mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
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de5eb9641f
Right-click a model root in the Elements tree to get Hide/Show and Remove. Hide flips the federation's per-model visible flag (already round-tripped to .ifcfed), pushes ViewportWindow::hideModel/showModel, and italicises + greys the tree root as a visual cue. Remove drops the model from the viewport, the SceneLoader (streamer + caches), the MainWindow UI maps and tree, and the Federation — disabled while the model is the active load. Visibility is reapplied on each model's load completion (sidecar or stream), so a federation saved with hidden models opens with them hidden. clearScene() now also drops SceneLoader state so streamers no longer leak across federation transitions. API additions: - Federation::setModelVisible + modelVisibilityChanged signal - SceneLoader::removeModel + isLoadingModel Tests cover the setter (dirty + signal + idempotence + unknown id); extends the existing round-trip test to actually exercise the visibility load/save it always claimed to. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
173 lines
7.6 KiB
C++
173 lines
7.6 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef SCENELOADER_H
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#define SCENELOADER_H
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#include <QObject>
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#include <QString>
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#include <QStringList>
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#include <QTimer>
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#include <QElapsedTimer>
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#include <cstdint>
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#include <deque>
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#include <map>
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#include <string>
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#include <thread>
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#include <vector>
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#include "Federation.h"
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#include "ViewportWindow.h"
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#include "GeometryStreamer.h"
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#include "SidecarCache.h"
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// Drives IFC file loading into a ViewportWindow. Owns the per-model
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// GeometryStreamer, the load queue, the sidecar read thread, and the
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// next-free object_id counter used to rebase cached models onto the
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// current session's ID space.
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//
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// Consumers (MainWindow, MinimalWindow) observe progress through signals
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// and never touch the streamer, sidecar thread, or queue directly.
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// Sidecar *writes* are intentionally left to the consumer: they need the
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// consumer's element metadata (guid/name/type strings) which SceneLoader
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// does not retain.
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class SceneLoader : public QObject {
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Q_OBJECT
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public:
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explicit SceneLoader(ViewportWindow* viewport, QObject* parent = nullptr);
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~SceneLoader();
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// Returns the model_ids assigned to the enqueued paths, in order.
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// Callers can use these to set up per-model UI state (tree roots, etc.)
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// before any load signal fires.
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std::vector<uint32_t> addFiles(const QStringList& paths);
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void cancelCurrentLoad();
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bool isLoading() const { return loading_model_id_ != 0 || !load_queue_.empty(); }
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bool isLoadingModel(uint32_t mid) const { return loading_model_id_ == mid; }
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size_t modelCount() const { return models_.size(); }
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// Drop the loader's tracking for `mid` — its streamer, file path, georef
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// cache, and queue slot if still pending. Caller is responsible for the
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// viewport / UI cleanup; this only releases the loader's own state.
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// Refuses while the model is the active load (use cancelCurrentLoad first).
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void removeModel(uint32_t mid);
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QString filePath(uint32_t mid) const;
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QString displayName(uint32_t mid) const;
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ifcopenshell::file* ifcFile(uint32_t mid) const;
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// Lazily computes the model's georef matrix + unit scales the first
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// time it's asked for, caches the result, and returns a pointer into the
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// cache. Returns nullptr when the IFC file isn't available yet (e.g.
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// sidecar-hit path before the data-source thread populates the streamer).
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const ModelGeoref* modelGeoref(uint32_t mid);
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// The placement_transformation (in metres, column-major 4x4) of the
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// first instance the loader saw for `mid` — captured from the streamer's
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// first InstanceChunk during a stream load, or from the cached
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// InstanceCpu[0] on a sidecar hit. Returns nullptr until at least one
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// instance has been observed. Used by the federation false-origin
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// auto-guess to anchor the model without re-parsing the IFC.
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const Eigen::Matrix4d* firstPlacement(uint32_t mid) const;
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signals:
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void progressChanged(int percent);
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void loadStarted(uint32_t mid, QString display_name);
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// Fired once per sidecar hit, before loadedFromSidecar, with the full
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// packed element set. Consumer is responsible for decoding + tree/
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// property-map population. Moved arguments — avoid unnecessary copies.
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void sidecarElementsReady(uint32_t mid,
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std::vector<PackedElementInfo> elements,
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std::string string_table);
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void loadedFromSidecar(uint32_t mid, qint64 elapsed_ms);
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// Fired after a sidecar-hit model has its .rdb/.ifc opened as a
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// property data source in the background. Consumers can refresh
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// any UI that queries ifcFile(mid) for attributes/properties.
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void dataSourceReady(uint32_t mid);
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// Fired repeatedly while streaming, as the worker thread produces
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// elements. Each batch contains whatever accumulated since the last
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// poll tick.
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void streamedElementsReady(uint32_t mid, std::vector<ElementInfo> elements);
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// Fired once after the streamer finishes and the viewport has been
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// finalized. Consumer may synchronously perform work that needs all
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// elements to be known (e.g. sidecar write) — SceneLoader will only
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// start the next queued load after all slots return.
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void loadedFromStream(uint32_t mid, qint64 elapsed_ms);
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void loadCancelled(uint32_t mid);
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void loadError(uint32_t mid, QString message);
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void allLoadsFinished();
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private slots:
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void onStreamerProgressChanged(int percent);
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void onStreamerMeshReady(MeshChunk chunk);
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void onStreamerInstanceReady(InstanceChunk chunk);
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void onStreamerFinished();
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void onStreamerCancelled();
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void onStreamerError(const QString& msg);
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void onElementPollTick();
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private:
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struct Model {
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uint32_t id = 0;
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QString file_path;
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QString display_name;
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GeometryStreamer* streamer = nullptr;
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QElapsedTimer load_timer;
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// Cached on first SceneLoader::modelGeoref(mid) call once the
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// streamer has its IFC file loaded.
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ModelGeoref georef;
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bool has_georef = false;
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// The first instance's placement_transformation (in metres) — set
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// once per model from either the sidecar's InstanceCpu[0] or the
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// streamer's first InstanceChunk.
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Eigen::Matrix4d first_placement = Eigen::Matrix4d::Identity();
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bool has_first_placement = false;
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};
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void startNextLoad();
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void connectStreamer(GeometryStreamer* streamer);
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void joinSidecarThread();
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void joinDataSourceThreads();
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void applySidecarData(uint32_t mid, SidecarData data);
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void startDataSourceLoad(uint32_t mid);
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ViewportWindow* viewport_ = nullptr;
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std::map<uint32_t, Model> models_;
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std::deque<uint32_t> load_queue_;
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uint32_t next_model_id_ = 1;
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uint32_t next_object_id_ = 1;
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uint32_t loading_model_id_ = 0;
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std::thread sidecar_read_thread_;
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// One thread per sidecar-hit model while its .rdb/.ifc opens in the
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// background. Joined only at destruction so a slow SPF parse on model
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// A never blocks the sidecar-hit path of model B.
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std::vector<std::thread> data_source_threads_;
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QTimer element_poll_timer_;
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};
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#endif // SCENELOADER_H
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