Dion Moult 3eaa35d748 wgpu: input parity, fly mode, diagnostic instrumentation, chunk-priority fix
Brings the wgpu viewport's keyboard + mouse into line with GL ViewportWindow
+ Bonsai's MainWindow shortcut table, lands fly-mode, swaps in three
diagnostic env vars, and fixes a chunk-priority bug exposed by the
diagnostics.

Keyboard parity with GL + Bonsai:
  P             — toggle perspective / ortho projection
  X / Shift+X   — front / back view (eye on ±X, pitch 0)
  Y / Shift+Y   — right / left view (eye on ±Y, pitch 0)
  Z / Shift+Z   — top / bottom view (pitch ±90°)
  F             — focus camera on currently selected object
  Home          — frame entire scene
  C             — print --camera CLI args for current view
  H             — hide selected
  Shift+H       — isolate selected (hide everything not in selection)
  Alt+H         — show all (clear hidden set)
  Shift+F       — enter fly mode (matches BonsaiViewer)
  Escape (fly)  — exit fly mode
  WASD/QE/Shift — fly movement (when in fly mode)

The previous H/Shift+H/I assignments were wrong vs Bonsai (Shift+H went
to show-all, I to isolate); both are fixed.

Fly mode:
  - GL-style absolute m/s base speed (default 5.0), Shift = 5×, scrollwheel
    adjusts ×1.25/×0.8 per notch (Blender convention). Scrollwheel does
    NOT zoom in fly mode; that interfered with speed when speed was
    distance-scaled (it was, briefly; replaced with absolute m/s).
  - Mouse-look pins eye: yaw/pitch update first, then target is re-derived
    so orbitEye(target, dist, new_yaw, new_pitch) == old eye. Result:
    camera rotates in place (FPS) rather than orbiting the pivot.
  - dt ceiling clamp at 100ms (matches GL fps_move_speed_) so a stall
    doesn't warp the camera.
  - Pitch sign matches non-inverted FPS convention (mouse-up = look up).

Mouse-nav presets (WGPU_NAV_PRESET=blender|rhino|revit, default blender):
  Blender — Orbit MMB,        Pan Shift+MMB
  Rhino   — Orbit RMB,        Pan Shift+RMB
  Revit   — Orbit Shift+MMB,  Pan MMB
LMB stays free for selection in every preset. Nav-drag kind is captured
at press time so a mid-drag Shift release doesn't flip orbit↔pan. The
pan up-vector switches to world-Y at near-vertical pitch so panning
still works in top/bottom view (would otherwise NaN at pitch=±90°).

Camera-math refactor:
  buildViewProj(view, proj) centralises perspective↔ortho selection and
  the near-vertical up-vector switch. Four open-coded copies of the
  view/proj build (cull, debug, streaming priority, render uniforms) now
  call it instead, ensuring projection mode + up-vector switch land
  identically everywhere. basic.ifc pixel-diff is 0 (refactor confirmed
  output-equivalent on the path with no ortho / no near-vertical pitch).

WGPU_PRESENT_MODE=fifo|fifo_relaxed|mailbox|immediate (default fifo):
  Diagnostic toggle for stutter analysis. fifo_relaxed gave the tightest
  per-frame dt distribution on a federated bench scene; immediate gave
  uncapped throughput at the cost of tearing. Mailbox not supported on
  Vulkan + NVIDIA Linux but kept as an option for other backends.

WGPU_FLY_DEBUG=1: per-frame [fly] log printing dt, render gap, key
count, speed, position delta. Confirmed render_gap == dt to four
decimal places — fpsIntegrate runs exactly once per render, no
double-tick. Cull cost (~14-20 ms) is the dominant frame variance and
the eventual fix is task #49 (sub-model parallel cull) — fly-mode
stutter on slow scenes is a downstream symptom of cull cost, not a
fly-mode bug.

WGPU_STREAM_DEBUG=1: per-frame [stream-debug] log with cands / enq /
drained / ev_lru / ev_pri / blocked / resident / cycled / max_load.
Confirms thrash / pool-bound / load-budget cases on big scenes.

Pick-and-track diagnostic: clicking an object enumerates every chunk
holding instances of that object (an IFC object can split across
representations / chunks), printing each chunk's AABB + instance AABB +
residency. If any tracked chunk's is_resident flips true → false in
driveStreamingLoads, an EVICTED dump prints with the chunk's AABB,
priority, pool state, this-frame eviction counts, and the top-5
candidates that displaced it. Surfaces exactly why an object disappeared.

chunkScreenAreaPx fix (uses diagnostic to confirm the bug):
  A chunk's AABB is the union of every instance's world AABB in the
  chunk. On a federated IFC the camera commonly sits INSIDE that AABB
  (e.g. inside a 263×30×15 m floor-area bounding box). Previously the
  8-corner projection silently dropped corners with clip.w <= 1e-3
  (behind near plane), so the projected bbox of the surviving in-front
  corners was a tiny fraction of the chunk's true on-screen footprint.
  Result: big-AABB chunks lost every eviction fight, visible objects
  popped out as the camera tilted. Fix: short-circuit to full-viewport
  area when (a) eye is inside the chunk AABB (mirrors GL's
  contributionPasses camera-inside short-circuit), or (b) any AABB
  corner sits behind the near plane (AABB straddles → 8 corners cannot
  honestly measure footprint; conservatively over-prioritise).

The fix is a workaround for the deeper chunking issue — chunks are
mesh-keyed (group of meshes), and a mesh's AABB used in chunking is
the mean of its instances' positions, which is meaningless for
heavily-deduplicated meshes scattered across the scene. The root fix
is task #55 (spatial instance bucketing, runtime prototype) + #56
(sidecar v15 instance-keyed format). chunkScreenAreaPx fix unblocks
the user-visible "missing objects" issue while those land.

Extracted chunkScreenAreaPx from a driveStreamingLoads-local lambda
to a private member so the disappear-diagnostic and any future call
sites can use it consistently.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 15:23:39 +10:00
2026-05-25 16:34:19 +10:00
2025-12-19 18:53:14 +05:00
2026-05-08 16:20:26 +02:00
2026-01-26 17:10:03 +05:00
2026-05-18 19:24:25 +02:00
2023-09-14 09:29:20 +02:00
2026-02-18 09:09:46 +11:00
2026-05-08 16:20:26 +02:00
2026-05-08 16:20:26 +02:00
2026-05-08 16:20:26 +02:00
2026-05-08 16:20:26 +02:00
2026-04-13 19:38:25 +05:00
2026-04-13 19:40:25 +05:00

IfcOpenShell

IfcOpenShell is an open source (LGPL) software library for working with Industry Foundation Classes (IFC). Complete parsing support is provided for IFC2x3 TC1, IFC4 Add2 TC1, IFC4x1, IFC4x2, and IFC4x3 Add2. Extensive geometric support is implemented for the IFC releases IFC2x3 TC1 and IFC4 Add2 TC1. Extending with support for arbitrary IFC schemas is possible at compile-time when using C++ and at run-time when using Python.

In addition to a C++ and Python API, IfcOpenShell comes with an ecosystem of tools, notably including IfcConvert (an application to convert IFC models to other formats), Bonsai (an add-on to Blender providing a graphical IFC authoring platform), and many other libraries, CLI apps, and more. Support is also provided for auxiliary standards such as BCF and IDS.

For more information, see:

Development is sponsored through your generous donations!

Open Collective Contributors

Contents

Name Description License Service
bcf Library to read and write BCF-XML and query OpenCDE BCF-API modules LGPL-3.0-or-later PyPI Anaconda-Server Badge
bonsai Add-on to Blender providing a graphical native IFC authoring platform GPL-3.0-or-later Official GitHub Unstable Chocolatey
bsdd Library to query the bSDD API LGPL-3.0-or-later PyPI
ifc2ca Utility to convert IFC structural analysis models to Code_Aster LGPL-3.0-or-later
ifc4d Convert to and from IFC and project management software LGPL-3.0-or-later PyPI
ifc5d Report and optimise cost information from IFC LGPL-3.0-or-later PyPI
ifcbimtester Wrapper for Gherkin based unit testing for IFC models LGPL-3.0-or-later
ifcblender Historic Blender IFC import add-on LGPL-3.0-or-later*
ifccityjson Convert CityJSON to IFC LGPL-3.0-or-later PyPI
ifcclash Clash detection library and CLI app LGPL-3.0-or-later PyPI
ifcconvert CLI app to convert IFC to many other formats LGPL-3.0-or-later* Official GitHub
ifccsv Library and CLI app to export and import schedules from IFC LGPL-3.0-or-later PyPI
ifcdiff Compare changes between IFC models LGPL-3.0-or-later PyPI
ifcedit CLI wrapper for ifcopenshell.api IFC model mutation functions LGPL-3.0-or-later PyPI
ifcfm Extract IFC data for FM handover requirements LGPL-3.0-or-later PyPI
ifcmax Historic extension for IFC support in 3DS Max LGPL-3.0-or-later* Official
ifcmcp MCP server for querying and editing IFC building models LGPL-3.0-or-later PyPI
ifcopenshell-python Python library for IFC manipulation LGPL-3.0-or-later* Official GitHub PyPI Anaconda Anaconda Docker AUR AUR Unstable Pyodide WASM Wheels tag
ifcpatch Utility to run pre-packaged scripts to manipulate IFCs LGPL-3.0-or-later PyPI
ifcquery CLI tool for querying and inspecting IFC building models LGPL-3.0-or-later PyPI
ifcsverchok Blender Add-on for visual node programming with IFC GPL-3.0-or-later GitHub
ifctester Library, CLI and webapp for IDS model auditing LGPL-3.0-or-later PyPI

The IfcOpenShell C++ codebase is split into multiple interal libraries:

Name Description License
ifcgeom Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcgeom_schema_agnostic Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcgeomserver Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcjni Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcparse Internal library for IfcOpenShell LGPL-3.0-or-later*
ifcwrap Internal library for IfcOpenShell LGPL-3.0-or-later*
qtviewer Internal library for IfcOpenShell LGPL-3.0-or-later*
serializers Internal library for IfcOpenShell LGPL-3.0-or-later*
S
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Python 36.2%
C 3.9%
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JavaScript 0.3%
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