You can now view, add, edit, and remove IFC groups. Useful, but also needed for #1153.

This commit is contained in:
Dion Moult
2021-03-05 14:06:13 +11:00
parent ab057e3eff
commit a5bcbe046f
11 changed files with 305 additions and 4 deletions
@@ -25,6 +25,7 @@ if bpy is not None:
"geometry": None,
"cobie": None,
"sequence": None,
"group": None,
"material": None,
"style": None,
"layer": None,
@@ -0,0 +1,24 @@
import bpy
from . import ui, prop, operator
classes = (
operator.LoadGroups,
operator.DisableGroupEditingUI,
operator.AddGroup,
operator.EditGroup,
operator.RemoveGroup,
operator.EnableEditingGroup,
operator.DisableEditingGroup,
prop.Group,
prop.BIMGroupProperties,
ui.BIM_PT_groups,
ui.BIM_UL_groups,
)
def register():
bpy.types.Scene.BIMGroupProperties = bpy.props.PointerProperty(type=prop.BIMGroupProperties)
def unregister():
del bpy.types.Scene.BIMGroupProperties
@@ -0,0 +1,17 @@
import ifcopenshell
from blenderbim.bim.module.owner.api import create_owner_history
class Usecase:
def __init__(self, file, settings={}):
self.file = file
self.settings = {}
for key, value in settings.items():
self.settings[key] = value
def execute(self):
return self.file.create_entity("IfcGroup", **{
"GlobalId": ifcopenshell.guid.new(),
"OwnerHistory": create_owner_history(),
"Name": "Unnamed"
})
@@ -0,0 +1,20 @@
from blenderbim.bim.ifc import IfcStore
class Data:
is_loaded = False
groups = {}
@classmethod
def purge(cls):
cls.is_loaded = False
cls.groups = {}
@classmethod
def load(cls):
cls.groups = {}
for group in IfcStore.get_file().by_type("IfcGroup", include_subtypes=False):
data = group.get_info()
del data["OwnerHistory"]
cls.groups[group.id()] = data
cls.is_loaded=True
@@ -0,0 +1,13 @@
class Usecase:
def __init__(self, file, settings=None):
self.file = file
self.settings = {
"group": None,
"attributes": {}
}
for key, value in settings.items():
self.settings[key] = value
def execute(self):
for name, value in self.settings["attributes"].items():
setattr(self.settings["group"], name, value)
@@ -0,0 +1,113 @@
import bpy
import blenderbim.bim.module.group.add_group as add_group
import blenderbim.bim.module.group.edit_group as edit_group
import blenderbim.bim.module.group.remove_group as remove_group
from blenderbim.bim.ifc import IfcStore
from blenderbim.bim.module.group.data import Data
class LoadGroups(bpy.types.Operator):
bl_idname = "bim.load_groups"
bl_label = "Load Groups"
def execute(self, context):
props = context.scene.BIMGroupProperties
while len(props.groups) > 0:
props.groups.remove(0)
for ifc_definition_id, group in Data.groups.items():
new = props.groups.add()
new.ifc_definition_id = ifc_definition_id
new.name = group["Name"]
props.is_editing = True
bpy.ops.bim.disable_editing_group()
return {"FINISHED"}
class DisableGroupEditingUI(bpy.types.Operator):
bl_idname = "bim.disable_group_editing_ui"
bl_label = "Disable Group Editing UI"
def execute(self, context):
context.scene.BIMGroupProperties.is_editing = False
return {"FINISHED"}
class AddGroup(bpy.types.Operator):
bl_idname = "bim.add_group"
bl_label = "Add Group"
def execute(self, context):
result = add_group.Usecase(IfcStore.get_file()).execute()
Data.load()
bpy.ops.bim.load_groups()
bpy.ops.bim.enable_editing_group(group=result.id())
return {"FINISHED"}
class EditGroup(bpy.types.Operator):
bl_idname = "bim.edit_group"
bl_label = "Edit Group"
def execute(self, context):
props = context.scene.BIMGroupProperties
attributes = {}
for attribute in props.group_attributes:
if attribute.is_null:
attributes[attribute.name] = None
else:
attributes[attribute.name] = attribute.string_value
self.file = IfcStore.get_file()
edit_group.Usecase(
self.file, {"group": self.file.by_id(props.active_group_id), "attributes": attributes}
).execute()
Data.load()
bpy.ops.bim.load_groups()
return {"FINISHED"}
class RemoveGroup(bpy.types.Operator):
bl_idname = "bim.remove_group"
bl_label = "Remove Group"
group: bpy.props.IntProperty()
def execute(self, context):
props = context.scene.BIMGroupProperties
self.file = IfcStore.get_file()
remove_group.Usecase(self.file, {"group": self.file.by_id(self.group)}).execute()
Data.load()
bpy.ops.bim.load_groups()
return {"FINISHED"}
class EnableEditingGroup(bpy.types.Operator):
bl_idname = "bim.enable_editing_group"
bl_label = "Enable Editing Group"
group: bpy.props.IntProperty()
def execute(self, context):
props = context.scene.BIMGroupProperties
while len(props.group_attributes) > 0:
props.group_attributes.remove(0)
data = Data.groups[self.group]
for attribute in IfcStore.get_schema().declaration_by_name("IfcGroup").all_attributes():
data_type = str(attribute.type_of_attribute)
if "<entity" in data_type:
continue
new = props.group_attributes.add()
new.name = attribute.name()
new.is_null = data[attribute.name()] is None
new.is_optional = attribute.optional()
new.string_value = "" if new.is_null else data[attribute.name()]
props.active_group_id = self.group
return {"FINISHED"}
class DisableEditingGroup(bpy.types.Operator):
bl_idname = "bim.disable_editing_group"
bl_label = "Disable Editing Group"
def execute(self, context):
context.scene.BIMGroupProperties.active_group_id = 0
return {"FINISHED"}
@@ -0,0 +1,26 @@
import bpy
from blenderbim.bim.prop import StrProperty, Attribute
from bpy.types import PropertyGroup
from bpy.props import (
PointerProperty,
StringProperty,
EnumProperty,
BoolProperty,
IntProperty,
FloatProperty,
FloatVectorProperty,
CollectionProperty,
)
class Group(PropertyGroup):
name: StringProperty(name="Name")
ifc_definition_id: IntProperty(name="IFC Definition ID")
class BIMGroupProperties(PropertyGroup):
group_attributes: CollectionProperty(name="Group Attributes", type=Attribute)
is_editing: BoolProperty(name="Is Editing", default=False)
groups: CollectionProperty(name="Groups", type=Group)
active_group_index: IntProperty(name="Active Group Index")
active_group_id: IntProperty(name="Active Group Id")
@@ -0,0 +1,11 @@
class Usecase:
def __init__(self, file, settings=None):
self.file = file
self.settings = {"group": None}
for key, value in settings.items():
self.settings[key] = value
def execute(self):
for rel in self.settings["group"].IsGroupedBy or []:
self.file.remove(rel)
self.file.remove(self.settings["group"])
@@ -0,0 +1,79 @@
from bpy.types import Panel, UIList
from blenderbim.bim.ifc import IfcStore
from blenderbim.bim.module.group.data import Data
class BIM_PT_groups(Panel):
bl_label = "IFC Groups"
bl_idname = "BIM_PT_groups"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
@classmethod
def poll(cls, context):
return IfcStore.get_file()
def draw(self, context):
if not Data.is_loaded:
Data.load()
self.props = context.scene.BIMGroupProperties
row = self.layout.row(align=True)
row.label(text="{} Groups Found".format(len(Data.groups)), icon="OUTLINER")
if self.props.is_editing:
row.operator("bim.add_group", text="", icon="ADD")
row.operator("bim.disable_group_editing_ui", text="", icon="CHECKMARK")
else:
row.operator("bim.load_groups", text="", icon="GREASEPENCIL")
if self.props.is_editing:
self.layout.template_list(
"BIM_UL_groups",
"",
self.props,
"groups",
self.props,
"active_group_index",
)
if self.props.active_group_id:
self.draw_editable_ui(context)
def draw_editable_ui(self, context):
for attribute in self.props.group_attributes:
row = self.layout.row(align=True)
row.prop(attribute, "string_value", text=attribute.name)
if attribute.is_optional:
row.prop(attribute, "is_null", icon="RADIOBUT_OFF" if attribute.is_null else "RADIOBUT_ON", text="")
class BIM_UL_groups(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
if item:
row = layout.row(align=True)
row.label(text=item.name)
#if context.active_object and isinstance(context.active_object.data, Mesh):
# mprops = context.active_object.data.BIMMeshProperties
# if (
# mprops.ifc_definition_id in Data.items
# and item.ifc_definition_id in Data.items[mprops.ifc_definition_id]
# ):
# op = row.operator("bim.unassign_presentation_layer", text="", icon="KEYFRAME_HLT", emboss=False)
# op.layer = item.ifc_definition_id
# else:
# op = row.operator("bim.assign_presentation_layer", text="", icon="KEYFRAME", emboss=False)
# op.layer = item.ifc_definition_id
if context.scene.BIMGroupProperties.active_group_id == item.ifc_definition_id:
row.operator("bim.edit_group", text="", icon="CHECKMARK")
row.operator("bim.disable_editing_group", text="", icon="X")
elif context.scene.BIMGroupProperties.active_group_id:
row.operator("bim.remove_group", text="", icon="X").group = item.ifc_definition_id
else:
op = row.operator("bim.enable_editing_group", text="", icon="GREASEPENCIL")
op.group = item.ifc_definition_id
row.operator("bim.remove_group", text="", icon="X").group = item.ifc_definition_id
@@ -1,5 +1,3 @@
import ifcopenshell
class Usecase:
def __init__(self, file, settings={}):
self.file = file
@@ -1,6 +1,5 @@
import bpy
from blenderbim.bim.prop import StrProperty, Attribute
from blenderbim.bim.module.sequence.data import Data
from bpy.types import PropertyGroup
from bpy.props import (
PointerProperty,
@@ -22,5 +21,5 @@ class Task(PropertyGroup):
class BIMTaskProperties(PropertyGroup):
is_editing: BoolProperty(name="Is Editing", default=False)
tasks: CollectionProperty(name="Available Library References", type=Task)
tasks: CollectionProperty(name="Tasks", type=Task)
active_task_index: IntProperty(name="Active Task Index")