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IfcOpenShell/src/ifcviewer/Visibility.h
T
Dion Moult 1c598a981e ifcviewer: per-element visibility (H / Shift+H / Alt+H)
Adds VisibilityState, a CPU-only sibling to SelectionState.  It owns
the canonical hidden-id set plus a flat per-object_id byte vector that
the cull's hot path queries inline (bounds check + byte load + compare
per surviving instance).  Hidden elements never reach the visible[]
SSBO so they don't draw or pick — matching Blender/CAD convention.

ViewportWindow registers every streamed and sidecar-cached object_id
with the new state, resets it on clearScene, and connects the changed
signal to invalidate cached cull state.  Three convenience verbs:
hideSelectedElements (union into hidden), isolateSelectedElements
(replace hidden with live-object_ids minus selection, skipping
model-hidden models so element-hide doesn't pile on top of model-hide),
and showAllElements (clears the override; model-hidden models stay
hidden, per the user's spec).

Bound in the View menu: H hide, Shift+H isolate, Alt+H show all.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 16:34:18 +10:00

90 lines
3.9 KiB
C++

/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
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* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
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* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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#ifndef IFCVIEWER_VISIBILITY_H
#define IFCVIEWER_VISIBILITY_H
#include <QObject>
#include <cstdint>
#include <unordered_set>
#include <vector>
// Per-element visibility state, owned by ViewportWindow. Independent of
// the per-model `hidden` flag — model-level hiding still wins (a hidden
// model never draws regardless of its elements' visibility). This class
// only tracks element-level overrides on top.
//
// Lookup is hot — the CPU cull queries `isHidden(object_id)` for every
// surviving instance — so the canonical set is mirrored into a flat
// per-id byte vector indexed directly by object_id. Ownership is purely
// CPU: nothing on the GPU reads visibility, the cull just skips hidden
// instances before they reach the visible[] SSBO.
class VisibilityState : public QObject {
Q_OBJECT
public:
explicit VisibilityState(QObject* parent = nullptr);
// Tell the manager about a newly added object_id so the flag vector
// can grow ahead of the next cull. Cheap when the id fits already.
void noteObjectId(uint32_t id);
// Drop everything — clears the hidden set. Called from clearScene.
void reset();
// ---- Mutation ----
//
// hideObjects: union into the hidden set.
// showObjects: subtract from the hidden set.
// setHidden: replace the hidden set wholesale (used by isolate).
// showAll: equivalent to setHidden({}).
void hideObjects(const std::unordered_set<uint32_t>& ids);
void showObjects(const std::unordered_set<uint32_t>& ids);
void setHidden(const std::unordered_set<uint32_t>& ids);
void showAll();
// ---- Hot-path query ----
//
// Inline so the cull's `if (visibility_.isHidden(...)) return;`
// compiles to a bounds check + a byte load + a compare.
bool isHidden(uint32_t id) const {
return id < cpu_flags_.size() && cpu_flags_[id] != 0;
}
// ---- Accessors ----
bool empty() const { return hidden_ids_.empty(); }
size_t size() const { return hidden_ids_.size(); }
const std::unordered_set<uint32_t>& hiddenIds() const { return hidden_ids_; }
signals:
// Emitted on any mutation that changes the hidden set. Consumers
// (the viewport) connect to invalidate cached cull state and
// requestUpdate.
void changed();
private:
// Recompute cpu_flags_ from hidden_ids_. Cheap: O(|cpu_flags_|).
void rebuildFlags();
std::unordered_set<uint32_t> hidden_ids_;
std::vector<uint8_t> cpu_flags_;
};
#endif // IFCVIEWER_VISIBILITY_H