Files
IfcOpenShell/src/ifcblenderexport/blenderbim/bim/module/group/ui.py
T

80 lines
3.2 KiB
Python

from bpy.types import Panel, UIList
from blenderbim.bim.ifc import IfcStore
from blenderbim.bim.module.group.data import Data
class BIM_PT_groups(Panel):
bl_label = "IFC Groups"
bl_idname = "BIM_PT_groups"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
@classmethod
def poll(cls, context):
return IfcStore.get_file()
def draw(self, context):
if not Data.is_loaded:
Data.load()
self.props = context.scene.BIMGroupProperties
row = self.layout.row(align=True)
row.label(text="{} Groups Found".format(len(Data.groups)), icon="OUTLINER")
if self.props.is_editing:
row.operator("bim.add_group", text="", icon="ADD")
row.operator("bim.disable_group_editing_ui", text="", icon="CHECKMARK")
else:
row.operator("bim.load_groups", text="", icon="GREASEPENCIL")
if self.props.is_editing:
self.layout.template_list(
"BIM_UL_groups",
"",
self.props,
"groups",
self.props,
"active_group_index",
)
if self.props.active_group_id:
self.draw_editable_ui(context)
def draw_editable_ui(self, context):
for attribute in self.props.group_attributes:
row = self.layout.row(align=True)
row.prop(attribute, "string_value", text=attribute.name)
if attribute.is_optional:
row.prop(attribute, "is_null", icon="RADIOBUT_OFF" if attribute.is_null else "RADIOBUT_ON", text="")
class BIM_UL_groups(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
if item:
row = layout.row(align=True)
row.label(text=item.name)
#if context.active_object and isinstance(context.active_object.data, Mesh):
# mprops = context.active_object.data.BIMMeshProperties
# if (
# mprops.ifc_definition_id in Data.items
# and item.ifc_definition_id in Data.items[mprops.ifc_definition_id]
# ):
# op = row.operator("bim.unassign_presentation_layer", text="", icon="KEYFRAME_HLT", emboss=False)
# op.layer = item.ifc_definition_id
# else:
# op = row.operator("bim.assign_presentation_layer", text="", icon="KEYFRAME", emboss=False)
# op.layer = item.ifc_definition_id
if context.scene.BIMGroupProperties.active_group_id == item.ifc_definition_id:
row.operator("bim.edit_group", text="", icon="CHECKMARK")
row.operator("bim.disable_editing_group", text="", icon="X")
elif context.scene.BIMGroupProperties.active_group_id:
row.operator("bim.remove_group", text="", icon="X").group = item.ifc_definition_id
else:
op = row.operator("bim.enable_editing_group", text="", icon="GREASEPENCIL")
op.group = item.ifc_definition_id
row.operator("bim.remove_group", text="", icon="X").group = item.ifc_definition_id