os.path.dirname(__file__), "HDRs", sky_map_cal)
obj_file_path = os.path.join(output_dir, "model.obj")
sun_props = tool.Blender.get_solar_props()
sun_pos_props = tool.Blender.get_sun_props()
assert sun_pos_props
sky_file_path = os.path.join(output_dir, "sky.rad")
# latitude = sun_props.latitude
# longitude = sun_props.longitude
# month = sun_props.month
# day = sun_props.day
# hour = sun_props.hour
# minute = sun_props.minute
# print("Sun Properties:")
# print("Latitude: ", latitude)
# print("Longitude: ", longitude)
# print("Timezone: ", timezone)
# print("Month: ", month)
# print("Day: ", day)
# print("Hour: ", hour)
# print("Minute: ", minute)
print("Setting up camera...")
if props.use_active_camera:
camera = context.scene.camera
else:
camera = props.selected_camera
if camera is None:
self.report({"ERROR"}, "No active camera found in the scene. Please add a camera and set it as active.")
return {"CANCELLED"}
# Get camera position and direction
camera_position, camera_direction = self.get_camera_data(camera)
print(f"Camera position: {camera_position}")
print(f"Camera direction: {camera_direction}")
# sun_position = tool.Blender.get_addon("sun_position")
# azimuth, elevation = sun_position.sun_calc.get_sun_coordinates(
# sun_pos_props.time,
# sun_pos_props.latitude,
# sun_pos_props.longitude,
# -sun_pos_props.UTC_zone,
# sun_pos_props.month,
# sun_pos_props.day,
# sun_pos_props.year,
# )
dt = datetime(sun_pos_props.year, sun_props.month, sun_props.day, sun_props.hour, sun_props.minute)
sky_description = pr.gensky(
dt=dt,
# azimuth=64.1,
# altitude=-26.6,
latitude=sun_props.latitude,
longitude=sun_props.longitude,
year=sun_pos_props.year,
timezone=-int(sun_props.UTC_zone),
# sunny_with_sun=False,
# sunny_without_sun=False,
# cloudy=False,
# ground_reflectance=0.2,
# turbidity=3.0,
)
sky_description_str = sky_description.decode("utf-8")
# Write all this to file
# skyfunc glow sky_glow
# 0
# 0
# 4 .9 .9 1.15 0
# sky_glow source sky
# 0
# 0
# 4 0 0 1 180
# skyfunc glow ground_glow
# 0
# 0
# 4 1.4 .9 .6 0
# ground_glow source ground
# 0
# 0
# 4 0 0 -1 180
if use_hdr and choose_hdr_image == "Noon":
with open(sky_file_path, "w") as f:
f.write(sky_description_str)
f.write("\n")
# f.write("skyfunc glow sky_glow\n0\n0\n4 .9 .9 1.15 0\n")
# f.write("sky_glow source sky\n0\n0\n4 0 0 1 180\n")
# f.write("skyfunc glow ground_glow\n0\n0\n4 1.4 .9 .6 0\n")
# f.write("ground_glow source ground\n0\n0\n4 0 0 -1 180\n")
f.write(
'''void colorpict env_map
7 red green blue "'''
+ hdr_image_path
+ '''" "'''
+ sky_map_cal_path
+ '''" map_u map_v
0
1 0.5
# This is a multiplier to colour balance the env map
# In this case, it provides a rough ground luminance from 3k-5k
env_map colorfunc env_colour
4 100 100 100 .
0
0
# .37 .57 1.5 is measured from a HDRI image
# It is multiplied by a factor such that grey(r,g,b) = 1
skyfunc colorfunc sky_colour
4 .64 .99 2.6 .
0
0
void mixpict composite
7 env_colour sky_colour grey "'''
+ hdr_mask_path
+ '''" "'''
+ sky_map_cal_path
+ """" map_u map_v
0
2 0.5 1
composite glow env_map_glow
0
0
4 1 1 1 0
env_map_glow source sky
0
0
4 0 0 1 180
env_colour glow ground_glow
0
0
4 1 1 1 0
ground_glow source ground
0
0
4 0 0 -1 180"""
)
elif not use_hdr:
with open(sky_file_path, "w") as f:
f.write(sky_description_str)
f.write("\n")
# f.write("skyfunc glow sky_glow\n0\n0\n4 .9 .9 1.15 0\n")
# f.write("sky_glow source sky\n0\n0\n4 0 0 1 180\n")
# f.write("skyfunc glow ground_glow\n0\n0\n4 1.4 .9 .6 0\n")
# f.write("ground_glow source ground\n0\n0\n4 0 0 -1 180\n")
props = tool.Blender.get_radiance_exporter_props()
data = props.get_mappings_dict()
materials_file = os.path.join(output_dir, "materials.rad")
written_materials = set()
all_materials = set(ifc_materials)
with open(materials_file, "w") as file:
# Write default materials
default_materials = [
"void plastic white\n0\n0\n5 0.8 0.8 0.8 0 0\n",
# "void plastic blue_plastic\n0\n0\n5 0.1 0.2 0.8 0.05 0.1\n",
# "void plastic red_plastic\n0\n0\n5 0.8 0.1 0.2 0.05 0.1\n",
# "void metal silver_metal\n0\n0\n5 0.8 0.8 0.8 0.9 0.1\n",
# "void glass clear_glass\n0\n0\n3 0.96 0.96 0.96\n",
# "void light white_light\n0\n0\n3 1.0 1.0 1.0\n",
# "void trans olive_trans\n0\n0\n7 0.6 0.7 0.4 0.05 0.05 0.7 0.2\n",
]
for material in default_materials:
file.write(material)
written_materials.add(material.split()[2]) # Add material name to written set
for style_id in all_materials:
material = next((m for m in props.materials if m.style_id == style_id), None)
if material and material.is_mapped:
category, subcategory = material.category, material.subcategory
if category in spectraldb and subcategory in spectraldb[category]:
material_def = spectraldb[category][subcategory]
material_name = material_def.split()[2]
if material_name not in written_materials:
file.write(material_def + "\n")
written_materials.add(material_name)
file.write(f"inherit alias {style_id} {material_name}\n")
else:
file.write(f"inherit alias {style_id} white\n")
else:
# If the material is not mapped, alias it to white
file.write(f"inherit alias {style_id} white\n")
self.report({"INFO"}, f"Exported Materials Rad file to: {materials_file}")
# Run obj2mesh
rtm_file_path = os.path.join(output_dir, "model.rtm")
mesh_file_path = save_obj2mesh_output(obj_file_path, rtm_file_path, matfiles=[materials_file])
# subprocess.run(["obj2mesh", "-a", materials_file, obj_file_path, rtm_file_path])
self.report({"INFO"}, "obj2mesh output: {}".format(mesh_file_path))
scene_file = os.path.join(output_dir, "scene.rad")
with open(scene_file, "w") as file:
file.write('void mesh model\n1 "' + rtm_file_path + '"\n0\n0\n')
self.report({"INFO"}, "Exported Scene file to: {}".format(scene_file))
print("Setting up Radiance scene...")
scene = pr.Scene("ascene")
material_path = os.path.join(output_dir, "materials.rad")
scene_path = os.path.join(output_dir, "scene.rad")
scene.add_material(material_path)
scene.add_surface(scene_path)
scene.add_source(sky_file_path)
print("Setting up view...")
assert isinstance(camera.data, bpy.types.Camera)
if camera.data.type == "PERSP":
# Perspective camera
camera_fov = camera.data.angle
# Calculate vertical FOV based on the desired aspect ratio
vertical_fov = 2 * math.atan(math.tan(camera_fov / 2) / aspect_ratio)
aview = pr.View(
vtype="v", # Perspective view
position=camera_position,
direction=camera_direction,
vup=(0, 0, 1), # Assuming Z is up
horiz=math.degrees(camera_fov),
vert=math.degrees(vertical_fov),
)
else: # 'ORTHO'
# Orthographic camera
# Calculate the view size based on the camera's orthographic scale
ortho_scale = camera.data.ortho_scale
view_width = ortho_scale
view_height = ortho_scale / aspect_ratio
aview = pr.View(
vtype="l", # Parallel projection (orthographic)
position=camera_position,
direction=camera_direction,
vup=(0, 0, 1), # Assuming Z is up
horiz=view_width,
vert=view_height,
)
scene.add_view(aview)
print("Starting render...")
start_time = time.time()
image = pr.render(
scene,
ambbounce=1,
resolution=(resolution_x, resolution_y),
quality=quality,
detail=detail,
variability=variability,
nproc=multiprocessing.cpu_count(),
)
end_time = time.time()
print(f"Render completed in {end_time - start_time:.2f} seconds")
output_hdr_path = os.path.join(output_dir, f"{output_file_name}.{output_file_format.lower()}")
print(f"Saving HDR output to: {output_hdr_path}")
if output_file_format == "HDR":
with open(output_hdr_path, "wb") as wtr:
wtr.write(image)
else:
pass
print("Applying tone mapping...")
pcond_image = pr.pcond(hdr=output_hdr_path, human=True)
tiff_path = os.path.join(output_dir, f"{output_file_name}.tiff")
print(f"Saving TIFF output to: {tiff_path}")
pr.ra_tiff(inp=pcond_image, out=tiff_path, lzw=True)
print("Radiance rendering process completed successfully.")
self.report({"INFO"}, "Radiance rendering completed. Output: {}".format(tiff_path))
return {"FINISHED"}
def get_active_camera(self, context):
props = tool.Blender.get_radiance_exporter_props()
if props.use_active_camera:
return context.scene.camera
else:
return props.selected_camera
def get_camera_data(self, camera):
# Get camera position
position = camera.matrix_world.to_translation()
# Get camera direction
direction = camera.matrix_world.to_quaternion() @ Vector((0, 0, -1))
direction.normalize()
return (position.x, position.y, position.z), (direction.x, direction.y, direction.z)
def getResolution(self, context):
props = tool.Blender.get_radiance_exporter_props()
resolution_x = props.radiance_resolution_x
resolution_y = props.radiance_resolution_y
return resolution_x, resolution_y
def save_obj2mesh_output(inp: Union[bytes, str, Path], output_file: str, **kwargs):
output_bytes = pr.obj2mesh(inp, **kwargs)
with open(output_file, "wb") as f:
f.write(output_bytes)
return output_file
class ImportTrueNorth(bpy.types.Operator):
bl_idname = "bim.import_true_north"
bl_label = "Import True North"
bl_description = "Imports the True North from your IFC geometric context"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
if not tool.Ifc.get():
return False
if not SolarData.is_loaded:
SolarData.load()
return SolarData.data["true_north"] is not None
def execute(self, context):
props = tool.Blender.get_solar_props()
for context in tool.Ifc.get().by_type("IfcGeometricRepresentationContext", include_subtypes=False):
if not context.TrueNorth:
continue
value = context.TrueNorth.DirectionRatios
props.true_north = radians(ifcopenshell.util.geolocation.yaxis2angle(*value[:2]))
return {"FINISHED"}
class ImportLatLong(bpy.types.Operator):
bl_idname = "bim.import_lat_long"
bl_label = "Import Latitude / Longitude"
bl_description = "Imports the latitude / longitude from an IfcSite"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
props = tool.Blender.get_solar_props()
site = tool.Ifc.get().by_id(int(props.sites))
if site.RefLatitude and site.RefLongitude:
props.latitude = ifcopenshell.util.geolocation.dms2dd(*site.RefLatitude)
props.longitude = ifcopenshell.util.geolocation.dms2dd(*site.RefLongitude)
return {"FINISHED"}
class MoveSunPathTo3DCursor(bpy.types.Operator):
bl_idname = "bim.move_sun_path_to_3d_cursor"
bl_label = "Move Sun Path To 3D Cursor"
bl_description = "Shifts the visualisation of the Sun Path to the 3D cursor"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
props = tool.Blender.get_solar_props()
assert context.scene
props.sun_path_origin = context.scene.cursor.location
tool.Blender.update_viewport()
return {"FINISHED"}
class ViewFromSun(bpy.types.Operator):
bl_idname = "bim.view_from_sun"
bl_label = "View From Sun"
bl_description = "Views your model as if you were looking from the perspective of the sun"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
if not (camera := bpy.data.objects.get("SunPathCamera")):
camera = bpy.data.objects.new("SunPathCamera", bpy.data.cameras.new("SunPathCamera"))
assert isinstance(camera.data, bpy.types.Camera)
assert context.scene
camera.data.type = "ORTHO"
camera.data.ortho_scale = 100 # The default of 6m is too small
context.scene.collection.objects.link(camera)
tool.Blender.activate_camera(camera)
props = tool.Blender.get_solar_props()
props.hour = props.hour # Just to refresh camera position
return {"FINISHED"}
class LightPickCoordinates(bpy.types.Operator):
bl_idname = "bim.light_pick_coordinates"
bl_label = "Pick Coordinates"
bl_description = (
"Open web browser with Google Maps to pick coordinates (Right Mouse Click in maps to copy selected location).\n\n"
"ALT+Click to insert current location based on the current IP-address (using ip-api.com)."
)
bl_options = {"REGISTER", "UNDO"}
use_current_location: bpy.props.BoolProperty(options={"SKIP_SAVE"})
if TYPE_CHECKING:
use_current_location: bool
def invoke(self, context, event):
if event.alt:
self.use_current_location = True
return self.execute(context)
def execute(self, context):
props = tool.Blender.get_solar_props()
if not self.use_current_location:
zoom = 13.5
url = f"https://www.google.com/maps/@{props.latitude},{props.longitude},{zoom}z"
webbrowser.open(url)
return {"FINISHED"}
response = requests.get("http://ip-api.com/json/")
data = response.json()
props.latitude = data["lat"]
props.longitude = data["lon"]
return {"FINISHED"}
class LightSetTimeToNow(bpy.types.Operator):
bl_idname = "bim.light_set_time_to_now"
bl_label = "Now"
bl_description = "Set time to current local time."
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
props = tool.Blender.get_solar_props()
props.set_from_datetime(datetime.now())
return {"FINISHED"}
class RefreshIFCMaterials(bpy.types.Operator):
bl_idname = "bim.refresh_ifc_materials"
bl_label = "Refresh IFC Materials"
bl_description = "Refresh the list of IFC materials for mapping"
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
ifc_file: ifcopenshell.file
ifc_file = tool.Ifc.get() if props.should_load_from_memory else ifcopenshell.open(props.ifc_file)
props.materials.clear()
for style in ifc_file.by_type("IfcSurfaceStyle"):
for render_item in style.Styles:
if render_item.is_a("IfcSurfaceStyleRendering"):
style_id = f"IfcSurfaceStyleRendering-{render_item.id()}"
style_name = style.Name or f"Unnamed Style {render_item.id()}"
# Extract color and transparency
color = (1.0, 1.0, 1.0) # Default white
transparency = 0.0 # Default opaque
if render_item.SurfaceColour:
color = (
render_item.SurfaceColour.Red,
render_item.SurfaceColour.Green,
render_item.SurfaceColour.Blue,
)
if hasattr(render_item, "Transparency") and render_item.Transparency is not None:
transparency = render_item.Transparency
# Add material with color
material = props.add_material_mapping(style_id, style_name)
material.color = color
# If transparency is high, consider it as glass
if transparency > 0.5:
material.category = "Glass"
material.subcategory = "Clear Glass"
material.is_mapped = True
props.active_material_index = 0 if props.materials else -1
self.report({"INFO"}, f"Refreshed {len(props.materials)} IFC materials")
return {"FINISHED"}
class UnmapMaterial(bpy.types.Operator):
bl_idname = "bim.unmap_material"
bl_label = "Unmap Material"
bl_options = {"REGISTER", "UNDO"}
material_index: bpy.props.IntProperty()
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
material = props.materials[self.material_index]
props.unmap_material(material.name)
return {"FINISHED"}
class RADIANCE_OT_select_camera(bpy.types.Operator):
bl_idname = "radiance.select_camera"
bl_label = "Select Camera"
bl_description = "Select a camera from the viewport"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.object is not None and context.object.type == "CAMERA"
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
props.selected_camera = context.object
props.use_active_camera = False
return {"FINISHED"}
class RADIANCE_OT_export_material_mappings(bpy.types.Operator, ExportHelper):
bl_idname = "radiance.export_material_mappings"
bl_label = "Export Material Mappings"
bl_description = "Export material mappings to a JSON file"
filename_ext = ".json"
filter_glob: bpy.props.StringProperty(default="*.json", options={"HIDDEN"})
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
mappings = {}
for material in props.materials:
if material.is_mapped:
mappings[material.style_id] = {
"name": material.name,
"category": material.category,
"subcategory": material.subcategory,
}
with open(self.filepath, "w") as f:
json.dump(mappings, f, indent=4)
self.report({"INFO"}, f"Material mappings exported to {self.filepath}")
return {"FINISHED"}
class RADIANCE_OT_import_material_mappings(bpy.types.Operator, ImportHelper):
bl_idname = "radiance.import_material_mappings"
bl_label = "Import Material Mappings"
bl_description = "Import material mappings from a JSON file"
filename_ext = ".json"
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
props.import_mappings(self.filepath)
self.report({"INFO"}, f"Material mappings imported from {self.filepath}")
return {"FINISHED"}
class RADIANCE_OT_open_spectraldb(bpy.types.Operator):
bl_idname = "radiance.open_spectraldb"
bl_label = "Open SpectralDB"
bl_description = "Open the SpectralDB website for reference"
def execute(self, context):
webbrowser.open("https://spectraldb.com")
return {"FINISHED"}
@@ -1,741 +0,0 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import math
import os
import threading
import time
from datetime import datetime
from pathlib import Path
from typing import Union
import bpy
import pyradiance as pr
from mathutils import Vector
import bonsai.tool as tool
from bonsai.bim.module.light.prop import spectraldb
from bonsai.bim.module.light.shared import ifc_materials, linked_model_exports
def _matrix_to_xform_args(matrix: list[list[float]]) -> str:
"""Decompose a 4x4 matrix into Radiance xform arguments.
Decomposes into Z/Y/X Euler rotations + translation.
The matrix is expected in row-major format (Blender convention).
xform applies transforms right-to-left, so we write: -rx X -ry Y -rz Z -t tx ty tz
"""
from mathutils import Matrix as MMatrix
m = MMatrix(matrix)
translation = m.to_translation()
euler = m.to_euler("XYZ")
parts = []
rx = math.degrees(euler.x)
ry = math.degrees(euler.y)
rz = math.degrees(euler.z)
if abs(rx) > 1e-6:
parts.append(f"-rx {rx:.6f}")
if abs(ry) > 1e-6:
parts.append(f"-ry {ry:.6f}")
if abs(rz) > 1e-6:
parts.append(f"-rz {rz:.6f}")
parts.append(f"-t {translation.x:.6f} {translation.y:.6f} {translation.z:.6f}")
return " ".join(parts)
def save_obj2mesh_output(inp: Union[bytes, str, Path], output_file: str, **kwargs):
try:
output_bytes = pr.obj2mesh(inp, **kwargs)
with open(output_file, "wb") as f:
f.write(output_bytes)
return output_file
except Exception as e:
print(f"ERROR in obj2mesh conversion:")
print(f" Input file: {inp}")
print(f" Output file: {output_file}")
print(f" Additional args: {kwargs}")
print(f" Error: {str(e)}")
raise
def convert_ies_to_radiance(
ies_file_path: str,
output_dir: str,
lamp_type: str = "",
lamp_color: tuple[float, float, float] = (1.0, 1.0, 1.0),
multiply_factor: float = 1.0,
radius: float = 0.0,
) -> tuple[str, str]:
"""Convert IES file to Radiance format using pyradiance.
Args:
ies_file_path: Path to the .ies file
output_dir: Directory where .rad and .dat files will be saved
lamp_type: Type of lamp (e.g., 'LED', 'metal halide')
lamp_color: RGB color tuple (0.0-1.0 each)
multiply_factor: Brightness multiplier (0.1-10.0)
radius: Illum sphere radius (0 = use IES geometry)
Returns:
Tuple of (rad_file_path, dat_file_path)
"""
try:
ies_path = Path(bpy.path.abspath(ies_file_path))
base_name = ies_path.stem
output_path = os.path.join(output_dir, base_name)
kwargs = {"outname": output_path}
if lamp_type:
kwargs["lamp_type"] = lamp_type
if lamp_color != (1.0, 1.0, 1.0):
kwargs["lamp_color"] = lamp_color
if multiply_factor != 1.0:
kwargs["multiply_factor"] = multiply_factor
if radius > 0.0:
kwargs["radius"] = radius
pr.ies2rad(ies_path, **kwargs)
rad_file = os.path.join(output_dir, f"{base_name}.rad")
dat_file = os.path.join(output_dir, f"{base_name}.dat")
return rad_file, dat_file
except Exception as e:
raise RuntimeError(f"Failed to convert IES file '{ies_file_path}': {str(e)}")
class PrepareRadianceScene(bpy.types.Operator):
"""Prepares the Radiance scene (runs heavy work in background thread)"""
bl_idname = "scene.prepare_radiance"
bl_label = "Prepare Radiance Scene"
bl_description = "Prepares the Radiance scene by creating necessary files and setting up the view"
_timer = None
_thread: Union[threading.Thread, None] = None
_error: Union[str, None] = None
_start_time: float = 0.0
@classmethod
def poll(cls, context):
props = tool.Blender.get_radiance_exporter_props()
if not props.output_dir:
cls.poll_message_set("Output directory is not set.")
return False
if props.is_preparing:
cls.poll_message_set("Scene preparation is already in progress.")
return False
return True
def get_camera_data(self, camera):
position = camera.matrix_world.to_translation()
direction = camera.matrix_world.to_quaternion() @ Vector((0, 0, -1))
direction.normalize()
up = camera.matrix_world.to_quaternion() @ Vector((0, 1, 0))
up.normalize()
if abs(direction.dot(up)) > 0.99:
if abs(direction.dot(Vector((0, 1, 0)))) > 0.99:
reference = Vector((1, 0, 0))
else:
reference = Vector((0, 1, 0))
right = direction.cross(reference)
if right.length < 0.01:
reference = Vector((0, 0, 1))
right = direction.cross(reference)
right.normalize()
up = right.cross(direction)
up.normalize()
if up.length < 0.01:
up = Vector((0, 0, 1))
else:
up.normalize()
return (
(position.x, position.y, position.z),
(direction.x, direction.y, direction.z),
(up.x, up.y, up.z),
)
def execute(self, context):
print("Starting Radiance scene preparation...")
props = tool.Blender.get_radiance_exporter_props()
output_dir = props.output_dir
obj_file_path = os.path.join(output_dir, "model.obj")
if not os.path.exists(obj_file_path):
error_msg = "OBJ file not found. Please run 'Export Geometry for Simulation' first."
self.report({"ERROR"}, error_msg)
print(f"ERROR: {error_msg}")
print(f" Expected file: {obj_file_path}")
return {"CANCELLED"}
resolution_x, resolution_y = props.radiance_resolution_x, props.radiance_resolution_y
assert context.scene
context.scene.render.resolution_x = resolution_x
context.scene.render.resolution_y = resolution_y
aspect_ratio = resolution_x / resolution_y
use_hdr = props.use_hdr
choose_hdr_image = props.choose_hdr_image
print(f"Resolution: {resolution_x}x{resolution_y}")
print(f"Output directory: {output_dir}")
print(f"Found OBJ file: {obj_file_path} ({os.path.getsize(obj_file_path)} bytes)")
hdr_image_path = ""
hdr_mask_path = ""
sky_map_cal_path = ""
if use_hdr:
hdr_image_path = os.path.join(os.path.dirname(__file__), "HDRs", "noon_grass_2k.hdr")
hdr_mask_path = os.path.join(os.path.dirname(__file__), "HDRs", "noon_grass_2k_mask.hdr")
sky_map_cal_path = os.path.join(os.path.dirname(__file__), "HDRs", "skymap.cal")
sky_file_path = os.path.join(output_dir, "sky.rad")
print("Setting up camera...")
if props.use_active_camera:
camera = context.scene.camera
else:
camera = props.selected_camera
if camera is None:
self.report({"ERROR"}, "No active camera found in the scene. Please add a camera and set it as active.")
return {"CANCELLED"}
camera_position, camera_direction, camera_up = self.get_camera_data(camera)
camera_type = camera.data.type
camera_fov = camera.data.angle if camera_type == "PERSP" else 0.0
camera_ortho_scale = camera.data.ortho_scale if camera_type == "ORTHO" else 0.0
print(f"Camera position: {camera_position}")
print(f"Camera direction: {camera_direction}")
print(f"Camera up: {camera_up}")
# Collect sky generation data (must be on main thread)
sky_data = None
if props.use_sun:
sun_props = tool.Blender.get_solar_props()
sun_pos_props = tool.Blender.get_sun_props()
if not sun_pos_props:
self.report(
{"ERROR"}, "Sun position addon not available. Enable 'Sun Position' addon or disable 'Use Sun'."
)
return {"CANCELLED"}
sky_data = {
"year": sun_props.year,
"month": sun_props.month,
"day": sun_props.day,
"hour": sun_props.hour,
"minute": sun_props.minute,
"latitude": sun_props.latitude,
"longitude": sun_props.longitude,
"UTC_zone": sun_props.UTC_zone,
"sun_year": sun_pos_props.year,
"sky_condition": props.sky_condition,
"ground_reflectance": props.ground_reflectance,
"turbidity": props.turbidity,
}
# Collect IES light data (must be on main thread)
ies_light_data = []
for idx, ies_light in enumerate(props.ies_lights):
if not ies_light.is_enabled or not ies_light.ies_file_path:
ies_light_data.append(None)
continue
target_empties = ies_light.get_target_empties()
if not target_empties:
ies_light_data.append(None)
continue
positions = []
for obj in target_empties:
try:
positions.append((obj.location.x, obj.location.y, obj.location.z))
except ReferenceError:
continue
if not positions:
ies_light_data.append(None)
continue
ies_light_data.append(
{
"ies_file_path": ies_light.ies_file_path,
"lamp_type": ies_light.lamp_type,
"lamp_color": ies_light.lamp_color,
"multiply_factor": ies_light.multiply_factor,
"radius": ies_light.radius,
"rotation_z": ies_light.rotation_z,
"positions": positions,
"is_enabled": ies_light.is_enabled,
}
)
# Collect material mapping data (must be on main thread)
material_mappings = []
for m in props.materials:
material_mappings.append(
{
"style_id": m.style_id,
"is_mapped": m.is_mapped,
"category": m.category,
"subcategory": m.subcategory,
}
)
linked_exports_snapshot = list(linked_model_exports)
# All Blender data collected — now launch background thread
props.is_preparing = True
self._start_time = time.time()
self._error = None
import bonsai.bim.module.light.shared as shared
shared.scene = None
self._thread = threading.Thread(
target=self._prepare_worker,
args=(
output_dir,
obj_file_path,
sky_file_path,
use_hdr,
choose_hdr_image,
hdr_image_path,
hdr_mask_path,
sky_map_cal_path,
sky_data,
ies_light_data,
material_mappings,
linked_exports_snapshot,
camera_position,
camera_direction,
camera_up,
camera_type,
camera_fov,
camera_ortho_scale,
aspect_ratio,
),
daemon=True,
)
self._thread.start()
wm = context.window_manager
self._timer = wm.event_timer_add(0.5, window=context.window)
wm.modal_handler_add(self)
self.report({"INFO"}, "Scene preparation started in background...")
context.window.cursor_set("WAIT")
return {"RUNNING_MODAL"}
def _prepare_worker(
self,
output_dir,
obj_file_path,
sky_file_path,
use_hdr,
choose_hdr_image,
hdr_image_path,
hdr_mask_path,
sky_map_cal_path,
sky_data,
ies_light_data,
material_mappings,
linked_exports_snapshot,
camera_position,
camera_direction,
camera_up,
camera_type,
camera_fov,
camera_ortho_scale,
aspect_ratio,
):
"""Runs in a background thread — no Blender API calls allowed here."""
try:
self._do_prepare(
output_dir,
obj_file_path,
sky_file_path,
use_hdr,
choose_hdr_image,
hdr_image_path,
hdr_mask_path,
sky_map_cal_path,
sky_data,
ies_light_data,
material_mappings,
linked_exports_snapshot,
camera_position,
camera_direction,
camera_up,
camera_type,
camera_fov,
camera_ortho_scale,
aspect_ratio,
)
except Exception as e:
self._error = str(e)
import traceback
traceback.print_exc()
def _do_prepare(
self,
output_dir,
obj_file_path,
sky_file_path,
use_hdr,
choose_hdr_image,
hdr_image_path,
hdr_mask_path,
sky_map_cal_path,
sky_data,
ies_light_data,
material_mappings,
linked_exports_snapshot,
camera_position,
camera_direction,
camera_up,
camera_type,
camera_fov,
camera_ortho_scale,
aspect_ratio,
):
"""The actual preparation logic (no Blender API)."""
import bonsai.bim.module.light.shared as shared
# --- Generate sky file ---
if sky_data is not None:
dt = datetime(sky_data["year"], sky_data["month"], sky_data["day"], sky_data["hour"], sky_data["minute"])
print(f"Sun position data for Radiance gensky:")
print(f" DateTime: {dt}")
print(f" Latitude: {sky_data['latitude']}°")
print(f" Longitude: {sky_data['longitude']}°")
sky_condition = sky_data["sky_condition"]
longitude_for_gensky = -sky_data["longitude"]
timezone_for_gensky = -int(sky_data["UTC_zone"]) * 15
sky_description = pr.gensky(
dt=dt,
latitude=sky_data["latitude"],
longitude=longitude_for_gensky,
year=sky_data["sun_year"],
timezone=timezone_for_gensky,
sunny_with_sun=sky_condition == "SUNNY_WITH_SUN",
sunny_without_sun=sky_condition == "SUNNY_WITHOUT_SUN",
cloudy=sky_condition == "CLOUDY",
ground_reflectance=sky_data["ground_reflectance"],
turbidity=sky_data["turbidity"],
)
sky_description_str = sky_description.decode("utf-8")
if use_hdr and choose_hdr_image == "Noon":
with open(sky_file_path, "w") as f:
f.write(sky_description_str)
f.write("\n")
f.write(
'''void colorpict env_map
7 red green blue "'''
+ hdr_image_path
+ '''" "'''
+ sky_map_cal_path
+ '''" map_u map_v
0
1 0.5
# This is a multiplier to colour balance the env map
# In this case, it provides a rough ground luminance from 3k-5k
env_map colorfunc env_colour
4 100 100 100 .
0
0
# .37 .57 1.5 is measured from a HDRI image
# It is multiplied by a factor such that grey(r,g,b) = 1
skyfunc colorfunc sky_colour
4 .64 .99 2.6 .
0
0
void mixpict composite
7 env_colour sky_colour grey "'''
+ hdr_mask_path
+ '''" "'''
+ sky_map_cal_path
+ """" map_u map_v
0
2 0.5 1
composite glow env_map_glow
0
0
4 1 1 1 0
env_map_glow source sky
0
0
4 0 0 1 180
env_colour glow ground_glow
0
0
4 1 1 1 0
ground_glow source ground
0
0
4 0 0 -1 180"""
)
elif not use_hdr:
with open(sky_file_path, "w") as f:
f.write(sky_description_str)
f.write("\n")
f.write("skyfunc glow sky_glow\n0\n0\n4 .9 .9 1.15 0\n")
f.write("sky_glow source sky\n0\n0\n4 0 0 1 180\n")
f.write("skyfunc glow ground_glow\n0\n0\n4 1.4 .9 .6 0\n")
f.write("ground_glow source ground\n0\n0\n4 0 0 -1 180\n")
else:
print("Skipping sky generation (use_sun is False)...")
# --- Write materials.rad ---
materials_file = os.path.join(output_dir, "materials.rad")
written_materials = set()
all_materials = set(ifc_materials)
with open(materials_file, "w") as file:
default_materials = [
"void plastic white\n0\n0\n5 0.8 0.8 0.8 0 0\n",
]
for material in default_materials:
file.write(material)
written_materials.add(material.split()[2])
for style_id in all_materials:
mat_data = next((m for m in material_mappings if m["style_id"] == style_id), None)
if mat_data and mat_data["is_mapped"]:
category, subcategory = mat_data["category"], mat_data["subcategory"]
if category in spectraldb and subcategory in spectraldb[category]:
material_def = spectraldb[category][subcategory]
material_name = material_def.split()[2]
if material_name not in written_materials:
file.write(material_def + "\n")
written_materials.add(material_name)
file.write(f"inherit alias {style_id} {material_name}\n")
else:
file.write(f"inherit alias {style_id} white\n")
else:
file.write(f"inherit alias {style_id} white\n")
print(f"Exported Materials Rad file to: {materials_file}")
# --- Convert IES light files ---
print("Processing IES light files...")
converted_ies_lights = {}
for idx, ies_data in enumerate(ies_light_data):
if ies_data is None:
continue
try:
rad_file, dat_file = convert_ies_to_radiance(
ies_data["ies_file_path"],
output_dir,
lamp_type=ies_data["lamp_type"],
lamp_color=ies_data["lamp_color"],
multiply_factor=ies_data["multiply_factor"],
radius=ies_data["radius"],
)
converted_ies_lights[idx] = (rad_file, dat_file)
print(f" Converted IES light {idx}: {Path(ies_data['ies_file_path']).name}")
except Exception as e:
print(f" ERROR converting IES light {idx}: {str(e)}")
# --- Convert OBJ to RTM ---
print(f"OBJ file size: {os.path.getsize(obj_file_path)} bytes")
print(f"Materials file size: {os.path.getsize(materials_file)} bytes")
print(f"Converting OBJ to RTM format...")
rtm_file_path = os.path.join(output_dir, "model.rtm")
mesh_file_path = save_obj2mesh_output(obj_file_path, rtm_file_path, matfiles=[materials_file])
print(f"obj2mesh output: {mesh_file_path}")
# Convert linked model OBJs to RTM
linked_rtm_files = []
for link_idx, (link_obj_path, link_mtl_path, link_matrix) in enumerate(linked_exports_snapshot):
if not os.path.exists(link_obj_path):
print(f"Linked model OBJ not found: {link_obj_path}")
continue
link_rtm_path = os.path.join(output_dir, f"linked_{link_idx}.rtm")
try:
save_obj2mesh_output(link_obj_path, link_rtm_path, matfiles=[materials_file])
linked_rtm_files.append((link_rtm_path, link_matrix))
print(f"Converted linked model {link_idx} to RTM")
except Exception as e:
print(f"Failed to convert linked model {link_idx} to RTM: {e}")
# --- Write scene.rad ---
scene_file = os.path.join(output_dir, "scene.rad")
with open(scene_file, "w") as file:
file.write('void mesh model\n1 "' + rtm_file_path + '"\n0\n0\n')
file.write("\n")
if linked_rtm_files:
file.write("\n# Linked Models\n")
for link_idx, (link_rtm_path, link_matrix) in enumerate(linked_rtm_files):
is_identity = all(
abs(link_matrix[i][j] - (1.0 if i == j else 0.0)) < 1e-6 for i in range(4) for j in range(4)
)
if is_identity:
file.write(f'void mesh linked_{link_idx}\n1 "{link_rtm_path}"\n0\n0\n\n')
print(f"Added linked model {link_idx} to scene (identity, inline mesh)")
else:
link_rad_path = os.path.join(output_dir, f"linked_{link_idx}.rad")
with open(link_rad_path, "w") as link_file:
link_file.write(f'void mesh linked_{link_idx}\n1 "{link_rtm_path}"\n0\n0\n')
xform_args = _matrix_to_xform_args(link_matrix)
file.write(f'!xform {xform_args} "{link_rad_path}"\n')
print(f"Added linked model {link_idx} to scene with xform: {xform_args}")
# IES light fixtures
if ies_light_data:
file.write("\n# IES Light Fixtures\n")
for idx, ies_data in enumerate(ies_light_data):
if ies_data is None:
continue
z_rot = math.degrees(ies_data["rotation_z"])
for pos in ies_data["positions"]:
if idx in converted_ies_lights:
rad_path = converted_ies_lights[idx][0]
rad_filename = Path(rad_path).name
file.write(f'!xform -rz {z_rot} -t {pos[0]} {pos[1]} {pos[2]} "{rad_filename}"\n')
else:
rad_base = Path(ies_data["ies_file_path"]).stem
rad_filename = f"{rad_base}.rad"
file.write(f'# !xform -rz {z_rot} -t {pos[0]} {pos[1]} {pos[2]} "{rad_filename}"\n')
print(f"Exported Scene file to: {scene_file}")
# --- Validate light sources ---
has_sky = sky_data is not None
has_ies_lights = len(converted_ies_lights) > 0
if not has_sky and not has_ies_lights:
raise RuntimeError("No light sources available. Please enable 'Use Sun' or add and map IES light fixtures.")
# --- Build pr.Scene ---
print("Setting up Radiance scene...")
new_scene = pr.Scene("ascene")
material_path = os.path.join(output_dir, "materials.rad")
scene_path = os.path.join(output_dir, "scene.rad")
new_scene.add_material(material_path)
new_scene.add_surface(scene_path)
if has_sky:
new_scene.add_source(sky_file_path)
print(f"Added sky light source")
if has_ies_lights:
print(f"Added {len(converted_ies_lights)} IES light source(s)")
print("Setting up view...")
if camera_type == "PERSP":
vertical_fov = 2 * math.atan(math.tan(camera_fov / 2) / aspect_ratio)
aview = pr.create_default_view()
aview.type = "v"
aview.vp = camera_position
aview.vdir = camera_direction
aview.vu = camera_up
aview.horiz = math.degrees(camera_fov)
aview.vert = math.degrees(vertical_fov)
else:
view_width = camera_ortho_scale
view_height = camera_ortho_scale / aspect_ratio
aview = pr.create_default_view()
aview.type = "l"
aview.vp = camera_position
aview.vdir = camera_direction
aview.vu = camera_up
aview.horiz = view_width
aview.vert = view_height
new_scene.add_view(aview)
# Set the global scene reference (thread-safe assignment)
shared.scene = new_scene
print("Scene preparation complete.")
def modal(self, context, event):
if event.type == "TIMER":
if self._thread is not None and self._thread.is_alive():
return {"RUNNING_MODAL"}
# Thread finished — clean up
self._cleanup_timer(context)
props = tool.Blender.get_radiance_exporter_props()
props.is_preparing = False
context.window.cursor_set("DEFAULT")
if self._error:
self.report({"ERROR"}, f"Scene preparation failed: {self._error}")
return {"CANCELLED"}
elapsed = time.time() - self._start_time
self.report({"INFO"}, f"Radiance scene prepared successfully in {elapsed:.1f}s")
print(f"Scene preparation completed in {elapsed:.2f} seconds")
return {"FINISHED"}
elif event.type == "ESC":
self._cleanup_timer(context)
props = tool.Blender.get_radiance_exporter_props()
props.is_preparing = False
context.window.cursor_set("DEFAULT")
self.report({"WARNING"}, "Scene preparation cannot be cancelled mid-operation")
return {"RUNNING_MODAL"}
return {"PASS_THROUGH"}
def _cleanup_timer(self, context):
if self._timer is not None:
context.window_manager.event_timer_remove(self._timer)
self._timer = None
+29 -312
View File
@@ -16,7 +16,6 @@
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import calendar
import datetime
import json
import os
@@ -44,6 +43,7 @@ from bonsai.bim.module.light.data import SolarData
from bonsai.bim.module.light.decorator import SolarDecorator
sun_position = tool.Blender.get_addon("sun_position")
now = datetime.datetime.now()
with open(os.path.join(os.path.dirname(__file__), "spectraldb.json"), "r") as f:
spectraldb: dict[str, dict[str, str]] = json.load(f)
@@ -72,8 +72,8 @@ def update_coordinates(self: "BIMSolarProperties", context: bpy.types.Context) -
def update_latlong(self: "BIMSolarProperties", context: bpy.types.Context) -> None:
sun_props = tool.Blender.get_sun_props()
assert sun_props
sun_props.longitude = self.longitude
sun_props.latitude = self.latitude
sun_props.longitude = sun_props.longitude
sun_props.latitude = sun_props.latitude
self["coordinates"] = sun_props.coordinates
update_sun_path(self)
@@ -135,14 +135,6 @@ def update_resolution(self: "RadianceExporterProperties", context: bpy.types.Con
context.scene.render.resolution_y = self.radiance_resolution_y
def update_day(self: "BIMSolarProperties", context: bpy.types.Context) -> None:
"""Clamp the day to the valid range for the current month/year."""
max_day = calendar.monthrange(self.year, self.month)[1]
if self.day > max_day:
self["day"] = max_day
update_sun_path(self)
def update_sun_path(self: "BIMSolarProperties", context: Union[bpy.types.Context, None] = None) -> None:
if not SolarData.is_loaded:
SolarData.load()
@@ -160,13 +152,9 @@ def update_sun_path(self: "BIMSolarProperties", context: Union[bpy.types.Context
sun_props.sun_distance = self.sun_path_size
sun_props.latitude = self.latitude
sun_props.longitude = self.longitude
# Clamp day to valid range for the current month/year
max_day = calendar.monthrange(self.year, self.month)[1]
day = min(self.day, max_day)
sun_props.year = self.year
sun_props.month = self.month
sun_props.day = day
sun_props.day = self.day
sun_props.time = self.hour + (self.minute / 60)
# Preserve IFC sign convention
sun_props.north_offset = self.true_north * -1
@@ -193,11 +181,8 @@ def update_sun_path(self: "BIMSolarProperties", context: Union[bpy.types.Context
)
sun_vector = sun_position.sun_calc.get_sun_vector(azimuth, elevation) * sun_props.sun_distance
props.sun_position = sun_vector
# Update Blender viewport light direction for shadow visualization
# This coordinate transformation converts from sun_position addon's coordinate system
# to Blender's display.light_direction coordinate system
# Note: This only affects viewport shading, not the Radiance rendering
# sun_vector.z = max(0, sun_vector.z)
# Light direction is a bit weird?
mat = Matrix(((-1.0, 0.0, 0.0, 0.0), (0.0, 0, 1.0, 0.0), (-0.0, -1.0, 0, 0.0), (0.0, 0.0, 0.0, 1.0))).inverted()
rotation_euler = Euler((elevation - pi / 2, 0, -azimuth))
rotation_quaternion = rotation_euler.to_quaternion()
@@ -208,9 +193,6 @@ def update_sun_path(self: "BIMSolarProperties", context: Union[bpy.types.Context
assert bpy.context.scene
assert bpy.context.scene.display
# Set viewport light direction based on sun position
# If sun is below horizon (z < 0), use default upward direction
# Otherwise, use calculated direction from sun position
if sun_vector.z < 0:
bpy.context.scene.display.light_direction = mat @ Vector((0, 0, 1))
else:
@@ -241,106 +223,6 @@ class RadianceMaterial(PropertyGroup):
color: tuple[float, float, float]
class IESLight(PropertyGroup):
"""Represents a mapping between an IES light file and scene Empty objects.
Supports two targeting modes:
- Object mode: target a single Empty object
- Collection mode: target all Empty objects in a collection
"""
ies_file_path: StringProperty(
name="IES File Path",
description="Path to the IES luminaire data file",
subtype="FILE_PATH",
default="",
)
use_collection: BoolProperty(
name="Use Collection",
description="Apply this light to all Empty objects in a collection instead of a single object",
default=False,
)
target_object: PointerProperty(
type=bpy.types.Object,
name="Target Object",
description="Empty object where the light fixture will be placed",
poll=lambda self, obj: obj.type == "EMPTY",
)
target_collection: PointerProperty(
type=bpy.types.Collection,
name="Target Collection",
description="Collection of Empty objects where the light fixture will be placed",
)
rotation_z: FloatProperty(
name="Rotation Z",
description="Rotation around Z-axis in degrees (-180 to 180)",
min=-180.0,
max=180.0,
default=0.0,
subtype="ANGLE",
)
is_enabled: BoolProperty(
name="Enabled",
description="Include this light in the Radiance export",
default=True,
)
# Additional lamp properties for customization
lamp_type: StringProperty(
name="Lamp Type",
description="Type of lamp (e.g., 'LED', 'metal halide', 'fluorescent')",
default="",
)
lamp_color: FloatVectorProperty(
name="Lamp Color",
description="Lamp color (RGB) for custom color adjustments",
subtype="COLOR",
default=(1.0, 1.0, 1.0),
min=0.0,
max=1.0,
size=3,
)
multiply_factor: FloatProperty(
name="Brightness Factor",
description="Multiply all output quantities by this factor (0.1 to 10.0)",
min=0.1,
max=10.0,
default=1.0,
)
radius: FloatProperty(
name="Illum Sphere Radius",
description="Radius of illum sphere (ignores geometry from IES file). 0 = use IES geometry",
min=0.0,
max=10.0,
default=0.0,
)
def get_target_empties(self) -> list[bpy.types.Object]:
"""Return all Empty objects this light targets."""
if self.use_collection and self.target_collection is not None:
return [obj for obj in self.target_collection.all_objects if obj.type == "EMPTY" and not obj.hide_get()]
elif not self.use_collection and self.target_object is not None:
try:
_ = self.target_object.name
if not self.target_object.hide_get():
return [self.target_object]
except ReferenceError:
pass
return []
if TYPE_CHECKING:
ies_file_path: str
use_collection: bool
target_object: Union[bpy.types.Object, None]
target_collection: Union[bpy.types.Collection, None]
rotation_z: float
is_enabled: bool
lamp_type: str
lamp_color: tuple[float, float, float]
multiply_factor: float
radius: float
class RadianceExporterProperties(PropertyGroup):
def update_output_dir(self, context) -> None:
@@ -351,9 +233,6 @@ class RadianceExporterProperties(PropertyGroup):
if self.ifc_file:
self.ifc_file = bpy.path.abspath(self.ifc_file)
def get_categories(self, context):
return sorted([(k, k, "") for k in spectraldb.keys()])
def add_material_mapping(self, style_id: str, style_name: str) -> RadianceMaterial:
item = self.materials.add()
item.name = style_name
@@ -368,10 +247,7 @@ class RadianceExporterProperties(PropertyGroup):
mappings = json.load(f)
for style_id, mapping in mappings.items():
# Try matching by style_id first, fall back to name
material = self.get_material_mapping_by_id(style_id)
if material is None:
material = self.get_material_mapping(mapping["name"])
material = self.get_material_mapping(mapping["name"])
if material:
material.style_id = style_id
material.category = mapping["category"]
@@ -383,14 +259,11 @@ class RadianceExporterProperties(PropertyGroup):
new_material.subcategory = mapping["subcategory"]
new_material.is_mapped = True
def get_material_mapping_by_id(self, style_id: str) -> Union[RadianceMaterial, None]:
return next((item for item in self.materials if item.style_id == style_id), None)
def get_material_mapping(self, style_name: str) -> Union[RadianceMaterial, None]:
return next((item for item in self.materials if item.name == style_name), None)
def set_material_mapping(self, style_id: str, style_name: str, category: str, subcategory: str) -> None:
item = self.get_material_mapping_by_id(style_id) or self.get_material_mapping(style_name)
item = self.get_material_mapping(style_name)
if item:
item.category = category
item.subcategory = subcategory
@@ -406,12 +279,8 @@ class RadianceExporterProperties(PropertyGroup):
if item.category and item.subcategory
}
def unmap_material(self, style_name: str, style_id: str = "") -> None:
item = None
if style_id:
item = self.get_material_mapping_by_id(style_id)
if item is None:
item = self.get_material_mapping(style_name)
def unmap_material(self, style_name: str) -> None:
item = self.get_material_mapping(style_name)
if item:
item.category = ""
item.subcategory = ""
@@ -421,14 +290,6 @@ class RadianceExporterProperties(PropertyGroup):
name="Is Exporting", description="Whether the OBJ export is in progress", default=False
)
is_preparing: bpy.props.BoolProperty(
name="Is Preparing", description="Whether scene preparation is in progress", default=False
)
is_rendering: bpy.props.BoolProperty(
name="Is Rendering", description="Whether a Radiance render is in progress", default=False
)
categories = [
("Wall", "Wall", ""),
("Floor", "Floor", ""),
@@ -455,13 +316,16 @@ class RadianceExporterProperties(PropertyGroup):
print(f"Material '{active_material.name}' mapped to {self.category} - {self.subcategory}")
category: bpy.props.EnumProperty(
items=get_categories, name="Category", description="Material category", update=update_material_mapping
items=categories, name="Category", description="Material category", update=update_material_mapping
)
def get_subcategories(self, context: bpy.types.Context) -> tool.Blender.BLENDER_ENUM_ITEMS:
global SUBCATEGORIES_ENUM_ITEMS # ty: ignore[unresolved-global]
if self.category in spectraldb:
return sorted([(k, k, "") for k in spectraldb[self.category].keys()])
return []
SUBCATEGORIES_ENUM_ITEMS = [(k, k, "") for k in spectraldb[self.category].keys()]
else:
SUBCATEGORIES_ENUM_ITEMS = []
return SUBCATEGORIES_ENUM_ITEMS
subcategory: bpy.props.EnumProperty(
items=get_subcategories, name="Subcategory", description="Material subcategory", update=update_material_mapping
@@ -470,9 +334,12 @@ class RadianceExporterProperties(PropertyGroup):
materials: CollectionProperty(type=RadianceMaterial)
active_material_index: IntProperty()
# material_mappings: bpy.props.CollectionProperty(type=bpy.types.PropertyGroup, name="Material Mappings")
# material_mappings: CollectionProperty(type=MaterialMapping)
should_load_from_memory: BoolProperty(
name="Load from Memory",
default=True,
default=False,
)
radiance_resolution_x: IntProperty(
@@ -481,13 +348,6 @@ class RadianceExporterProperties(PropertyGroup):
radiance_resolution_y: IntProperty(
name="Y", description="Vertical resolution of the output image", default=1080, min=1, update=update_resolution
)
radiance_bin_dir: StringProperty(
name="Radiance Bin",
description="Path to the Radiance bin folder (containing falsecolor, pcomb, etc.)",
default="",
subtype="DIR_PATH",
)
output_dir: StringProperty(
name="Output Directory",
description="Directory to output Radiance files",
@@ -503,15 +363,6 @@ class RadianceExporterProperties(PropertyGroup):
update=lambda self, context: self.update_ifc_file(context),
)
ambient_bounces: IntProperty(
name="Ambient Bounces",
description="Number of indirect light bounces. Higher = more light fills dark areas but slower. "
"1 is minimal, 2-3 recommended for IES-only scenes, 4+ for complex interiors",
min=0,
max=8,
default=2,
)
radiance_quality: EnumProperty(
name="Quality",
description="Radiance rendering quality",
@@ -542,15 +393,14 @@ class RadianceExporterProperties(PropertyGroup):
name="Output File Format",
description="Format of the output image file",
items=[
("HDR", "HDR", "High Dynamic Range (HDR) file only"),
("HDR_TIFF", "HDR + Tiff", "High Dynamic Range (HDR) and Tiff files"),
("HDR", "HDR + Tiff", "High Dynamic Range"),
],
default="HDR_TIFF",
default="HDR",
)
use_hdr: BoolProperty(
name="HDR Environment Map",
description="Use an HDR image as the sky dome for realistic environment lighting and reflections",
name="Use HDR",
description="Use HDR image format",
default=True,
)
@@ -563,40 +413,6 @@ class RadianceExporterProperties(PropertyGroup):
default="Noon",
)
use_sun: BoolProperty(
name="Use Sun",
description="Use sun position data to generate sky. If disabled, generates a default sky without sun",
default=True,
)
# Sky generation parameters
sky_condition: EnumProperty(
name="Sky Condition",
description="Type of sky condition to generate",
items=[
("SUNNY_WITH_SUN", "Sunny with Sun", "Clear sky with direct sun"),
("SUNNY_WITHOUT_SUN", "Sunny without Sun", "Clear sky without direct sun"),
("CLOUDY", "Cloudy", "Overcast sky condition"),
],
default="SUNNY_WITH_SUN",
)
ground_reflectance: FloatProperty(
name="Ground Reflectance",
description="Ground reflectance value (0.0 to 1.0)",
min=0.0,
max=1.0,
default=0.2,
)
turbidity: FloatProperty(
name="Turbidity",
description="Atmospheric turbidity (1.0 to 10.0). Lower values = clearer sky",
min=1.0,
max=10.0,
default=3.0,
)
use_active_camera: BoolProperty(
name="Use Active Camera", description="Use the active camera in the scene", default=True
)
@@ -608,90 +424,8 @@ class RadianceExporterProperties(PropertyGroup):
poll=lambda self, object: object.type == "CAMERA",
)
ies_lights: CollectionProperty(
type=IESLight,
name="IES Lights",
description="Collection of IES light fixtures mapped to scene objects",
)
active_ies_light_index: IntProperty(
name="Active IES Light Index",
description="Index of the active IES light in the collection",
default=-1,
)
# False color analysis properties
use_false_color: BoolProperty(
name="Generate False Color Image",
description="Generate a false color HDR image for illuminance analysis",
default=False,
)
false_color_label: EnumProperty(
name="Legend Label Unit",
description="Unit for the false color legend",
items=[
("fc", "Foot-Candles", "US lighting standard unit"),
("lux", "Lux", "International lighting standard unit"),
("cd/m2", "Candela per m²", "Luminance unit"),
],
default="fc",
)
false_color_scale: FloatProperty(
name="Scale Factor",
description="Maximum scale value for the false color legend",
min=0.1,
max=100000.0,
default=3.0,
)
false_color_steps: IntProperty(
name="Legend Steps",
description="Number of divisions on the legend. Contour increment = Scale / Steps. "
"E.g. Scale=20, Steps=10 → contours at 2, 4, 6, 8...",
min=2,
max=50,
default=10,
)
false_color_contour_lines: BoolProperty(
name="Enable Contour Lines",
description="Add contour lines to the false color image",
default=True,
)
false_color_contour_mode: EnumProperty(
name="Contour Mode",
description="Contour line display mode",
items=[
(
"WITH_BG",
"Contour Lines with Background",
"Show contour lines overlaid on the colored false color background",
),
("WITHOUT_BG", "Contour Lines Only", "Show only contour lines without the false color background"),
],
default="WITH_BG",
)
false_color_multiplier: FloatProperty(
name="Multiplier",
description="Conversion multiplier (179.0 for lux, 16.6295 for foot-candles)",
min=0.1,
max=1000.0,
default=16.629505759940542,
)
false_color_output_name: StringProperty(
name="False Color Output Name",
description="Name of the false color output file (without extension)",
default="false_color",
)
if TYPE_CHECKING:
is_exporting: bool
is_preparing: bool
is_rendering: bool
category: str
subcategory: str
materials: bpy.types.bpy_prop_collection_idprop[RadianceMaterial]
@@ -699,10 +433,8 @@ class RadianceExporterProperties(PropertyGroup):
should_load_from_memory: bool
radiance_resolution_x: int
radiance_resolution_y: int
radiance_bin_dir: str
output_dir: str
ifc_file: str
ambient_bounces: int
radiance_quality: Literal["LOW", "MEDIUM", "HIGH"]
radiance_detail: Literal["LOW", "MEDIUM", "HIGH"]
radiance_variability: Literal["LOW", "MEDIUM", "HIGH"]
@@ -710,22 +442,8 @@ class RadianceExporterProperties(PropertyGroup):
output_file_format: Literal["HDR"]
use_hdr: bool
choose_hdr_image: Literal["Noon"]
use_sun: bool
sky_condition: Literal["SUNNY_WITH_SUN", "SUNNY_WITHOUT_SUN", "CLOUDY"]
ground_reflectance: float
turbidity: float
use_active_camera: bool
selected_camera: Union[bpy.types.Object, None]
ies_lights: bpy.types.bpy_prop_collection_idprop[IESLight]
active_ies_light_index: int
use_false_color: bool
false_color_label: Literal["fc", "lux", "cd/m2"]
false_color_scale: float
false_color_steps: int
false_color_contour_lines: bool
false_color_contour_mode: Literal["WITH_BG", "WITHOUT_BG"]
false_color_multiplier: float
false_color_output_name: str
class BIMSolarProperties(PropertyGroup):
@@ -752,12 +470,11 @@ class BIMSolarProperties(PropertyGroup):
)
timezone: StringProperty(name="Timezone", default="Etc/GMT")
true_north: FloatProperty(name="True North", min=-pi, max=pi, subtype="ANGLE", update=update_sun_path)
# Defaults are static; use the "Now" button (LightSetTimeToNow) to set current time.
year: IntProperty(name="Year", min=1, max=9999, default=2025, update=update_day)
month: IntProperty(name="Month", min=1, max=12, default=1, update=update_day)
day: IntProperty(name="Date", min=1, max=31, default=1, update=update_day)
hour: IntProperty(name="Hour", min=0, max=23, default=12, update=update_sun_path)
minute: IntProperty(name="Minute", min=0, max=59, default=0, update=update_sun_path)
year: IntProperty(name="Year", min=1, max=9999, default=now.year, update=update_sun_path)
month: IntProperty(name="Month", min=1, max=12, default=now.month, update=update_sun_path)
day: IntProperty(name="Date", min=1, max=31, default=now.day, update=update_sun_path)
hour: IntProperty(name="Hour", min=0, max=23, default=now.hour, update=update_sun_path)
minute: IntProperty(name="Minute", min=0, max=59, default=now.minute, update=update_sun_path)
sun_position: FloatVectorProperty(name="Sun Position", subtype="XYZ", default=(0, 0, 0))
sun_path_origin: FloatVectorProperty(name="Sun Path Origin", subtype="XYZ", default=(0, 0, 0))
sun_path_size: FloatProperty(name="Sun Path Size", min=0.1, default=50, update=update_sun_path)
@@ -1,328 +0,0 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import multiprocessing
import os
import subprocess
import threading
import time
from pathlib import Path
from typing import Union
import bpy
import pyradiance as pr
import bonsai.bim.module.light.shared as shared
import bonsai.tool as tool
# pyradiance's bundled Radiance binaries
_PYRAD_BIN = Path(pr.__file__).parent / "bin"
class RadianceRender(bpy.types.Operator):
"""Radiance Rendering (runs in background thread)"""
bl_idname = "render_scene.radiance"
bl_label = "Render"
bl_description = "Renders the scene using Radiance"
_timer = None
_thread: Union[threading.Thread, None] = None
_result_image: Union[bytes, None] = None
_error: Union[str, None] = None
_start_time: float = 0.0
@classmethod
def poll(cls, context):
props = tool.Blender.get_radiance_exporter_props()
if not props.output_dir:
cls.poll_message_set("Output directory is not set.")
return False
if props.is_rendering:
cls.poll_message_set("A render is already in progress.")
return False
if shared.scene is None:
cls.poll_message_set("Radiance scene not prepared. Please run 'Prepare Scene' (Step 2) first.")
return False
return True
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
resolution_x, resolution_y = props.radiance_resolution_x, props.radiance_resolution_y
context.scene.render.resolution_x = resolution_x
context.scene.render.resolution_y = resolution_y
quality = props.radiance_quality.upper()
detail = props.radiance_detail.upper()
variability = props.radiance_variability.upper()
ambient_bounces = props.ambient_bounces
output_dir = props.output_dir
props.is_rendering = True
self._start_time = time.time()
self._result_image = None
self._error = None
self._thread = threading.Thread(
target=self._render_worker,
args=(shared.scene, output_dir, resolution_x, resolution_y, quality, detail, variability, ambient_bounces),
daemon=True,
)
self._thread.start()
wm = context.window_manager
self._timer = wm.event_timer_add(0.5, window=context.window)
wm.modal_handler_add(self)
self.report({"INFO"}, "Radiance render started in background...")
context.window.cursor_set("WAIT")
return {"RUNNING_MODAL"}
def _render_worker(self, render_scene, output_dir, res_x, res_y, quality, detail, variability, ambient_bounces):
"""Runs in a background thread — no Blender API calls allowed here."""
cwd_saved = os.getcwd()
try:
os.chdir(output_dir)
self._result_image = pr.render(
render_scene,
ambbounce=ambient_bounces,
resolution=(res_x, res_y),
quality=quality,
detail=detail,
variability=variability,
nproc=multiprocessing.cpu_count(),
)
except Exception as e:
self._error = str(e)
finally:
os.chdir(cwd_saved)
def modal(self, context, event):
if event.type == "TIMER":
if self._thread is not None and self._thread.is_alive():
return {"RUNNING_MODAL"}
self._cleanup_timer(context)
props = tool.Blender.get_radiance_exporter_props()
props.is_rendering = False
context.window.cursor_set("DEFAULT")
if self._error:
self.report({"ERROR"}, f"Radiance render failed: {self._error}")
return {"CANCELLED"}
elapsed = time.time() - self._start_time
print(f"Render completed in {elapsed:.2f} seconds")
output_dir = props.output_dir
output_file_name = props.output_file_name
output_file_format = props.output_file_format
output_hdr_path = os.path.join(output_dir, f"{output_file_name}.hdr")
print(f"Saving HDR output to: {output_hdr_path}")
with open(output_hdr_path, "wb") as wtr:
wtr.write(self._result_image)
if output_file_format == "HDR_TIFF":
print("Applying tone mapping...")
pcond_image = pr.pcond(hdr=output_hdr_path, human=True)
tiff_path = os.path.join(output_dir, f"{output_file_name}.tiff")
print(f"Saving TIFF output to: {tiff_path}")
pr.ra_tiff(inp=pcond_image, out=tiff_path, lzw=True)
print("Radiance rendering process completed successfully.")
self.report({"INFO"}, f"Radiance rendering completed. HDR Output: {output_hdr_path}")
if output_file_format == "HDR_TIFF":
self.report({"INFO"}, f"TIFF Output: {tiff_path}")
for area in context.screen.areas:
area.tag_redraw()
return {"FINISHED"}
elif event.type == "ESC":
self._cleanup_timer(context)
props = tool.Blender.get_radiance_exporter_props()
props.is_rendering = False
context.window.cursor_set("DEFAULT")
self.report({"WARNING"}, "Render cancelled by user. Background process may still be running.")
return {"CANCELLED"}
return {"PASS_THROUGH"}
def _cleanup_timer(self, context):
if self._timer is not None:
context.window_manager.event_timer_remove(self._timer)
self._timer = None
class FalseColorRadiance(bpy.types.Operator):
"""Generate false color HDR image for illuminance analysis"""
bl_idname = "render_scene.false_color_radiance"
bl_label = "Generate False Color Image"
bl_description = "Generate a false color HDR image for illuminance analysis"
@classmethod
def poll(cls, context):
props = tool.Blender.get_radiance_exporter_props()
if not props.output_dir:
cls.poll_message_set("Output directory is not set.")
return False
return True
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
output_dir = props.output_dir
output_file_name = props.output_file_name
hdr_path = os.path.join(output_dir, f"{output_file_name}.hdr")
if not os.path.exists(hdr_path):
self.report(
{"ERROR"},
f"HDR file not found at: {hdr_path}. Please run 'Radiance Render' first.",
)
return {"CANCELLED"}
fc_scale = (
str(int(props.false_color_scale))
if props.false_color_scale == int(props.false_color_scale)
else str(props.false_color_scale)
)
# Multiplier converts Radiance raw values to display units
# fc (foot-candles) = 16.629..., lux & cd/m2 = 179.0
multiplier = 179.0 if props.false_color_label in ("lux", "cd/m2") else 16.629505759940542
print(
f"False color parameters: label={props.false_color_label}, scale={fc_scale}, "
f"steps={props.false_color_steps}, multiplier={multiplier}, "
f"contour={props.false_color_contour_lines}"
)
try:
fc_output_name = props.false_color_output_name
fc_hdr_path = os.path.join(output_dir, f"{fc_output_name}.hdr")
# Find falsecolor binary from user-specified Radiance bin directory
radiance_bin_dir = os.path.normpath(props.radiance_bin_dir) if props.radiance_bin_dir else ""
if radiance_bin_dir:
falsecolor_bin = os.path.join(radiance_bin_dir, "falsecolor.exe")
if not os.path.exists(falsecolor_bin):
falsecolor_bin = os.path.join(radiance_bin_dir, "falsecolor")
if not os.path.exists(falsecolor_bin):
self.report({"ERROR"}, f"falsecolor not found in: {radiance_bin_dir}")
return {"CANCELLED"}
else:
import shutil
falsecolor_bin = shutil.which("falsecolor") or shutil.which("falsecolor.exe")
if not falsecolor_bin:
self.report(
{"ERROR"}, "Set the Radiance Bin path in False Color settings, or add Radiance to system PATH."
)
return {"CANCELLED"}
radiance_bin_dir = os.path.dirname(falsecolor_bin)
radiance_lib = os.path.join(os.path.dirname(radiance_bin_dir), "lib")
print(f"Using falsecolor: {falsecolor_bin}")
print(f"Radiance bin: {radiance_bin_dir}, lib: {radiance_lib}")
cmd = [falsecolor_bin]
cmd.extend(["-m", str(multiplier)])
cmd.extend(["-s", fc_scale])
cmd.extend(["-n", str(props.false_color_steps)])
cmd.extend(["-l", props.false_color_label])
if props.false_color_contour_lines:
cmd.append("-cl")
if props.false_color_contour_mode == "WITH_BG":
cmd.extend(["-ip", hdr_path])
else:
cmd.extend(["-i", hdr_path])
else:
cmd.extend(["-ip", hdr_path])
# Setup environment so falsecolor can find pcomb, psign, pcompos etc.
env = os.environ.copy()
if os.path.exists(radiance_bin_dir):
env["PATH"] = radiance_bin_dir + os.pathsep + env.get("PATH", "")
if os.path.exists(radiance_lib):
env["RAYPATH"] = "." + os.pathsep + radiance_lib
print(f"Running: {' '.join(cmd)}")
# Write output to file via redirection to avoid Windows stdout binary corruption
cmd_str = subprocess.list2cmdline(cmd) + f' > "{fc_hdr_path}"'
result = subprocess.run(cmd_str, shell=True, stderr=subprocess.PIPE, env=env, cwd=output_dir)
if result.returncode != 0:
error_msg = result.stderr.decode() if result.stderr else "Unknown error"
self.report({"ERROR"}, f"falsecolor failed: {error_msg}")
return {"CANCELLED"}
fc_size = os.path.getsize(fc_hdr_path) if os.path.exists(fc_hdr_path) else 0
print(f"False color HDR generated: {fc_hdr_path} ({fc_size} bytes)")
self.report({"INFO"}, f"False color image generated: {fc_hdr_path}")
# Generate TIFF version
try:
pcond_fc_image = pr.pcond(hdr=fc_hdr_path, human=True)
fc_tiff_path = os.path.join(output_dir, f"{fc_output_name}.tiff")
pr.ra_tiff(inp=pcond_fc_image, out=fc_tiff_path, lzw=True)
print(f"False color TIFF generated: {fc_tiff_path}")
self.report({"INFO"}, f"False color TIFF also generated: {fc_tiff_path}")
except Exception as e:
self.report({"WARNING"}, f"TIFF generation failed: {str(e)}")
return {"FINISHED"}
except subprocess.CalledProcessError as e:
# Clean up incomplete HDR file on failure
if os.path.exists(fc_hdr_path):
os.remove(fc_hdr_path)
error_msg = f"falsecolor failed: {e.stderr.decode() if e.stderr else str(e)}"
self.report({"ERROR"}, error_msg)
return {"CANCELLED"}
except FileNotFoundError:
self.report({"ERROR"}, "falsecolor not found. Please install Radiance and add it to PATH.")
return {"CANCELLED"}
except Exception as e:
self.report({"ERROR"}, f"Failed to generate false color image: {str(e)}")
import traceback
traceback.print_exc()
return {"CANCELLED"}
class RADIANCE_OT_select_camera(bpy.types.Operator):
bl_idname = "radiance.select_camera"
bl_label = "Select Camera"
bl_description = "Select a camera from the viewport"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.object is not None and context.object.type == "CAMERA"
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
props.selected_camera = context.object
props.use_active_camera = False
return {"FINISHED"}
@@ -1,33 +0,0 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
"""Shared module-level state for the light/radiance pipeline.
These globals are populated by ExportOBJ, consumed by PrepareRadianceScene,
and read by RadianceRender. They must live in a shared module so that
all operator files can access the same state.
"""
# Collected IFC material names from the most recent export
ifc_materials: list[str] = []
# The prepared pyradiance Scene object (set by PrepareRadianceScene, read by RadianceRender)
scene = None
# Info about exported linked models: list of (obj_path, mtl_path, link_matrix_4x4)
linked_model_exports: list[tuple[str, str, list[list[float]]]] = []
-148
View File
@@ -1,148 +0,0 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import webbrowser
from datetime import datetime
from math import radians
from typing import TYPE_CHECKING
import bpy
import ifcopenshell.util.geolocation
import requests
import bonsai.tool as tool
from bonsai.bim.module.light.data import SolarData
class ImportTrueNorth(bpy.types.Operator):
bl_idname = "bim.import_true_north"
bl_label = "Import True North"
bl_description = "Imports the True North from your IFC geometric context"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
if not tool.Ifc.get():
return False
if not SolarData.is_loaded:
SolarData.load()
return SolarData.data["true_north"] is not None
def execute(self, context):
props = tool.Blender.get_solar_props()
for context in tool.Ifc.get().by_type("IfcGeometricRepresentationContext", include_subtypes=False):
if not context.TrueNorth:
continue
value = context.TrueNorth.DirectionRatios
props.true_north = radians(ifcopenshell.util.geolocation.yaxis2angle(*value[:2]))
return {"FINISHED"}
class ImportLatLong(bpy.types.Operator):
bl_idname = "bim.import_lat_long"
bl_label = "Import Latitude / Longitude"
bl_description = "Imports the latitude / longitude from an IfcSite"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
props = tool.Blender.get_solar_props()
site = tool.Ifc.get().by_id(int(props.sites))
if site.RefLatitude and site.RefLongitude:
props.latitude = ifcopenshell.util.geolocation.dms2dd(*site.RefLatitude)
props.longitude = ifcopenshell.util.geolocation.dms2dd(*site.RefLongitude)
return {"FINISHED"}
class MoveSunPathTo3DCursor(bpy.types.Operator):
bl_idname = "bim.move_sun_path_to_3d_cursor"
bl_label = "Move Sun Path To 3D Cursor"
bl_description = "Shifts the visualisation of the Sun Path to the 3D cursor"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
props = tool.Blender.get_solar_props()
assert context.scene
props.sun_path_origin = context.scene.cursor.location
tool.Blender.update_viewport()
return {"FINISHED"}
class ViewFromSun(bpy.types.Operator):
bl_idname = "bim.view_from_sun"
bl_label = "View From Sun"
bl_description = "Views your model as if you were looking from the perspective of the sun"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
if not (camera := bpy.data.objects.get("SunPathCamera")):
camera = bpy.data.objects.new("SunPathCamera", bpy.data.cameras.new("SunPathCamera"))
assert isinstance(camera.data, bpy.types.Camera)
assert context.scene
camera.data.type = "ORTHO"
camera.data.ortho_scale = 100 # The default of 6m is too small
context.scene.collection.objects.link(camera)
tool.Blender.activate_camera(camera)
props = tool.Blender.get_solar_props()
props.hour = props.hour # Just to refresh camera position
return {"FINISHED"}
class LightPickCoordinates(bpy.types.Operator):
bl_idname = "bim.light_pick_coordinates"
bl_label = "Pick Coordinates"
bl_description = (
"Open web browser with Google Maps to pick coordinates (Right Mouse Click in maps to copy selected location).\n\n"
"ALT+Click to insert current location based on the current IP-address (using ip-api.com)."
)
bl_options = {"REGISTER", "UNDO"}
use_current_location: bpy.props.BoolProperty(options={"SKIP_SAVE"}) # pyright: ignore[reportRedeclaration]
if TYPE_CHECKING:
use_current_location: bool
def invoke(self, context, event):
if event.alt:
self.use_current_location = True
return self.execute(context)
def execute(self, context):
props = tool.Blender.get_solar_props()
if not self.use_current_location:
zoom = 13.5
url = f"https://www.google.com/maps/@{props.latitude},{props.longitude},{zoom}z"
webbrowser.open(url)
return {"FINISHED"}
response = requests.get("http://ip-api.com/json/")
data = response.json()
props.latitude = data["lat"]
props.longitude = data["lon"]
return {"FINISHED"}
class LightSetTimeToNow(bpy.types.Operator):
bl_idname = "bim.light_set_time_to_now"
bl_label = "Now"
bl_description = "Set time to current local time."
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
props = tool.Blender.get_solar_props()
props.set_from_datetime(datetime.now())
return {"FINISHED"}
+43 -235
View File
@@ -22,97 +22,52 @@ from typing import TYPE_CHECKING
import bpy
import bonsai.tool as tool
from bonsai.bim.helper import prop_with_search
from bonsai.bim.module.light.data import SolarData
# ---------------------------------------------------------------------------
# Root panel (replaces the old "Radiance Exporter" nested panel)
# ---------------------------------------------------------------------------
class BIM_PT_radiance_exporter(bpy.types.Panel):
"""Creates a Panel in the render properties window"""
bl_label = "Radiance Exporter"
bl_idname = "BIM_PT_radiance_exporter"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_tab_lighting"
bl_options = {"HIDE_HEADER"}
def draw(self, context):
pass
# ---------------------------------------------------------------------------
# 1. Scene Setup
# ---------------------------------------------------------------------------
class BIM_PT_radiance_scene_setup(bpy.types.Panel):
bl_label = "Scene Setup"
bl_idname = "BIM_PT_radiance_scene_setup"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_radiance_exporter"
def draw(self, context):
assert self.layout
layout = self.layout
props = tool.Blender.get_radiance_exporter_props()
if tool.Ifc.get():
row = self.layout.row()
row.prop(props, "should_load_from_memory")
if not tool.Ifc.get() or not props.should_load_from_memory:
row = self.layout.row(align=True)
row.prop(props, "ifc_file")
row = layout.row()
row.prop(props, "output_dir")
layout.separator()
row = layout.row()
row.prop(props, "use_active_camera")
if not props.use_active_camera:
row = layout.row()
row.prop(props, "selected_camera")
row.operator("radiance.select_camera", text="", icon="EYEDROPPER")
row = layout.row(align=True)
row.label(text="Resolution")
row.prop(props, "radiance_resolution_x", text="X")
row.prop(props, "radiance_resolution_y", text="Y")
# ---------------------------------------------------------------------------
# 2. Materials
# ---------------------------------------------------------------------------
class BIM_PT_radiance_materials(bpy.types.Panel):
bl_label = "Materials"
bl_idname = "BIM_PT_radiance_materials"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_radiance_exporter"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
props = tool.Blender.get_radiance_exporter_props()
layout.label(text="Unmapped materials default to white", icon="INFO")
layout.label(text="Info: Unmapped materials default to white")
row = layout.row()
row.template_list("MATERIAL_UL_radiance_materials", "", props, "materials", props, "active_material_index")
row.operator("radiance.open_spectraldb", text="", icon="WORLD")
row.operator("radiance.open_spectraldb", text="", icon="WORLD") # Globe icon
if len(props.materials) > 0:
col = layout.column(align=True)
prop_with_search(col, props, "category")
col.prop(props, "category")
if props.category:
prop_with_search(col, props, "subcategory")
col.prop(props, "subcategory")
if 0 <= props.active_material_index < len(props.materials):
if props.active_material_index >= 0 and props.active_material_index < len(props.materials):
active_material = props.materials[props.active_material_index]
if active_material.category and active_material.subcategory:
layout.label(
text=f"Mapped: {active_material.name} -> {active_material.category} - {active_material.subcategory}"
text=f"Mapped: {active_material.name} to {active_material.category} - {active_material.subcategory}"
)
else:
layout.label(text=f"Select category and subcategory for: {active_material.name}")
@@ -123,95 +78,28 @@ class BIM_PT_radiance_materials(bpy.types.Panel):
row = layout.row()
row.operator("bim.refresh_ifc_materials", text="Refresh IFC Materials")
layout.separator()
# ---------------------------------------------------------------------------
# 3. Lighting (Environment + IES)
# ---------------------------------------------------------------------------
class BIM_PT_radiance_lighting(bpy.types.Panel):
bl_label = "Lighting"
bl_idname = "BIM_PT_radiance_lighting"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_radiance_exporter"
def draw(self, context):
layout = self.layout
props = tool.Blender.get_radiance_exporter_props()
# Environment
box = layout.box()
box.label(text="Environment", icon="WORLD")
row = box.row()
row.prop(props, "use_hdr")
row = box.row()
row.prop(props, "use_sun")
if props.use_sun:
box.prop(props, "sky_condition")
row = box.row()
row.prop(props, "ground_reflectance")
row = box.row()
row.prop(props, "turbidity")
row = layout.row()
layout.label(text="Step 1: Export geometry for simulation")
row = layout.row()
row.operator("export_scene.radiance", text="Export Geometry for Simulation")
layout.separator()
# IES Light Fixtures
box = layout.box()
box.label(text="IES Light Fixtures", icon="LIGHT_POINT")
box.label(text="Camera Settings")
row = box.row()
row.template_list("MATERIAL_UL_ies_lights", "", props, "ies_lights", props, "active_ies_light_index")
col = row.column(align=True)
col.operator("radiance.add_ies_light", text="", icon="ADD")
row.prop(props, "use_active_camera")
if not props.use_active_camera:
row = box.row()
row.prop(props, "selected_camera")
row.operator("radiance.select_camera", text="", icon="EYEDROPPER")
if len(props.ies_lights) > 0 and 0 <= props.active_ies_light_index < len(props.ies_lights):
active_light = props.ies_lights[props.active_ies_light_index]
col = box.column(align=True)
row = col.row()
row.prop(active_light, "use_collection", text="Target Collection", icon="OUTLINER_COLLECTION")
row = col.row()
if active_light.use_collection:
row.prop(active_light, "target_collection", text="Collection")
if active_light.target_collection:
empties = [o for o in active_light.target_collection.all_objects if o.type == "EMPTY"]
row = col.row()
row.label(text=f"{len(empties)} empty object(s) in collection", icon="INFO")
else:
row.prop(active_light, "target_object", text="Object")
row = col.row()
row.label(text="Rotation Z")
row.prop(active_light, "rotation_z", text="")
row = col.row()
row.prop(active_light, "lamp_color")
split = col.split(factor=0.5)
split.prop(active_light, "multiply_factor")
split.prop(active_light, "radius")
# ---------------------------------------------------------------------------
# 4. Render Settings
# ---------------------------------------------------------------------------
class BIM_PT_radiance_render_settings(bpy.types.Panel):
bl_label = "Render Settings"
bl_idname = "BIM_PT_radiance_render_settings"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_radiance_exporter"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
props = tool.Blender.get_radiance_exporter_props()
row = box.row(align=True)
row.label(text="Resolution")
row.prop(props, "radiance_resolution_x", text="X")
row.prop(props, "radiance_resolution_y", text="Y")
row = layout.row()
row.prop(props, "radiance_quality")
@@ -222,9 +110,6 @@ class BIM_PT_radiance_render_settings(bpy.types.Panel):
row = layout.row()
row.prop(props, "radiance_variability")
row = layout.row()
row.prop(props, "ambient_bounces")
layout.separator()
row = layout.row()
@@ -232,94 +117,20 @@ class BIM_PT_radiance_render_settings(bpy.types.Panel):
row = layout.row()
row.prop(props, "output_file_format")
# ---------------------------------------------------------------------------
# 5. Pipeline (Steps 1-4 + Cleanup)
# ---------------------------------------------------------------------------
class BIM_PT_radiance_pipeline(bpy.types.Panel):
bl_label = "Pipeline"
bl_idname = "BIM_PT_radiance_pipeline"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_radiance_exporter"
def draw(self, context):
layout = self.layout
props = tool.Blender.get_radiance_exporter_props()
# Step 1
box = layout.box()
row = box.row()
row.label(text="Step 1: Export Geometry")
row = box.row()
if props.is_exporting:
row.label(text="Exporting...", icon="SORTTIME")
else:
row.operator("export_scene.radiance", text="Export Geometry")
# Step 2
box = layout.box()
row = box.row()
row.label(text="Step 2: Prepare Scene")
row = box.row()
if props.is_preparing:
row.label(text="Preparing scene...", icon="SORTTIME")
else:
row.operator("scene.prepare_radiance", text="Prepare Scene")
# Step 3
box = layout.box()
row = box.row()
row.label(text="Step 3: Render")
row = box.row()
if props.is_rendering:
row.label(text="Rendering...", icon="RENDER_STILL")
else:
row.operator("render_scene.radiance", text="Radiance Render")
# Step 4: False Color
box = layout.box()
row = box.row()
row.label(text="Step 4: False Color Analysis")
row = box.row()
row.prop(props, "radiance_bin_dir")
row = box.row()
row.prop(props, "false_color_label")
split = box.split(factor=0.5)
split.prop(props, "false_color_scale")
split.prop(props, "false_color_steps")
row = box.row()
row.label(text="Output Name")
row.prop(props, "false_color_output_name", text="")
row = box.row()
row.prop(props, "false_color_contour_lines")
if props.false_color_contour_lines:
row = box.row()
row.prop(props, "false_color_contour_mode")
row = box.row()
row.operator("render_scene.false_color_radiance", text="Generate False Color Image")
layout.separator()
# Cleanup
row = layout.row()
row.operator("radiance.cleanup_files", text="Cleanup Generated Files", icon="TRASH")
row.prop(props, "use_hdr")
if props.use_hdr:
row = layout.row()
row.prop(props, "choose_hdr_image")
# ---------------------------------------------------------------------------
# Solar Panel (unchanged)
# ---------------------------------------------------------------------------
row = layout.row()
layout.label(text="Step 2: Run the simulation")
row = layout.row()
row.operator("render_scene.radiance", text="Radiance Render")
row.enabled = not props.is_exporting
class BIM_PT_solar(bpy.types.Panel):
@@ -437,10 +248,7 @@ class BIM_PT_solar(bpy.types.Panel):
row = self.layout.row()
sun_props = tool.Blender.get_sun_props()
assert sun_props
if sun_props.sun_object is not None and sun_props.sun_object.data is not None:
row.prop(sun_props.sun_object.data, "energy", text="Sun Intensity")
else:
row.label(text="Sun object not found. Toggle shadow mode to recreate.", icon="ERROR")
row.prop(sun_props.sun_object.data, "energy", text="Sun Intensity")
row = self.layout.row(align=True)
row.operator("bim.view_from_sun", icon="LIGHT_HEMI")
+1 -1
View File
@@ -1888,7 +1888,7 @@ class Blender(bonsai.core.tool.Blender):
@classmethod
def get_radiance_exporter_props(cls) -> RadianceExporterProperties:
assert (scene := bpy.context.scene)
return scene.BIMRadianceExporterProperties # pyright: ignore[reportAttributeAccessIssue]
return scene.BIMRadianceExporeterProperies # pyright: ignore[reportAttributeAccessIssue]
@classmethod
def get_fm_props(cls) -> BIMFMProperties:
+66 -15
View File
@@ -45,6 +45,36 @@ import bonsai.bim.import_ifc
import bonsai.core.tool
import bonsai.tool as tool
# For loading and caching remote texture images
from pathlib import Path
from urllib.request import urlretrieve
from urllib.parse import urlsplit, urlunsplit, quote
import hashlib
CACHE_DIR = Path.home() / ".blender_texture_cache"
CACHE_DIR.mkdir(exist_ok=True)
def encode_url(url: str) -> str:
# make sure the URL is clean (e.g., special characters like spaces are encoded)
parts = urlsplit(url)
return urlunsplit((parts.scheme, parts.netloc, quote(parts.path), parts.query, parts.fragment))
def get_cached_path(url: str) -> Path:
# Hash the URL -> unique filename
h = hashlib.md5(url.encode()).hexdigest()
ext = Path(urlsplit(url).path).suffix or ".img"
return CACHE_DIR / f"{h}{ext}"
def load_image_once(path: str):
for img in bpy.data.images:
if img.filepath == path:
return img
return bpy.data.images.load(path)
# Progressively we'll refactor loading elements into Blender objects into this
# class. This will break down the monolithic import_ifc module and allow us to
# partially load and unload objects for huge models, partial model editing, and
@@ -299,23 +329,44 @@ class Loader(bonsai.core.tool.Loader):
if texture["type"] == "IfcImageTexture":
# IFC2X3 uses UrlReference, IFC4+ uses URLReference.
original_image_url = texture.get("URLReference") or texture.get("UrlReference", "")
is_relative = not os.path.isabs(original_image_url)
nonlocal image_url
image_url = Path(original_image_url)
if is_relative:
ifc_path = Path(tool.Ifc.get_path())
image_url = ifc_path.parent / image_url
image_url = image_url.absolute().resolve()
if not image_url.exists():
print(f"WARNING. Couldn't find texture by path {image_url}, it will be skipped.")
return
is_remote = original_image_url.startswith(("http://", "https://"))
# keep url relative if it was before
image_url = str(image_url)
if is_relative and bpy.data.filepath:
image_url = bpy.path.relpath(image_url)
return bpy.data.images.load(image_url)
if is_remote:
try:
encoded_url = encode_url(original_image_url)
cache_path = get_cached_path(original_image_url)
# Download only once
if not cache_path.exists():
urlretrieve(encoded_url, cache_path)
# load via Blender
return load_image_once(str(cache_path))
except Exception as e:
print(
f"WARNING. Failed to load remote texture {original_image_url}, it will be skipped: {e}"
)
return
else:
is_relative = not os.path.isabs(original_image_url)
nonlocal image_url
image_url = Path(original_image_url)
if is_relative:
ifc_path = Path(tool.Ifc.get_path())
image_url = ifc_path.parent / image_url
image_url = image_url.absolute().resolve()
if not image_url.exists():
print(f"WARNING. Couldn't find texture by path {image_url}, it will be skipped.")
return
# keep url relative if it was before
image_url = str(image_url)
if is_relative and bpy.data.filepath:
image_url = bpy.path.relpath(image_url)
return bpy.data.images.load(image_url)
elif texture["type"] == "IfcBlobTexture":
# https://blender.stackexchange.com/questions/173206/how-to-efficiently-convert-a-pil-image-to-bpy-types-image
@@ -61,6 +61,8 @@ When Blender ships with a new Python version:
- What to update
* - ``.github/workflows/ci-lint.yaml``
- ``MIN_BLENDER_PY_VERSION``
* - ``.github/scripts/publish-bonsai-releases.py``
- ``CURRENT_PYTHON_VERSION``
* - ``src/bonsai/Makefile``
- ``SUPPORTED_PYVERSIONS``
* - ``src/bonsai/scripts/dev_environment.py``
@@ -73,6 +75,18 @@ Notes:
- Typically all packages are released at once using the same version schema
- The ``README.md`` badges can serve as a visual reference for what versions have been released
- Corrective Release (if needed after a standard release):
- Create a new branch from the release tag (e.g., from the ``ifcopenshell-0.8.5`` tag)
- Update ``VERSION`` with the ``-post1`` suffix (e.g., ``0.8.5-post1``, **not** ``.post1``)
- The hyphen is required for semantic versioning compliance; Blender will not process ``.post1`` suffixes correctly
- Follow the standard release process for the corrective version
- Multiple Blender Python Versions:
- Blender does not allow multiple builds for the same platform with different Python versions (e.g., cannot have both ``bonsai_py311-0.8.5-windows-x64.zip`` and ``bonsai_py313-0.8.5-windows-x64.zip``)
- Workaround: publish different Python versions as different extension versions (e.g., py313 as ``0.8.5`` and py311 as ``0.8.5-post1``)
- Set the maximum Blender version on the Blender extensions platform UI to prevent conflicts (e.g., set max version ``5.1.0`` for ``0.8.5-post1``, which restricts it to versions below 5.1.0)
Things to update:
@@ -96,10 +110,13 @@ Things to update:
- ``.github/workflows/ci-ifcsverchok.yml`` - release ifcsverchok Blender add-on in GitHub releases
- ``.github/workflows/ci-ifctester-pypi.yml`` - release `ifctester <https://pypi.org/project/ifctester/>`_ to PyPI
- ``.github/workflows/ci-pyodide-wasm-release.yml`` - release pyodide wasm wheel to `wasm-wheels <https://github.com/IfcOpenShell/wasm-wheels>`_
- Release Bonsai Blender extension - zip files from ci-bonsai.yml releases should be uploaded manually to `Blender extensions platform <https://extensions.blender.org/add-ons/bonsai/>`_
- ``.github/workflows/publish-bonsai-releases.yml`` - publish Bonsai Blender extension to `Blender extensions platform <https://extensions.blender.org/add-ons/bonsai/>`_
- ❗ Requires ``BLENDER_EXTENSIONS_TOKEN`` secret to be set - ❗ not yet configured
- Publishing documentation and websites (see `website <https://github.com/IfcOpenShell/website>`_ repository):
- `ifcopenshell-docs.yml` - builds and publishes IfcOpenShell documentation to `docs.ifcopenshell.org <https://docs.ifcopenshell.org>`_ (`ifcopenshell_org_docs <https://github.com/IfcOpenShell/ifcopenshell_org_docs>`_ repo)
- `bonsai-docs.yml` - builds and publishes Bonsai documentation to `docs.bonsaibim.org <https://docs.bonsaibim.org>`_ (`bonsaibim_org_docs <https://github.com/IfcOpenShell/bonsaibim_org_docs>`_ repo)
- `main.yml` - publishes `bonsaibim.org <https://bonsaibim.org>`_ (`bonsaibim_org_static_html <https://github.com/IfcOpenShell/bonsaibim_org_static_html>`_ repo) and `ifcopenshell.org <https://ifcopenshell.org>`_ (`ifcopenshell_org_static_html <https://github.com/IfcOpenShell/ifcopenshell_org_static_html>`_ repo)
- `publish-websites.yml` - publishes `bonsaibim.org <https://bonsaibim.org>`_ (`bonsaibim_org_static_html <https://github.com/IfcOpenShell/bonsaibim_org_static_html>`_ repo) and `ifcopenshell.org <https://ifcopenshell.org>`_ (`ifcopenshell_org_static_html <https://github.com/IfcOpenShell/ifcopenshell_org_static_html>`_ repo)
- ``VERSION`` to the release version - **UPDATE THIS LAST** as all workflows above typically depend on it to set the version correctly
+2 -2
View File
@@ -1,7 +1,7 @@
SHELL := sh
IS_STABLE:=FALSE
PYTHON:=python3.11
PIP:=pip3.11
PYTHON:=python3
PIP:=pip3
VERSION:=$(shell cat ../../VERSION)
VERSION_DATE:=$(shell date '+%y%m%d')
SED:=sed -i
+1 -10
View File
@@ -29,16 +29,7 @@ async function ensurePyodide() {
const micropip = pyodide.pyimport("micropip");
micropip.install("python-dateutil")
// Detect python minor version (3.12 vs 3.13) and pick a matching wheel.
const pyVer = pyodide.runPython(`
import sys
f"{sys.version_info.major}.{sys.version_info.minor}"
`);
const wheelUrl =
pyVer === "3.13"
? "https://ifcopenshell.github.io/wasm-wheels/ifcopenshell-0.8.3+34a1bc6-cp313-cp313-emscripten_4_0_9_wasm32.whl"
: "https://ifcopenshell.github.io/wasm-wheels/ifcopenshell-0.8.2+d50e806-cp312-cp312-emscripten_3_1_58_wasm32.whl";
const wheelUrl = "https://ifcopenshell.github.io/wasm-wheels/ifcopenshell-0.8.5-cp313-cp313-pyodide_2025_0_wasm32.whl";
await micropip.install(wheelUrl);
@@ -52,6 +52,15 @@ taxonomy::ptr mapping::map_impl(const IfcSchema::IfcPointByDistanceExpression* i
if (inst->OffsetVertical().has_value()) {
auto offset_vertical = inst->OffsetVertical().get() * length_unit_;
o += offset_vertical * z;
auto tmp1 = (z * offset_vertical).eval();
auto tmp2 = (Eigen::Vector3d(0, 0, 1) * offset_vertical).eval();
auto tmp3 = (tmp1 - tmp2).eval();
std::ostringstream oss;
oss << "local z: " << z.x() << "," << z.y() << "," << z.z() << "; delta: " << tmp3.x() << "," << tmp3.y() << "," << tmp3.z();
auto osss = oss.str();
std::wcout << osss.c_str() << std::endl;
}
if (inst->OffsetLongitudinal().has_value()) {
+2 -2
View File
@@ -5,8 +5,8 @@ VERSION_DATE:=$(shell date '+%y%m%d')
PYVERSION:=py311
PLATFORM:=linux64
PYTHON:=python3.11
PIP:=pip3.11
PYTHON:=python3
PIP:=pip3
SED:=sed -i
VENV_ACTIVATE:=bin/activate
+2 -1
View File
@@ -42,7 +42,8 @@ WHITE = numpy.array((1.0, 1.0, 1.0))
DO_NOTHING = lambda *args: None
ARRANGE_POLYGON_SETTINGS = W.arrange_polygon_settings() if hasattr(W, 'arrange_polygon_settings') else None
ARRANGE_POLYGON_SETTINGS = W.arrange_polygon_settings() if hasattr(W, "arrange_polygon_settings") else None
@dataclass
class draw_settings:
+1 -1
View File
@@ -3256,7 +3256,7 @@ void arrange_cgal_polygons(svgfill::arrange_polygon_settings settings, const std
double threshold;
clean_noisy_paths(debug_output, arr, segment_lookup, threshold);
remove_colinear_vertices(arr);
clean_noisy_bounds(debug_output, arr, segment_lookup, threshold);
// clean_noisy_bounds(debug_output, arr, segment_lookup, threshold);
}
t0.stop();