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IfcOpenShell/src/ifcconvert/SurfaceStyle.h
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
/********************************************************************************
* *
* This file defines default materials for several IFC datatypes *
* *
********************************************************************************/
#ifndef SURFACESTYLE_H
#define SURFACESTYLE_H
#include <string>
#include <sstream>
#include <array>
class SurfaceStyle {
public:
class ColorComponent {
private:
std::array<double, 3> data;
public:
ColorComponent(double r, double g, double b) {
data[0] = r; data[1] = g; data[2] = b;
}
const double& R() const { return data[0]; }
const double& G() const { return data[1]; }
const double& B() const { return data[2]; }
double& R() { return data[0]; }
double& G() { return data[1]; }
double& B() { return data[2]; }
};
private:
std::string name;
ColorComponent diffuse, specular, ambient;
double transparency;
double specularity;
public:
SurfaceStyle(const std::string& name,
double dr = 0.7, double dg = 0.7, double db = 0.7,
double sr = 0.2, double sg = 0.2, double sb = 0.2,
double ar = 0.1, double ag = 0.1, double ab = 0.1,
double Ns = 10.0, double Tr = 1.0)
: name(name)
, diffuse(dr, dg, db)
, specular(sr, sg, sb)
, ambient(ar, ag, ab)
, transparency(Tr)
, specularity(Ns)
{}
const std::string& Name() const { return name; }
const ColorComponent& Diffuse() const { return diffuse; }
const ColorComponent& Specular() const { return specular; }
const ColorComponent& Ambient() const { return ambient; }
double Transparency() const { return transparency; }
double Specularity() const { return specularity; }
};
SurfaceStyle GetDefaultMaterial(const std::string& s);
#endif