mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 17:31:45 +00:00
228 lines
7.9 KiB
C++
228 lines
7.9 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#include "IfcGeomRepresentation.h"
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IfcGeom::Representation::Serialization::Serialization(const BRep& brep)
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: Representation(brep.settings(), brep.entity(), brep.id())
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{
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for (auto it = brep.begin(); it != brep.end(); ++it) {
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int sid = -1;
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if (it->hasStyle()) {
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const auto& clr = it->Style().get_color().ccomponents();
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surface_styles_.push_back(clr(0));
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surface_styles_.push_back(clr(1));
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surface_styles_.push_back(clr(2));
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sid = it->Style().instance ? it->Style().instance->as<IfcUtil::IfcBaseEntity>()->id() : -1;
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} else {
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surface_styles_.push_back(-1.);
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surface_styles_.push_back(-1.);
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surface_styles_.push_back(-1.);
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}
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if (it->hasStyle() && it->Style().has_transparency()) {
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surface_styles_.push_back(1. - it->Style().transparency);
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} else {
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surface_styles_.push_back(1.);
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}
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surface_style_ids_.push_back(sid);
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}
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ifcopenshell::geometry::taxonomy::matrix4 identity;
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auto* comp = brep.as_compound();
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comp->Serialize(identity, brep_data_);
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delete comp;
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}
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IfcGeom::ConversionResultShape* IfcGeom::Representation::BRep::as_compound(bool force_meters) const {
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ConversionResultShape* accum = nullptr;
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for (auto it = begin(); it != end(); ++it) {
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double unit_scale = 1.0;
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if (!force_meters && settings().get<ifcopenshell::geometry::settings::ConvertBackUnits>().get()) {
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unit_scale = 1.0 / settings().get<ifcopenshell::geometry::settings::LengthUnit>().get();
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}
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auto s = it->apply_transform(unit_scale);
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if (accum) {
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auto n = accum->concat(s);
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delete s;
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delete accum;
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accum = n;
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} else {
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accum = s->wrap_in_compound();
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}
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}
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return accum;
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}
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bool IfcGeom::Representation::BRep::calculate_surface_area(double& area) const {
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std::unique_ptr<ConversionResultShape> s(as_compound());
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if (!s) {
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area = 0.;
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return false;
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}
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area = s->area()->to_double();
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return true;
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}
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bool IfcGeom::Representation::BRep::calculate_volume(double& volume) const {
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std::unique_ptr<ConversionResultShape> s(as_compound());
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if (!s) {
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volume = 0.;
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return false;
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}
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volume = s->volume()->to_double();
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return true;
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}
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bool IfcGeom::Representation::BRep::calculate_projected_surface_area(const ifcopenshell::geometry::taxonomy::matrix4::ptr& place, double& along_x, double& along_y, double& along_z) const {
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along_x = along_y = along_z = 0.;
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for (IfcGeom::ConversionResults::const_iterator it = begin(); it != end(); ++it) {
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double x, y, z;
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it->Shape()->surface_area_along_direction(settings().get<ifcopenshell::geometry::settings::MesherLinearDeflection>().get(), place, x, y, z);
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if (it->Shape()->is_manifold()) {
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x /= 2.;
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y /= 2.;
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z /= 2.;
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}
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along_x += x;
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along_y += y;
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along_z += z;
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}
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return true;
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}
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IfcGeom::Representation::Triangulation::Triangulation(const BRep& shape_model)
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: Representation(shape_model.settings(), shape_model.entity(), shape_model.id())
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, weld_offset_(0)
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{
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for (IfcGeom::ConversionResults::const_iterator iit = shape_model.begin(); iit != shape_model.end(); ++iit) {
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// Don't weld vertices that belong to different items to prevent non-manifold situations.
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resetWelds();
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int surface_style_id = -1;
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if (iit->hasStyle()) {
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auto jt = std::find(materials_.begin(), materials_.end(), iit->StylePtr());
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if (jt == materials_.end()) {
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surface_style_id = (int)materials_.size();
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materials_.push_back(iit->StylePtr());
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} else {
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surface_style_id = (int)(jt - materials_.begin());
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}
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}
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if (settings().get<ifcopenshell::geometry::settings::ApplyDefaultMaterials>().get() && surface_style_id == -1) {
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const auto& material = IfcGeom::get_default_style(shape_model.entity());
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auto mit = std::find(materials_.begin(), materials_.end(), material);
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if (mit == materials_.end()) {
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surface_style_id = (int)materials_.size();
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materials_.push_back(material);
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} else {
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surface_style_id = (int)(mit - materials_.begin());
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}
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}
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iit->Shape()->Triangulate(settings(), *iit->Placement(), this, iit->ItemId(), surface_style_id);
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}
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}
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/// Generates UVs for a single mesh using box projection.
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/// @todo Very simple impl. Assumes that input vertices and normals match 1:1.
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std::vector<double> IfcGeom::Representation::Triangulation::box_project_uvs(const std::vector<double>& vertices, const std::vector<double>& normals)
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{
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std::vector<double> uvs;
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uvs.resize(vertices.size() / 3 * 2);
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for (size_t uv_idx = 0, v_idx = 0;
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uv_idx < uvs.size() && v_idx < vertices.size() && v_idx < normals.size();
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uv_idx += 2, v_idx += 3) {
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double n_x = normals[v_idx], n_y = normals[v_idx + 1], n_z = normals[v_idx + 2];
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double v_x = vertices[v_idx], v_y = vertices[v_idx + 1], v_z = vertices[v_idx + 2];
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if (std::abs(n_x) > std::abs(n_y) && std::abs(n_x) > std::abs(n_z)) {
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uvs[uv_idx] = v_z;
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uvs[uv_idx + 1] = v_y;
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}
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if (std::abs(n_y) > std::abs(n_x) && std::abs(n_y) > std::abs(n_z)) {
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uvs[uv_idx] = v_x;
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uvs[uv_idx + 1] = v_z;
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}
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if (std::abs(n_z) > std::abs(n_x) && std::abs(n_z) > std::abs(n_y)) {
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uvs[uv_idx] = v_x;
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uvs[uv_idx + 1] = v_y;
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}
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}
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return uvs;
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}
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int IfcGeom::Representation::Triangulation::addVertex(int item_id, int material_index, double pX, double pY, double pZ) {
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const bool convert = settings().get<ifcopenshell::geometry::settings::ConvertBackUnits>().get();
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auto unit_magnitude = settings().get<ifcopenshell::geometry::settings::LengthUnit>().get();
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const double X = convert ? (pX /unit_magnitude) : pX;
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const double Y = convert ? (pY /unit_magnitude) : pY;
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const double Z = convert ? (pZ /unit_magnitude) : pZ;
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int i = (int)verts_.size() / 3;
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if (settings().get<ifcopenshell::geometry::settings::WeldVertices>().get()) {
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const VertexKey key = std::make_tuple(item_id, material_index, X, Y, Z);
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typename VertexKeyMap::const_iterator it = welds.find(key);
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if (it != welds.end()) {
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// Return index for previously encountered point
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return it->second;
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}
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i = (int)(welds.size() + weld_offset_);
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welds[key] = i;
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}
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verts_.push_back(X);
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verts_.push_back(Y);
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verts_.push_back(Z);
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return i;
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}
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void IfcGeom::Representation::Triangulation::registerEdgeCount(int n1, int n2, std::map<std::pair<int, int>, int>& edgecount) {
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const Edge e = Edge((std::min)(n1, n2), (std::max)(n1, n2));
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edgecount[e] ++;
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}
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const IfcGeom::ConversionResultShape* IfcGeom::Representation::BRep::item(int i) const {
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if (i >= 0 && i < shapes_.size()) {
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return shapes_[i].Shape()->moved(shapes_[i].Placement());
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} else {
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return nullptr;
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}
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}
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int IfcGeom::Representation::BRep::item_id(int i) const {
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if (i >= 0 && i < shapes_.size()) {
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return shapes_[i].ItemId();
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} else {
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return 0;
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}
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}
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