mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-30 00:23:14 +00:00
86 lines
3.6 KiB
Python
86 lines
3.6 KiB
Python
from bpy.types import Panel, UIList
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from blenderbim.bim.ifc import IfcStore
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from ifcopenshell.api.system.data import Data
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class BIM_PT_systems(Panel):
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bl_label = "IFC Systems"
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bl_idname = "BIM_PT_systems"
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bl_options = {"DEFAULT_CLOSED"}
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "scene"
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@classmethod
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def poll(cls, context):
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return IfcStore.get_file()
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def draw(self, context):
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if not Data.is_loaded:
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Data.load(IfcStore.get_file())
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self.props = context.scene.BIMSystemProperties
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row = self.layout.row(align=True)
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row.label(text="{} Systems Found".format(len(Data.systems)), icon="OUTLINER")
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if self.props.is_editing:
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row.operator("bim.add_system", text="", icon="ADD")
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row.operator("bim.disable_system_editing_ui", text="", icon="CANCEL")
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else:
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row.operator("bim.load_systems", text="", icon="GREASEPENCIL")
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if self.props.is_editing:
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self.layout.template_list(
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"BIM_UL_systems",
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"",
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self.props,
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"systems",
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self.props,
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"active_system_index",
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)
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if self.props.active_system_id:
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self.draw_editable_ui(context)
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def draw_editable_ui(self, context):
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for attribute in self.props.system_attributes:
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row = self.layout.row(align=True)
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row.prop(attribute, "string_value", text=attribute.name)
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if attribute.is_optional:
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row.prop(attribute, "is_null", icon="RADIOBUT_OFF" if attribute.is_null else "RADIOBUT_ON", text="")
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class BIM_UL_systems(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
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if item:
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row = layout.row(align=True)
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row.label(text=item.name)
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if context.active_object:
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oprops = context.active_object.BIMObjectProperties
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if (
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oprops.ifc_definition_id in Data.products
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and item.ifc_definition_id in Data.products[oprops.ifc_definition_id]
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):
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op = row.operator("bim.unassign_system", text="", icon="KEYFRAME_HLT", emboss=False)
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op.system = item.ifc_definition_id
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else:
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op = row.operator("bim.assign_system", text="", icon="KEYFRAME", emboss=False)
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op.system = item.ifc_definition_id
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if context.scene.BIMSystemProperties.active_system_id == item.ifc_definition_id:
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op = row.operator("bim.select_system_products", text="", icon="RESTRICT_SELECT_OFF")
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op.system = item.ifc_definition_id
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row.operator("bim.edit_system", text="", icon="CHECKMARK")
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row.operator("bim.disable_editing_system", text="", icon="CANCEL")
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elif context.scene.BIMSystemProperties.active_system_id:
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op = row.operator("bim.select_system_products", text="", icon="RESTRICT_SELECT_OFF")
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op.system = item.ifc_definition_id
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row.operator("bim.remove_system", text="", icon="X").system = item.ifc_definition_id
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else:
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op = row.operator("bim.select_system_products", text="", icon="RESTRICT_SELECT_OFF")
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op.system = item.ifc_definition_id
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op = row.operator("bim.enable_editing_system", text="", icon="GREASEPENCIL")
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op.system = item.ifc_definition_id
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row.operator("bim.remove_system", text="", icon="X").system = item.ifc_definition_id
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