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https://github.com/IfcOpenShell/IfcOpenShell.git
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78 lines
3.3 KiB
C++
78 lines
3.3 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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/********************************************************************************
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* *
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* This file defines default materials for several IFC datatypes *
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* *
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********************************************************************************/
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#ifndef SURFACESTYLE_H
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#define SURFACESTYLE_H
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#include <string>
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#include <sstream>
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#include <array>
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class SurfaceStyle {
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public:
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class ColorComponent {
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private:
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std::array<double, 3> data;
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public:
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ColorComponent(double r, double g, double b) {
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data[0] = r; data[1] = g; data[2] = b;
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}
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const double& R() const { return data[0]; }
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const double& G() const { return data[1]; }
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const double& B() const { return data[2]; }
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double& R() { return data[0]; }
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double& G() { return data[1]; }
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double& B() { return data[2]; }
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};
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private:
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std::string name;
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ColorComponent diffuse, specular, ambient;
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double transparency;
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double specularity;
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public:
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SurfaceStyle(const std::string& name,
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double dr = 0.7, double dg = 0.7, double db = 0.7,
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double sr = 0.2, double sg = 0.2, double sb = 0.2,
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double ar = 0.1, double ag = 0.1, double ab = 0.1,
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double Ns = 10.0, double Tr = 1.0)
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: name(name)
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, diffuse(dr, dg, db)
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, specular(sr, sg, sb)
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, ambient(ar, ag, ab)
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, transparency(Tr)
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, specularity(Ns)
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{}
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const std::string& Name() const { return name; }
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const ColorComponent& Diffuse() const { return diffuse; }
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const ColorComponent& Specular() const { return specular; }
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const ColorComponent& Ambient() const { return ambient; }
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double Transparency() const { return transparency; }
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double Specularity() const { return specularity; }
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};
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SurfaceStyle GetDefaultMaterial(const std::string& s);
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#endif |