mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-13 02:47:48 +00:00
a900f2c437
Promotes five env-var-driven knobs to AppSettings + the settings dialog (min pixel radius, motion min pixel radius, LOD1 pixel threshold, HiZ resolution, HiZ on/off). Defaults: motion min pixel radius is now 10 (was 0/disabled) and IFC_HIZ_MOTION is on by default — the strict view-projection gate reverts via env var =0 when chasing HiZ correctness bugs. ViewportWindow connects each *Changed signal so changes invalidate cached cull state and take effect on the next frame. Removes "Load Property Data Source" and "Apply Coordinate Operation" from the settings dialog: both are now hardcoded on. The basic-info property fallback (used when there's no live IFC source for an object, e.g. .ifcview without a sibling) now triggers organically when ElementRegistry::findEntity returns null instead of being gated on a user toggle. Federation::guessFederatedFalseOrigin lost its apply_coordinate_operation parameter and now uses georef.has_coordinate_operation directly. src/ifcviewer/settings.rst documents the remaining diagnostic env vars (IFC_HIZ_MOTION, IFC_CULL_THREADS, IFC_SKIP_MDI, IFC_MAX_SUBDRAWS, IFC_FPS_HITCH_MS, IFC_SUBDRAW_DIAG, IFC_LOD_*) plus a cross-walk from the old promoted-knob env-var names to their new QSettings keys. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
172 lines
8.4 KiB
C++
172 lines
8.4 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#include "SettingsWindow.h"
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#include "AppSettings.h"
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#include <QCheckBox>
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#include <QDialogButtonBox>
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#include <QDoubleSpinBox>
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#include <QFormLayout>
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#include <QLineEdit>
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#include <QShowEvent>
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#include <QSpinBox>
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#include <QVBoxLayout>
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SettingsWindow::SettingsWindow(QWidget *parent)
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: QDialog(parent)
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{
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setWindowTitle("Settings");
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setupUi();
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}
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void SettingsWindow::setupUi() {
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auto* form = new QFormLayout();
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geometry_library_edit_ = new QLineEdit(this);
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geometry_library_edit_->setMinimumWidth(280);
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form->addRow("Geometry Library", geometry_library_edit_);
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show_stats_check_ = new QCheckBox(this);
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form->addRow("Show Performance Stats", show_stats_check_);
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backface_culling_check_ = new QCheckBox(this);
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backface_culling_check_->setToolTip(
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"Skip triangles facing away from the camera. Big FPS win on "
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"closed solids; disable if you see holes in open geometry.");
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form->addRow("Backface Culling", backface_culling_check_);
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void_limit_spin_ = new QSpinBox(this);
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void_limit_spin_->setRange(0, 100000);
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void_limit_spin_->setToolTip(
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"Skip elements with more openings (HasOpenings) than this. "
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"A handful of pathological elements can dominate boolean-subtraction "
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"time; dropping them keeps load times sane.");
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form->addRow("Void Limit", void_limit_spin_);
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deflection_tolerance_spin_ = new QDoubleSpinBox(this);
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deflection_tolerance_spin_->setRange(0.000001, 1000.0);
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deflection_tolerance_spin_->setDecimals(6);
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deflection_tolerance_spin_->setSingleStep(0.001);
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deflection_tolerance_spin_->setToolTip(
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"Linear chord error between curved geometry and its triangulation, "
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"in model length units. Smaller = smoother curves but more "
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"triangles and slower load.");
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form->addRow("Deflection Tolerance", deflection_tolerance_spin_);
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angular_tolerance_spin_ = new QDoubleSpinBox(this);
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angular_tolerance_spin_->setRange(0.000001, 3.141592);
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angular_tolerance_spin_->setDecimals(6);
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angular_tolerance_spin_->setSingleStep(0.05);
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angular_tolerance_spin_->setToolTip(
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"Maximum angle (radians) between adjacent facet normals on a "
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"curved surface. Smaller = smoother shading but more triangles.");
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form->addRow("Angular Tolerance", angular_tolerance_spin_);
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min_pixel_radius_spin_ = new QDoubleSpinBox(this);
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min_pixel_radius_spin_->setRange(0.0, 100.0);
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min_pixel_radius_spin_->setDecimals(2);
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min_pixel_radius_spin_->setSingleStep(0.5);
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min_pixel_radius_spin_->setToolTip(
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"Minimum projected sphere radius (in pixels) for an instance to "
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"be drawn. Bigger = faster but more pop-in on small detail.");
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form->addRow("Min Pixel Radius", min_pixel_radius_spin_);
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motion_min_pixel_radius_spin_ = new QDoubleSpinBox(this);
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motion_min_pixel_radius_spin_->setRange(0.0, 100.0);
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motion_min_pixel_radius_spin_->setDecimals(2);
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motion_min_pixel_radius_spin_->setSingleStep(1.0);
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motion_min_pixel_radius_spin_->setToolTip(
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"Aggressive cull threshold while the camera is moving. 0 = no "
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"motion boost (motion uses the same threshold as still frames). "
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"Big perceived FPS win on heavy scenes.");
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form->addRow("Motion Min Pixel Radius", motion_min_pixel_radius_spin_);
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lod1_pixel_threshold_spin_ = new QDoubleSpinBox(this);
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lod1_pixel_threshold_spin_->setRange(0.0, 1000.0);
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lod1_pixel_threshold_spin_->setDecimals(1);
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lod1_pixel_threshold_spin_->setSingleStep(1.0);
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lod1_pixel_threshold_spin_->setToolTip(
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"Pixel radius below which an instance switches to its LOD1 "
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"representation. 0 disables LOD1 entirely (always draw LOD0).");
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form->addRow("LOD1 Pixel Threshold", lod1_pixel_threshold_spin_);
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hiz_enabled_check_ = new QCheckBox(this);
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hiz_enabled_check_->setToolTip(
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"Enable HiZ (hierarchical Z) occlusion culling. Hides geometry "
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"behind opaque blockers based on a downsampled depth pyramid "
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"from the previous frame. Big perf win on dense interiors.");
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form->addRow("HiZ Occlusion", hiz_enabled_check_);
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hiz_resolution_spin_ = new QSpinBox(this);
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hiz_resolution_spin_->setRange(64, 4096);
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hiz_resolution_spin_->setSingleStep(64);
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hiz_resolution_spin_->setToolTip(
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"Base HiZ pyramid width in texels (height tracks aspect). "
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"Bigger = tighter occlusion but more readback bandwidth. "
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"Changes take effect on next viewport reinitialization.");
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form->addRow("HiZ Resolution", hiz_resolution_spin_);
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auto* button_box = new QDialogButtonBox(
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QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
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auto* root = new QVBoxLayout(this);
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root->addLayout(form);
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root->addWidget(button_box);
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connect(button_box, &QDialogButtonBox::accepted, this, &SettingsWindow::onAccepted);
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connect(button_box, &QDialogButtonBox::rejected, this, &SettingsWindow::reject);
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}
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void SettingsWindow::showEvent(QShowEvent* event) {
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// Re-sync widgets from the persisted settings every time the dialog is
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// shown, so a previous Cancel doesn't leave stale text in the field.
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syncFromSettings();
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QDialog::showEvent(event);
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}
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void SettingsWindow::syncFromSettings() {
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geometry_library_edit_->setText(AppSettings::instance().geometryLibrary());
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show_stats_check_->setChecked(AppSettings::instance().showStats());
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backface_culling_check_->setChecked(AppSettings::instance().backfaceCulling());
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void_limit_spin_->setValue(AppSettings::instance().voidLimit());
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deflection_tolerance_spin_->setValue(AppSettings::instance().deflectionTolerance());
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angular_tolerance_spin_->setValue(AppSettings::instance().angularTolerance());
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min_pixel_radius_spin_->setValue(AppSettings::instance().minPixelRadius());
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motion_min_pixel_radius_spin_->setValue(AppSettings::instance().motionMinPixelRadius());
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lod1_pixel_threshold_spin_->setValue(AppSettings::instance().lod1PixelThreshold());
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hiz_enabled_check_->setChecked(AppSettings::instance().hizEnabled());
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hiz_resolution_spin_->setValue(AppSettings::instance().hizResolution());
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}
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void SettingsWindow::onAccepted() {
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AppSettings::instance().setGeometryLibrary(geometry_library_edit_->text());
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AppSettings::instance().setShowStats(show_stats_check_->isChecked());
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AppSettings::instance().setBackfaceCulling(backface_culling_check_->isChecked());
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AppSettings::instance().setVoidLimit(void_limit_spin_->value());
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AppSettings::instance().setDeflectionTolerance(deflection_tolerance_spin_->value());
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AppSettings::instance().setAngularTolerance(angular_tolerance_spin_->value());
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AppSettings::instance().setMinPixelRadius(min_pixel_radius_spin_->value());
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AppSettings::instance().setMotionMinPixelRadius(motion_min_pixel_radius_spin_->value());
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AppSettings::instance().setLod1PixelThreshold(lod1_pixel_threshold_spin_->value());
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AppSettings::instance().setHizEnabled(hiz_enabled_check_->isChecked());
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AppSettings::instance().setHizResolution(hiz_resolution_spin_->value());
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accept();
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}
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