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IfcOpenShell/src/ifcviewer/tests/test_instanced_geometry.cpp
T
Dion Moult 102ac551b3 Add VisibilityState/SelectionState tests; test real quantization helpers
test_instanced_geometry previously re-implemented vertex quantization
inline, with a stale comment claiming the helpers still lived in
ViewportWindow.cpp. They now live in VertexQuantization.h, so route the
test through the real quantizeVertex/octEncodeNormal and add coverage
for the degenerate-axis path, octahedral normal round-trip, the i8
normal error bound (~0.78 deg worst observed), and color passthrough.

Add test_visibility and test_selection: Tier-1 coverage of the two
per-object viewport state machines. Both are QObjects for their
changed() signal but touch no GL on the construction/mutation path, so
the tests exercise the pure CPU logic without a context.

Suite goes from 39 to 61 cases.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 16:34:19 +10:00

261 lines
11 KiB
C++

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// Tier-1 coverage of the instanced-geometry GPU/sidecar layout and the
// vertex quantization used to fill it.
//
// quantizeVertex / octEncodeNormal (VertexQuantization.h) are the shared
// production helpers: ViewportWindow::uploadMeshChunk and SidecarBuilder both
// route through them so the rendered VBO and the on-disk .ifcview record are
// byte-identical. The tests exercise that real implementation directly:
// - runtime size/alignment assertions (defense in depth for the static_asserts)
// - documented INSTANCED_VERTEX_* constants form a self-consistent layout
// - position quantization round-trips within the u16-grid error bound
// - octahedral normal encode/decode round-trips, and the i8-packed normal
// written by quantizeVertex stays within its documented angular error
#include "InstancedGeometry.h"
#include "VertexQuantization.h"
#include <catch2/catch_test_macros.hpp>
#include <cmath>
#include <cstdint>
#include <cstring>
namespace {
// Inverse of octEncodeNormal: square [-1,1]^2 -> unit sphere. The test owns
// the decode (the production header only ships the encoder, since the GPU
// shader does the decode); it is the standard Meyer et al. octahedral unfold.
void octDecodeNormal(const float e[2], float out[3]) {
float x = e[0];
float y = e[1];
float z = 1.0f - std::fabs(x) - std::fabs(y);
if (z < 0.0f) {
float ox = (1.0f - std::fabs(y)) * (x >= 0.0f ? 1.0f : -1.0f);
float oy = (1.0f - std::fabs(x)) * (y >= 0.0f ? 1.0f : -1.0f);
x = ox;
y = oy;
}
float len = std::sqrt(x * x + y * y + z * z);
out[0] = x / len;
out[1] = y / len;
out[2] = z / len;
}
// Angle (degrees) between two unit-ish vectors.
float angleDeg(const float a[3], const float b[3]) {
float dot = a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
if (dot > 1.0f) dot = 1.0f;
if (dot < -1.0f) dot = -1.0f;
return std::acos(dot) * (180.0f / 3.14159265358979323846f);
}
} // namespace
TEST_CASE("Instanced GPU/CPU struct sizes match the wire format", "[instgeom]") {
REQUIRE(sizeof(MeshGpu) == 32);
REQUIRE(sizeof(MeshInfo) == 56);
REQUIRE(sizeof(InstanceGpu) == 80);
REQUIRE(alignof(MeshGpu) == 16);
REQUIRE(alignof(InstanceGpu) == 16);
}
TEST_CASE("INSTANCED_VERTEX_* constants are self-consistent", "[instgeom]") {
// Position (u16 x 3 = 6 B) + normal (i8 x 2 = 2 B) + color (u8 x 4 = 4 B)
// packed contiguously with no implicit padding.
REQUIRE(INSTANCED_VERTEX_POS_OFFSET == 0);
REQUIRE(INSTANCED_VERTEX_NORMAL_OFFSET == 6);
REQUIRE(INSTANCED_VERTEX_COLOR_OFFSET == 8);
REQUIRE(INSTANCED_VERTEX_STRIDE_BYTES == 12);
REQUIRE(INSTANCED_VERTEX_STRIDE_FLOATS == 7);
}
TEST_CASE("quantizeVertex round-trips position within the documented error bound",
"[instgeom]") {
// The quantization basis is per-mesh: t = (p - min) / (max - min) packed
// into u16, dequantized as p' = min + (q / 65535) * (max - min). The
// round-trip error per axis is at most (max - min) / 65535 (one ulp of the
// u16 grid).
const float aabb_min[3] = {-3.5f, 100.25f, -1000.0f};
const float aabb_max[3] = { 7.5f, 200.25f, 1000.0f};
const float extent[3] = {
aabb_max[0] - aabb_min[0],
aabb_max[1] - aabb_min[1],
aabb_max[2] - aabb_min[2],
};
const float extent_recip[3] = {
1.0f / extent[0], 1.0f / extent[1], 1.0f / extent[2],
};
constexpr int kSamples = 65;
float worst_err = 0.0f;
for (int s = 0; s <= kSamples; ++s) {
float t = float(s) / float(kSamples);
// A streamer-format vertex: pos3 + normal3 + color-as-float.
float src[INSTANCED_VERTEX_STRIDE_FLOATS] = {0};
for (int a = 0; a < 3; ++a) src[a] = aabb_min[a] + t * extent[a];
src[5] = 1.0f; // arbitrary valid normal (0,0,1)
uint8_t dst[INSTANCED_VERTEX_STRIDE_BYTES];
quantizeVertex(src, aabb_min, extent_recip, dst);
const uint16_t* q =
reinterpret_cast<const uint16_t*>(dst + INSTANCED_VERTEX_POS_OFFSET);
for (int a = 0; a < 3; ++a) {
float pp = aabb_min[a] + (q[a] / 65535.0f) * extent[a];
float err = std::fabs(pp - src[a]);
if (err > worst_err) worst_err = err;
}
}
// Worst error must stay within one u16 ulp of the largest extent, with a
// small float-rounding margin.
float ulp = 0.0f;
for (int a = 0; a < 3; ++a) {
ulp = std::max(ulp, extent[a] / 65535.0f);
}
REQUIRE(worst_err <= ulp * 1.01f);
}
TEST_CASE("quantizeVertex handles a degenerate (zero-extent) axis", "[instgeom]") {
// A planar mesh has a flat axis: extent_recip is 0 there (see the header
// contract). Every vertex on that axis must quantize to 0, not NaN.
const float aabb_min[3] = {0.0f, 0.0f, 5.0f};
const float extent_recip[3] = {1.0f, 1.0f, 0.0f}; // Z is degenerate
float src[INSTANCED_VERTEX_STRIDE_FLOATS] = {0};
src[0] = 0.5f; src[1] = 0.25f; src[2] = 5.0f;
src[5] = 1.0f;
uint8_t dst[INSTANCED_VERTEX_STRIDE_BYTES];
quantizeVertex(src, aabb_min, extent_recip, dst);
const uint16_t* q =
reinterpret_cast<const uint16_t*>(dst + INSTANCED_VERTEX_POS_OFFSET);
REQUIRE(q[2] == 0); // degenerate axis collapses to the grid origin
}
TEST_CASE("octEncodeNormal / octDecodeNormal round-trip unit normals", "[instgeom]") {
// The float-precision oct map is a bijection on the sphere — encode then
// decode must recover the original direction tightly (the i8 packing,
// which adds the real error, is covered separately below).
const float normals[][3] = {
{ 1, 0, 0}, {-1, 0, 0}, {0, 1, 0}, {0, -1, 0},
{ 0, 0, 1}, { 0, 0,-1}, // axis-aligned
{ 0.5773503f, 0.5773503f, 0.5773503f}, // +++ diagonal
{-0.5773503f, -0.5773503f, -0.5773503f}, // --- diagonal (z < 0 fold)
{ 0.7071068f, 0.0f, -0.7071068f}, // z < 0 fold
{ 0.2672612f, 0.5345225f, 0.8017837f}, // arbitrary
};
for (const auto& n : normals) {
float e[2];
octEncodeNormal(n, e);
REQUIRE(e[0] >= -1.0f);
REQUIRE(e[0] <= 1.0f);
REQUIRE(e[1] >= -1.0f);
REQUIRE(e[1] <= 1.0f);
float decoded[3];
octDecodeNormal(e, decoded);
INFO("normal (" << n[0] << ", " << n[1] << ", " << n[2] << ")");
REQUIRE(angleDeg(n, decoded) < 0.01f);
}
}
TEST_CASE("quantizeVertex packs the normal within its documented i8 error bound",
"[instgeom]") {
// quantizeVertex stores the octahedral normal as i8 x 2. The header
// documents "~1.4 deg worst-case error" for that packing; sweep a dense
// set of directions and pin the worst observed error well below a 3 deg
// regression ceiling (a broken encoder is off by tens of degrees).
const float aabb_min[3] = {0, 0, 0};
const float extent_recip[3] = {1, 1, 1};
float worst_err = 0.0f;
constexpr int kSteps = 40;
for (int i = 0; i <= kSteps; ++i) {
for (int j = 0; j <= kSteps; ++j) {
// Spherical sweep over the full sphere.
float theta = 3.14159265f * float(i) / float(kSteps); // polar
float phi = 2.0f * 3.14159265f * float(j) / float(kSteps); // azimuth
float n[3] = {
std::sin(theta) * std::cos(phi),
std::sin(theta) * std::sin(phi),
std::cos(theta),
};
float src[INSTANCED_VERTEX_STRIDE_FLOATS] = {0};
src[3] = n[0]; src[4] = n[1]; src[5] = n[2];
uint8_t dst[INSTANCED_VERTEX_STRIDE_BYTES];
quantizeVertex(src, aabb_min, extent_recip, dst);
// Decode the stored i8 oct pair back to a direction.
const int8_t* packed =
reinterpret_cast<const int8_t*>(dst + INSTANCED_VERTEX_NORMAL_OFFSET);
float e[2] = {packed[0] / 127.0f, packed[1] / 127.0f};
float decoded[3];
octDecodeNormal(e, decoded);
worst_err = std::max(worst_err, angleDeg(n, decoded));
}
}
INFO("worst i8 octahedral normal error: " << worst_err << " deg");
REQUIRE(worst_err > 0.0f); // sanity: quantization is actually lossy
REQUIRE(worst_err < 3.0f); // regression ceiling around the documented ~1.4 deg
}
TEST_CASE("quantizeVertex passes the packed color through unchanged", "[instgeom]") {
// The streamer packs an rgba8 into the 7th float slot; quantizeVertex
// memcpy's those 4 bytes straight into the VBO color field.
const uint8_t rgba[4] = {0x11, 0x22, 0x33, 0x44};
float color_as_float;
std::memcpy(&color_as_float, rgba, 4);
const float aabb_min[3] = {0, 0, 0};
const float extent_recip[3] = {1, 1, 1};
float src[INSTANCED_VERTEX_STRIDE_FLOATS] = {0};
src[5] = 1.0f; // valid normal
src[6] = color_as_float; // color slot
uint8_t dst[INSTANCED_VERTEX_STRIDE_BYTES];
quantizeVertex(src, aabb_min, extent_recip, dst);
REQUIRE(std::memcmp(dst + INSTANCED_VERTEX_COLOR_OFFSET, rgba, 4) == 0);
}
TEST_CASE("MeshChunk and InstanceChunk default-init to zeroed metadata", "[instgeom]") {
MeshChunk mc;
REQUIRE(mc.model_id == 0);
REQUIRE(mc.local_mesh_id == 0);
REQUIRE(mc.vertices.empty());
REQUIRE(mc.indices.empty());
InstanceChunk ic;
REQUIRE(ic.model_id == 0);
REQUIRE(ic.local_mesh_id == 0);
REQUIRE(ic.object_id == 0);
REQUIRE(ic.color_override_rgba8 == 0);
}