mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-19 11:43:53 +00:00
2177 lines
96 KiB
C++
2177 lines
96 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef IFCGEOMTREE_H
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#define IFCGEOMTREE_H
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#include "../ifcparse/IfcFile.h"
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#include "../ifcgeom_schema_agnostic/IfcGeomElement.h"
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#include "../ifcgeom_schema_agnostic/IfcGeomIterator.h"
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#include "../ifcgeom_schema_agnostic/IfcGeomMaterial.h"
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#include "../ifcgeom_schema_agnostic/Kernel.h"
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#include "../ifcgeom_schema_agnostic/base_utils.h"
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#include <NCollection_UBTree.hxx>
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#include <BRepBndLib.hxx>
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#include <Bnd_Box.hxx>
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#include <BRep_Builder.hxx>
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#include <BRepAlgoAPI_Common.hxx>
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#include <BRepAlgoAPI_Cut.hxx>
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#include <BRepExtrema_DistShapeShape.hxx>
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#include <BRepClass3d_SolidClassifier.hxx>
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#include <TopTools_DataMapOfShapeInteger.hxx>
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#include <BRepBuilderAPI_MakeEdge.hxx>
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#include <BRepExtrema_ExtPF.hxx>
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#include <vector>
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#include <future>
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#include <mutex>
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#include <stack>
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#include <unordered_map>
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#include <unordered_set>
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#include <BRepExtrema_TriangleSet.hxx>
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#include <BRepLProp_SLProps.hxx>
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#include <BVH_BinaryTree.hxx>
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#include <BVH_Box.hxx>
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#include <BVH_BoxSet.hxx>
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#include <BVH_LinearBuilder.hxx>
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#include <BVH_Tree.hxx>
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#include <BVH_Triangulation.hxx>
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#include <BVH_Types.hxx>
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#include <Bnd_OBB.hxx>
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#include <GeomAPI_ProjectPointOnSurf.hxx>
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#include <Geom_Plane.hxx>
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#include <IntTools_FaceFace.hxx>
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#include <STEPConstruct_PointHasher.hxx>
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#include "clash_utils.h"
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#include "H5Cpp.h"
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namespace IfcGeom {
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struct ray_intersection_result {
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double distance;
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int style_index;
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IfcUtil::IfcBaseEntity* instance;
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std::array<double, 3> position;
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std::array<double, 3> normal;
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double ray_distance;
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double dot_product;
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};
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struct clash {
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int clash_type; // 0 = protrusion, 1 = pierce, 2 = collision, 3 = clearance
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IfcUtil::IfcBaseClass* a;
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IfcUtil::IfcBaseClass* b;
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double distance;
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std::array<double, 3> p1;
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std::array<double, 3> p2;
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};
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struct h5_shape {
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std::vector<float> verts;
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std::vector<int> faces;
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std::vector<int> materials;
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std::vector<int> material_ids;
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};
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struct chunked_model {
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std::vector<std::vector<float>> materials;
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std::vector<h5_shape> elements;
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};
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namespace {
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// Approximates the distance `other` protrudes into `volume` by finding the
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// max face-vertex distance for every face, and taking the minimal value of
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// those. Note that this uses the internal `BRepExtrema_ExtPF` which only
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// returns solutions whose when the vertex projected onto the face is contained
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// within the face boundaries. In case of concave `volume` this is desirable.
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double max_distance_inside(const TopoDS_Shape& volume, const TopoDS_Shape& other) {
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TopExp_Explorer exp_v(volume.Reversed(), TopAbs_FACE);
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double min_face_vertex_distance = std::numeric_limits<double>::infinity();
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for (; exp_v.More(); exp_v.Next()) {
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const TopoDS_Face& f = TopoDS::Face(exp_v.Current());
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BRepExtrema_ExtPF epf;
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epf.Initialize(f, Extrema_ExtFlag_MIN);
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double face_vertex_distance = 0.;
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TopExp_Explorer exp_o(other, TopAbs_VERTEX);
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for (; exp_o.More(); exp_o.Next()) {
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const TopoDS_Vertex& v = TopoDS::Vertex(exp_o.Current());
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epf.Perform(v, f);
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if (epf.IsDone() && epf.NbExt() == 1) {
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double d = epf.SquareDistance(1);
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if (d > face_vertex_distance) {
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face_vertex_distance = d;
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}
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}
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}
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if (face_vertex_distance < min_face_vertex_distance) {
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min_face_vertex_distance = face_vertex_distance;
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}
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}
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if (min_face_vertex_distance == std::numeric_limits<double>::infinity()) {
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return -1.;
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} else {
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return std::sqrt(min_face_vertex_distance);
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}
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}
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}
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namespace impl {
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template <typename T>
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class tree {
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bool is_shape_manifold(const TopoDS_Shape& s) {
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TopExp_Explorer exp(s, TopAbs_SHELL);
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bool is_closed = false;
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while (exp.More()) {
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is_closed = true;
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TopoDS_Shell shell = TopoDS::Shell(exp.Current());
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TopTools_IndexedDataMapOfShapeListOfShape edgeFaceMap;
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TopExp::MapShapesAndAncestors(s, TopAbs_EDGE, TopAbs_FACE, edgeFaceMap);
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for (int i = 1; i <= edgeFaceMap.Extent(); ++i) {
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if (edgeFaceMap(i).Extent() < 2) {
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// This edge is not shared by two faces, indicating a potential opening
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return false;
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}
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}
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exp.Next();
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}
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return is_closed;
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}
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bool is_point_in_shape(
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const gp_Pnt& v,
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const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh,
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const std::vector<std::array<int, 3>>& tris,
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const std::vector<gp_Pnt>& verts,
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// In the case of "touching" rays, let's check again!
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bool should_check_again = false
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) const {
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ray v_ray;
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v_ray.origin[0] = v.X();
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v_ray.origin[1] = v.Y();
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v_ray.origin[2] = v.Z();
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if (should_check_again) {
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// The first check may be incorrect if it intersects
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// exactly between triangles or on edges of triangles.
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// A second check is used to "double check" the results.
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// The second check is perpendicular because AEC objects
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// are typically symmetrical along an axis, and goes down
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// because there's typically less stuff down there.
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v_ray.dir[0] = 0.0f;
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v_ray.dir[1] = 0.0f;
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v_ray.dir[2] = -1.0f;
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v_ray.dir_inv[0] = INFINITY; // 1.0f/dir[0]
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v_ray.dir_inv[1] = INFINITY; // 1.0f/dir[1]
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v_ray.dir_inv[2] = -1.0f; // 1.0f/dir[2]
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} else {
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v_ray.dir[0] = 1.0f;
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v_ray.dir[1] = 0.0f;
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v_ray.dir[2] = 0.0f;
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v_ray.dir_inv[0] = 1.0f; // 1.0f/dir[0]
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v_ray.dir_inv[1] = INFINITY; // 1.0f/dir[1]
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v_ray.dir_inv[2] = INFINITY; // 1.0f/dir[2]
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}
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gp_Vec ray_origin(v.X(), v.Y(), v.Z());
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gp_Vec ray_vector(v_ray.dir[0], v_ray.dir[1], v_ray.dir[2]);
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int total_intersections = 0;
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std::stack<int> stack;
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stack.push(0);
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while ( ! stack.empty()) {
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int i = stack.top();
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stack.pop();
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BVH_TreeBase<Standard_Real, 3>::BVH_VecNt min_point = bvh->MinPoint(i);
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BVH_TreeBase<Standard_Real, 3>::BVH_VecNt max_point = bvh->MaxPoint(i);
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box box;
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// + 1e-5 for tolerance
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box.corners[0][0] = min_point[0] - 1e-5;
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box.corners[0][1] = min_point[1] - 1e-5;
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box.corners[0][2] = min_point[2] - 1e-5;
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box.corners[1][0] = max_point[0] + 1e-5;
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box.corners[1][1] = max_point[1] + 1e-5;
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box.corners[1][2] = max_point[2] + 1e-5;
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/*
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std::cout << "Ray "
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<< v_ray.origin[0] << " "
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<< v_ray.origin[1] << " "
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<< v_ray.origin[2] << " "
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<< std::endl;
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std::cout << "Box "
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<< min_point[0] << " "
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<< min_point[1] << " "
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<< min_point[2] << " "
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<< max_point[0] << " "
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<< max_point[1] << " "
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<< max_point[2] << " "
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<< std::endl;
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*/
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if ( ! is_intersect_ray_box(&v_ray, &box)) {
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continue;
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}
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//std::cout << "Ray hits box" << std::endl;
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if (bvh->IsOuter(i)) {
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//std::cout << "Ray hits leaf" << std::endl;
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// Do ray triangle check.
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for (int j=bvh->BegPrimitive(i); j<=bvh->EndPrimitive(i); ++j) {
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const std::array<int, 3>& tri = tris[j];
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gp_Vec ta(verts[tri[0]].XYZ());
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gp_Vec tb(verts[tri[1]].XYZ());
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gp_Vec tc(verts[tri[2]].XYZ());
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/*
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std::cout << "ray origin " << ray_origin.X() << " " << ray_origin.Y() << " " << ray_origin.Z() << std::endl;
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std::cout << "inside-tri " << ta.X() << " " << ta.Y() << " " << ta.Z() << std::endl;
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std::cout << "inside-tri " << tb.X() << " " << tb.Y() << " " << tb.Z() << std::endl;
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std::cout << "inside-tri " << tc.X() << " " << tc.Y() << " " << tc.Z() << std::endl;
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*/
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double at, au, av;
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if (intersectRayTriangle(ray_origin, ray_vector, ta, tb, tc, at, au, av, false)) {
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// At is a signed intersection distance (positive is along +ray_vector)
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if (at > -1e-5) {
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total_intersections++;
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}
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}
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}
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} else {
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stack.push(bvh->Child<0>(i));
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stack.push(bvh->Child<1>(i));
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}
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}
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return total_intersections % 2 != 0;
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}
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std::tuple<
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double,
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std::array<double, 3>,
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std::array<double, 3>
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> pierce_shape(
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const gp_Vec& e1,
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const gp_Vec& e2,
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const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh,
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const std::vector<std::array<int, 3>>& tris,
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const std::vector<gp_Pnt>& verts,
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const std::vector<gp_Vec>& normals
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) const {
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const gp_Vec& ray_origin = e1;
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gp_Vec ray_vector = e2 - e1;
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double edge_length = ray_vector.Magnitude();
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std::array<double, 3> min_int;
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std::array<double, 3> max_int;
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ray_vector.Normalize();
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ray v_ray;
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v_ray.origin[0] = ray_origin.X();
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v_ray.origin[1] = ray_origin.Y();
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v_ray.origin[2] = ray_origin.Z();
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v_ray.dir[0] = ray_vector.X();
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v_ray.dir[1] = ray_vector.Y();
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v_ray.dir[2] = ray_vector.Z();
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v_ray.dir_inv[0] = 1.0f / ray_vector.X();
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v_ray.dir_inv[1] = 1.0f / ray_vector.Y();
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v_ray.dir_inv[2] = 1.0f / ray_vector.Z();
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double min_distance = std::numeric_limits<double>::infinity();
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double max_distance = -std::numeric_limits<double>::infinity();
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std::stack<int> stack;
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stack.push(0);
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while ( ! stack.empty()) {
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int i = stack.top();
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stack.pop();
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BVH_TreeBase<Standard_Real, 3>::BVH_VecNt min_point = bvh->MinPoint(i);
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BVH_TreeBase<Standard_Real, 3>::BVH_VecNt max_point = bvh->MaxPoint(i);
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box box;
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// + 1e-5 for tolerance
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box.corners[0][0] = min_point[0] - 1e-5;
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box.corners[0][1] = min_point[1] - 1e-5;
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box.corners[0][2] = min_point[2] - 1e-5;
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box.corners[1][0] = max_point[0] + 1e-5;
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box.corners[1][1] = max_point[1] + 1e-5;
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box.corners[1][2] = max_point[2] + 1e-5;
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if ( ! is_intersect_ray_box(&v_ray, &box)) {
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continue;
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}
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if (bvh->IsOuter(i)) {
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// Do ray triangle check.
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for (int j=bvh->BegPrimitive(i); j<=bvh->EndPrimitive(i); ++j) {
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const std::array<int, 3>& tri = tris[j];
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const gp_Vec& normal = normals[j];
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if (std::abs(normal.Dot(ray_vector)) < 1e-3) {
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continue; // This ray is coplanar to the triangle
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}
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gp_Vec ta(verts[tri[0]].XYZ());
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gp_Vec tb(verts[tri[1]].XYZ());
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gp_Vec tc(verts[tri[2]].XYZ());
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double at, au, av;
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// Do box check first?
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if (intersectRayTriangle(ray_origin, ray_vector, ta, tb, tc, at, au, av, false)) {
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// At is a signed intersection distance (positive is along +ray_vector)
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if (at > 0 && at < edge_length) {
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double aw = 1.0f - au - av; // Barycentric coordinate for ta
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gp_Vec int_vec = aw * ta + au * tb + av * tc; // Intersection point
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if (
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is_point_on_line(int_vec, ta, tb)
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|| is_point_on_line(int_vec, ta, tc)
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|| is_point_on_line(int_vec, tb, tc)
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|| (ta - int_vec).Magnitude() < 1e-4
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|| (tb - int_vec).Magnitude() < 1e-4
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|| (tc - int_vec).Magnitude() < 1e-4
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) {
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continue;
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}
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if (at < min_distance) {
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min_distance = at;
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min_int = {int_vec.X(), int_vec.Y(), int_vec.Z()};
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}
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if (at > max_distance) {
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max_distance = at;
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max_int = {int_vec.X(), int_vec.Y(), int_vec.Z()};
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}
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}
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}
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}
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} else {
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stack.push(bvh->Child<0>(i));
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stack.push(bvh->Child<1>(i));
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}
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}
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if (min_distance == std::numeric_limits<double>::infinity()) {
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return std::make_tuple(-1, min_int, max_int);
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}
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return std::make_tuple(max_distance - min_distance, min_int, max_int);
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}
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bool is_point_on_line(const gp_Pnt& point, const gp_Pnt& lineStart, const gp_Pnt& lineEnd) const {
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// Create vectors
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gp_Vec startToPoint(point.XYZ() - lineStart.XYZ());
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gp_Vec startToEnd(lineEnd.XYZ() - lineStart.XYZ());
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// Check if the point is on the line defined by start and end
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// by checking if the cross product is (near) zero vector, indicating collinearity.
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gp_Vec crossProduct = startToPoint.Crossed(startToEnd);
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if (crossProduct.Magnitude() > Precision::Confusion()) {
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return false; // Not collinear, hence not on the line segment
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}
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return true; // The point is on the line segment
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}
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// Vec variant? This _Pnt and _Vec difference is annoying.
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bool is_point_on_line(const gp_Vec& point, const gp_Vec& lineStart, const gp_Vec& lineEnd) const {
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// Create vectors
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gp_Vec startToPoint = point - lineStart;
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gp_Vec startToEnd = lineEnd - lineStart;
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// Check if the point is on the line defined by start and end
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// by checking if the cross product is (near) zero vector, indicating collinearity.
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gp_Vec crossProduct = startToPoint.Crossed(startToEnd);
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if (crossProduct.Magnitude() > Precision::Confusion()) {
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return false; // Not collinear, hence not on the line segment
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}
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return true; // The point is on the line segment
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}
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std::unordered_map<int, std::vector<int>> clash_bvh(
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opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_a,
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opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_b,
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double extend = 0.0
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) const {
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std::unordered_map<int, std::vector<int>> bvh_clashes;
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for (int i=0; i<bvh_a->Length(); ++i) {
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if ( ! bvh_a->IsOuter(i)) {
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continue;
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}
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BVH_TreeBase<Standard_Real, 3>::BVH_VecNt bvh_a_min = bvh_a->MinPoint(i);
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BVH_TreeBase<Standard_Real, 3>::BVH_VecNt bvh_a_max = bvh_a->MaxPoint(i);
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bvh_a_min[0] -= 1e-3;
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bvh_a_min[1] -= 1e-3;
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bvh_a_min[2] -= 1e-3;
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bvh_a_max[0] += 1e-3;
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bvh_a_max[1] += 1e-3;
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bvh_a_max[2] += 1e-3;
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BVH_Box<Standard_Real, 3> box_a(bvh_a_min, bvh_a_max);
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|
|
std::stack<int> stack;
|
|
stack.push(0);
|
|
|
|
while ( ! stack.empty()) {
|
|
int j = stack.top();
|
|
stack.pop();
|
|
|
|
BVH_TreeBase<Standard_Real, 3>::BVH_VecNt bvh_b_min = bvh_b->MinPoint(j);
|
|
BVH_TreeBase<Standard_Real, 3>::BVH_VecNt bvh_b_max = bvh_b->MaxPoint(j);
|
|
bvh_b_min[0] -= extend + 1e-3;
|
|
bvh_b_min[1] -= extend + 1e-3;
|
|
bvh_b_min[2] -= extend + 1e-3;
|
|
bvh_b_max[0] += extend + 1e-3;
|
|
bvh_b_max[1] += extend + 1e-3;
|
|
bvh_b_max[2] += extend + 1e-3;
|
|
|
|
if (box_a.IsOut(bvh_b_min, bvh_b_max)) {
|
|
continue;
|
|
}
|
|
if (bvh_b->IsOuter(j)) {
|
|
if (bvh_clashes.find(i) != bvh_clashes.end()) {
|
|
bvh_clashes[i].push_back(j);
|
|
} else {
|
|
bvh_clashes[i] = {j};
|
|
}
|
|
} else {
|
|
stack.push(bvh_b->Child<0>(j));
|
|
stack.push(bvh_b->Child<1>(j));
|
|
}
|
|
}
|
|
}
|
|
return bvh_clashes;
|
|
}
|
|
|
|
clash test_intersection(const T& tA, const T& tB, double tolerance, bool check_all = true) const {
|
|
// If there are verts of A inside shape B (protrusion):
|
|
// 1. For each vert, find the shortest distance to the closest face
|
|
// 2. Find the innermost vert (i.e. the vert that has the longest distance)
|
|
// Otherwise (piercing):
|
|
// 1. Intersect each edge with shape B
|
|
// 2. Find the longest distance between intersections
|
|
|
|
auto obb_b = obbs_.find(tB)->second;
|
|
obb_b.Enlarge(-tolerance);
|
|
|
|
// No need to search beyond the distance of the max protrusion.
|
|
const double max_protrusion = max_protrusions_.find(tB)->second;
|
|
|
|
// Collide BVH trees of shape A vs B
|
|
opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_a = bvhs_.find(tA)->second;
|
|
opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_b = bvhs_.find(tB)->second;
|
|
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes = clash_bvh(bvh_a, bvh_b, max_protrusion);
|
|
if (bvh_clashes.empty()) {
|
|
return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}};
|
|
}
|
|
|
|
const std::vector<std::array<int, 3>>& tris_a = tris_.find(tA)->second;
|
|
const std::vector<std::array<int, 3>>& tris_b = tris_.find(tB)->second;
|
|
const std::vector<gp_Pnt>& verts_a = verts_.find(tA)->second;
|
|
const std::vector<gp_Pnt>& verts_b = verts_.find(tB)->second;
|
|
const std::vector<gp_Vec>& normals_a = normals_.find(tA)->second;
|
|
const std::vector<gp_Vec>& normals_b = normals_.find(tB)->second;
|
|
|
|
// ~10% faster?
|
|
std::unordered_set<int> points_in_b_cache;
|
|
std::unordered_set<int> points_not_in_b_cache;
|
|
|
|
double protrusion = -std::numeric_limits<double>::infinity();
|
|
std::array<double, 3> protrusion_point;
|
|
std::array<double, 3> surface_point;
|
|
|
|
double pierce = -std::numeric_limits<double>::infinity();
|
|
std::array<double, 3> pierce_point1;
|
|
std::array<double, 3> pierce_point2;
|
|
|
|
for (const auto& pair : bvh_clashes) {
|
|
const int bvh_a_i = pair.first;
|
|
const std::vector<int>& bvh_b_is = pair.second;
|
|
|
|
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
|
|
const std::array<int, 3>& tri = tris_a[i];
|
|
std::vector<gp_Pnt> points_in_b;
|
|
|
|
for (int v_id : tri) {
|
|
if (points_not_in_b_cache.find(v_id) != points_not_in_b_cache.end()) {
|
|
continue;
|
|
}
|
|
|
|
const gp_Pnt& v = verts_a[v_id];
|
|
|
|
if (points_in_b_cache.find(v_id) != points_in_b_cache.end()) {
|
|
points_in_b.push_back(v);
|
|
continue;
|
|
}
|
|
|
|
if (obb_b.IsOut(v)) {
|
|
points_not_in_b_cache.insert(v_id);
|
|
continue;
|
|
}
|
|
|
|
if (is_point_in_shape(v, bvh_b, tris_b, verts_b)
|
|
&& is_point_in_shape(v, bvh_b, tris_b, verts_b, true)) {
|
|
points_in_b.push_back(v);
|
|
points_in_b_cache.insert(v_id);
|
|
} else {
|
|
points_not_in_b_cache.insert(v_id);
|
|
}
|
|
}
|
|
|
|
// If there are no points in b, this may be a "piercing" triangle.
|
|
if (points_in_b.empty()) {
|
|
gp_Vec v1_a_vec(verts_a[tri[0]].XYZ());
|
|
gp_Vec v2_a_vec(verts_a[tri[1]].XYZ());
|
|
gp_Vec v3_a_vec(verts_a[tri[2]].XYZ());
|
|
|
|
// Protrusions take priority over piercings. We only check for piercings if:
|
|
// - This is a piercing triangle (e.g. no points in b)
|
|
// - No protrusion was already found
|
|
// - We haven't yet found a piercing at the max protrusion limit
|
|
if (protrusion == -std::numeric_limits<double>::infinity() && pierce != max_protrusion) {
|
|
std::array<
|
|
std::tuple<double, std::array<double, 3>, std::array<double, 3>>, 3
|
|
> pierce_results = {
|
|
pierce_shape(v1_a_vec, v2_a_vec, bvh_b, tris_b, verts_b, normals_b),
|
|
pierce_shape(v1_a_vec, v3_a_vec, bvh_b, tris_b, verts_b, normals_b),
|
|
pierce_shape(v2_a_vec, v3_a_vec, bvh_b, tris_b, verts_b, normals_b)
|
|
};
|
|
|
|
for (const auto& pr : pierce_results) {
|
|
auto& p_dist = std::get<0>(pr);
|
|
auto& p_min = std::get<1>(pr);
|
|
auto& p_max = std::get<2>(pr);
|
|
if (p_dist > tolerance && p_dist > pierce) {
|
|
// Piercings are capped at max_protrusion for intuitive results
|
|
pierce = std::min(p_dist, max_protrusion);
|
|
pierce_point1 = p_min;
|
|
pierce_point2 = p_max;
|
|
if ( ! check_all) {
|
|
return {1, tA, tB, pierce, pierce_point1, pierce_point2};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Since there were no points in b, we don't need to check for protrusions.
|
|
continue;
|
|
}
|
|
|
|
const gp_Vec& normal_a = normals_a[i];
|
|
double v_protrusion = std::numeric_limits<double>::infinity();
|
|
std::array<double, 3> v_protrusion_point;
|
|
std::array<double, 3> v_surface_point;
|
|
|
|
// Check for protrusions.
|
|
for (const auto& bvh_b_i : bvh_b_is) {
|
|
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
|
|
const std::array<int, 3>& tri = tris_b[j];
|
|
const gp_Vec& normal_b = normals_b[j];
|
|
|
|
tri_count_++;
|
|
|
|
// We're penetrating _into_ a shape, so don't
|
|
// compare distances to faces with roughly the
|
|
// same normal as the penetration.
|
|
if (normal_a.Dot(normal_b) >= 0.9f) {
|
|
continue;
|
|
}
|
|
|
|
gp_Vec ta(verts_b[tri[0]].XYZ());
|
|
gp_Vec tb(verts_b[tri[1]].XYZ());
|
|
gp_Vec tc(verts_b[tri[2]].XYZ());
|
|
|
|
for (const auto& v : points_in_b) {
|
|
gp_Vec ray_origin(v.XYZ());
|
|
|
|
/*
|
|
std::cout << "POINT IN B " << v.X() << " " << v.Y() << " " << v.Z() << std::endl;
|
|
std::cout << "dir-> " << normal_b.X() << " " << normal_b.Y() << " " << normal_b.Z() << std::endl;
|
|
std::cout << "->tri " << v1_b[0] << " " << v1_b[1] << " " << v1_b[2] << std::endl;
|
|
std::cout << "->tri " << v2_b[0] << " " << v2_b[1] << " " << v2_b[2] << std::endl;
|
|
std::cout << "->tri " << v3_b[0] << " " << v3_b[1] << " " << v3_b[2] << std::endl;
|
|
*/
|
|
|
|
// Do (cheaper) line check.
|
|
double at, au, av;
|
|
if (intersectRayTriangle(ray_origin, normal_b, ta, tb, tc, at, au, av, false)) {
|
|
double current_v_protrusion = at;
|
|
|
|
// std::cout << "We got a current protrusion " << current_v_protrusion << std::endl;
|
|
if (current_v_protrusion < v_protrusion) {
|
|
double aw = 1.0f - au - av; // Barycentric coordinate for ta
|
|
gp_Vec point_on_b = aw * ta + au * tb + av * tc; // Intersection point
|
|
// std::cout << "New v_protrusion winner of " << current_v_protrusion << std::endl;
|
|
v_protrusion = current_v_protrusion;
|
|
v_protrusion_point = {v.X(), v.Y(), v.Z()};
|
|
v_surface_point = {point_on_b.X(), point_on_b.Y(), point_on_b.Z()};
|
|
|
|
if ( ! check_all && v_protrusion > tolerance) {
|
|
return {0, tA, tB, v_protrusion, v_protrusion_point, v_surface_point};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (v_protrusion != std::numeric_limits<double>::infinity()) {
|
|
if (v_protrusion > protrusion) {
|
|
// std::cout << "New actual protrusion winner of " << v_protrusion << std::endl;
|
|
protrusion = v_protrusion;
|
|
protrusion_point = v_protrusion_point;
|
|
surface_point = v_surface_point;
|
|
if (protrusion > (max_protrusion - 1e-3)) {
|
|
return {0, tA, tB, protrusion, protrusion_point, surface_point};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (protrusion > tolerance) {
|
|
return {0, tA, tB, protrusion, protrusion_point, surface_point};
|
|
}
|
|
|
|
if (pierce > tolerance) {
|
|
return {1, tA, tB, pierce, pierce_point1, pierce_point2};
|
|
}
|
|
|
|
return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}};
|
|
}
|
|
|
|
clash test_collision(const T& tA, const T& tB, bool allow_touching) const {
|
|
// Collide BVH trees of shape A vs B
|
|
opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_a = bvhs_.find(tA)->second;
|
|
opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_b = bvhs_.find(tB)->second;
|
|
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes = clash_bvh(bvh_a, bvh_b);
|
|
if (bvh_clashes.empty()) {
|
|
return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}};
|
|
}
|
|
|
|
const std::vector<std::array<int, 3>>& tris_a = tris_.find(tA)->second;
|
|
const std::vector<std::array<int, 3>>& tris_b = tris_.find(tB)->second;
|
|
const std::vector<gp_Pnt>& verts_a = verts_.find(tA)->second;
|
|
const std::vector<gp_Pnt>& verts_b = verts_.find(tB)->second;
|
|
const std::vector<gp_Vec>& normals_a = normals_.find(tA)->second;
|
|
const std::vector<gp_Vec>& normals_b = normals_.find(tB)->second;
|
|
|
|
for (const auto& pair : bvh_clashes) {
|
|
const int bvh_a_i = pair.first;
|
|
const std::vector<int>& bvh_b_is = pair.second;
|
|
|
|
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
|
|
const std::array<int, 3>& tri = tris_a[i];
|
|
const gp_Pnt& v1_a_pnt = verts_a[tri[0]];
|
|
const gp_Pnt& v2_a_pnt = verts_a[tri[1]];
|
|
const gp_Pnt& v3_a_pnt = verts_a[tri[2]];
|
|
const gp_Vec& normal_a = normals_a[i];
|
|
|
|
const gp_Vec v1_a_vec(v1_a_pnt.XYZ());
|
|
const gp_Vec v2_a_vec(v2_a_pnt.XYZ());
|
|
const gp_Vec v3_a_vec(v3_a_pnt.XYZ());
|
|
|
|
for (const auto& bvh_b_i : bvh_b_is) {
|
|
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
|
|
const std::array<int, 3>& tri = tris_b[j];
|
|
const gp_Pnt& v1_b_pnt = verts_b[tri[0]];
|
|
const gp_Pnt& v2_b_pnt = verts_b[tri[1]];
|
|
const gp_Pnt& v3_b_pnt = verts_b[tri[2]];
|
|
const gp_Vec& normal_b = normals_b[j];
|
|
|
|
tri_count_++;
|
|
|
|
const gp_Vec v1_b_vec(v1_b_pnt.XYZ());
|
|
const gp_Vec v2_b_vec(v2_b_pnt.XYZ());
|
|
const gp_Vec v3_b_vec(v3_b_pnt.XYZ());
|
|
|
|
// Allow a deviation of 0.25 degrees in coplanarity check
|
|
if (std::abs(normal_a.Dot(normal_b)) >= 0.99999f) {
|
|
continue;
|
|
}
|
|
|
|
gp_Vec int1, int2;
|
|
if (trianglesIntersect(v1_a_vec, v2_a_vec, v3_a_vec, v1_b_vec, v2_b_vec, v3_b_vec, int1, int2, ! allow_touching)) {
|
|
if (allow_touching) {
|
|
return {2, tA, tB, 0, {int1.X(), int1.Y(), int1.Z()}, {int2.X(), int2.Y(), int2.Z()}};
|
|
}
|
|
|
|
// A non-touching collision is defined as two triangles that:
|
|
// 1. Are not coplanar
|
|
// 2. The point of intersection is not along the edge of triangle A.
|
|
// 3. The point of intersection is not a vertex of triangle B.
|
|
|
|
if (
|
|
! is_point_on_line(int1, v1_a_vec, v2_a_vec)
|
|
&& ! is_point_on_line(int1, v1_a_vec, v3_a_vec)
|
|
&& ! is_point_on_line(int1, v2_a_vec, v3_a_vec)
|
|
) {
|
|
if (
|
|
(v1_b_vec - int1).Magnitude() > 1e-4
|
|
&& (v2_b_vec - int1).Magnitude() > 1e-4
|
|
&& (v3_b_vec - int1).Magnitude() > 1e-4
|
|
) {
|
|
return {2, tA, tB, 0, {int1.X(), int1.Y(), int1.Z()}, {int2.X(), int2.Y(), int2.Z()}};
|
|
}
|
|
}
|
|
|
|
if (
|
|
! is_point_on_line(int1, v1_b_vec, v2_b_vec)
|
|
&& ! is_point_on_line(int1, v1_b_vec, v3_b_vec)
|
|
&& ! is_point_on_line(int1, v2_b_vec, v3_b_vec)
|
|
) {
|
|
if (
|
|
(v1_a_vec - int1).Magnitude() > 1e-4
|
|
&& (v2_a_vec - int1).Magnitude() > 1e-4
|
|
&& (v3_a_vec - int1).Magnitude() > 1e-4
|
|
) {
|
|
return {2, tA, tB, 0, {int1.X(), int1.Y(), int1.Z()}, {int2.X(), int2.Y(), int2.Z()}};
|
|
}
|
|
}
|
|
|
|
if (
|
|
! is_point_on_line(int2, v1_a_vec, v2_a_vec)
|
|
&& ! is_point_on_line(int2, v1_a_vec, v3_a_vec)
|
|
&& ! is_point_on_line(int2, v2_a_vec, v3_a_vec)
|
|
) {
|
|
if (
|
|
(v1_b_vec - int2).Magnitude() > 1e-4
|
|
&& (v2_b_vec - int2).Magnitude() > 1e-4
|
|
&& (v3_b_vec - int2).Magnitude() > 1e-4
|
|
) {
|
|
return {2, tA, tB, 0, {int2.X(), int2.Y(), int2.Z()}, {int1.X(), int1.Y(), int1.Z()}};
|
|
}
|
|
}
|
|
|
|
if (
|
|
! is_point_on_line(int2, v1_b_vec, v2_b_vec)
|
|
&& ! is_point_on_line(int2, v1_b_vec, v3_b_vec)
|
|
&& ! is_point_on_line(int2, v2_b_vec, v3_b_vec)
|
|
) {
|
|
if (
|
|
(v1_a_vec - int2).Magnitude() > 1e-4
|
|
&& (v2_a_vec - int2).Magnitude() > 1e-4
|
|
&& (v3_a_vec - int2).Magnitude() > 1e-4
|
|
) {
|
|
return {2, tA, tB, 0, {int2.X(), int2.Y(), int2.Z()}, {int1.X(), int1.Y(), int1.Z()}};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}};
|
|
}
|
|
|
|
clash test_clearance(const T& tA, const T& tB, double clearance, bool check_all) const {
|
|
// Collide BVH trees of shape A vs B
|
|
opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_a = bvhs_.find(tA)->second;
|
|
opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>> bvh_b = bvhs_.find(tB)->second;
|
|
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes = clash_bvh(bvh_a, bvh_b, clearance);
|
|
if (bvh_clashes.empty()) {
|
|
return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}};
|
|
}
|
|
|
|
const std::vector<std::array<int, 3>>& tris_a = tris_.find(tA)->second;
|
|
const std::vector<std::array<int, 3>>& tris_b = tris_.find(tB)->second;
|
|
const std::vector<gp_Pnt>& verts_a = verts_.find(tA)->second;
|
|
const std::vector<gp_Pnt>& verts_b = verts_.find(tB)->second;
|
|
|
|
double min_clearance = std::numeric_limits<double>::infinity();
|
|
std::array<double, 3> clearance_point1;
|
|
std::array<double, 3> clearance_point2;
|
|
|
|
for (const auto& pair : bvh_clashes) {
|
|
const int bvh_a_i = pair.first;
|
|
const std::vector<int>& bvh_b_is = pair.second;
|
|
|
|
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
|
|
const std::array<int, 3>& tri = tris_a[i];
|
|
const gp_Pnt& v1_a_pnt = verts_a[tri[0]];
|
|
const gp_Pnt& v2_a_pnt = verts_a[tri[1]];
|
|
const gp_Pnt& v3_a_pnt = verts_a[tri[2]];
|
|
|
|
const gp_Vec v1_a_vec(v1_a_pnt.XYZ());
|
|
const gp_Vec v2_a_vec(v2_a_pnt.XYZ());
|
|
const gp_Vec v3_a_vec(v3_a_pnt.XYZ());
|
|
|
|
const std::array<gp_Vec, 3> p = {v1_a_vec, v2_a_vec, v3_a_vec};
|
|
|
|
for (const auto& bvh_b_i : bvh_b_is) {
|
|
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
|
|
const std::array<int, 3>& tri = tris_b[j];
|
|
const gp_Pnt& v1_b_pnt = verts_b[tri[0]];
|
|
const gp_Pnt& v2_b_pnt = verts_b[tri[1]];
|
|
const gp_Pnt& v3_b_pnt = verts_b[tri[2]];
|
|
|
|
tri_count_++;
|
|
|
|
const gp_Vec v1_b_vec(v1_b_pnt.XYZ());
|
|
const gp_Vec v2_b_vec(v2_b_pnt.XYZ());
|
|
const gp_Vec v3_b_vec(v3_b_pnt.XYZ());
|
|
|
|
const std::array<gp_Vec, 3> q = {v1_b_vec, v2_b_vec, v3_b_vec};
|
|
|
|
gp_Vec cp;
|
|
gp_Vec cq;
|
|
|
|
// https://stackoverflow.com/questions/53602907/algorithm-to-find-minimum-distance-between-two-triangles
|
|
distanceTriangleTriangleSquared(cp, cq, p, q);
|
|
|
|
double distance = (cq - cp).Magnitude();
|
|
if (distance < clearance && distance < min_clearance) {
|
|
min_clearance = distance;
|
|
clearance_point1 = {cp.X(), cp.Y(), cp.Z()};
|
|
clearance_point2 = {cq.X(), cq.Y(), cq.Z()};
|
|
if ( ! check_all || min_clearance < 1e-4) {
|
|
return {3, tA, tB, min_clearance, clearance_point1, clearance_point2};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (min_clearance < clearance) {
|
|
return {3, tA, tB, min_clearance, clearance_point1, clearance_point2};
|
|
|
|
}
|
|
|
|
return {-1, tA, tB, 0, {0, 0, 0}, {0, 0, 0}};
|
|
}
|
|
|
|
bool test(const TopoDS_Shape& A, const TopoDS_Shape& B, bool completely_within, double extend) const {
|
|
if (extend > 0.) {
|
|
BRepExtrema_DistShapeShape dss(A, B);
|
|
if (dss.Perform() && dss.NbSolution() >= 1) {
|
|
if (dss.Value() <= extend) {
|
|
distances_.push_back(dss.Value());
|
|
protrusion_distances_.push_back(max_distance_inside(B, A));
|
|
}
|
|
return dss.Value() <= extend;
|
|
}
|
|
} else {
|
|
if (util::count(A, TopAbs_SHELL) == 0 ||
|
|
util::count(B, TopAbs_SHELL) == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (completely_within) {
|
|
BRepAlgoAPI_Cut cut(B, A);
|
|
if (cut.IsDone()) {
|
|
if (util::count(cut.Shape(), TopAbs_SHELL) == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
} else {
|
|
BRepAlgoAPI_Common common(A, B);
|
|
if (common.IsDone()) {
|
|
if (util::count(common.Shape(), TopAbs_SHELL) > 0) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected:
|
|
|
|
// @todo this is ugly, embed this in the return type
|
|
mutable std::vector<double> distances_;
|
|
mutable std::vector<double> protrusion_distances_;
|
|
mutable long long tri_count_ = 0;
|
|
|
|
public:
|
|
|
|
void add(const T& t, const Bnd_Box& b) {
|
|
tree_.Add(t, b);
|
|
}
|
|
|
|
void add(const T& t, const TopoDS_Shape& s) {
|
|
Bnd_Box b;
|
|
BRepBndLib::AddClose(s, b);
|
|
add(t, b);
|
|
shapes_[t] = s;
|
|
}
|
|
|
|
void add_triangulation(const T& t, const TopoDS_Shape& s) {
|
|
// Note that the original add function is also used elsewhere (e.g. boolean_utils.cpp)
|
|
// We don't want to randomly add triangulated voids in our
|
|
// tree, so for now this is a separate function.
|
|
|
|
Bnd_Box b;
|
|
BRepBndLib::AddClose(s, b);
|
|
aabbs_[t] = b;
|
|
|
|
Bnd_OBB obb;
|
|
// If IsOptimal = True it doubles the execution time.
|
|
BRepBndLib::AddOBB(s, obb, true, false, false);
|
|
obbs_[t] = obb;
|
|
|
|
max_protrusions_[t] = std::min(std::min(obb.XHSize(), obb.YHSize()), obb.ZHSize()) * 2;
|
|
|
|
int original_tris_index = 0;
|
|
std::vector<std::array<int, 3>> original_tris;
|
|
std::vector<gp_Pnt> verts;
|
|
std::vector<gp_Vec> original_normals;
|
|
|
|
// Attempt to copy exactly what BRepExtrema_TriangleSet is doing under the hood.
|
|
const auto builder = new BVH_LinearBuilder<Standard_Real, 3> (BVH_Constants_LeafNodeSizeDefault, BVH_Constants_MaxTreeDepth);
|
|
BVH_Triangulation<Standard_Real, 3> triangulation(builder);
|
|
|
|
BRepExtrema_ShapeList shape_list;
|
|
std::vector<bool> is_reversed;
|
|
TopExp_Explorer exp_f;
|
|
for (exp_f.Init(s, TopAbs_FACE); exp_f.More(); exp_f.Next()) {
|
|
shape_list.Append(TopoDS::Face(exp_f.Current()));
|
|
|
|
TopoDS_Face f = TopoDS::Face(exp_f.Current());
|
|
is_reversed.push_back(f.Orientation() == TopAbs_REVERSED);
|
|
}
|
|
|
|
// Standard_Boolean BRepExtrema_TriangleSet::Init (const BRepExtrema_ShapeList& theShapes)
|
|
Standard_Boolean isOK = Standard_True;
|
|
for (Standard_Integer aShapeIdx = 0; aShapeIdx < shape_list.Size() && isOK; ++aShapeIdx)
|
|
{
|
|
if (shape_list (aShapeIdx).ShapeType() == TopAbs_FACE) {
|
|
// isOK = initFace (TopoDS::Face (shape_list(aShapeIdx)), aShapeIdx);
|
|
// Standard_Boolean BRepExtrema_TriangleSet::initFace (const TopoDS_Face& theFace, const Standard_Integer theIndex)
|
|
|
|
TopoDS_Face theFace = TopoDS::Face (shape_list(aShapeIdx));
|
|
Standard_Integer theIndex = aShapeIdx;
|
|
TopLoc_Location aLocation;
|
|
|
|
bool is_reversed = theFace.Orientation() == TopAbs_REVERSED;
|
|
|
|
Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation (theFace, aLocation);
|
|
if (aTriangulation.IsNull())
|
|
{
|
|
isOK = false;
|
|
}
|
|
|
|
const Standard_Integer aVertOffset = static_cast<Standard_Integer> (verts.size()) - 1;
|
|
|
|
// initNodes (aTriangulation->MapNodeArray()->ChangeArray1(), aLocation.Transformation(), theIndex);
|
|
// void BRepExtrema_TriangleSet::initNodes (const TColgp_Array1OfPnt& theNodes, const gp_Trsf& theTrsf, const Standard_Integer theIndex)
|
|
TColgp_Array1OfPnt theNodes = aTriangulation->MapNodeArray()->ChangeArray1();
|
|
gp_Trsf theTrsf = aLocation.Transformation();
|
|
|
|
for (Standard_Integer aVertIdx = 1; aVertIdx <= theNodes.Size(); ++aVertIdx)
|
|
{
|
|
gp_Pnt aVertex = theNodes.Value (aVertIdx);
|
|
aVertex.Transform (theTrsf);
|
|
triangulation.Vertices.push_back (BVH_Vec3d (aVertex.X(), aVertex.Y(), aVertex.Z()));
|
|
verts.push_back(aVertex);
|
|
// myShapeIdxOfVtxVec.Append (theIndex);
|
|
}
|
|
|
|
// myNumVtxInShapeVec.SetValue (theIndex, theNodes.Size());
|
|
|
|
for (Standard_Integer aTriIdx = 1; aTriIdx <= aTriangulation->NbTriangles(); ++aTriIdx)
|
|
{
|
|
Standard_Integer aVertex1;
|
|
Standard_Integer aVertex2;
|
|
Standard_Integer aVertex3;
|
|
|
|
if (is_reversed) {
|
|
aTriangulation->Triangle (aTriIdx).Get (aVertex3, aVertex2, aVertex1);
|
|
} else {
|
|
aTriangulation->Triangle (aTriIdx).Get (aVertex1, aVertex2, aVertex3);
|
|
}
|
|
|
|
const auto& v1_pnt = verts[aVertex1 + aVertOffset];
|
|
const auto& v2_pnt = verts[aVertex2 + aVertOffset];
|
|
const auto& v3_pnt = verts[aVertex3 + aVertOffset];
|
|
gp_Vec dir1(v1_pnt, v2_pnt);
|
|
gp_Vec dir2(v1_pnt, v3_pnt);
|
|
gp_Vec cross_product = dir1.Crossed(dir2);
|
|
if (cross_product.Magnitude() > Precision::Confusion()) {
|
|
triangulation.Elements.push_back (BVH_Vec4i (
|
|
aVertex1 + aVertOffset,
|
|
aVertex2 + aVertOffset,
|
|
aVertex3 + aVertOffset,
|
|
original_tris_index));
|
|
//theIndex));
|
|
original_tris_index++;
|
|
original_tris.push_back({
|
|
aVertex1 + aVertOffset,
|
|
aVertex2 + aVertOffset,
|
|
aVertex3 + aVertOffset
|
|
});
|
|
original_normals.push_back(cross_product.Normalized());
|
|
}
|
|
}
|
|
|
|
// myNumTrgInShapeVec.SetValue (theIndex, aTriangulation->NbTriangles());
|
|
|
|
isOK = true;
|
|
} else if (shape_list (aShapeIdx).ShapeType() == TopAbs_EDGE) {
|
|
// isOK = initEdge (TopoDS::Edge (shape_list(aShapeIdx)), aShapeIdx);
|
|
// Should never occur, we don't pass in edges.
|
|
}
|
|
}
|
|
|
|
triangulation.MarkDirty();
|
|
const auto bvh = triangulation.BVH();
|
|
|
|
// After BVH is constructed, triangles are reordered
|
|
std::vector<std::array<int, 3>> tris(triangulation.Size());
|
|
std::vector<gp_Vec> normals(triangulation.Size());
|
|
|
|
for (int i=0; i<triangulation.Size(); ++i) {
|
|
const auto& el = triangulation.Elements[i];
|
|
tris[i] = original_tris[el[3]];
|
|
normals[i] = original_normals[el[3]];
|
|
}
|
|
|
|
bvhs_[t] = bvh;
|
|
is_manifold_[t] = is_shape_manifold(s);
|
|
tris_[t] = std::move(tris);
|
|
verts_[t] = std::move(verts);
|
|
normals_[t] = std::move(normals);
|
|
}
|
|
|
|
std::vector<T> select_box(const T& t, bool completely_within = false, double extend=-1.e-5) const {
|
|
typename map_t::const_iterator it = shapes_.find(t);
|
|
if (it == shapes_.end()) {
|
|
return std::vector<T>();
|
|
}
|
|
|
|
Bnd_Box b;
|
|
BRepBndLib::AddClose(it->second, b);
|
|
|
|
// Gap is assumed to be positive throughout the codebase,
|
|
// but at least for IsOut() in the selector a negative
|
|
// Gap should work as well.
|
|
b.SetGap(b.GetGap() + extend);
|
|
|
|
return select_box(b, completely_within);
|
|
}
|
|
|
|
std::vector<T> select_box(const gp_Pnt& p, double extend=0.0) const {
|
|
Bnd_Box b;
|
|
b.Add(p);
|
|
b.SetGap(b.GetGap() + extend);
|
|
return select_box(b);
|
|
}
|
|
|
|
std::vector<T> select_box(const Bnd_Box& b, bool completely_within = false) const {
|
|
selector s(b);
|
|
tree_.Select(s);
|
|
if (completely_within) {
|
|
std::vector<T> ts = s.results();
|
|
std::vector<T> ts_filtered;
|
|
ts_filtered.reserve(ts.size());
|
|
typename std::vector<T>::const_iterator it = ts.begin();
|
|
for (; it != ts.end(); ++it) {
|
|
const TopoDS_Shape& shp = shapes_.find(*it)->second;
|
|
Bnd_Box B;
|
|
BRepBndLib::AddClose(shp, B);
|
|
|
|
// BndBox::CornerMin() /-Max() introduced in OCCT 6.8
|
|
double x1, y1, z1, x2, y2, z2;
|
|
b.Get(x1, y1, z1, x2, y2, z2);
|
|
double gap = B.GetGap();
|
|
gp_Pnt p1(x1 - gap, y1 - gap, z1 - gap);
|
|
gp_Pnt p2(x2 + gap, y2 + gap, z2 + gap);
|
|
|
|
if (!b.IsOut(p1) && !b.IsOut(p2)) {
|
|
ts_filtered.push_back(*it);
|
|
}
|
|
}
|
|
return ts_filtered;
|
|
} else {
|
|
return s.results();
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> build_box_set(const std::vector<T>& elements) const {
|
|
double x, y, z, X, Y, Z;
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set = std::make_unique<BVH_BoxSet<double, 3>>();
|
|
for (int i=0; i<elements.size(); ++i) {
|
|
auto it = aabbs_.find(elements[i]);
|
|
if (it == aabbs_.end()) {
|
|
continue;
|
|
}
|
|
const auto& aabb = it->second;
|
|
aabb.Get(x, y, z, X, Y, Z);
|
|
const BVH_Box<Standard_Real, 3>::BVH_VecNt min(x, y, z);
|
|
const BVH_Box<Standard_Real, 3>::BVH_VecNt max(X, Y, Z);
|
|
BVH_Box<Standard_Real, 3> bvh_box(min, max);
|
|
box_set->Add(i, bvh_box);
|
|
}
|
|
return box_set;
|
|
}
|
|
|
|
struct clash_task {
|
|
T a, b;
|
|
};
|
|
|
|
std::vector<std::vector<clash_task>> allocate_tasks_to_threads(
|
|
std::vector<clash_task>& task_queue) const {
|
|
int num_threads = std::thread::hardware_concurrency();
|
|
std::vector<std::vector<clash_task>> threaded_tasks(num_threads);
|
|
|
|
size_t tasks_per_thread = task_queue.size() / num_threads;
|
|
for (int i = 0; i < num_threads; ++i) {
|
|
auto startIter = std::next(task_queue.begin(), i * tasks_per_thread);
|
|
auto endIter = (i == num_threads - 1) ? task_queue.end() : std::next(startIter, tasks_per_thread);
|
|
threaded_tasks[i] = std::vector<clash_task>(startIter, endIter);
|
|
}
|
|
return threaded_tasks;
|
|
}
|
|
|
|
std::vector<clash> clash_intersection_many(
|
|
const std::vector<T>& set_a, const std::vector<T>& set_b,
|
|
double tolerance = 0.002, bool check_all = true
|
|
) const {
|
|
std::vector<clash_task> task_queue;
|
|
std::vector<clash> results;
|
|
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set_a = build_box_set(set_a);
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set_b = build_box_set(set_b);
|
|
|
|
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh_a = box_set_a->BVH();
|
|
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh_b = box_set_b->BVH();
|
|
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes = clash_bvh(bvh_a, bvh_b, 0.0);
|
|
|
|
if (bvh_clashes.empty()) {
|
|
return results;
|
|
}
|
|
|
|
std::map<T, std::set<T>> tested_pairs;
|
|
|
|
for (const auto& pair : bvh_clashes) {
|
|
const int bvh_a_i = pair.first;
|
|
const std::vector<int>& bvh_b_is = pair.second;
|
|
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
|
|
const T& t_a = set_a[box_set_a->Element(i)];
|
|
for (const auto& bvh_b_i : bvh_b_is) {
|
|
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
|
|
const T& t_b = set_b[box_set_b->Element(j)];
|
|
if (t_a == t_b) {
|
|
continue;
|
|
}
|
|
|
|
if (tested_pairs[t_a].insert(t_b).second) {
|
|
tested_pairs[t_b].insert(t_a).second;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
task_queue.emplace_back(clash_task{t_a, t_b});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<std::vector<clash_task>> threaded_tasks = allocate_tasks_to_threads(task_queue);
|
|
|
|
std::vector<std::thread> threads;
|
|
std::mutex results_mutex;
|
|
|
|
for (auto& tasks : threaded_tasks) {
|
|
threads.emplace_back([this, &tasks, &results, &results_mutex, tolerance, check_all] {
|
|
std::vector<clash> thread_results;
|
|
for (auto& task : tasks) {
|
|
const auto& obb_a = obbs_.find(task.a)->second;
|
|
auto obb_b = obbs_.find(task.b)->second;
|
|
obb_b.Enlarge(-tolerance);
|
|
if (obb_a.IsOut(obb_b)) {
|
|
continue;
|
|
}
|
|
|
|
bool has_clash = false;
|
|
bool is_manifold = false;
|
|
clash result;
|
|
|
|
if (is_manifold_.find(task.b)->second) {
|
|
is_manifold = true;
|
|
clash intersection = test_intersection(task.a, task.b, tolerance, check_all);
|
|
if (intersection.clash_type != -1) {
|
|
has_clash = true;
|
|
result = intersection;
|
|
if ( ! check_all) {
|
|
thread_results.push_back(result);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (is_manifold_.find(task.a)->second) {
|
|
is_manifold = true;
|
|
clash intersection = test_intersection(task.b, task.a, tolerance, check_all);
|
|
if (intersection.clash_type != -1) {
|
|
// Replace the clash result if any of these criteria apply:
|
|
// - We don't have a clash yet
|
|
// - Our previous clash is piercing, and our new one is a protrusion
|
|
// - We have the same clash type, but our clash is more severe
|
|
if (
|
|
! has_clash
|
|
|| (result.clash_type == 1 && intersection.clash_type == 0)
|
|
|| (
|
|
result.clash_type == intersection.clash_type
|
|
&& intersection.distance > result.distance
|
|
)
|
|
) {
|
|
has_clash = true;
|
|
result = intersection;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( ! is_manifold) {
|
|
clash collision = test_collision(task.a, task.b, false);
|
|
if (collision.clash_type != -1) {
|
|
has_clash = true;
|
|
result = collision;
|
|
}
|
|
}
|
|
|
|
if (has_clash) {
|
|
thread_results.push_back(result);
|
|
}
|
|
}
|
|
{
|
|
std::lock_guard<std::mutex> lock(results_mutex);
|
|
results.insert(results.end(), thread_results.begin(), thread_results.end());
|
|
}
|
|
});
|
|
}
|
|
|
|
for (auto& thread : threads) {
|
|
if (thread.joinable()) {
|
|
thread.join();
|
|
}
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
std::vector<clash> clash_collision_many(
|
|
const std::vector<T>& set_a, const std::vector<T>& set_b, bool allow_touching = false
|
|
) const {
|
|
std::vector<clash_task> task_queue;
|
|
std::vector<clash> results;
|
|
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set_a = build_box_set(set_a);
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set_b = build_box_set(set_b);
|
|
|
|
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh_a = box_set_a->BVH();
|
|
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh_b = box_set_b->BVH();
|
|
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes = clash_bvh(bvh_a, bvh_b, 0.0);
|
|
|
|
if (bvh_clashes.empty()) {
|
|
return results;
|
|
}
|
|
|
|
std::map<T, std::set<T>> tested_pairs;
|
|
|
|
for (const auto& pair : bvh_clashes) {
|
|
const int bvh_a_i = pair.first;
|
|
const std::vector<int>& bvh_b_is = pair.second;
|
|
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
|
|
const T& t_a = set_a[box_set_a->Element(i)];
|
|
for (const auto& bvh_b_i : bvh_b_is) {
|
|
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
|
|
const T& t_b = set_b[box_set_b->Element(j)];
|
|
if (t_a == t_b) {
|
|
continue;
|
|
}
|
|
|
|
if (tested_pairs[t_a].insert(t_b).second) {
|
|
tested_pairs[t_b].insert(t_a).second;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
task_queue.emplace_back(clash_task{t_a, t_b});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<std::vector<clash_task>> threaded_tasks = allocate_tasks_to_threads(task_queue);
|
|
|
|
std::vector<std::thread> threads;
|
|
std::mutex results_mutex;
|
|
|
|
for (auto& tasks : threaded_tasks) {
|
|
threads.emplace_back([this, &tasks, &results, &results_mutex, allow_touching] {
|
|
std::vector<clash> thread_results;
|
|
for (auto& task : tasks) {
|
|
const auto& obb_a = obbs_.find(task.a)->second;
|
|
auto obb_b = obbs_.find(task.b)->second;
|
|
obb_b.Enlarge(-0.001);
|
|
if (obb_a.IsOut(obb_b)) {
|
|
continue;
|
|
}
|
|
|
|
clash result = test_collision(task.a, task.b, allow_touching);
|
|
if (result.clash_type != -1) {
|
|
thread_results.push_back(result);
|
|
}
|
|
}
|
|
{
|
|
std::lock_guard<std::mutex> lock(results_mutex);
|
|
results.insert(results.end(), thread_results.begin(), thread_results.end());
|
|
}
|
|
});
|
|
}
|
|
|
|
for (auto& thread : threads) {
|
|
if (thread.joinable()) {
|
|
thread.join();
|
|
}
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
std::vector<clash> clash_clearance_many(
|
|
const std::vector<T>& set_a, const std::vector<T>& set_b,
|
|
double clearance = 0.05, bool check_all = false
|
|
) const {
|
|
std::vector<clash_task> task_queue;
|
|
std::vector<clash> results;
|
|
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set_a = build_box_set(set_a);
|
|
std::unique_ptr<BVH_BoxSet<double, 3>> box_set_b = build_box_set(set_b);
|
|
|
|
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh_a = box_set_a->BVH();
|
|
const opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>& bvh_b = box_set_b->BVH();
|
|
|
|
std::unordered_map<int, std::vector<int>> bvh_clashes = clash_bvh(bvh_a, bvh_b, clearance);
|
|
|
|
if (bvh_clashes.empty()) {
|
|
return results;
|
|
}
|
|
|
|
std::map<T, std::set<T>> tested_pairs;
|
|
|
|
for (const auto& pair : bvh_clashes) {
|
|
const int bvh_a_i = pair.first;
|
|
const std::vector<int>& bvh_b_is = pair.second;
|
|
for (int i=bvh_a->BegPrimitive(bvh_a_i); i<=bvh_a->EndPrimitive(bvh_a_i); ++i) {
|
|
const T& t_a = set_a[box_set_a->Element(i)];
|
|
for (const auto& bvh_b_i : bvh_b_is) {
|
|
for (int j=bvh_b->BegPrimitive(bvh_b_i); j<=bvh_b->EndPrimitive(bvh_b_i); ++j) {
|
|
const T& t_b = set_b[box_set_b->Element(j)];
|
|
if (t_a == t_b) {
|
|
continue;
|
|
}
|
|
|
|
if (tested_pairs[t_a].insert(t_b).second) {
|
|
tested_pairs[t_b].insert(t_a).second;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
task_queue.emplace_back(clash_task{t_a, t_b});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<std::vector<clash_task>> threaded_tasks = allocate_tasks_to_threads(task_queue);
|
|
|
|
std::vector<std::thread> threads;
|
|
std::mutex results_mutex;
|
|
|
|
for (auto& tasks : threaded_tasks) {
|
|
threads.emplace_back([this, &tasks, &results, &results_mutex, clearance, check_all] {
|
|
std::vector<clash> thread_results;
|
|
for (auto& task : tasks) {
|
|
const auto& obb_a = obbs_.find(task.a)->second;
|
|
auto obb_b = obbs_.find(task.b)->second;
|
|
obb_b.Enlarge(clearance);
|
|
if (obb_a.IsOut(obb_b)) {
|
|
continue;
|
|
}
|
|
|
|
clash result = test_clearance(task.a, task.b, clearance, check_all);
|
|
if (result.clash_type != -1) {
|
|
thread_results.push_back(result);
|
|
}
|
|
}
|
|
{
|
|
std::lock_guard<std::mutex> lock(results_mutex);
|
|
results.insert(results.end(), thread_results.begin(), thread_results.end());
|
|
}
|
|
});
|
|
}
|
|
|
|
for (auto& thread : threads) {
|
|
if (thread.joinable()) {
|
|
thread.join();
|
|
}
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
std::vector<T> select(const T& t, bool completely_within = false, double extend = 0.0) const {
|
|
distances_.clear();
|
|
protrusion_distances_.clear();
|
|
|
|
std::vector<T> ts = select_box(t, completely_within, extend);
|
|
if (ts.empty()) {
|
|
return ts;
|
|
}
|
|
|
|
const TopoDS_Shape& A = shapes_.find(t)->second;
|
|
|
|
std::vector<T> ts_filtered;
|
|
ts_filtered.reserve(ts.size());
|
|
|
|
typename std::vector<T>::const_iterator it = ts.begin();
|
|
for (it = ts.begin(); it != ts.end(); ++it) {
|
|
const TopoDS_Shape& B = shapes_.find(*it)->second;
|
|
|
|
if (test(A, B, completely_within, extend)) {
|
|
ts_filtered.push_back(*it);
|
|
}
|
|
}
|
|
|
|
return ts_filtered;
|
|
}
|
|
|
|
std::vector<T> select(const TopoDS_Shape& s, bool completely_within = false, double extend = -1.e-5) const {
|
|
distances_.clear();
|
|
protrusion_distances_.clear();
|
|
|
|
Bnd_Box bb;
|
|
BRepBndLib::AddClose(s, bb);
|
|
bb.SetGap(bb.GetGap() + extend);
|
|
|
|
std::vector<T> ts = select_box(bb, completely_within);
|
|
|
|
if (ts.empty()) {
|
|
return ts;
|
|
}
|
|
|
|
std::vector<T> ts_filtered;
|
|
ts_filtered.reserve(ts.size());
|
|
|
|
typename std::vector<T>::const_iterator it = ts.begin();
|
|
for (it = ts.begin(); it != ts.end(); ++it) {
|
|
const TopoDS_Shape& B = shapes_.find(*it)->second;
|
|
|
|
if (test(s, B, completely_within, extend)) {
|
|
ts_filtered.push_back(*it);
|
|
}
|
|
}
|
|
|
|
return ts_filtered;
|
|
}
|
|
|
|
std::vector<T> select(const IfcGeom::BRepElement* elem, bool completely_within = false, double extend = -1.e-5) const {
|
|
auto compound = elem->geometry().as_compound();
|
|
compound.Move(elem->transformation().data());
|
|
return select(compound, completely_within, extend);
|
|
}
|
|
|
|
std::vector<T> select(const gp_Pnt& p, double extend=0.0) const {
|
|
distances_.clear();
|
|
protrusion_distances_.clear();
|
|
|
|
std::vector<T> ts = select_box(p, extend);
|
|
if (ts.empty()) {
|
|
return ts;
|
|
}
|
|
|
|
std::vector<T> ts_filtered;
|
|
ts_filtered.reserve(ts.size());
|
|
|
|
TopoDS_Vertex v;
|
|
if (extend > 0.) {
|
|
BRep_Builder B;
|
|
B.MakeVertex(v, p, Precision::Confusion());
|
|
}
|
|
|
|
typename std::vector<T>::const_iterator it = ts.begin();
|
|
for (it = ts.begin(); it != ts.end(); ++it) {
|
|
const TopoDS_Shape& B = shapes_.find(*it)->second;
|
|
if (extend > 0.0) {
|
|
BRepExtrema_DistShapeShape dss(v, B);
|
|
if (dss.Perform() && dss.NbSolution() >= 1 && dss.Value() <= extend) {
|
|
distances_.push_back(dss.Value());
|
|
protrusion_distances_.push_back(max_distance_inside(B, v));
|
|
|
|
ts_filtered.push_back(*it);
|
|
}
|
|
} else {
|
|
TopExp_Explorer exp(B, TopAbs_SOLID);
|
|
for (; exp.More(); exp.Next()) {
|
|
BRepClass3d_SolidClassifier cls(exp.Current(), p, 1e-5);
|
|
if (cls.State() != TopAbs_OUT) {
|
|
ts_filtered.push_back(*it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return ts_filtered;
|
|
}
|
|
|
|
protected:
|
|
typedef NCollection_UBTree<T, Bnd_Box> tree_t;
|
|
typedef std::map<T, TopoDS_Shape> map_t;
|
|
|
|
tree_t tree_;
|
|
map_t shapes_;
|
|
std::map<T, Bnd_Box> aabbs_;
|
|
std::map<T, Bnd_OBB> obbs_;
|
|
std::map<T, double> max_protrusions_;
|
|
std::map<T, opencascade::handle<BVH_Tree<double, 3, BVH_BinaryTree>>> bvhs_;
|
|
std::unordered_map<T, bool> is_manifold_;
|
|
std::unordered_map<T, std::vector<std::array<int, 3>>> tris_;
|
|
std::unordered_map<T, std::vector<gp_Pnt>> verts_;
|
|
std::unordered_map<T, std::vector<gp_Vec>> normals_;
|
|
|
|
// Temporary structures for H5
|
|
std::vector<IfcGeom::TriangulationElement*> triangulation_elements_;
|
|
std::map<IfcUtil::IfcBaseClass*, std::string> global_ids_;
|
|
std::map<IfcUtil::IfcBaseClass*, std::string> names_;
|
|
std::map<IfcUtil::IfcBaseClass*, std::vector<double>> placements_;
|
|
std::map<std::string, std::vector<double>> local_verts_;
|
|
std::map<std::string, std::vector<int>> local_faces_;
|
|
std::map<std::string, std::vector<IfcGeom::Material>> local_materials_;
|
|
std::map<std::string, std::vector<int>> local_material_ids_;
|
|
|
|
bool enable_face_styles_ = false;
|
|
|
|
class selector : public tree_t::Selector
|
|
{
|
|
public:
|
|
selector(const Bnd_Box& b)
|
|
: tree_t::Selector()
|
|
, bounds_(b)
|
|
{}
|
|
|
|
Standard_Boolean Reject(const Bnd_Box& b) const {
|
|
return bounds_.IsOut(b);
|
|
}
|
|
|
|
Standard_Boolean Accept(const T& o) {
|
|
results_.push_back(o);
|
|
return Standard_True;
|
|
}
|
|
|
|
const std::vector<T>& results() const {
|
|
return results_;
|
|
}
|
|
|
|
private:
|
|
std::vector<T> results_;
|
|
const Bnd_Box& bounds_;
|
|
};
|
|
|
|
};
|
|
}
|
|
|
|
class tree : public impl::tree<IfcUtil::IfcBaseEntity*> {
|
|
public:
|
|
|
|
tree() {};
|
|
|
|
tree(IfcParse::IfcFile& f) {
|
|
add_file(f, IfcGeom::IteratorSettings());
|
|
}
|
|
|
|
tree(IfcParse::IfcFile& f, const IfcGeom::IteratorSettings& settings) {
|
|
add_file(f, settings);
|
|
}
|
|
|
|
tree(IfcGeom::Iterator& it) {
|
|
add_file(it);
|
|
}
|
|
|
|
void add_file(IfcParse::IfcFile& f, const IfcGeom::IteratorSettings& settings) {
|
|
IfcGeom::IteratorSettings settings_ = settings;
|
|
settings_.set(IfcGeom::IteratorSettings::DISABLE_TRIANGULATION, true);
|
|
settings_.set(IfcGeom::IteratorSettings::USE_WORLD_COORDS, true);
|
|
settings_.set(IfcGeom::IteratorSettings::SEW_SHELLS, true);
|
|
|
|
IfcGeom::Iterator it(settings_, &f);
|
|
|
|
add_file(it);
|
|
}
|
|
|
|
void add_file(IfcGeom::Iterator& it) {
|
|
if (it.initialize()) {
|
|
do {
|
|
add_element(dynamic_cast<IfcGeom::BRepElement*>(it.get()));
|
|
} while (it.next());
|
|
}
|
|
}
|
|
|
|
uint8_t hexStringToByte(const std::string& hexStr) {
|
|
uint8_t byte;
|
|
std::stringstream ss;
|
|
ss << std::hex << hexStr;
|
|
ss >> byte;
|
|
return byte;
|
|
}
|
|
|
|
void write_h5() {
|
|
H5::H5File file("filename.h5", H5F_ACC_TRUNC);
|
|
H5::Group shapes = file.createGroup("/shapes");
|
|
|
|
std::set<std::string> processed_geometry_ids;
|
|
std::vector<int> element_shape_ids;
|
|
std::unordered_map<std::string, int> geometry_id_to_shape_id;
|
|
int geometry_index = 0;
|
|
|
|
std::vector<std::vector<float>> matrices;
|
|
std::vector<std::array<float, 4>> colours;
|
|
std::vector<std::string> names;
|
|
std::vector<std::string> global_ids;
|
|
|
|
const float tolerance = 0.01f; // Tolerance value for comparison
|
|
|
|
for (const auto& elem : triangulation_elements_) {
|
|
const auto geometry_id = elem->geometry().id();
|
|
|
|
const auto& placement = placements_[elem->product()];
|
|
matrices.emplace_back(placement.begin(), placement.end());
|
|
|
|
names.push_back(names_[elem->product()]);
|
|
global_ids.push_back(global_ids_[elem->product()]);
|
|
|
|
if (processed_geometry_ids.find(geometry_id) != processed_geometry_ids.end()) {
|
|
element_shape_ids.push_back(geometry_id_to_shape_id[geometry_id]);
|
|
continue;
|
|
}
|
|
|
|
processed_geometry_ids.insert(geometry_id);
|
|
H5::Group group = shapes.createGroup(std::to_string(geometry_index));
|
|
geometry_id_to_shape_id[geometry_id] = geometry_index;
|
|
element_shape_ids.push_back(geometry_index);
|
|
|
|
geometry_index++;
|
|
|
|
const auto& faces = local_faces_[geometry_id];
|
|
const auto& verts = local_verts_[geometry_id];
|
|
const auto& materials = local_materials_[geometry_id];
|
|
const auto& material_ids = local_material_ids_[geometry_id];
|
|
|
|
std::vector<float> verts_float(verts.size());
|
|
std::transform(verts.begin(), verts.end(), verts_float.begin(),
|
|
[](double val) { return static_cast<float>(val); });
|
|
|
|
// Write faces
|
|
size_t total_verts = verts.size() / 3;
|
|
hsize_t faces_dims[1] = {faces.size()};
|
|
H5::DataSpace faces_dataspace(1, faces_dims);
|
|
H5::DSetCreatPropList faces_propList;
|
|
faces_propList.setChunk(1, faces_dims);
|
|
faces_propList.setDeflate(9);
|
|
if (total_verts < (1 << 8)) {
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT8;
|
|
std::vector<uint8_t> faces_dtype(faces.begin(), faces.end());
|
|
H5::DataSet faces_dataset = group.createDataSet("faces", dtype, faces_dataspace, faces_propList);
|
|
faces_dataset.write(faces_dtype.data(), dtype);
|
|
} else if (total_verts < (1 << 16)) {
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT16;
|
|
std::vector<uint16_t> faces_dtype(faces.begin(), faces.end());
|
|
H5::DataSet faces_dataset = group.createDataSet("faces", dtype, faces_dataspace, faces_propList);
|
|
faces_dataset.write(faces_dtype.data(), dtype);
|
|
} else {
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT32;
|
|
H5::DataSet faces_dataset = group.createDataSet("faces", dtype, faces_dataspace, faces_propList);
|
|
faces_dataset.write(faces.data(), dtype);
|
|
}
|
|
|
|
// Write verts
|
|
H5::DataType dtype = H5::PredType::NATIVE_FLOAT;
|
|
hsize_t dims[1] = {verts.size()};
|
|
H5::DataSpace dataspace(1, dims);
|
|
H5::DSetCreatPropList propList;
|
|
propList.setChunk(1, dims);
|
|
propList.setDeflate(9);
|
|
H5::DataSet dataset = group.createDataSet("verts", dtype, dataspace, propList);
|
|
dataset.write(verts_float.data(), H5::PredType::NATIVE_FLOAT);
|
|
|
|
// Write materials
|
|
std::vector<uint8_t> material_keys;
|
|
for (const auto& material : materials) {
|
|
float alpha = 1.0;
|
|
if (material.hasTransparency() && material.transparency() > 0) {
|
|
alpha = 1.0 - material.transparency();
|
|
}
|
|
|
|
int i = 0;
|
|
bool is_existing_colour = false;
|
|
for (const auto& colour : colours) {
|
|
if (std::abs(colour[0] - static_cast<float>(material.diffuse()[0])) < tolerance
|
|
&& std::abs(colour[1] - static_cast<float>(material.diffuse()[1])) < tolerance
|
|
&& std::abs(colour[2] - static_cast<float>(material.diffuse()[2])) < tolerance
|
|
&& std::abs(colour[3] - alpha) < tolerance) {
|
|
is_existing_colour = true;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
if ( ! is_existing_colour) {
|
|
colours.push_back({material.diffuse()[0], material.diffuse()[1], material.diffuse()[2], alpha});
|
|
}
|
|
material_keys.push_back(i);
|
|
}
|
|
|
|
size_t total_material_keys = material_keys.size();
|
|
if (total_material_keys) {
|
|
hsize_t dims[1] = {material_keys.size()};
|
|
H5::DataSpace dataspace(1, dims);
|
|
H5::DSetCreatPropList propList;
|
|
propList.setChunk(1, dims);
|
|
propList.setDeflate(9);
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT8;
|
|
H5::DataSet dataset = group.createDataSet("materials", dtype, dataspace, propList);
|
|
dataset.write(material_keys.data(), dtype);
|
|
}
|
|
|
|
if (total_material_keys > 1) {
|
|
hsize_t dims[1] = {material_ids.size()};
|
|
H5::DataSpace dataspace(1, dims);
|
|
H5::DSetCreatPropList propList;
|
|
propList.setChunk(1, dims);
|
|
propList.setDeflate(9);
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT8;
|
|
H5::DataSet dataset = group.createDataSet("material_ids", dtype, dataspace, propList);
|
|
std::vector<uint8_t> data_dtype(material_ids.begin(), material_ids.end());
|
|
dataset.write(data_dtype.data(), dtype);
|
|
}
|
|
}
|
|
|
|
// Write GlobalIds
|
|
std::vector<uint8_t> uuids_array;
|
|
for (const auto& id_str : global_ids) {
|
|
for (size_t i = 0; i < id_str.length(); i += 2) {
|
|
std::string byteStr = id_str.substr(i, 2);
|
|
uint8_t byte = hexStringToByte(byteStr);
|
|
uuids_array.push_back(byte);
|
|
}
|
|
}
|
|
hsize_t global_ids_dims[2] = {global_ids.size(), 16}; // 16 bytes per UUID
|
|
H5::DataSpace global_ids_dataspace(2, global_ids_dims);
|
|
H5::DataSet global_ids_dataset = file.createDataSet("element_global_ids", H5::PredType::NATIVE_UINT8, global_ids_dataspace);
|
|
global_ids_dataset.write(uuids_array.data(), H5::PredType::NATIVE_UINT8);
|
|
|
|
// Write names
|
|
H5::StrType strType(H5::PredType::C_S1, H5T_VARIABLE);
|
|
hsize_t names_dims[1] = {names.size()};
|
|
H5::DataSpace names_dataspace(1, names_dims);
|
|
H5::DataSet names_dataset = file.createDataSet("element_names", strType, names_dataspace);
|
|
std::vector<const char*> cstr_names;
|
|
for (const auto& name : names) {
|
|
cstr_names.push_back(name.c_str());
|
|
}
|
|
names_dataset.write(&cstr_names[0], strType);
|
|
|
|
// Write matrices
|
|
std::vector<float> flat_matrices;
|
|
for (const auto& matrix : matrices) {
|
|
flat_matrices.insert(flat_matrices.end(), matrix.begin(), matrix.end());
|
|
}
|
|
hsize_t dims[2] = {matrices.size(), matrices[0].size()};
|
|
H5::DataSpace dataspace(2, dims);
|
|
H5::DSetCreatPropList propList;
|
|
propList.setChunk(2, dims);
|
|
propList.setDeflate(9);
|
|
H5::DataSet dataset = file.createDataSet("element_matrices", H5::PredType::NATIVE_FLOAT, dataspace, propList);
|
|
dataset.write(flat_matrices.data(), H5::PredType::NATIVE_FLOAT);
|
|
|
|
// Write element_shape_ids
|
|
size_t total_shapes = element_shape_ids.size();
|
|
hsize_t element_shape_ids_dims[1] = {element_shape_ids.size()};
|
|
H5::DataSpace element_shape_ids_dataspace(1, element_shape_ids_dims);
|
|
H5::DSetCreatPropList element_shape_ids_propList;
|
|
element_shape_ids_propList.setChunk(1, element_shape_ids_dims);
|
|
element_shape_ids_propList.setDeflate(9);
|
|
if (total_shapes < (1 << 8)) {
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT8;
|
|
std::vector<uint8_t> element_shape_ids_dtype(element_shape_ids.begin(), element_shape_ids.end());
|
|
H5::DataSet element_shape_ids_dataset = file.createDataSet("element_shape_ids", dtype, element_shape_ids_dataspace, element_shape_ids_propList);
|
|
element_shape_ids_dataset.write(element_shape_ids_dtype.data(), dtype);
|
|
} else if (total_shapes < (1 << 16)) {
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT16;
|
|
std::vector<uint16_t> element_shape_ids_dtype(element_shape_ids.begin(), element_shape_ids.end());
|
|
H5::DataSet element_shape_ids_dataset = file.createDataSet("element_shape_ids", dtype, element_shape_ids_dataspace, element_shape_ids_propList);
|
|
element_shape_ids_dataset.write(element_shape_ids_dtype.data(), dtype);
|
|
} else if (total_shapes < (1 << 32)) {
|
|
H5::DataType dtype = H5::PredType::NATIVE_UINT32;
|
|
H5::DataSet element_shape_ids_dataset = file.createDataSet("element_shape_ids", dtype, element_shape_ids_dataspace, element_shape_ids_propList);
|
|
element_shape_ids_dataset.write(element_shape_ids.data(), dtype);
|
|
}
|
|
|
|
// Write colours
|
|
if (colours.size()) {
|
|
std::vector<float> flat_colours;
|
|
for (const auto& colour : colours) {
|
|
flat_colours.insert(flat_colours.end(), colour.begin(), colour.end());
|
|
}
|
|
hsize_t colours_dims[2] = {colours.size(), colours[0].size()};
|
|
H5::DataSpace colours_dataspace(2, colours_dims);
|
|
H5::DSetCreatPropList colours_propList;
|
|
colours_propList.setChunk(2, colours_dims);
|
|
colours_propList.setDeflate(9);
|
|
H5::DataSet colours_dataset = file.createDataSet("materials", H5::PredType::NATIVE_FLOAT, colours_dataspace, colours_propList);
|
|
colours_dataset.write(flat_colours.data(), H5::PredType::NATIVE_FLOAT);
|
|
}
|
|
}
|
|
|
|
void apply_matrix_to_flat_verts(const std::vector<float>& flat_list, const std::vector<float>& matrix, std::vector<float>& result) {
|
|
result.clear();
|
|
result.reserve(flat_list.size());
|
|
|
|
for (size_t i = 0; i < flat_list.size(); i += 3) {
|
|
float x = flat_list[i];
|
|
float y = flat_list[i + 1];
|
|
float z = flat_list[i + 2];
|
|
result.push_back(x * matrix[0] + y * matrix[3] + z * matrix[6] + matrix[9]);
|
|
result.push_back(x * matrix[1] + y * matrix[4] + z * matrix[7] + matrix[10]);
|
|
result.push_back(x * matrix[2] + y * matrix[5] + z * matrix[8] + matrix[11]);
|
|
}
|
|
}
|
|
|
|
chunked_model load_h5() {
|
|
H5::H5File file("/home/dion/cpp.h5", H5F_ACC_RDONLY);
|
|
|
|
H5::DataSet materials_ds = file.openDataSet("materials");
|
|
H5::DataSpace materials_s = materials_ds.getSpace();
|
|
hsize_t dims[2];
|
|
materials_s.getSimpleExtentDims(dims);
|
|
size_t total_materials = dims[0];
|
|
std::vector<float> buffer(total_materials * 4); // Buffer to hold all materials
|
|
|
|
std::cout << "Total mats " << total_materials << std::endl;
|
|
std::vector<std::vector<float>> materials(total_materials);
|
|
materials_ds.read(buffer.data(), H5::PredType::NATIVE_FLOAT);
|
|
for (size_t i = 0; i < total_materials; ++i) {
|
|
materials[i] = std::vector<float>(buffer.begin() + i * 4, buffer.begin() + (i + 1) * 4);
|
|
}
|
|
|
|
H5::Group shapes_g = file.openGroup("shapes");
|
|
|
|
hsize_t total_shapes = shapes_g.getNumObjs();
|
|
std::vector<h5_shape> shapes(total_shapes);
|
|
|
|
for (hsize_t i = 0; i < total_shapes; ++i) {
|
|
// WARNING: getObjnameByIdx is extremely slow! It makes the entire operation take 5X the time.
|
|
//std::string shapeName = shapes_g.getObjnameByIdx(i);
|
|
std::string shapeName = std::to_string(i);
|
|
H5::Group shapeGroup = shapes_g.openGroup(shapeName);
|
|
|
|
// Read "verts" dataset
|
|
H5::DataSet vertsDataset = shapeGroup.openDataSet("verts");
|
|
std::vector<float> verts(vertsDataset.getSpace().getSimpleExtentNpoints());
|
|
vertsDataset.read(verts.data(), H5::PredType::NATIVE_FLOAT);
|
|
|
|
// Read "faces" dataset
|
|
H5::DataSet facesDataset = shapeGroup.openDataSet("faces");
|
|
std::vector<int> faces(facesDataset.getSpace().getSimpleExtentNpoints());
|
|
facesDataset.read(faces.data(), H5::PredType::NATIVE_INT);
|
|
|
|
// Read "materials" dataset (if it exists)
|
|
std::vector<int> materials;
|
|
if (shapeGroup.exists("materials")) {
|
|
H5::DataSet materialsDataset = shapeGroup.openDataSet("materials");
|
|
materials.resize(materialsDataset.getSpace().getSimpleExtentNpoints());
|
|
materialsDataset.read(materials.data(), H5::PredType::NATIVE_INT);
|
|
}
|
|
|
|
// Read "material_ids" dataset (if it exists)
|
|
std::vector<int> material_ids;
|
|
if (shapeGroup.exists("material_ids")) {
|
|
H5::DataSet materialIdsDataset = shapeGroup.openDataSet("material_ids");
|
|
material_ids.resize(materialIdsDataset.getSpace().getSimpleExtentNpoints());
|
|
materialIdsDataset.read(material_ids.data(), H5::PredType::NATIVE_INT);
|
|
}
|
|
|
|
// Store the shape data
|
|
shapes[std::stoi(shapeName)] = {std::move(verts), std::move(faces), std::move(materials), std::move(material_ids)};
|
|
}
|
|
|
|
const int chunk_size = 10000;
|
|
std::vector<h5_shape> elements;
|
|
|
|
int offset = 0;
|
|
int material_offset = 0;
|
|
std::vector<float> chunked_verts;
|
|
std::vector<int> chunked_faces;
|
|
std::vector<int> chunked_materials;
|
|
std::vector<int> chunked_material_ids;
|
|
|
|
chunked_verts.reserve(chunk_size * 3);
|
|
|
|
int i = 0;
|
|
|
|
H5::DataSet element_shape_ids_ds = file.openDataSet("element_shape_ids");
|
|
std::vector<int> element_shape_ids(element_shape_ids_ds.getSpace().getSimpleExtentNpoints());
|
|
element_shape_ids_ds.read(element_shape_ids.data(), H5::PredType::NATIVE_INT);
|
|
|
|
H5::DataSet matrices_ds = file.openDataSet("element_matrices");
|
|
H5::DataSpace matrices_s = matrices_ds.getSpace();
|
|
hsize_t matrices_d[2];
|
|
matrices_s.getSimpleExtentDims(matrices_d);
|
|
size_t total_matrices = matrices_d[0];
|
|
size_t matrix_size = 12;
|
|
std::vector<float> matrices_b(total_matrices * matrix_size);
|
|
matrices_ds.read(matrices_b.data(), H5::PredType::NATIVE_FLOAT);
|
|
|
|
std::unordered_map<int, int> material_map;
|
|
for (size_t i = 0; i < total_matrices; ++i) {
|
|
material_map.clear();
|
|
|
|
std::vector<float> matrix(matrices_b.begin() + i * matrix_size, matrices_b.begin() + (i + 1) * matrix_size);
|
|
h5_shape& shape = shapes[element_shape_ids[i]];
|
|
|
|
std::vector<float> verts;
|
|
apply_matrix_to_flat_verts(shape.verts, matrix, verts);
|
|
|
|
std::vector<int> faces = shape.faces;
|
|
for (size_t i = 0; i < faces.size(); ++i) {
|
|
faces[i] += offset;
|
|
}
|
|
|
|
chunked_verts.insert(chunked_verts.end(), verts.begin(), verts.end());
|
|
chunked_faces.insert(chunked_faces.end(), faces.begin(), faces.end());
|
|
|
|
int material_index = 0;
|
|
for (const auto material : shape.materials) {
|
|
auto it = std::find(chunked_materials.begin(), chunked_materials.end(), material);
|
|
int chunked_index = -1;
|
|
if (it == chunked_materials.end()) {
|
|
chunked_index = chunked_materials.size();
|
|
chunked_materials.push_back(material);
|
|
} else {
|
|
chunked_index = std::distance(chunked_materials.begin(), it);
|
|
}
|
|
material_map[material_index] = chunked_index;
|
|
material_index++;
|
|
}
|
|
|
|
if (shape.material_ids.size() > 0) {
|
|
std::vector<int> material_ids(shape.material_ids.size());
|
|
for (int i = 0; i<shape.material_ids.size(); ++i) {
|
|
material_ids[i] = material_map[shape.material_ids[i]];
|
|
}
|
|
chunked_material_ids.insert(chunked_material_ids.end(), material_ids.begin(), material_ids.end());
|
|
} else {
|
|
std::vector<int> material_ids(shape.faces.size() / 3, material_map.begin()->second);
|
|
chunked_material_ids.insert(chunked_material_ids.end(), material_ids.begin(), material_ids.end());
|
|
}
|
|
|
|
offset += verts.size() / 3;
|
|
material_offset += shape.materials.size();
|
|
|
|
if (offset > chunk_size) {
|
|
elements.push_back({
|
|
std::move(chunked_verts),
|
|
std::move(chunked_faces),
|
|
std::move(chunked_materials),
|
|
std::move(chunked_material_ids)});
|
|
chunked_verts.clear();
|
|
chunked_faces.clear();
|
|
chunked_materials.clear();
|
|
chunked_material_ids.clear();
|
|
offset = 0;
|
|
material_offset = 0;
|
|
}
|
|
}
|
|
|
|
if (offset > 0) {
|
|
elements.push_back({
|
|
std::move(chunked_verts),
|
|
std::move(chunked_faces),
|
|
std::move(chunked_materials),
|
|
std::move(chunked_material_ids)});
|
|
}
|
|
|
|
return { materials, elements };
|
|
}
|
|
|
|
void add_triangulation_element(IfcGeom::TriangulationElement* elem, std::string name, std::string global_id) {
|
|
triangulation_elements_.push_back(elem);
|
|
const auto& t = elem->product();
|
|
const auto geometry_id = elem->geometry().id();
|
|
placements_[t] = elem->transformation().matrix().data();
|
|
names_[t] = name;
|
|
global_ids_[t] = global_id;
|
|
|
|
if (local_verts_.find(geometry_id) != local_verts_.end()) {
|
|
return;
|
|
}
|
|
|
|
local_verts_[geometry_id] = elem->geometry().verts();
|
|
local_faces_[geometry_id] = elem->geometry().faces();
|
|
local_materials_[geometry_id] = elem->geometry().materials();
|
|
local_material_ids_[geometry_id] = elem->geometry().material_ids();
|
|
}
|
|
|
|
void add_element(IfcGeom::BRepElement* elem, bool should_triangulate=false) {
|
|
if (!elem) {
|
|
return;
|
|
}
|
|
auto compound = elem->geometry().as_compound();
|
|
compound.Move(elem->transformation().data());
|
|
if (should_triangulate) {
|
|
add_triangulation(elem->product(), compound);
|
|
} else {
|
|
add(elem->product(), compound);
|
|
}
|
|
auto git = elem->geometry().begin();
|
|
|
|
if (enable_face_styles_) {
|
|
TopoDS_Iterator it(compound);
|
|
for (; it.More(); it.Next(), ++git) {
|
|
std::unique_ptr<IfcGeom::Material> adaptor;
|
|
if (git->hasStyle()) {
|
|
adaptor.reset(new Material(git->StylePtr()));
|
|
} else {
|
|
adaptor.reset(new Material(IfcGeom::get_default_style(elem->type())));
|
|
}
|
|
|
|
// Assumption is that the number of styles is small, so the linear lookup time is not significant.
|
|
auto sit = std::find(styles_.begin(), styles_.end(), *adaptor);
|
|
size_t index;
|
|
if (sit == styles_.end()) {
|
|
index = styles_.size();
|
|
styles_.push_back(*adaptor);
|
|
} else {
|
|
index = std::distance(styles_.begin(), sit);
|
|
}
|
|
|
|
TopExp_Explorer exp(it.Value(), TopAbs_FACE);
|
|
for (; exp.More(); exp.Next()) {
|
|
face_styles_.Bind(exp.Current(), (int) index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const std::vector<double>& distances() const {
|
|
return distances_;
|
|
}
|
|
|
|
const std::vector<double>& protrusion_distances() const {
|
|
return protrusion_distances_;
|
|
}
|
|
|
|
std::vector<IfcGeom::ray_intersection_result> select_ray(const gp_Pnt& p0, const gp_Dir& d, double length = 1000.) const {
|
|
gp_Pnt p1 = p0.XYZ() + d.XYZ() * length;
|
|
auto E = BRepBuilderAPI_MakeEdge(p0, p1).Edge();
|
|
Bnd_Box bb;
|
|
bb.Add(p0);
|
|
bb.Add(p1);
|
|
auto candidates = select_box(bb);
|
|
|
|
std::multimap<double, ray_intersection_result> ordered;
|
|
|
|
for (auto& c : candidates) {
|
|
BRepExtrema_DistShapeShape dss(E, shapes_.find(c)->second);
|
|
for (int i = 1; i <= dss.NbSolution(); ++i) {
|
|
if (dss.SupportTypeShape1(i) != BRepExtrema_IsOnEdge) {
|
|
// @todo set to 0, is it on the first verteX?
|
|
continue;
|
|
}
|
|
if (dss.SupportTypeShape2(i) != BRepExtrema_IsInFace) {
|
|
continue;
|
|
}
|
|
double u, v, w;
|
|
dss.ParOnEdgeS1(i, u);
|
|
auto face = TopoDS::Face(dss.SupportOnShape2(i));
|
|
int sidx = -1;
|
|
if (enable_face_styles_) {
|
|
sidx = face_styles_.Find(face);
|
|
}
|
|
dss.ParOnFaceS2(i, v, w);
|
|
BRepGProp_Face prop(face);
|
|
gp_Pnt P;
|
|
gp_Vec V;
|
|
prop.Normal(v, w, P, V);
|
|
ordered.insert({ u, { u, sidx, c,
|
|
{P.X(), P.Y(), P.Z()},
|
|
{V.X(), V.Y(), V.Z()},
|
|
d.XYZ().Dot(p0.XYZ() - P.XYZ()),
|
|
V.Dot(d)
|
|
} });
|
|
}
|
|
}
|
|
|
|
std::vector<ray_intersection_result> result;
|
|
for (auto& p : ordered) {
|
|
result.push_back(p.second);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool enable_face_styles() const {
|
|
return enable_face_styles_;
|
|
}
|
|
|
|
void enable_face_styles(bool b) {
|
|
enable_face_styles_ = b;
|
|
}
|
|
|
|
const std::vector<IfcGeom::Material>& styles() const {
|
|
return styles_;
|
|
}
|
|
|
|
protected:
|
|
typedef TopTools_DataMapOfShapeInteger face_style_map_t;
|
|
|
|
face_style_map_t face_styles_;
|
|
std::vector<IfcGeom::Material> styles_;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|