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IfcOpenShell/src/blenderbim/test/bim/feature/geometry.feature
T

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Gherkin

@geometry
Feature: Geometry
Scenario: Edit object placement
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
When I press "bim.edit_object_placement"
Then nothing happens
Scenario: Add representation
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
When the variable "context" is "{ifc}.by_type('IfcGeometricRepresentationSubContext')[-1].id()"
And I set "scene.BIMProperties.contexts" to "{context}"
And I press "bim.add_representation"
Then nothing happens
Scenario: Copy representation
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And I add a cube
And the object "Cube" is selected
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
And additionally the object "IfcWall/Cube.001" is selected
When I press "bim.copy_representation"
Then nothing happens
Scenario: Override delete - without active IFC data
Given an empty Blender session
And I add a cube
And the object "Cube" is selected
When I press "object.delete"
Then the object "Cube" does not exist
Scenario: Override delete - with active IFC data
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
When I press "object.delete"
Then the object "IfcWall/Cube" does not exist
Scenario: Override duplicate move - without active IFC data
Given an empty Blender session
And I add a cube
And I add an empty
And the object "Cube" is selected
And additionally the object "Empty" is selected
When I press "object.duplicate_move"
Then the object "Cube" exists
And the object "Cube.001" exists
Scenario: Override duplicate move - with active IFC data
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
And additionally the object "IfcBuildingStorey/My Storey" is selected
When I press "object.duplicate_move"
Then the object "IfcWall/Cube" exists
And the object "IfcWall/Cube" is an "IfcWall"
And the object "IfcWall/Cube.001" exists
And the object "IfcWall/Cube.001" is an "IfcWall"
And the object "IfcBuildingStorey/My Storey.001" exists
And the object "IfcBuildingStorey/My Storey.001" is an "IfcBuildingStorey"