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docs: Add GPU kernel implementation plan for Newton-Krylov-Anderson
Implementation roadmap for GPU-accelerated nonlinear solver pipeline derived from CPU reference implementation (newton_krylov_anderson_cpu.jl). Breakdown of solver pipeline: - Outer loop: Newton iterations (residual assembly + line search) - Middle loop: GMRES iterations (matrix-free matvec + Arnoldi) - Inner operation: Element residual assembly with plasticity Key GPU kernels identified: 1. Element residual assembly (workhorse kernel, nodal scatter with atomics) 2. Vector operations (standard cuBLAS: axpy, dot, norm) Four-phase implementation strategy: 1. Single kernel test (residual assembly CPU vs GPU) 2. Matrix-free matvec test (Jacobian-vector product validation) 3. GMRES on GPU (Krylov.jl with CuArrays) 4. Complete pipeline (GPU main loop, CPU Anderson acceleration) Includes plastic state GPU representation (NTuple vs SymmetricTensor), kernel launch configuration, and atomic scatter pattern (296 lines).
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# GPU Kernel Plan: Newton-Krylov-Anderson
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## What We Learned from CPU Reference
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The complete solver pipeline (see `newton_krylov_anderson_cpu.jl`) has these operations:
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### Outer Loop: Newton Iterations
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```julia
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for iter in 1:max_newton_iter
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r = assemble_residual(u) # ← GPU KERNEL 1
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du = gmres_solve(J, -r) # ← GMRES loop (see below)
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u_new = u + α * du # ← GPU vector op
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u = anderson_step(u_new, r) # ← CPU (small vectors)
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end
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```
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### Middle Loop: GMRES Iterations
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```julia
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for j in 1:max_gmres_iter
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w = J * v_j # ← GPU KERNEL 1 (matvec via FD)
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# Arnoldi orthogonalization # ← cuBLAS (dot products)
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# Givens rotations # ← CPU (small matrices)
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end
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```
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### Inner Operation: Matrix-Free Matvec
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```julia
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function apply_jacobian(v)
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r_pert = assemble_residual(u + ε*v) # ← GPU KERNEL 1
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return (r_pert - r) / ε
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end
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```
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## GPU Kernel Requirements
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### **KERNEL 1: Element Residual Assembly** (The Workhorse)
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**What it does:**
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```julia
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for elem in elements # ← parallelized over GPU threads
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for gp in gauss_points
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# 1. Compute Jacobian
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J = Σ dN_i ⊗ X_i
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# 2. Physical derivatives
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dN_dx = J^-1 · dN_dξ
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# 3. Strain
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ε = sym(Σ dN_i ⊗ u_i)
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# 4. Stress with plasticity
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(σ, state_new) = return_mapping(ε, state_old)
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# 5. Nodal forces
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f_i = dN_i · σ
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# 6. Scatter to global (atomics!)
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atomic_add!(r_global[dofs], f_i)
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end
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end
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```
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**Inputs:** (all on GPU)
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- `nodes::CuArray{Float64, 2}` - Shape (3, n_nodes)
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- `elements::CuArray{Int32, 2}` - Shape (4, n_elements) for Tet4
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- `u::CuArray{Float64}` - Solution vector
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- `states::CuArray{PlasticState}` - Plastic states per GP
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**Outputs:** (all on GPU)
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- `r::CuArray{Float64}` - Residual vector
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- `states::CuArray{PlasticState}` - Updated states (in-place)
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**Key challenge:** Manual indexing inside kernel (no Tensors.jl)
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### **KERNEL 2: Vector Operations** (Trivial)
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These are standard cuBLAS operations:
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- `y = α*x + β*y` (axpy)
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- `dot(x, y)`
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- `norm(x)`
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Already provided by CUDA.jl
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## The GPU Implementation Strategy
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### Phase 1: Single Kernel Test
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```julia
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# Test just the residual assembly kernel
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r_cpu = assemble_residual_cpu(u)
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r_gpu = assemble_residual_gpu(u) # ← Implement this!
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@test r_cpu ≈ r_gpu
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```
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### Phase 2: Matrix-Free Matvec Test
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```julia
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# Test Jacobian-vector product
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Jv_cpu = apply_jacobian_cpu(u, v)
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Jv_gpu = apply_jacobian_gpu(u, v) # ← Just calls kernel twice
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@test Jv_cpu ≈ Jv_gpu
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```
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### Phase 3: GMRES on GPU
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```julia
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# Krylov.jl supports CuArrays!
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using Krylov, CUDA
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du_gpu = CuVector(zeros(n))
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gmres!(du_gpu, J_gpu, -r_gpu) # ← Should work with CuArrays
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```
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### Phase 4: Complete Newton-Krylov-Anderson on GPU
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```julia
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u_gpu = CuVector(u)
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states_gpu = CuArray(states)
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for iter in 1:max_iter
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r_gpu = assemble_residual_gpu!(u_gpu, states_gpu) # ← GPU
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gmres!(du_gpu, J_gpu, -r_gpu) # ← GPU
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u_gpu .+= du_gpu # ← GPU
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u_cpu = Vector(u_gpu) # ← Copy to CPU
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u_cpu = anderson_step(u_cpu, Vector(r_gpu)) # ← CPU
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u_gpu = CuVector(u_cpu) # ← Copy to GPU
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end
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```
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**Note:** Anderson runs on CPU (small vectors, needs least-squares). This is fine!
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## Key Implementation Details
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### 1. Plastic State on GPU
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```julia
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# CPU version (Tensors.jl)
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struct PlasticState
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ε_p::SymmetricTensor{2,3,Float64,6}
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α::Float64
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end
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# GPU version (manual indexing)
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struct PlasticStateGPU
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ε_p::NTuple{6,Float64} # Voigt notation: (ε11, ε22, ε33, ε12, ε13, ε23)
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α::Float64
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end
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```
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### 2. Return Mapping on GPU
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Must be **completely manual** - no Tensors.jl:
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```julia
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function return_mapping_gpu(ε_total, state_old, E, ν, σ_y)
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# All operations in Voigt notation
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# ε = (ε11, ε22, ε33, ε12, ε13, ε23)
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# Trial stress (manual Hooke's law)
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λ = E * ν / ((1 + ν) * (1 - 2ν))
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μ = E / (2(1 + ν))
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ε_e = ε_total .- state_old.ε_p
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tr_ε = ε_e[1] + ε_e[2] + ε_e[3]
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σ_trial = (
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λ * tr_ε + 2μ * ε_e[1], # σ11
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λ * tr_ε + 2μ * ε_e[2], # σ22
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λ * tr_ε + 2μ * ε_e[3], # σ33
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2μ * ε_e[4], # σ12
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2μ * ε_e[5], # σ13
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2μ * ε_e[6] # σ23
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)
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# Deviatoric stress (manual)
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p = (σ_trial[1] + σ_trial[2] + σ_trial[3]) / 3
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s = (σ_trial[1] - p, σ_trial[2] - p, σ_trial[3] - p,
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σ_trial[4], σ_trial[5], σ_trial[6])
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# von Mises stress
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σ_eq = sqrt(3/2 * (s[1]^2 + s[2]^2 + s[3]^2 + 2*(s[4]^2 + s[5]^2 + s[6]^2)))
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# Yield check
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f = σ_eq - σ_y
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if f <= 0
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return (σ_trial, state_old, false)
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else
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# Radial return
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Δγ = f / (3μ)
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β = 1 - 2μ * Δγ / σ_eq
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σ_new = (
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β * s[1] + p,
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β * s[2] + p,
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β * s[3] + p,
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β * s[4],
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β * s[5],
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β * s[6]
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)
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# Update plastic strain
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n = s ./ σ_eq
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Δε_p = Δγ .* n
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ε_p_new = state_old.ε_p .+ Δε_p
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α_new = state_old.α + Δγ
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state_new = PlasticStateGPU(ε_p_new, α_new)
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return (σ_new, state_new, true)
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end
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end
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```
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### 3. Element Kernel Structure
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```julia
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function element_residual_kernel!(r_global, nodes, elements, u, states, E, ν, σ_y)
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elem_idx = (blockIdx().x - 1) * blockDim().x + threadIdx().x
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if elem_idx <= size(elements, 2)
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# Extract element nodes
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n1, n2, n3, n4 = elements[:, elem_idx]
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X1 = (nodes[1, n1], nodes[2, n1], nodes[3, n1])
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X2 = (nodes[1, n2], nodes[2, n2], nodes[3, n2])
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X3 = (nodes[1, n3], nodes[2, n3], nodes[3, n3])
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X4 = (nodes[1, n4], nodes[2, n4], nodes[3, n4])
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# Extract displacements
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u1 = (u[3*n1-2], u[3*n1-1], u[3*n1])
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u2 = (u[3*n2-2], u[3*n2-1], u[3*n2])
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u3 = (u[3*n3-2], u[3*n3-1], u[3*n3])
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u4 = (u[3*n4-2], u[3*n4-1], u[3*n4])
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# Shape derivatives (constant for Tet4)
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dN1 = (-1.0, -1.0, -1.0)
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dN2 = (1.0, 0.0, 0.0)
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dN3 = (0.0, 1.0, 0.0)
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dN4 = (0.0, 0.0, 1.0)
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# Jacobian (manual tensor product and sum)
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J11 = dN1[1]*X1[1] + dN2[1]*X2[1] + dN3[1]*X3[1] + dN4[1]*X4[1]
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J12 = dN1[1]*X1[2] + dN2[1]*X2[2] + dN3[1]*X3[2] + dN4[1]*X4[2]
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# ... (all 9 components)
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# Inverse Jacobian (manual 3x3 inverse)
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detJ = J11*(J22*J33 - J23*J32) - J12*(J21*J33 - J23*J31) + ...
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invJ11 = (J22*J33 - J23*J32) / detJ
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# ... (all 9 components)
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# Physical derivatives (manual matrix-vector multiply)
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dN1_dx = (invJ11*dN1[1] + invJ12*dN1[2] + invJ13*dN1[3],
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invJ21*dN1[1] + invJ22*dN1[2] + invJ23*dN1[3],
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invJ31*dN1[1] + invJ32*dN1[2] + invJ33*dN1[3])
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# ... (for all 4 nodes)
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# Strain (manual tensor product, sum, symmetrize)
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gradu11 = dN1_dx[1]*u1[1] + dN2_dx[1]*u2[1] + dN3_dx[1]*u3[1] + dN4_dx[1]*u4[1]
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# ... (all 9 components)
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ε = (gradu11,
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gradu22,
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gradu33,
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(gradu12 + gradu21) / 2,
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(gradu13 + gradu31) / 2,
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(gradu23 + gradu32) / 2)
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# Plasticity
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state_old = states[elem_idx, 1] # 1 GP for Tet4
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(σ, state_new, plastic) = return_mapping_gpu(ε, state_old, E, ν, σ_y)
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states[elem_idx, 1] = state_new
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# Forces (manual contraction)
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f1 = (dN1_dx[1]*σ[1] + dN1_dx[2]*σ[4] + dN1_dx[3]*σ[5],
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dN1_dx[1]*σ[4] + dN1_dx[2]*σ[2] + dN1_dx[3]*σ[6],
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dN1_dx[1]*σ[5] + dN1_dx[2]*σ[6] + dN1_dx[3]*σ[3])
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# ... (for all 4 nodes)
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# Gauss weight * detJ
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wdetJ = (1.0/6.0) * detJ
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# Scatter to global (ATOMIC!)
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CUDA.@atomic r_global[3*n1-2] += f1[1] * wdetJ
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CUDA.@atomic r_global[3*n1-1] += f1[2] * wdetJ
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CUDA.@atomic r_global[3*n1] += f1[3] * wdetJ
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# ... (for all 4 nodes)
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end
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return nothing
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end
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```
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## Next Steps
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1. **Implement `element_residual_kernel!`** - The core GPU kernel (all manual indexing)
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2. **Test kernel correctness** - Compare GPU vs CPU residual
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3. **Wrap in matrix-free operator** - For GMRES
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4. **Test GMRES with CuArrays** - Krylov.jl should handle it
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5. **Complete Newton loop** - Anderson on CPU is fine
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The key insight: **Everything except Anderson can stay on GPU!**
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