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slab_issues
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slab_fix
| Author | SHA1 | Date | |
|---|---|---|---|
| d8da01c877 |
@@ -35,7 +35,7 @@ import bonsai.core.geometry
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import bonsai.core.root
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import bonsai.tool as tool
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from bonsai.bim.ifc import IfcStore
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from math import cos, pi
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from math import cos, sin, pi, acos, degrees
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from mathutils import Vector, Matrix
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from bonsai.bim.module.model.decorator import ProfileDecorator, PolylineDecorator, ProductDecorator
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from bonsai.bim.module.model.polyline import PolylineOperator
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@@ -296,50 +296,65 @@ class DumbSlabPlaner:
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if representation:
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extrusion = tool.Model.get_extrusion(representation)
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if extrusion:
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# TODO Right now we don't have a reliable way to calculate the existing x_angle only based solely on the extrusion direction.
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# For instances, a 30 degrees angled extrusion with positive direction has the same extrusion direction as a
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# -150 degrees angled extrusion with negative direction. The difference lies in the object's rotation.
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# This means that things can get messy if the user changes the object x angle somehow. We have to figure out an alternative approach.
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existing_x_angle = obj.rotation_euler.x
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existing_x_angle = 0 if tool.Cad.is_x(existing_x_angle, 0, tolerance=0.001) else existing_x_angle
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existing_x_angle = 0 if tool.Cad.is_x(existing_x_angle, pi, tolerance=0.001) else existing_x_angle
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existing_x_angle = 0 if tool.Cad.is_x(existing_x_angle, 2 * pi, tolerance=0.001) else existing_x_angle
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direction_ratios = Vector(extrusion.ExtrudedDirection.DirectionRatios)
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offset_direction = direction_ratios.copy()
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perpendicular_depth = thickness * abs(1 / cos(existing_x_angle))
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perpendicular_offset = layer_offset * abs(1 / cos(existing_x_angle)) / self.unit_scale
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# Check angle and z direction to determine whether the extrusion direction is positive or negative
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if (abs(existing_x_angle) < (pi / 2) and direction_ratios.z > 0) or (
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abs(existing_x_angle) > (pi / 2) and direction_ratios.z < 0
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):
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# The extrusion direction is positive. If the layer_parameter is set to negative,
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# then the we change the extrusion direction.
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if layer_params["direction_sense"] == "NEGATIVE":
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direction_ratios *= -1
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elif (abs(existing_x_angle) > (pi / 2) and direction_ratios.z > 0) or (
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abs(existing_x_angle) < (pi / 2) and direction_ratios.z < 0
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):
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# The extrusion direction is negative. If the layer_parameter is set to positive,
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# then the we change the extrusion direction. And the offset direction should remain positive
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# for either direction sense, so we change it.
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offset_direction *= -1
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if layer_params["direction_sense"] == "POSITIVE":
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direction_ratios *= -1
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extrusion.ExtrudedDirection.DirectionRatios = tuple(direction_ratios)
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extrusion.Depth = perpendicular_depth
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ifc_position = extrusion.Position
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position = offset_direction * perpendicular_offset
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material = ifcopenshell.util.element.get_material(element)
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if material:
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if material.is_a("IfcMaterialLayerSetUsage"):
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material.OffsetFromReferenceLine = position.z
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if ifc_position:
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ifc_position.Location.Coordinates = position
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# Calculate the actual extrusion angle from vertical
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extrusion_angle = 0
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if direction_ratios.length > 0:
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cos_angle = direction_ratios.normalized().dot(Vector((0, 0, 1)))
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extrusion_angle = acos(min(max(cos_angle, -1), 1))
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# FIX: Only apply 1/cos factor when there's actual extrusion slope
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if extrusion_angle > 1e-6:
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perpendicular_depth = thickness * abs(1 / cos(extrusion_angle))
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perpendicular_offset = layer_offset * abs(1 / cos(extrusion_angle)) / self.unit_scale
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else:
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tool.Model.add_extrusion_position(extrusion, position)
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perpendicular_depth = thickness
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perpendicular_offset = layer_offset / self.unit_scale
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# Check if direction sense needs to be applied
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# This should only happen if explicitly requested, not automatically
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if layer_params.get("apply_direction_sense", False):
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# Store current direction before potential change
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old_direction = direction_ratios.copy()
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# Apply direction sense logic
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existing_x_angle = extrusion_angle
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if (abs(existing_x_angle) < (pi / 2) and direction_ratios.z > 0) or (
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abs(existing_x_angle) > (pi / 2) and direction_ratios.z < 0
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):
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if layer_params["direction_sense"] == "NEGATIVE":
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direction_ratios *= -1
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elif (abs(existing_x_angle) > (pi / 2) and direction_ratios.z > 0) or (
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abs(existing_x_angle) < (pi / 2) and direction_ratios.z < 0
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):
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offset_direction = direction_ratios.copy() * -1
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if layer_params["direction_sense"] == "POSITIVE":
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direction_ratios *= -1
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# If direction changed, update extrusion with rotation compensation
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if (direction_ratios.normalized() - old_direction.normalized()).length > 1e-6:
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update_extrusion_direction(element, tuple(direction_ratios), obj)
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# After updating direction, get the updated extrusion
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extrusion = tool.Model.get_extrusion(representation)
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# Update depth
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extrusion.Depth = perpendicular_depth
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# Update position
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ifc_position = extrusion.Position
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if direction_ratios.length > 0:
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offset_vector = direction_ratios.normalized() * perpendicular_offset
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position = offset_vector
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material = ifcopenshell.util.element.get_material(element)
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if material and material.is_a("IfcMaterialLayerSetUsage"):
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material.OffsetFromReferenceLine = position.z
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if ifc_position:
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ifc_position.Location.Coordinates = position
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else:
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tool.Model.add_extrusion_position(extrusion, position)
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else:
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props = tool.Model.get_model_props()
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@@ -383,6 +398,113 @@ class DumbSlabPlaner:
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)
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def update_extrusion_direction(element: ifcopenshell.entity_instance,
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new_direction_ratios: tuple,
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obj: bpy.types.Object = None) -> None:
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"""
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Update extrusion direction while preserving overall object orientation.
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Args:
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element: The IFC element
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new_direction_ratios: New extrusion direction ratios (x,y,z)
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obj: Optional Blender object (will be fetched if not provided)
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"""
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if not obj:
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obj = tool.Ifc.get_object(element)
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if not obj:
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return
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representation = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
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if not representation:
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return
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extrusion = tool.Model.get_extrusion(representation)
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if not extrusion:
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return
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# Get current extrusion direction
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old_direction = Vector(extrusion.ExtrudedDirection.DirectionRatios)
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if old_direction.length == 0:
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old_direction = Vector((0, 0, 1)) # Default
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new_direction = Vector(new_direction_ratios)
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if new_direction.length == 0:
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new_direction = Vector((0, 0, 1)) # Default
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# Normalize both directions
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old_direction_normalized = old_direction.normalized()
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new_direction_normalized = new_direction.normalized()
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# Store current object matrix
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old_matrix = obj.matrix_world.copy()
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# Calculate the rotation needed to keep same orientation
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# When extrusion direction changes from A to B relative to local coordinates,
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# we need to rotate the object by the inverse of that change
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# Calculate rotation from old to new direction
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rotation_axis = old_direction_normalized.cross(new_direction_normalized)
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if rotation_axis.length > 1e-6:
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rotation_axis.normalized()
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dot_product = old_direction_normalized.dot(new_direction_normalized)
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angle = acos(min(max(dot_product, -1), 1))
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# Apply INVERSE rotation to object to compensate
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rotation_matrix = Matrix.Rotation(-angle, 4, rotation_axis)
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# Update object rotation
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obj.matrix_world = old_matrix @ rotation_matrix
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bpy.context.view_layer.update()
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# Update extrusion direction (keeping magnitude)
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if old_direction.length > 0:
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# Preserve the magnitude of the original direction vector
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magnitude = old_direction.length
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new_direction = new_direction_normalized * magnitude
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extrusion.ExtrudedDirection.DirectionRatios = tuple(new_direction)
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# Update depth based on new extrusion angle
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extrusion_angle = 0
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if new_direction.length > 0:
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cos_angle = new_direction_normalized.dot(Vector((0, 0, 1)))
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extrusion_angle = acos(min(max(cos_angle, -1), 1))
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# Get current depth (perpendicular depth)
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current_perpendicular_depth = extrusion.Depth
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# If we have material layer info, calculate actual thickness
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material = ifcopenshell.util.element.get_material(element)
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actual_thickness = current_perpendicular_depth
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if material and material.is_a("IfcMaterialLayerSetUsage"):
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layer_set = material.ForLayerSet
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actual_thickness = sum([l.LayerThickness for l in layer_set.MaterialLayers])
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unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
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actual_thickness *= unit_scale
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# Convert to perpendicular depth if needed
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if extrusion_angle > 1e-6:
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new_perpendicular_depth = actual_thickness * abs(1 / cos(extrusion_angle))
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else:
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new_perpendicular_depth = actual_thickness
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extrusion.Depth = new_perpendicular_depth
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# Update position offset if needed
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if extrusion.Position:
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# Recalculate offset based on new direction
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material = ifcopenshell.util.element.get_material(element)
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if material and material.is_a("IfcMaterialLayerSetUsage"):
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offset = material.OffsetFromReferenceLine
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if extrusion_angle > 1e-6:
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perpendicular_offset = offset * abs(1 / cos(extrusion_angle))
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else:
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perpendicular_offset = offset
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offset_vector = new_direction_normalized * perpendicular_offset
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extrusion.Position.Location.Coordinates = tuple(offset_vector)
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class EnableEditingSketchExtrusionProfile(bpy.types.Operator, tool.Ifc.Operator):
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bl_idname = "bim.enable_editing_sketch_extrusion_profile"
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bl_label = "Enable Editing Sketch Extrusion Profile"
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@@ -656,6 +778,8 @@ class EnableEditingExtrusionProfile(bpy.types.Operator, tool.Ifc.Operator):
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extrusion = tool.Model.get_extrusion(body)
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existing_x_angle = tool.Model.get_existing_x_angle(extrusion)
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layer_params = tool.Model.get_material_layer_parameters(element)
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usage_type = tool.Model.get_usage_type(element)
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if extrusion.Position:
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position = Matrix(ifcopenshell.util.placement.get_axis2placement(extrusion.Position).tolist())
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@@ -669,22 +793,49 @@ class EnableEditingExtrusionProfile(bpy.types.Operator, tool.Ifc.Operator):
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tranlation_matrix = Matrix.Translation(rot_offset)
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position = position @ tranlation_matrix
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# Restore Object rotation to zero
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local_rot_mat = obj.rotation_euler.to_matrix()
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rot_mat = Matrix.Rotation(-existing_x_angle, 4, "X")
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new_rot_mat = local_rot_mat.to_4x4() @ rot_mat
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new_rot_euler = new_rot_mat.to_euler()
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obj.rotation_euler = new_rot_euler
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# For AXIS3 with dual rotation: Reset rotation to zero so profile is horizontal
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if usage_type == "LAYER3":
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# Store original rotation for later restoration
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original_rotation_x = obj.rotation_euler.x
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obj["pre_edit_rotation_x"] = original_rotation_x
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# Reset rotation to zero - profile will be horizontal
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current_z_rot = obj.rotation_euler.z
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obj.rotation_euler.x = 0.0
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obj.rotation_euler.z = current_z_rot
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else:
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# Original behavior: Restore Object rotation to zero
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local_rot_mat = obj.rotation_euler.to_matrix()
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rot_mat = Matrix.Rotation(-existing_x_angle, 4, "X")
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new_rot_mat = local_rot_mat.to_4x4() @ rot_mat
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new_rot_euler = new_rot_mat.to_euler()
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obj.rotation_euler = new_rot_euler
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else:
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position = Matrix()
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tool.Model.import_profile(extrusion.SweptArea, obj=obj, position=position, x_angle=existing_x_angle)
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# Import profile with correct x_angle
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if usage_type == "LAYER3":
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# For LAYER3: Use x_angle=0 and scale by cos(rotation) to get horizontal projection
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obj_x_rotation = original_rotation_x # Use stored original rotation
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scale_factor = abs(cos(obj_x_rotation)) if abs(obj_x_rotation) > 1e-6 else 1.0
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# Import with x_angle=0
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tool.Model.import_profile(extrusion.SweptArea, obj=obj, position=position, x_angle=0)
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# Scale the Y coordinates by cos(rotation) to get horizontal projection
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bpy.ops.object.mode_set(mode='OBJECT')
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for vert in obj.data.vertices:
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vert.co.y *= scale_factor
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else:
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# For other types: Use existing_x_angle
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tool.Model.import_profile(extrusion.SweptArea, obj=obj, position=position, x_angle=existing_x_angle)
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bpy.ops.object.mode_set(mode="EDIT")
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ProfileDecorator.install(context, exit_edit_mode_callback=lambda: disable_editing_extrusion_profile(context))
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if not bpy.app.background:
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tool.Blender.set_viewport_tool("bim.cad_tool")
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return {"FINISHED"}
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@@ -706,6 +857,8 @@ class EditExtrusionProfile(bpy.types.Operator, tool.Ifc.Operator):
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extrusion = tool.Model.get_extrusion(body)
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existing_x_angle = tool.Model.get_existing_x_angle(extrusion)
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layer_params = tool.Model.get_material_layer_parameters(element)
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usage_type = tool.Model.get_usage_type(element)
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if extrusion.Position:
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position = Matrix(ifcopenshell.util.placement.get_axis2placement(extrusion.Position).tolist())
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position.translation *= self.unit_scale
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@@ -718,20 +871,40 @@ class EditExtrusionProfile(bpy.types.Operator, tool.Ifc.Operator):
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tranlation_matrix = Matrix.Translation(rot_offset)
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position = position @ tranlation_matrix
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# Restore Object rotation to x_angle
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local_rot_mat = obj.rotation_euler.to_matrix()
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rot_mat = Matrix.Rotation(existing_x_angle, 4, "X")
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new_rot_mat = local_rot_mat.to_4x4() @ rot_mat
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new_rot_euler = new_rot_mat.to_euler()
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obj.rotation_euler = new_rot_euler
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# Restore rotation
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if usage_type == "LAYER3":
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# Restore original rotation from before editing
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if "pre_edit_rotation_x" in obj:
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current_z_rot = obj.rotation_euler.z
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obj.rotation_euler.x = obj["pre_edit_rotation_x"]
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obj.rotation_euler.z = current_z_rot
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del obj["pre_edit_rotation_x"]
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else:
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# Original behavior
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local_rot_mat = obj.rotation_euler.to_matrix()
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rot_mat = Matrix.Rotation(existing_x_angle, 4, "X")
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new_rot_mat = local_rot_mat.to_4x4() @ rot_mat
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new_rot_euler = new_rot_mat.to_euler()
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obj.rotation_euler = new_rot_euler
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else:
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position = Matrix()
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profile = tool.Model.export_profile(obj, position=position, x_angle=existing_x_angle)
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# Export profile with correct x_angle
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if usage_type == "LAYER3":
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# Scale Y coordinates back up before exporting
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obj_x_rotation = obj.rotation_euler.x
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scale_factor = abs(cos(obj_x_rotation)) if abs(obj_x_rotation) > 1e-6 else 1.0
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# Un-scale the profile before exporting
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for vert in obj.data.vertices:
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vert.co.y /= scale_factor # Inverse of import scaling
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profile = tool.Model.export_profile(obj, position=position, x_angle=0)
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else:
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profile = tool.Model.export_profile(obj, position=position, x_angle=existing_x_angle)
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if not profile:
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def msg(self, context):
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self.layout.label(text="INVALID PROFILE")
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@@ -781,6 +954,29 @@ class EditExtrusionProfile(bpy.types.Operator, tool.Ifc.Operator):
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)
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footprint_context = ifcopenshell.util.representation.get_context(
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tool.Ifc.get(), "Plan", "FootPrint", "SKETCH_VIEW"
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)
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if not footprint_context:
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return
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curves = [profile.OuterCurve]
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if profile.is_a("IfcArbitraryProfileDefWithVoids"):
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curves.extend(profile.InnerCurves)
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new_footprint = ifcopenshell.api.geometry.add_footprint_representation(
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tool.Ifc.get(), context=footprint_context, curves=curves
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)
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old_footprint = ifcopenshell.util.representation.get_representation(element, "Plan", "FootPrint", "SKETCH_VIEW")
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if old_footprint:
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for inverse in tool.Ifc.get().get_inverse(old_footprint):
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ifcopenshell.util.element.replace_attribute(inverse, old_footprint, new_footprint)
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bonsai.core.geometry.remove_representation(tool.Ifc, tool.Geometry, obj=obj, representation=old_footprint)
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else:
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ifcopenshell.api.geometry.assign_representation(
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tool.Ifc.get(), product=element, representation=new_footprint
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)
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class ResetVertex(bpy.types.Operator):
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bl_idname = "bim.reset_vertex"
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bl_label = "Reset Vertex"
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@@ -43,7 +43,7 @@ import bonsai.core.geometry
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import bonsai.core.model as core
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import bonsai.tool as tool
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from bonsai.bim.ifc import IfcStore
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from math import pi, sin, cos, degrees, atan2
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from math import pi, sin, cos, degrees, atan2, acos
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from mathutils import Vector, Matrix
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from bonsai.bim.module.model.opening import FilledOpeningGenerator
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from bonsai.bim.module.model.decorator import PolylineDecorator, ProductDecorator
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@@ -397,27 +397,46 @@ class ChangeExtrusionDepth(bpy.types.Operator, tool.Ifc.Operator):
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for obj in selected_objs:
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element = tool.Ifc.get_entity(obj)
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assert element
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representation = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
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if not representation:
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continue
|
||||
|
||||
extrusion = tool.Model.get_extrusion(representation)
|
||||
if not extrusion:
|
||||
continue
|
||||
|
||||
# Get extrusion direction
|
||||
x, y, z = extrusion.ExtrudedDirection.DirectionRatios
|
||||
|
||||
# Calculate angle from vertical
|
||||
x_angle = Vector((0, 1)).angle_signed(Vector((y, z)))
|
||||
extrusion.Depth = self.depth / si_conversion * (1 / cos(x_angle))
|
||||
|
||||
# For sloped walls, compensate so VERTICAL height = target depth
|
||||
cos_angle = cos(x_angle)
|
||||
compensation_factor = abs(1 / cos_angle) if abs(cos_angle) > 1e-6 else 1.0
|
||||
new_depth_ifc = (self.depth / si_conversion) * compensation_factor
|
||||
|
||||
extrusion.Depth = new_depth_ifc
|
||||
|
||||
# IMPORTANT: Refresh the geometry to reflect the IFC changes
|
||||
bonsai.core.geometry.switch_representation(
|
||||
tool.Ifc,
|
||||
tool.Geometry,
|
||||
obj=obj,
|
||||
representation=representation,
|
||||
)
|
||||
|
||||
if tool.Model.get_usage_type(element) == "LAYER2":
|
||||
for rel in element.ConnectedFrom:
|
||||
if rel.is_a() == "IfcRelConnectsElements":
|
||||
ifcopenshell.api.geometry.disconnect_element(
|
||||
ifc_file,
|
||||
relating_element=rel.RelatingElement,
|
||||
related_element=element,
|
||||
)
|
||||
layer2_objs.append(obj)
|
||||
related_element = rel.RelatedElement
|
||||
if related_element.is_a() == "IfcWall":
|
||||
layer2_objs.append(tool.Ifc.get_object(related_element))
|
||||
|
||||
if layer2_objs:
|
||||
tool.Model.recalculate_walls(layer2_objs)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
@@ -437,80 +456,126 @@ class ChangeExtrusionXAngle(bpy.types.Operator, tool.Ifc.Operator):
|
||||
|
||||
def _execute(self, context):
|
||||
layer2_objs: list[bpy.types.Object] = []
|
||||
x_angle = 0 if tool.Cad.is_x(self.x_angle, 0, tolerance=0.001) else self.x_angle
|
||||
x_angle = 0 if tool.Cad.is_x(self.x_angle, pi, tolerance=0.001) else self.x_angle
|
||||
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
|
||||
selected_objs = tool.Model.get_selected_mesh_ifc_objects()
|
||||
builder = ifcopenshell.util.shape_builder.ShapeBuilder(tool.Ifc.get())
|
||||
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
|
||||
x_angle = self.x_angle
|
||||
|
||||
for obj in selected_objs:
|
||||
for obj in context.selected_objects:
|
||||
element = tool.Ifc.get_entity(obj)
|
||||
assert element
|
||||
if not element:
|
||||
continue
|
||||
|
||||
representation = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
|
||||
if not representation:
|
||||
continue
|
||||
extrusion = tool.Model.get_extrusion(representation)
|
||||
if not extrusion:
|
||||
continue
|
||||
|
||||
# Get current object rotation matrix
|
||||
obj_rotation = obj.matrix_world.to_3x3()
|
||||
|
||||
# Get current extrusion direction in LOCAL coordinates
|
||||
current_local_direction = Vector(extrusion.ExtrudedDirection.DirectionRatios)
|
||||
if current_local_direction.length == 0:
|
||||
current_local_direction = Vector((0, 0, 1))
|
||||
current_local_direction_normalized = current_local_direction.normalized()
|
||||
|
||||
# Calculate what the current extrusion direction is in WORLD coordinates
|
||||
current_world_direction = obj_rotation @ current_local_direction_normalized
|
||||
|
||||
existing_x_angle = tool.Model.get_existing_x_angle(extrusion)
|
||||
existing_x_angle = 0 if tool.Cad.is_x(existing_x_angle, 0, tolerance=0.001) else existing_x_angle
|
||||
existing_x_angle = 0 if tool.Cad.is_x(existing_x_angle, pi, tolerance=0.001) else existing_x_angle
|
||||
|
||||
# Calculate the NEW local extrusion direction based on x_angle
|
||||
new_local_direction = Vector((0.0, sin(x_angle), cos(x_angle)))
|
||||
|
||||
# Check if extrusion direction is actually changing
|
||||
current_local_norm = current_local_direction_normalized
|
||||
new_local_norm = new_local_direction.normalized()
|
||||
|
||||
# Compare the LOCAL directions
|
||||
local_direction_changed = (new_local_norm - current_local_norm).length > 1e-6
|
||||
|
||||
if tool.Model.get_usage_type(element) == "LAYER2":
|
||||
x, y, z = extrusion.ExtrudedDirection.DirectionRatios
|
||||
depth = extrusion.Depth / abs(1 / cos(existing_x_angle))
|
||||
perpendicular_depth = depth * abs(1 / cos(x_angle))
|
||||
extrusion.ExtrudedDirection.DirectionRatios = (0.0, sin(x_angle), cos(x_angle))
|
||||
layer2_objs.append(obj)
|
||||
|
||||
# Update extrusion direction
|
||||
if local_direction_changed:
|
||||
extrusion.ExtrudedDirection.DirectionRatios = tuple(new_local_direction)
|
||||
|
||||
# Always update depth
|
||||
extrusion.Depth = perpendicular_depth
|
||||
layer2_objs.append(obj)
|
||||
|
||||
else:
|
||||
if tool.Model.get_usage_type(element) == "LAYER3":
|
||||
existing_x_angle = obj.rotation_euler.x
|
||||
existing_x_angle = 0 if tool.Cad.is_x(existing_x_angle, 0, tolerance=0.001) else existing_x_angle
|
||||
existing_x_angle = 0 if tool.Cad.is_x(existing_x_angle, pi, tolerance=0.001) else existing_x_angle
|
||||
# For slabs, handle polyline scaling
|
||||
existing_obj_x_angle = obj.rotation_euler.x
|
||||
existing_obj_x_angle = 0 if tool.Cad.is_x(existing_obj_x_angle, 0, tolerance=0.001) else existing_obj_x_angle
|
||||
existing_obj_x_angle = 0 if tool.Cad.is_x(existing_obj_x_angle, pi, tolerance=0.001) else existing_obj_x_angle
|
||||
|
||||
# Scale the polyline coordinates
|
||||
coord_list = builder.get_polyline_coords(extrusion.SweptArea.OuterCurve)
|
||||
coord_list = [
|
||||
(p[0], p[1] * abs(cos(existing_x_angle))) for p in coord_list
|
||||
] # Reset the transformation and returns to the original points with 0 degrees
|
||||
] # Reset the transformation
|
||||
coord_list = [
|
||||
(p[0], p[1] * abs(1 / cos(x_angle))) for p in coord_list
|
||||
] # Apply the transformation for the new x_angle
|
||||
builder.set_polyline_coords(extrusion.SweptArea.OuterCurve, coord_list)
|
||||
|
||||
# The extrusion direction calculated previously default to the positive direction
|
||||
# Here we set the extrusion direction to negative if that's the case
|
||||
direction_ratios = Vector((0.0, sin(x_angle), cos(x_angle)))
|
||||
# direction_ratios = Vector(extrusion.ExtrudedDirection.DirectionRatios)
|
||||
# Calculate new extrusion direction with direction sense
|
||||
base_local_direction = Vector((0.0, sin(x_angle), cos(x_angle)))
|
||||
layer_params = tool.Model.get_material_layer_parameters(element)
|
||||
perpendicular_depth = layer_params["thickness"] * abs(1 / cos(x_angle)) / unit_scale
|
||||
perpendicular_offset = layer_params["offset"] * abs(1 / cos(x_angle)) / unit_scale
|
||||
offset_direction = direction_ratios.copy()
|
||||
offset_direction = base_local_direction.copy()
|
||||
|
||||
# Check angle and z direction to determine whether the extrusion direction is positive or negative
|
||||
if (abs(x_angle) < (pi / 2) and direction_ratios.z > 0) or (
|
||||
abs(x_angle) > (pi / 2) and direction_ratios.z < 0
|
||||
# Apply direction sense
|
||||
final_local_direction = base_local_direction.copy()
|
||||
if (abs(x_angle) < (pi / 2) and base_local_direction.z > 0) or (
|
||||
abs(x_angle) > (pi / 2) and base_local_direction.z < 0
|
||||
):
|
||||
# The extrusion direction is positive. If the layer_parameter is set to negative,
|
||||
# then the we change the extrusion direction.
|
||||
if layer_params["direction_sense"] == "NEGATIVE":
|
||||
direction_ratios *= -1
|
||||
elif ((x_angle) > (pi / 2) and direction_ratios.z > 0) or (
|
||||
(x_angle) < (pi / 2) and direction_ratios.z < 0
|
||||
final_local_direction *= -1
|
||||
elif (x_angle > (pi / 2) and base_local_direction.z > 0) or (
|
||||
x_angle < (pi / 2) and base_local_direction.z < 0
|
||||
):
|
||||
# The extrusion direction is negative. If the layer_parameter is set to positive,
|
||||
# then the we change the extrusion direction.
|
||||
# then the we change the extrusion direction. And the offset direction should remain positive
|
||||
# for either direction sense, so we change it.
|
||||
offset_direction *= -1
|
||||
if layer_params["direction_sense"] == "POSITIVE":
|
||||
direction_ratios *= -1
|
||||
|
||||
extrusion.ExtrudedDirection.DirectionRatios = tuple(direction_ratios)
|
||||
final_local_direction *= -1
|
||||
|
||||
# Check if extrusion direction actually changed
|
||||
final_local_norm = final_local_direction.normalized()
|
||||
local_direction_changed = (final_local_norm - current_local_norm).length > 1e-6
|
||||
|
||||
# Update extrusion properties
|
||||
extrusion.ExtrudedDirection.DirectionRatios = tuple(final_local_direction)
|
||||
extrusion.Depth = perpendicular_depth
|
||||
|
||||
if extrusion.Position or perpendicular_offset != 0:
|
||||
position = offset_direction * perpendicular_offset
|
||||
tool.Model.add_extrusion_position(extrusion, position)
|
||||
|
||||
# Adjust object rotation if extrusion direction changed
|
||||
if local_direction_changed:
|
||||
# Calculate what the NEW world direction would be with current object rotation
|
||||
expected_new_world_direction = obj_rotation @ final_local_norm
|
||||
|
||||
# The rotation needed is from expected_new_world_direction to current_world_direction
|
||||
rotation_axis = expected_new_world_direction.cross(current_world_direction)
|
||||
if rotation_axis.length > 1e-6:
|
||||
rotation_axis.normalize()
|
||||
dot_product = expected_new_world_direction.dot(current_world_direction)
|
||||
angle = acos(min(max(dot_product, -1), 1))
|
||||
|
||||
# Create and apply rotation matrix
|
||||
rotation_matrix = Matrix.Rotation(angle, 4, rotation_axis)
|
||||
obj.matrix_world = rotation_matrix @ obj.matrix_world
|
||||
bpy.context.view_layer.update()
|
||||
|
||||
bonsai.core.geometry.switch_representation(
|
||||
tool.Ifc,
|
||||
@@ -519,12 +584,6 @@ class ChangeExtrusionXAngle(bpy.types.Operator, tool.Ifc.Operator):
|
||||
representation=representation,
|
||||
)
|
||||
|
||||
# Object rotation
|
||||
current_z_rot = obj.rotation_euler.z
|
||||
rot_mat = mathutils.Matrix.Rotation(x_angle, 4, "X")
|
||||
obj.rotation_euler = rot_mat.to_euler()
|
||||
obj.rotation_euler.z = current_z_rot
|
||||
|
||||
if layer2_objs:
|
||||
tool.Model.recalculate_walls(layer2_objs)
|
||||
return {"FINISHED"}
|
||||
@@ -1022,6 +1081,7 @@ class DumbWallGenerator:
|
||||
obj=obj,
|
||||
representation=representation,
|
||||
)
|
||||
|
||||
pset = ifcopenshell.api.pset.add_pset(self.file, product=element, name="EPset_Parametric")
|
||||
ifcopenshell.api.pset.edit_pset(self.file, pset=pset, properties={"Engine": "Bonsai.DumbLayer2"})
|
||||
material = ifcopenshell.util.element.get_material(element)
|
||||
|
||||
@@ -44,8 +44,6 @@ class Collector(bonsai.core.tool.Collector):
|
||||
# Note that tool.Geometry.is_locked is only checked within the if
|
||||
# statements for efficiency as it is a slow check.
|
||||
tool.Geometry.lock_scale(obj)
|
||||
if element.is_a("IfcSlab"):
|
||||
tool.Geometry.lock_rotation(obj, x=True)
|
||||
|
||||
if element.is_a("IfcGridAxis"):
|
||||
if tool.Geometry.is_locked(element):
|
||||
|
||||
@@ -1030,28 +1030,57 @@ class Loader(bonsai.core.tool.Loader):
|
||||
sense_factor = 1
|
||||
else:
|
||||
return mesh
|
||||
|
||||
if len(layer_set.MaterialLayers) == 1:
|
||||
return mesh
|
||||
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(mesh)
|
||||
|
||||
prev_co = None
|
||||
advance_direction = None # Will store direction to advance planes
|
||||
|
||||
if not usage:
|
||||
sense_factor = 1 # Assume the extrusion vector points in the direction sense
|
||||
sense_factor = 1
|
||||
no = cls.get_extrusion_vector(element).normalized()
|
||||
co = Vector((0.0, 0.0, offset))
|
||||
advance_direction = no
|
||||
elif usage.LayerSetDirection == "AXIS2":
|
||||
co = Vector((0.0, offset, 0.0))
|
||||
no = cls.get_extrusion_vector(element).normalized()
|
||||
no = no.cross(Vector([1.0, 0.0, 0.0]))
|
||||
|
||||
# Get LOCAL extrusion direction
|
||||
local_extrusion = Vector([0.0, 0.0, 1.0])
|
||||
if body := ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW"):
|
||||
for item in ifcopenshell.util.representation.resolve_representation(body).Items:
|
||||
while item.is_a("IfcBooleanResult"):
|
||||
item = item.FirstOperand
|
||||
if item.is_a("IfcExtrudedAreaSolid"):
|
||||
local_extrusion = Vector(item.ExtrudedDirection.DirectionRatios).normalized()
|
||||
break
|
||||
|
||||
# Thickness direction: perpendicular to extrusion and length
|
||||
thickness_dir = local_extrusion.cross(Vector([1.0, 0.0, 0.0])).normalized()
|
||||
|
||||
# Ensure it points in POSITIVE Y (through wall thickness, not backwards)
|
||||
if thickness_dir.y < 0:
|
||||
thickness_dir = -thickness_dir
|
||||
|
||||
no = thickness_dir
|
||||
advance_direction = thickness_dir
|
||||
elif usage.LayerSetDirection == "AXIS3":
|
||||
co = Vector((0.0, 0.0, offset))
|
||||
no = cls.get_extrusion_vector(element).normalized()
|
||||
no = Vector([0.0, 0.0, 1.0])
|
||||
advance_direction = no
|
||||
elif usage.LayerSetDirection == "AXIS1":
|
||||
co = Vector((0.0, 0.0, offset))
|
||||
no = cls.get_extrusion_vector(element).normalized()
|
||||
no = Vector([1.0, 0.0, 0.0])
|
||||
advance_direction = no
|
||||
|
||||
no *= sense_factor
|
||||
advance_direction *= sense_factor
|
||||
|
||||
# Cache this
|
||||
body = ifcopenshell.util.representation.get_context(tool.Ifc.get(), "Model", "Body", "MODEL_VIEW")
|
||||
styles = {}
|
||||
@@ -1059,20 +1088,25 @@ class Loader(bonsai.core.tool.Loader):
|
||||
for i, material in enumerate(mesh.materials):
|
||||
if style := tool.Ifc.get_entity(material):
|
||||
styles[style] = i
|
||||
|
||||
last_i = len(layer_set.MaterialLayers) - 1
|
||||
for i, layer in enumerate(layer_set.MaterialLayers):
|
||||
if i != last_i:
|
||||
prev_co = co.copy()
|
||||
co += no * layer.LayerThickness * cls.unit_scale
|
||||
# Use advance_direction (not no) to move planes!
|
||||
co += advance_direction * layer.LayerThickness * cls.unit_scale
|
||||
|
||||
bisect_geom = bmesh.ops.bisect_plane(
|
||||
bm, geom=bm.verts[:] + bm.edges[:] + bm.faces[:], dist=0.0001, plane_co=co, plane_no=no
|
||||
)
|
||||
bmesh.ops.duplicate(bm, geom=bisect_geom["geom_cut"])
|
||||
|
||||
if not (style := ifcopenshell.util.representation.get_material_style(layer.Material, body)):
|
||||
continue
|
||||
if (material_index := styles.get(style, None)) is None:
|
||||
material_index = len(mesh.materials)
|
||||
mesh.materials.append(tool.Ifc.get_object(style))
|
||||
|
||||
if i == last_i:
|
||||
for face in bisect_geom["geom"]:
|
||||
if isinstance(face, bmesh.types.BMFace):
|
||||
@@ -1097,13 +1131,35 @@ class Loader(bonsai.core.tool.Loader):
|
||||
return mesh
|
||||
|
||||
@classmethod
|
||||
def get_extrusion_vector(cls, wall):
|
||||
if body := ifcopenshell.util.representation.get_representation(wall, "Model", "Body", "MODEL_VIEW"):
|
||||
def get_extrusion_vector(cls, element):
|
||||
"""Get the extrusion direction in WORLD coordinates (accounting for object rotation)"""
|
||||
if body := ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW"):
|
||||
for item in ifcopenshell.util.representation.resolve_representation(body).Items:
|
||||
while item.is_a("IfcBooleanResult"):
|
||||
item = item.FirstOperand
|
||||
if item.is_a("IfcExtrudedAreaSolid"):
|
||||
return Vector(item.ExtrudedDirection.DirectionRatios)
|
||||
local_direction = Vector(item.ExtrudedDirection.DirectionRatios)
|
||||
|
||||
# Transform to world coordinates using object rotation
|
||||
obj = tool.Ifc.get_object(element)
|
||||
if obj:
|
||||
# Apply object rotation to get actual world direction
|
||||
world_direction = obj.matrix_world.to_3x3() @ local_direction
|
||||
return world_direction
|
||||
|
||||
return local_direction
|
||||
return Vector([0.0, 0.0, 1.0])
|
||||
|
||||
@classmethod
|
||||
def get_local_extrusion_vector(cls, element):
|
||||
"""Get the extrusion direction in LOCAL coordinates (from IFC, no object rotation)"""
|
||||
if body := ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW"):
|
||||
for item in ifcopenshell.util.representation.resolve_representation(body).Items:
|
||||
while item.is_a("IfcBooleanResult"):
|
||||
item = item.FirstOperand
|
||||
if item.is_a("IfcExtrudedAreaSolid"):
|
||||
local_direction = Vector(item.ExtrudedDirection.DirectionRatios)
|
||||
return local_direction
|
||||
return Vector([0.0, 0.0, 1.0])
|
||||
|
||||
@classmethod
|
||||
|
||||
@@ -100,35 +100,45 @@ class Usecase:
|
||||
size = self.convert_si_to_unit(1)
|
||||
points = ((0.0, 0.0), (size, 0.0), (size, size), (0.0, size), (0.0, 0.0))
|
||||
if self.polyline:
|
||||
points = [
|
||||
(self.convert_si_to_unit(p[0]), self.convert_si_to_unit(p[1] * abs(1 / cos(self.x_angle))))
|
||||
for p in self.polyline
|
||||
]
|
||||
# Only scale polyline if we have actual slope
|
||||
if self.x_angle and abs(self.x_angle) > 1e-6:
|
||||
points = [
|
||||
(self.convert_si_to_unit(p[0]), self.convert_si_to_unit(p[1] * abs(1 / cos(self.x_angle))))
|
||||
for p in self.polyline
|
||||
]
|
||||
else:
|
||||
points = [
|
||||
(self.convert_si_to_unit(p[0]), self.convert_si_to_unit(p[1]))
|
||||
for p in self.polyline
|
||||
]
|
||||
|
||||
if self.file.schema == "IFC2X3":
|
||||
curve = self.file.createIfcPolyline([self.file.createIfcCartesianPoint(p) for p in points])
|
||||
else:
|
||||
curve = self.file.createIfcIndexedPolyCurve(self.file.createIfcCartesianPointList2D(points))
|
||||
|
||||
|
||||
if self.x_angle:
|
||||
direction_ratios = (0.0, sin(self.x_angle), cos(self.x_angle))
|
||||
else:
|
||||
direction_ratios = (0.0, 0.0, 1.0)
|
||||
|
||||
offset_direction = direction_ratios # offset direction doesn't change if direction_sense is negative
|
||||
extrusion_direction = self.file.createIfcDirection(direction_ratios)
|
||||
if self.direction_sense == "NEGATIVE":
|
||||
direction_ratios = tuple(-n for n in direction_ratios)
|
||||
extrusion_direction = self.file.createIfcDirection(direction_ratios)
|
||||
|
||||
perpendicular_offset = self.convert_si_to_unit(self.offset) * abs(1 / cos(self.x_angle))
|
||||
perpendicular_depth = self.convert_si_to_unit(self.depth) * abs(1 / cos(self.x_angle))
|
||||
|
||||
# Calculate depth based on extrusion angle
|
||||
extrusion_angle = abs(self.x_angle) if self.x_angle else 0
|
||||
if extrusion_angle > 1e-6:
|
||||
perpendicular_depth = self.convert_si_to_unit(self.depth) * abs(1 / cos(extrusion_angle))
|
||||
perpendicular_offset = self.convert_si_to_unit(self.offset) * abs(1 / cos(extrusion_angle))
|
||||
else:
|
||||
perpendicular_depth = self.convert_si_to_unit(self.depth)
|
||||
perpendicular_offset = self.convert_si_to_unit(self.offset)
|
||||
|
||||
position = None
|
||||
# default position for IFC2X3 where .Position is not optional
|
||||
if self.file.schema == "IFC2X3" or self.offset != 0:
|
||||
position_vector = (
|
||||
offset_direction[0] * perpendicular_offset,
|
||||
offset_direction[1] * perpendicular_offset,
|
||||
offset_direction[2] * perpendicular_offset,
|
||||
direction_ratios[0] * perpendicular_offset,
|
||||
direction_ratios[1] * perpendicular_offset,
|
||||
direction_ratios[2] * perpendicular_offset,
|
||||
)
|
||||
position = self.file.createIfcAxis2Placement3D(
|
||||
self.file.createIfcCartesianPoint(position_vector),
|
||||
|
||||
@@ -85,7 +85,6 @@ class Usecase:
|
||||
def create_item(self) -> ifcopenshell.entity_instance:
|
||||
length = self.convert_si_to_unit(self.settings["length"])
|
||||
thickness = self.convert_si_to_unit(self.settings["thickness"])
|
||||
thickness *= 1 / cos(self.settings["x_angle"])
|
||||
if self.settings["direction_sense"] == "NEGATIVE":
|
||||
thickness *= -1
|
||||
points = (
|
||||
@@ -113,7 +112,7 @@ class Usecase:
|
||||
self.file.createIfcDirection((1.0, 0.0, 0.0)),
|
||||
),
|
||||
extrusion_direction,
|
||||
self.convert_si_to_unit(self.settings["height"]) * abs(1 / cos(self.settings["x_angle"])),
|
||||
self.convert_si_to_unit(self.settings["height"]),
|
||||
)
|
||||
if self.settings["booleans"]:
|
||||
extrusion = self.apply_booleans(extrusion)
|
||||
|
||||
Reference in New Issue
Block a user