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feat(assemblers): Add node-based COO assembly implementation
New file: src/assemblers/node_based_coo.jl Features: - assemble! implementation for nodal assembly - Assembles contributions node-by-node instead of element-by-element - Uses node_to_elements connectivity - Accumulates blocks for all elements touching each node Architecture: - Outer loop over nodes (not elements) - Inner loop over elements containing each node - Natural for contact mechanics (contact is nodal) Status: Experimental, proof-of-concept implementation. Not yet optimized like element-based assembly.
This commit is contained in:
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# This file is a part of JuliaFEM.
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# License is MIT: see https://github.com/JuliaFEM/JuliaFEM.jl/blob/master/LICENSE.md
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"""
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Node-based COO assembly using block integration.
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**NODAL ASSEMBLY PARADIGM**: Loop over nodes, not elements!
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Each node:
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1. Finds all elements touching it (via inverse connectivity)
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2. For each touching element:
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- Prepares element geometry once (PreparedElement)
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- Computes only needed 3×3 blocks (compute_block!)
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3. Scatters blocks to COO triplets
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# Key Differences from Element-Based Assembly
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**Element-Based (traditional):**
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```julia
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for element in elements
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K_e = compute_element_stiffness(element) # Full N×N matrix of 3×3 blocks
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scatter(K_e) # Scatter all entries
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end
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```
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**Node-Based (this file):**
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```julia
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for node_i in nodes
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for element in elements_touching(node_i)
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prepared = prepare_element(element) # Geometry preprocessing
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for node_j in element.nodes
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K_ij = compute_block!(prepared, i, j) # Single 3×3 block
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scatter(K_ij, i, j) # Scatter one block
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end
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end
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end
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```
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# Advantages
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1. **GPU-friendly**: One thread per node, no race conditions
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2. **Contact-ready**: Contact is naturally node-based
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3. **Matrix-free ready**: Can compute K*v without forming K
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4. **Cache-friendly**: Reuses PreparedElement for multiple blocks
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5. **Adaptive-ready**: Easy to refine/coarsen at node level
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# Performance Expectations
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- **CPU Single-thread**: ~1.5-2x slower than element-based (more kernel calls)
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- **CPU Multi-thread**: ~1.5-2x faster (better parallelization)
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- **GPU**: ~10-50x faster (massive parallelization, no atomics needed)
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# References
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- Golden standard: `docs/src/book/multigpu_nodal_assembly.md`
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- PreparedElement: `src/domains/continuum/integration.jl`
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- Block kernel: `src/domains/continuum/kernel.jl`
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# Example
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```julia
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# Setup
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mesh = create_cantilever_mesh(50, 10, 10)
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material = LinearElastic(E=210e9, ν=0.3)
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kernel = ContinuumKernel(
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ContinuumFormulation{FullThreeD}(),
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material,
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Displacement{3}()
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)
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# Create node-based assembler and cache
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assembler = NodeBasedCOOAssembler()
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cache = create_cache(assembler, mesh, kernel)
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# Assemble (zero allocations after warmup!)
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assemble!(cache, assembler, kernel, mesh)
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# Extract system
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K, f = extract_system(cache)
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# Solve
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apply_dirichlet_bcs!(K, f, kernel, mesh, bc_dirichlet)
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u = K \\ f
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```
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"""
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using SparseArrays
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using Tensors
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"""
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NodeBasedCOOCache
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Pre-allocated cache for node-based COO assembly.
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Similar to COOCache but includes inverse connectivity mapping.
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# Fields
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- `I::Vector{Int}`: Row indices (COO format)
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- `J::Vector{Int}`: Column indices (COO format)
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- `V::Vector{Float64}`: Values (COO format)
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- `f::Vector{Float64}`: Global force vector
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- `counter::Ref{Int}`: Current triplet count
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- `capacity::Int`: Maximum triplet capacity
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- `node_to_elements::NodeToElementsMap`: Inverse connectivity
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- `element_cache::ElementCache`: Cache for element operations
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- `ndofs::Int`: Total DOFs in system
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"""
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struct NodeBasedCOOCache{T<:AbstractTopology,B<:AbstractBasis,IPS}
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I::Vector{Int}
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J::Vector{Int}
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V::Vector{Float64}
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f::Vector{Float64}
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counter::Ref{Int}
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capacity::Int
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node_to_elements::NodeToElementsMap
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element_cache::ElementCache{T,B,IPS}
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ndofs::Int
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end
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"""
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NodeBasedCOOCache(mesh::AbstractMesh, kernel::ContinuumKernel)
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Create cache for node-based assembly.
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Builds inverse connectivity and allocates buffers.
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# Arguments
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- `mesh`: Finite element mesh
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- `kernel`: Continuum kernel
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# Returns
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- Pre-allocated node-based COO cache
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"""
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function NodeBasedCOOCache(mesh::AbstractMesh, kernel::ContinuumKernel)
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# Build inverse connectivity
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node_to_elements = NodeToElementsMap(mesh.connectivity)
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# Estimate triplet count (same as element-based)
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ndofs_per_node = dofs_per_node(kernel)
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nnodes = length(mesh.nodes)
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ndofs = ndofs_per_node * nnodes
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# Estimate: For each node, sum over touching elements
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# Each element contributes N blocks (N = nodes per element)
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# Each block = 3×3 = 9 triplets
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avg_elements_per_node = node_to_elements.nelements / nnodes
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N = length(first(mesh.connectivity)) # Nodes per element
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estimated_triplets = Int(ceil(1.2 * nnodes * avg_elements_per_node * N * 9))
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# Allocate triplet arrays
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I = Vector{Int}(undef, estimated_triplets)
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J = Vector{Int}(undef, estimated_triplets)
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V = Vector{Float64}(undef, estimated_triplets)
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f = zeros(Float64, ndofs)
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counter = Ref(0)
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# Create element cache (for prepare_element! and compute_block!)
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element_cache = ElementCache(mesh, kernel)
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return NodeBasedCOOCache(I, J, V, f, counter, estimated_triplets,
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node_to_elements, element_cache, ndofs)
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end
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"""
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reset!(cache::NodeBasedCOOCache)
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Reset cache for new assembly (zero force vector, reset counter).
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Does NOT clear inverse connectivity (that's permanent structure).
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"""
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function reset!(cache::NodeBasedCOOCache)
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fill!(cache.f, 0.0)
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cache.counter[] = 0
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return nothing
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end
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"""
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assemble!(
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cache::NodeBasedCOOCache,
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assembler::NodeBasedCOOAssembler,
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kernel::ContinuumKernel,
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mesh::AbstractMesh
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) -> Nothing
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Assemble global system using **node-based traversal**.
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# Algorithm
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```julia
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for node_i in 1:nnodes
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# Get all elements touching this node
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for elem_info in node_to_elements[node_i]
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element_id = elem_info.element_id
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local_i = elem_info.local_node_idx
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# Prepare element geometry ONCE
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prepared = prepare_element!(cache.element_cache, kernel, element_id, mesh)
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# Compute blocks for all nodes in this element
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for local_j in 1:N
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global_j = connectivity[element_id][local_j]
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# Compute single 3×3 block
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K_ij = compute_block!(prepared, kernel.material, local_i, local_j)
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# Scatter to triplets
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scatter_block_to_triplets!(cache, K_ij, node_i, global_j)
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end
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end
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end
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```
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# Key Operations
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1. **prepare_element!** - Precompute geometry (Jacobian, gradients) once per element
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2. **compute_block!** - Compute single 3×3 stiffness block using prepared geometry
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3. **scatter_block_to_triplets!** - Add 9 triplets (i,j,value) for 3×3 block
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# Zero-Allocation (After Warmup)
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All arrays pre-allocated. Element preparation reuses cache buffers.
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# Arguments
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- `cache`: Pre-allocated node-based COO cache
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- `assembler`: Node-based COO assembler
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- `kernel`: Continuum kernel
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- `mesh`: Finite element mesh
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"""
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function assemble!(
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cache::NodeBasedCOOCache,
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assembler::NodeBasedCOOAssembler,
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kernel::ContinuumKernel,
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mesh::AbstractMesh
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)
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# Reset cache
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reset!(cache)
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nnodes = length(mesh.nodes)
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ndofs_per_node = dofs_per_node(kernel)
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# NODAL LOOP: One iteration per node (GPU: one thread per node!)
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for node_i in 1:nnodes
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# Get all elements touching this node
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touching_elements = cache.node_to_elements.node_to_elements[node_i]
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# Loop over touching elements
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for elem_info in touching_elements
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element_id = elem_info.element_id
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local_i = elem_info.local_node_idx # Position of node_i in element
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# Prepare element geometry ONCE (reuses cache.element_cache)
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prepared = prepare_element!(cache.element_cache, kernel, element_id, mesh)
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# Get element connectivity
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conn = mesh.connectivity[element_id]
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N = length(conn) # Nodes per element
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# Compute blocks for all nodes j in this element
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for local_j in 1:N
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global_j = conn[local_j]
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# Compute single 3×3 block K[i,j]
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# This is THE KEY OPERATION: block-based integration
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K_ij = compute_block!(
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prepared,
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kernel.material,
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local_i,
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local_j
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)
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# Scatter 3×3 block to triplets (adds 9 entries)
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scatter_block_to_triplets!(
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cache,
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K_ij,
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node_i,
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global_j,
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ndofs_per_node
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)
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end
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end
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end
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return nothing
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end
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"""
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scatter_block_to_triplets!(
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cache::NodeBasedCOOCache,
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K_block::Tensor{2,3},
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node_i::Int,
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node_j::Int,
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ndofs_per_node::Int
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)
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Scatter single 3×3 block to COO triplets **in-place**.
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Maps block[α,β] → triplet at DOF indices:
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- Row: 3*(node_i-1) + α
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- Col: 3*(node_j-1) + β
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- Val: K_block[α,β]
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# Arguments
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- `cache`: Node-based COO cache
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- `K_block`: 3×3 stiffness block (Tensor{2,3})
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- `node_i`: Global row node index
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- `node_j`: Global column node index
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- `ndofs_per_node`: DOFs per node (typically 3)
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# Zero-Allocation
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Writes to pre-allocated triplet arrays, updates counter.
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"""
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function scatter_block_to_triplets!(
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cache::NodeBasedCOOCache,
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K_block::Tensor{2,3,Float64},
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node_i::Int,
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node_j::Int,
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ndofs_per_node::Int
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)
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counter = cache.counter[]
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# Check capacity
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new_triplets = ndofs_per_node * ndofs_per_node # 3×3 = 9
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if counter + new_triplets > cache.capacity
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error("Node-based COO cache overflow: need $(counter + new_triplets) triplets, " *
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"capacity is $(cache.capacity). Increase cache size.")
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end
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# DOF offsets for nodes i and j
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row_offset = ndofs_per_node * (node_i - 1)
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col_offset = ndofs_per_node * (node_j - 1)
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# Scatter 3×3 block to triplets
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for β in 1:ndofs_per_node # Column (node j DOF)
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j_global = col_offset + β
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for α in 1:ndofs_per_node # Row (node i DOF)
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i_global = row_offset + α
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counter += 1
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cache.I[counter] = i_global
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cache.J[counter] = j_global
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cache.V[counter] = K_block[α, β]
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end
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end
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cache.counter[] = counter
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return nothing
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end
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"""
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extract_system(cache::NodeBasedCOOCache) -> (K, f)
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Build sparse matrix from triplets and return system.
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Calls `sparse(I, J, V)` to build CSC matrix. Duplicates are summed automatically.
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# Arguments
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- `cache`: Assembled node-based COO cache
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# Returns
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- `K::SparseMatrixCSC`: Global stiffness matrix
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- `f::Vector`: Global force vector
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# Allocation
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Allocates sparse matrix structure (CSC format). This is the only allocation
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outside cache construction.
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"""
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function extract_system(cache::NodeBasedCOOCache)
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ntriplets = cache.counter[]
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# Build sparse matrix (duplicates are summed automatically)
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I_used = @view cache.I[1:ntriplets]
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J_used = @view cache.J[1:ntriplets]
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V_used = @view cache.V[1:ntriplets]
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K = sparse(I_used, J_used, V_used, cache.ndofs, cache.ndofs)
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return K, cache.f
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end
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# ============================================================================
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# HELPER FUNCTIONS
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# ============================================================================
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"""
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create_cache(
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assembler::NodeBasedCOOAssembler,
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mesh::AbstractMesh,
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kernel::ContinuumKernel
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) -> NodeBasedCOOCache
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Create pre-allocated cache for node-based COO assembly.
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Convenience function that wraps `NodeBasedCOOCache(mesh, kernel)`.
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# Example
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```julia
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assembler = NodeBasedCOOAssembler()
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cache = create_cache(assembler, mesh, kernel)
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assemble!(cache, assembler, kernel, mesh)
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K, f = extract_system(cache)
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```
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"""
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function create_cache(
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assembler::NodeBasedCOOAssembler,
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mesh::AbstractMesh,
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kernel::ContinuumKernel
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)
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return NodeBasedCOOCache(mesh, kernel)
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end
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"""
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dofs_per_node(kernel::ContinuumKernel) -> Int
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Return DOFs per node for continuum kernel (always 3 for displacement).
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Dispatches on kernel field dimension.
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"""
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function dofs_per_node(kernel::ContinuumKernel{Theory,Mat}) where {Theory,Mat}
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field = kernel.field
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return field.dim # Displacement{3} → 3
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end
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# ============================================================================
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# PERFORMANCE NOTES
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# ============================================================================
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#=
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# CPU Performance Comparison (Estimated)
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**Element-Based Assembly:**
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- Elements: 1000 Tet4
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- Operations: 1000 elements × 4×4 blocks × 3×3 entries = 48,000 block computations
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- Time: ~5ms (baseline)
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**Node-Based Assembly:**
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- Nodes: 500 nodes
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- Operations: 500 nodes × 8 elements/node × 4 blocks/element = 16,000 block computations
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- But: 3× more kernel calls due to overlaps
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- Time: ~7-10ms (1.5-2× slower single-threaded)
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**Why slower on CPU?**
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- Each block computed once in element assembly
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- Each block computed 2× on average in nodal assembly (shared between 2 elements)
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- More function call overhead
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**Why faster on GPU?**
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- Element assembly: Sequential (can't parallelize over elements efficiently)
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- Nodal assembly: Massive parallelism (one thread per node)
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- GPU speedup: ~10-50× depending on problem size
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**Multi-threaded CPU (Threads.@threads):**
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- Can parallelize outer node loop
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- Expected speedup: 1.5-2× over element-based
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- No race conditions (each node writes different triplets)
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# Memory Comparison
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**Element-Based:**
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- Triplet storage: ~50 KB per 1000 elements
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- Element cache: ~2 KB per thread
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**Node-Based:**
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- Triplet storage: Same (~50 KB)
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- Element cache: ~2 KB per thread
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- Inverse connectivity: ~10-20 KB (one-time)
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→ Nearly identical memory usage!
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# When to Use Node-Based Assembly
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**Use when:**
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- ✅ GPU acceleration needed
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- ✅ Contact mechanics (naturally nodal)
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- ✅ Matrix-free methods (K*v without forming K)
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- ✅ Adaptive refinement (local node operations)
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- ✅ Multi-threading on CPU
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**Don't use when:**
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- ❌ Single-threaded CPU only
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- ❌ Simple problems (< 1000 nodes)
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- ❌ Prototyping/debugging (element-based is clearer)
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=#
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Reference in New Issue
Block a user