mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-12 02:23:34 +00:00
b73cdd1a0e
Mirror bonsai's IfcImporter.process_element_filter so the streamer walks only IfcElement (plus IfcProxy on IFC2X3/IFC4), drops IfcFeatureElement except IfcSurfaceFeature, and routes elements with more openings than the configurable void limit through a second iterator pass with disable-opening-subtractions=true. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
510 lines
20 KiB
C++
510 lines
20 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#include "GeometryStreamer.h"
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#include "AppSettings.h"
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#include "../ifcgeom/hybrid_kernel.h"
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#include "../ifcgeom/taxonomy.h"
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#include "../ifcgeom/IfcGeomFilter.h"
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#include "../ifcparse/express.h"
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#include <Eigen/Dense>
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#include <thread>
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#include <unordered_map>
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#include <cmath>
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#include <cstring>
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#include <algorithm>
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#include <limits>
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#include <set>
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#include <QDebug>
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#include <QElapsedTimer>
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struct MaterialInfo {
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float r = 0.75f, g = 0.75f, b = 0.78f, a = 1.0f;
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};
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static MaterialInfo materialFromStyle(const ifcopenshell::geometry::taxonomy::style::ptr& style) {
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MaterialInfo m;
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if (!style) return m;
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const auto& color = style->get_color();
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if (color) {
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m.r = static_cast<float>(color.r());
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m.g = static_cast<float>(color.g());
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m.b = static_cast<float>(color.b());
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}
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if (!std::isnan(style->transparency)) {
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m.a = 1.0f - static_cast<float>(style->transparency);
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}
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return m;
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}
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static inline uint32_t packRGBA8(const MaterialInfo& m) {
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auto to_byte = [](float v) -> uint32_t {
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float c = std::clamp(v, 0.0f, 1.0f);
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return static_cast<uint32_t>(c * 255.0f + 0.5f);
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};
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uint32_t r = to_byte(m.r);
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uint32_t g = to_byte(m.g);
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uint32_t b = to_byte(m.b);
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uint32_t a = to_byte(m.a);
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// Little-endian byte layout [r,g,b,a] for GL_UNSIGNED_BYTE * 4 normalized.
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return r | (g << 8) | (b << 16) | (a << 24);
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}
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GeometryStreamer::GeometryStreamer(QObject* parent)
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: QObject(parent)
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{
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}
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GeometryStreamer::~GeometryStreamer() {
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cancel();
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if (worker_thread_ && worker_thread_->isRunning()) {
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worker_thread_->quit();
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worker_thread_->wait();
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}
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}
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void GeometryStreamer::setIfcFile(std::unique_ptr<ifcopenshell::file> file) {
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ifc_file_ = std::move(file);
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}
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void GeometryStreamer::loadFile(const std::string& path, uint32_t start_object_id, uint32_t model_id, int num_threads) {
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if (running_.load()) {
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cancel();
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if (worker_thread_ && worker_thread_->isRunning()) {
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worker_thread_->quit();
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worker_thread_->wait();
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}
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}
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cancel_requested_ = false;
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succeeded_ = false;
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running_ = true;
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progress_ = 0;
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next_object_id_ = start_object_id;
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model_id_ = model_id;
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{
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std::lock_guard<std::mutex> lock(elements_mutex_);
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pending_elements_.clear();
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}
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if (num_threads <= 0) {
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num_threads = std::max(1u, std::thread::hardware_concurrency());
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}
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worker_thread_ = std::make_unique<QThread>();
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QObject* context = new QObject();
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context->moveToThread(worker_thread_.get());
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connect(worker_thread_.get(), &QThread::started, context, [this, path, num_threads, context]() {
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run(path, num_threads);
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context->deleteLater();
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worker_thread_->quit();
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});
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connect(worker_thread_.get(), &QThread::finished, this, [this]() {
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running_ = false;
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if (succeeded_.load()) {
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emit finished();
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} else if (cancel_requested_.load()) {
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emit cancelled();
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}
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});
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worker_thread_->start();
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}
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void GeometryStreamer::cancel() {
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cancel_requested_ = true;
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}
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std::vector<ElementInfo> GeometryStreamer::drainElements() {
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std::lock_guard<std::mutex> lock(elements_mutex_);
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std::vector<ElementInfo> result;
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result.swap(pending_elements_);
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return result;
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}
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// Build a mesh chunk (local coords, 28-byte interleaved vertices) from a
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// TriangulationElement. Per-vertex color is baked from material_ids so that
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// triangulations with per-face materials still render correctly.
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static MeshChunk buildMeshChunk(uint32_t model_id,
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uint32_t local_mesh_id,
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const IfcGeom::TriangulationElement* elem) {
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MeshChunk chunk;
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chunk.model_id = model_id;
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chunk.local_mesh_id = local_mesh_id;
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const auto& geom = elem->geometry();
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const auto& verts = geom.verts();
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const auto& faces = geom.faces();
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const auto& normals = geom.normals();
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const auto& materials = geom.materials();
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const auto& material_ids = geom.material_ids();
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if (verts.empty() || faces.empty()) return chunk;
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const size_t num_verts_src = verts.size() / 3;
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const size_t num_tris = faces.size() / 3;
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const bool have_per_tri_material = (material_ids.size() == num_tris);
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// Dedupe (original vertex index, material id) so vertices shared across
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// triangles of the same material stay shared; vertices spanning multiple
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// materials are split (per-face color demands it).
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auto make_key = [](uint32_t orig_idx, int mat_id) -> uint64_t {
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return (static_cast<uint64_t>(orig_idx) << 32) | static_cast<uint32_t>(mat_id);
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};
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std::unordered_map<uint64_t, uint32_t> remap;
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remap.reserve(num_verts_src);
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chunk.vertices.reserve(num_verts_src * INSTANCED_VERTEX_STRIDE_FLOATS);
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chunk.indices.reserve(faces.size());
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// Track local AABB as we emit vertices.
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float amin[3] = { std::numeric_limits<float>::max(),
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std::numeric_limits<float>::max(),
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std::numeric_limits<float>::max() };
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float amax[3] = { -std::numeric_limits<float>::max(),
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-std::numeric_limits<float>::max(),
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-std::numeric_limits<float>::max() };
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auto emit_vertex = [&](uint32_t orig_idx, int mat_id) -> uint32_t {
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const uint64_t key = make_key(orig_idx, mat_id);
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auto it = remap.find(key);
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if (it != remap.end()) return it->second;
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const uint32_t new_idx = static_cast<uint32_t>(
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chunk.vertices.size() / INSTANCED_VERTEX_STRIDE_FLOATS);
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float px = static_cast<float>(verts[orig_idx * 3 + 0]);
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float py = static_cast<float>(verts[orig_idx * 3 + 1]);
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float pz = static_cast<float>(verts[orig_idx * 3 + 2]);
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chunk.vertices.push_back(px);
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chunk.vertices.push_back(py);
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chunk.vertices.push_back(pz);
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if (px < amin[0]) amin[0] = px; if (px > amax[0]) amax[0] = px;
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if (py < amin[1]) amin[1] = py; if (py > amax[1]) amax[1] = py;
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if (pz < amin[2]) amin[2] = pz; if (pz > amax[2]) amax[2] = pz;
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if (orig_idx * 3 + 2 < normals.size()) {
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chunk.vertices.push_back(static_cast<float>(normals[orig_idx * 3 + 0]));
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chunk.vertices.push_back(static_cast<float>(normals[orig_idx * 3 + 1]));
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chunk.vertices.push_back(static_cast<float>(normals[orig_idx * 3 + 2]));
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} else {
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chunk.vertices.push_back(0.0f);
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chunk.vertices.push_back(1.0f);
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chunk.vertices.push_back(0.0f);
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}
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MaterialInfo m;
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if (mat_id >= 0 && mat_id < static_cast<int>(materials.size())) {
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m = materialFromStyle(materials[mat_id]);
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}
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uint32_t packed = packRGBA8(m);
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float packed_as_float;
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std::memcpy(&packed_as_float, &packed, sizeof(float));
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chunk.vertices.push_back(packed_as_float);
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remap.emplace(key, new_idx);
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return new_idx;
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};
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for (size_t t = 0; t < num_tris; ++t) {
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const int mat_id = have_per_tri_material ? material_ids[t] : -1;
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chunk.indices.push_back(emit_vertex(static_cast<uint32_t>(faces[t * 3 + 0]), mat_id));
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chunk.indices.push_back(emit_vertex(static_cast<uint32_t>(faces[t * 3 + 1]), mat_id));
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chunk.indices.push_back(emit_vertex(static_cast<uint32_t>(faces[t * 3 + 2]), mat_id));
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}
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if (chunk.vertices.empty()) {
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for (int a = 0; a < 3; ++a) amin[a] = amax[a] = 0.0f;
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}
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for (int a = 0; a < 3; ++a) {
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chunk.local_aabb_min[a] = amin[a];
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chunk.local_aabb_max[a] = amax[a];
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}
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return chunk;
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}
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// Compute the world-space AABB by transforming the 8 corners of the local
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// AABB through the column-major 4x4 transform.
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static void worldAabbFromLocal(const float local_min[3],
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const float local_max[3],
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const float M[16],
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float out_min[3], float out_max[3]) {
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out_min[0] = out_min[1] = out_min[2] = std::numeric_limits<float>::max();
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out_max[0] = out_max[1] = out_max[2] = -std::numeric_limits<float>::max();
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for (int c = 0; c < 8; ++c) {
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float x = (c & 1) ? local_max[0] : local_min[0];
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float y = (c & 2) ? local_max[1] : local_min[1];
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float z = (c & 4) ? local_max[2] : local_min[2];
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// Column-major: world = M * [x,y,z,1].
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float wx = M[0]*x + M[4]*y + M[8]*z + M[12];
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float wy = M[1]*x + M[5]*y + M[9]*z + M[13];
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float wz = M[2]*x + M[6]*y + M[10]*z + M[14];
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if (wx < out_min[0]) out_min[0] = wx; if (wx > out_max[0]) out_max[0] = wx;
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if (wy < out_min[1]) out_min[1] = wy; if (wy > out_max[1]) out_max[1] = wy;
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if (wz < out_min[2]) out_min[2] = wz; if (wz > out_max[2]) out_max[2] = wz;
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}
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}
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void GeometryStreamer::run(const std::string& path, int num_threads) {
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try {
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// read_only is a no-op for SPF; for RocksDB it allows concurrent
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// readers and avoids acquiring the exclusive DB lock.
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ifc_file_ = std::make_unique<ifcopenshell::file>(
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path, ifcopenshell::FT_AUTODETECT, /*read_only=*/true);
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} catch (const std::exception& e) {
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emit errorOccurred(QString("Failed to parse IFC file: %1").arg(e.what()));
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return;
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}
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ifcopenshell::geometry::Settings settings;
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// Instancing path: geometry stays in local coords; the transform is
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// applied on the GPU per instance.
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settings.set("use-world-coords", false);
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settings.set("weld-vertices", false);
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settings.set("apply-default-materials", true);
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// Off by default in IfcOpenShell — makes face winding consistent within
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// each shell, which we need for GL_CULL_FACE and for per-vertex normals
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// to shade a solid without dark inside-out patches. Costs some iterator
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// time, but results are cached in the sidecar so it's a one-shot hit.
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settings.set("reorient-shells", true);
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// @todo parallel mapping on RocksDB-backed files still races somewhere
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// outside the instance cache, producing inconsistent shape counts. Force
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// serial iteration for RocksDB until the read path is fully thread-safe.
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const bool is_rocksdb = std::holds_alternative<ifcopenshell::impl::rocks_db_file_storage>(ifc_file_->storage_);
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const int effective_threads = is_rocksdb ? 1 : num_threads;
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// Mirror bonsai's IfcImporter.process_element_filter: walk IfcElement
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// (plus IfcProxy on IFC2X3/IFC4), drop IfcFeatureElement except
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// IfcSurfaceFeature, and split elements with more openings than the
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// configured void limit into a "gross" set that is rendered without
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// opening subtractions. Both sets become include filters so we don't
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// waste time mapping openings, spaces, grids, etc.
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std::set<int> net_ids;
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std::set<int> gross_ids;
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{
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const std::string& schema_name = ifc_file_->schema()->name();
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std::vector<express::Base> elements =
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ifc_file_->instances_by_type("IfcElement");
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if (schema_name == "IFC2X3" || schema_name == "IFC4") {
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auto proxies = ifc_file_->instances_by_type("IfcProxy");
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elements.insert(elements.end(), proxies.begin(), proxies.end());
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}
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const int void_limit = AppSettings::instance().voidLimit();
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for (const auto& e : elements) {
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const auto& decl = e.declaration();
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if (decl.is("IfcFeatureElement") && !decl.is("IfcSurfaceFeature")) {
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continue;
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}
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int opening_count = 0;
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if (decl.is("IfcElement")) {
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try {
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opening_count = static_cast<int>(
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e.as<express::Entity>().get_inverse("HasOpenings").size());
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} catch (...) {
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// HasOpenings not declared on this entity — treat as 0.
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}
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}
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if (opening_count > void_limit) {
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gross_ids.insert(e.id());
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} else {
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net_ids.insert(e.id());
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}
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}
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}
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if (net_ids.empty() && gross_ids.empty()) {
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emit errorOccurred("No geometry-bearing elements found in IFC file");
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return;
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}
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if (!gross_ids.empty()) {
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qDebug("Excessive voids: %zu element(s) will be loaded without "
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"opening subtractions",
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gross_ids.size());
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}
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// Shared dedup + AABB state across passes — same geom.id() across
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// net/gross passes still maps to one mesh upload.
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std::unordered_map<std::string, uint32_t> geom_to_local_mesh_id;
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struct MeshAabb { float lmin[3], lmax[3]; };
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std::vector<MeshAabb> mesh_aabbs;
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uint32_t total_shapes = 0;
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uint32_t total_meshes = 0;
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QElapsedTimer stream_timer;
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stream_timer.start();
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// Split the 0–100 progress range proportionally to element counts so
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// the bar advances roughly with wall time across both passes.
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const size_t total_count = net_ids.size() + gross_ids.size();
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const int net_progress_end = total_count == 0
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? 100
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: static_cast<int>(100.0 * net_ids.size() / total_count + 0.5);
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auto run_pass = [&](const std::set<int>& include_ids,
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bool is_gross,
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int progress_lo,
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int progress_hi) -> bool {
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if (include_ids.empty()) return true;
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ifcopenshell::geometry::Settings pass_settings = settings;
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if (is_gross) {
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pass_settings.set("disable-opening-subtractions", true);
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}
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std::vector<ifcopenshell::geometry::filter_t> filters;
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IfcGeom::instance_id_filter idf{
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/*include=*/true, /*traverse=*/false, include_ids};
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filters.push_back(idf);
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std::unique_ptr<IfcGeom::Iterator> iterator;
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try {
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const std::string geometry_library =
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AppSettings::instance().geometryLibrary().toStdString();
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auto kernel = ifcopenshell::geometry::kernels::construct(
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ifc_file_.get(), geometry_library, pass_settings);
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iterator = std::make_unique<IfcGeom::Iterator>(
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std::move(kernel), pass_settings, ifc_file_.get(),
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filters, effective_threads);
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} catch (const std::exception& e) {
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emit errorOccurred(QString("Failed to create geometry iterator: %1").arg(e.what()));
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return false;
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}
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if (!iterator->initialize()) {
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// Empty pass — no geometry survived for these ids. Still
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// advance progress to the upper bound so the bar doesn't stall.
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progress_ = progress_hi;
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emit progressChanged(progress_hi);
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return true;
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}
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int last_progress = progress_lo;
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do {
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if (cancel_requested_.load()) break;
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const IfcGeom::Element* elem = iterator->get();
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if (!elem) continue;
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const auto* tri_elem = dynamic_cast<const IfcGeom::TriangulationElement*>(elem);
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if (!tri_elem) continue;
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const auto& geom = tri_elem->geometry();
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if (geom.verts().empty() || geom.faces().empty()) continue;
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uint32_t object_id = next_object_id_++;
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ElementInfo info;
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info.object_id = object_id;
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info.model_id = model_id_;
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info.ifc_id = tri_elem->id();
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info.guid = tri_elem->guid();
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info.name = tri_elem->name();
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info.type = tri_elem->type();
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info.parent_id = tri_elem->parent_id();
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{
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std::lock_guard<std::mutex> lock(elements_mutex_);
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pending_elements_.push_back(std::move(info));
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}
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const std::string& geom_id = geom.id();
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uint32_t local_mesh_id;
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bool first_sight = false;
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if (geom_id.empty()) {
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local_mesh_id = total_meshes++;
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first_sight = true;
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} else {
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auto it = geom_to_local_mesh_id.find(geom_id);
|
||
if (it == geom_to_local_mesh_id.end()) {
|
||
local_mesh_id = total_meshes++;
|
||
geom_to_local_mesh_id.emplace(geom_id, local_mesh_id);
|
||
first_sight = true;
|
||
} else {
|
||
local_mesh_id = it->second;
|
||
}
|
||
}
|
||
|
||
if (first_sight) {
|
||
MeshChunk mesh_chunk = buildMeshChunk(model_id_, local_mesh_id, tri_elem);
|
||
MeshAabb ma;
|
||
for (int a = 0; a < 3; ++a) {
|
||
ma.lmin[a] = mesh_chunk.local_aabb_min[a];
|
||
ma.lmax[a] = mesh_chunk.local_aabb_max[a];
|
||
}
|
||
if (mesh_aabbs.size() <= local_mesh_id) mesh_aabbs.resize(local_mesh_id + 1);
|
||
mesh_aabbs[local_mesh_id] = ma;
|
||
if (!mesh_chunk.indices.empty()) {
|
||
emit meshReady(std::move(mesh_chunk));
|
||
}
|
||
}
|
||
|
||
const Eigen::Matrix4d& mat_d = tri_elem->transformation().data()->ccomponents();
|
||
InstanceChunk inst;
|
||
inst.model_id = model_id_;
|
||
inst.local_mesh_id = local_mesh_id;
|
||
inst.object_id = object_id;
|
||
inst.color_override_rgba8 = 0;
|
||
for (int i = 0; i < 16; ++i) {
|
||
inst.transform[i] = static_cast<float>(mat_d.data()[i]);
|
||
}
|
||
|
||
const MeshAabb& ma = mesh_aabbs[local_mesh_id];
|
||
worldAabbFromLocal(ma.lmin, ma.lmax, inst.transform,
|
||
inst.world_aabb_min, inst.world_aabb_max);
|
||
|
||
emit instanceReady(std::move(inst));
|
||
total_shapes++;
|
||
|
||
const int p = progress_lo +
|
||
(iterator->progress() * (progress_hi - progress_lo)) / 100;
|
||
if (p != last_progress) {
|
||
last_progress = p;
|
||
progress_ = p;
|
||
emit progressChanged(p);
|
||
}
|
||
} while (iterator->next());
|
||
|
||
return true;
|
||
};
|
||
|
||
if (!run_pass(net_ids, /*is_gross=*/false, 0, net_progress_end)) return;
|
||
if (!cancel_requested_.load()) {
|
||
run_pass(gross_ids, /*is_gross=*/true, net_progress_end, 100);
|
||
}
|
||
|
||
progress_ = 100;
|
||
emit progressChanged(100);
|
||
|
||
double dedup_ratio = total_meshes > 0
|
||
? static_cast<double>(total_shapes) / static_cast<double>(total_meshes) : 1.0;
|
||
qDebug("Streamer done: %s %.2fs shapes=%u unique_meshes=%u dedup=%.2fx",
|
||
path.c_str(), stream_timer.elapsed() / 1000.0,
|
||
total_shapes, total_meshes, dedup_ratio);
|
||
succeeded_ = !cancel_requested_.load();
|
||
}
|