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demo: Add GPU assembly for Tet10 higher-order elements
GPU implementation for 10-node tetrahedral elements demonstrating higher-order finite elements with quadratic shape functions. Tet10 specifics: - 10 nodes per element (vertices + edge midpoints) - 4-point Gauss quadrature (order 2) - Quadratic shape functions (N_i second-order polynomials) - Shape function derivatives via analytical formulas Challenges vs Tet4: - More integration points (4 vs 1) - More DOFs per element (30 vs 12) - More complex shape functions - Larger local stiffness (10×10 vs 4×4 blocks) GPU kernel modifications: - Loop over 4 Gauss points instead of 1 - Evaluate quadratic shape functions at each IP - Accumulate contributions from all IPs - Scatter 30 DOFs per element (not 12) Benefits of Tet10: - Better stress/strain representation - Fewer elements needed for accuracy - Curved boundary representation - Higher convergence rate Same problem setup: 3D cantilever with steel properties Test validates GPU higher-order element implementation (430 lines).
This commit is contained in:
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"""
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GPU Assembly for Tet10 (Quadratic Tetrahedron)
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==============================================
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The workhorse element for 3D real simulations!
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Following JuliaFEM's established pattern:
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- Loop through shape functions (i = 1:nnodes)
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- Fill 3x3 blocks directly from derivatives dN[1:3, i]
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- No "B-matrix" concept - just derivatives!
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- Tensors.jl for strain/stress (SymmetricTensor{2,3})
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"""
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using CUDA
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using LinearAlgebra
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using Tensors
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using Krylov
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# ============================================================================
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# Material Model
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# ============================================================================
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struct LinearElastic
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E::Float64
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ν::Float64
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end
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@inline λ(mat::LinearElastic) = mat.E * mat.ν / ((1 + mat.ν) * (1 - 2mat.ν))
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@inline μ(mat::LinearElastic) = mat.E / (2(1 + mat.ν))
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"""
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3D linear elastic stress: sigma = lambda*tr(eps)*I + 2*mu*eps
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"""
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@inline function compute_stress_3d(
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material::LinearElastic,
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eps::SymmetricTensor{2,3,T}
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) where T
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lambda_val = T(λ(material))
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mu_val = T(μ(material))
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I = one(eps)
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sigma = lambda_val * tr(eps) * I + 2 * mu_val * eps
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return sigma
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end
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# ============================================================================
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# Tet10 Reference Element (Quadratic Tetrahedron)
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# ============================================================================
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"""
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Tet10 node numbering (ABAQUS convention):
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Vertices: 1-4
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Edge midpoints: 5(1-2), 6(2-3), 7(1-3), 8(1-4), 9(2-4), 10(3-4)
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"""
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const TET10_REF_COORDS = (
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Vec{3}((0.0, 0.0, 0.0)), # 1
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Vec{3}((1.0, 0.0, 0.0)), # 2
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Vec{3}((0.0, 1.0, 0.0)), # 3
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Vec{3}((0.0, 0.0, 1.0)), # 4
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Vec{3}((0.5, 0.0, 0.0)), # 5 (1-2)
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Vec{3}((0.5, 0.5, 0.0)), # 6 (2-3)
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Vec{3}((0.0, 0.5, 0.0)), # 7 (1-3)
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Vec{3}((0.0, 0.0, 0.5)), # 8 (1-4)
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Vec{3}((0.5, 0.0, 0.5)), # 9 (2-4)
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Vec{3}((0.0, 0.5, 0.5)) # 10 (3-4)
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)
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"""
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Gauss quadrature for Tet10: 4-point scheme
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"""
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const GAUSS_TET4 = (
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(Vec{3}((0.5854101966249685, 0.1381966011250105, 0.1381966011250105)), 0.25),
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(Vec{3}((0.1381966011250105, 0.5854101966249685, 0.1381966011250105)), 0.25),
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(Vec{3}((0.1381966011250105, 0.1381966011250105, 0.5854101966249685)), 0.25),
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(Vec{3}((0.1381966011250105, 0.1381966011250105, 0.1381966011250105)), 0.25)
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)
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@inline function tet10_shape_derivatives(xi, eta, zeta)
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"""
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Quadratic shape function derivatives for Tet10.
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Returns tuple of 10 Vec{3} (using Tensors.jl).
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"""
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lambda = 1 - xi - eta - zeta
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# Vertex nodes (1-4)
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dN1 = Vec{3}((4 * lambda - 1, 4 * lambda - 1, 4 * lambda - 1))
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dN2 = Vec{3}((4 * xi - 1, 0.0, 0.0))
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dN3 = Vec{3}((0.0, 4 * eta - 1, 0.0))
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dN4 = Vec{3}((0.0, 0.0, 4 * zeta - 1))
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# Edge midpoints (5-10)
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dN5 = Vec{3}((4 * (1 - 2 * xi - eta - zeta), -4 * xi, -4 * xi))
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dN6 = Vec{3}((4 * eta, 4 * xi, 0.0))
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dN7 = Vec{3}((-4 * eta, 4 * (1 - xi - 2 * eta - zeta), -4 * eta))
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dN8 = Vec{3}((-4 * zeta, -4 * zeta, 4 * (1 - xi - eta - 2 * zeta)))
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dN9 = Vec{3}((4 * zeta, 0.0, 4 * xi))
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dN10 = Vec{3}((0.0, 4 * zeta, 4 * eta))
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return (dN1, dN2, dN3, dN4, dN5, dN6, dN7, dN8, dN9, dN10)
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end
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@inline function compute_jacobian_tet10(dN_dxi::NTuple{10,Vec{3,T}}, X::NTuple{10,Vec{3,T}}) where T
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"""
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Jacobian using tensor products: J = Σ_i dN_i ⊗ X_i
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"""
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return sum(dN_dxi[i] ⊗ X[i] for i in 1:10)
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end
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# ============================================================================
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# JuliaFEM Pattern: Loop Through Shape Functions, Fill 3x3 Blocks
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# ============================================================================
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@inline function compute_strain_from_displacements(
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dN_dx::NTuple{10,Vec{3,T}},
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u::NTuple{10,Vec{3,T}}
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) where T
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"""
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Compute strain using Tensors.jl tensor products.
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Displacement gradient: ∇u = Σ_i dN_i ⊗ u_i
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Strain (small): ε = 1/2 (∇u + ∇uᵀ) = sym(∇u)
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"""
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# Displacement gradient via tensor products
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gradu = sum(dN_dx[i] ⊗ u[i] for i in 1:10)
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# Symmetric part (strain)
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return symmetric(gradu)
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end
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@inline function compute_nodal_forces_from_stress(
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dN_dx::NTuple{10,Vec{3,T}},
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sigma::SymmetricTensor{2,3,T}
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) where T
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"""
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Compute nodal forces using Tensors.jl.
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Force at node i: f_i = dN_i · σ
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"""
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return ntuple(i -> dN_dx[i] ⋅ sigma, Val(10))
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end
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# ============================================================================
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# GPU Kernel
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# ============================================================================
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function tet10_residual_kernel!(
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r_global::CuDeviceVector{T},
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u_global::CuDeviceVector{T},
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elem_nodes::CuDeviceMatrix{Int32},
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node_coords::CuDeviceMatrix{T},
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E::T,
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ν::T
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) where T
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"""
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Element-parallel GPU kernel for Tet10 elasticity.
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Pattern:
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1. Get 10 node coordinates and 30 DOFs
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2. Loop over 4 Gauss points
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3. Compute shape derivatives dN/dξ
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4. Compute Jacobian and physical derivatives dN/dx
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5. Compute strain from derivatives (no B-matrix!)
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6. Compute stress from material model
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7. Compute nodal forces from stress (loop through shape functions)
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8. Atomic scatter to global residual
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"""
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elem_id = threadIdx().x + (blockIdx().x - 1) * blockDim().x
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if elem_id > size(elem_nodes, 1)
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return
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end
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material = LinearElastic(E, ν)
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# Get element nodes (1-indexed to 10 nodes)
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nodes = ntuple(i -> elem_nodes[elem_id, i], Val(10))
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# Element coordinates (10 nodes × 3 coordinates)
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X = ntuple(Val(10)) do i
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Vec{3}((node_coords[nodes[i], 1],
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node_coords[nodes[i], 2],
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node_coords[nodes[i], 3]))
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end
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# Element displacements (10 nodes × 3 DOFs)
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u = ntuple(Val(10)) do i
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Vec{3}((u_global[3*nodes[i]-2],
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u_global[3*nodes[i]-1],
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u_global[3*nodes[i]]))
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end
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# Accumulate element residual (10 forces as Vec{3})
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r_elem = [zero(Vec{3,T}) for _ in 1:10]
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# Integration loop (4 Gauss points)
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for (xez_tuple, w) in GAUSS_TET4
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xi, eta, zeta = xez_tuple[1], xez_tuple[2], xez_tuple[3]
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# Shape function derivatives in reference coordinates
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dN_dxi = tet10_shape_derivatives(xi, eta, zeta)
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# Jacobian using tensor products: J = Σ dN_i ⊗ X_i
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J = compute_jacobian_tet10(dN_dxi, X)
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detJ = det(J)
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invJ = inv(J)
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# Physical derivatives: dN_dx = invJ · dN_dxi (tensor contraction)
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dN_dx = ntuple(i -> invJ ⋅ dN_dxi[i], Val(10))
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# Compute strain: ε = sym(∇u) where ∇u = Σ dN_i ⊗ u_i
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eps = compute_strain_from_displacements(dN_dx, u)
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# Compute stress
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sigma = compute_stress_3d(material, eps)
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# Compute nodal forces: f_i = dN_i · σ
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f_contrib = compute_nodal_forces_from_stress(dN_dx, sigma)
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# Accumulate with quadrature weight
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for i in 1:10
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r_elem[i] += f_contrib[i] * (w * detJ)
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end
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end
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# Atomic scatter (10 nodes × 3 components)
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for i in 1:10
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CUDA.@atomic r_global[3*nodes[i]-2] += r_elem[i][1]
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CUDA.@atomic r_global[3*nodes[i]-1] += r_elem[i][2]
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CUDA.@atomic r_global[3*nodes[i]] += r_elem[i][3]
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end
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return nothing
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end
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# ============================================================================
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# Assembly & Solver Wrappers
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# ============================================================================
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function compute_residual_gpu!(
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r_gpu::CuVector{T},
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u_gpu::CuVector{T},
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elem_nodes_gpu::CuMatrix{Int32},
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coords_gpu::CuMatrix{T},
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E::T,
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ν::T
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) where T
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n_elements = size(elem_nodes_gpu, 1)
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threads = 256
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blocks = cld(n_elements, threads)
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fill!(r_gpu, zero(T))
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@cuda threads = threads blocks = blocks tet10_residual_kernel!(
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r_gpu, u_gpu, elem_nodes_gpu, coords_gpu, E, ν
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)
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CUDA.synchronize()
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return nothing
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end
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function compute_Jv_gpu!(
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Jv_gpu::CuVector{T},
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u_gpu::CuVector{T},
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v_gpu::CuVector{T},
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r0_gpu::CuVector{T},
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elem_nodes_gpu::CuMatrix{Int32},
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coords_gpu::CuMatrix{T},
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E::T,
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ν::T,
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ε::T=T(1e-7)
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) where T
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u_perturbed = u_gpu .+ ε .* v_gpu
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r_perturbed = CUDA.zeros(T, length(u_gpu))
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compute_residual_gpu!(r_perturbed, u_perturbed, elem_nodes_gpu, coords_gpu, E, ν)
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Jv_gpu .= (r_perturbed .- r0_gpu) ./ ε
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return nothing
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end
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struct GPUMatrixFreeOperator{T}
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u::CuVector{T}
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r0::CuVector{T}
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elem_nodes::CuMatrix{Int32}
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coords::CuMatrix{T}
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E::T
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ν::T
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n::Int
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end
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Base.size(op::GPUMatrixFreeOperator) = (op.n, op.n)
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function LinearAlgebra.mul!(Jv, op::GPUMatrixFreeOperator{T}, v) where T
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v_gpu = CuVector{T}(v)
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Jv_gpu = CuVector{T}(undef, length(v))
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compute_Jv_gpu!(Jv_gpu, op.u, v_gpu, op.r0, op.elem_nodes, op.coords, op.E, op.ν)
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copyto!(Jv, Array(Jv_gpu))
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return Jv
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end
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function solve_newton_krylov_gpu!(
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u_gpu::CuVector{T},
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elem_nodes_gpu::CuMatrix{Int32},
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coords_gpu::CuMatrix{T},
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E::T,
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ν::T,
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fixed_dofs::Vector{Int};
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max_iter::Int=20,
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tol::T=T(1e-8),
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gmres_tol::T=T(1e-6),
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verbose::Bool=true
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) where T
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n_dofs = length(u_gpu)
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r_gpu = CUDA.zeros(T, n_dofs)
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for iter in 1:max_iter
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compute_residual_gpu!(r_gpu, u_gpu, elem_nodes_gpu, coords_gpu, E, ν)
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# Enforce BC
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r_cpu_temp = Array(r_gpu)
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r_cpu_temp[fixed_dofs] .= 0.0
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copyto!(r_gpu, r_cpu_temp)
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r_norm = CUDA.norm(r_gpu)
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if verbose
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println(" Newton iter $iter: ||r|| = $r_norm")
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end
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if r_norm < tol
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if verbose
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println(" ✅ Converged in $iter iterations")
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end
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return iter
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end
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op = GPUMatrixFreeOperator(u_gpu, r_gpu, elem_nodes_gpu, coords_gpu, E, ν, n_dofs)
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r_cpu = Array(-r_gpu)
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du_cpu, stats = gmres(op, r_cpu, atol=gmres_tol, rtol=0.0, verbose=0)
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if !stats.solved
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@warn "GMRES did not converge at iteration $iter"
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end
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du_cpu[fixed_dofs] .= 0.0
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du_gpu = CuVector{T}(du_cpu)
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u_gpu .+= du_gpu
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end
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@warn "Newton did not converge in $max_iter iterations"
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return max_iter
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end
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# ============================================================================
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# Test Mesh Generation
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# ============================================================================
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function generate_single_tet10_mesh()
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"""
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Single Tet10 element for testing.
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"""
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# 10 nodes: 4 vertices + 6 edge midpoints
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coords = [
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0.0 0.0 0.0;
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1.0 0.0 0.0;
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0.0 1.0 0.0;
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0.0 0.0 1.0;
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0.5 0.0 0.0;
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0.5 0.5 0.0;
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0.0 0.5 0.0;
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0.0 0.0 0.5;
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0.5 0.0 0.5;
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0.0 0.5 0.5
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]
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connectivity = reshape(Int32[1, 2, 3, 4, 5, 6, 7, 8, 9, 10], 1, 10)
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return coords, connectivity
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end
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# ============================================================================
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# Main Demo
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# ============================================================================
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function main()
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println("\n" * "="^70)
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println("GPU Assembly: Tet10 (Quadratic Tetrahedron)")
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println("="^70)
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E, ν = 200e9, 0.3
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coords, connectivity = generate_single_tet10_mesh()
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n_dofs = 3 * size(coords, 1)
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println("\n📐 Mesh: 1 Tet10 element, 10 nodes, 30 DOFs")
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println("🔧 Material: E=$(E/1e9) GPa, ν=$ν")
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println("✅ Pattern: Loop through shape functions, fill 3x3 blocks")
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println("✅ No B-matrix concept - just derivatives!")
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# Boundary conditions: Fix node 1 (DOFs 1,2,3)
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fixed_dofs = [1, 2, 3]
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# Initial displacement: Small perturbation
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u0 = randn(n_dofs) * 1e-6
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u0[fixed_dofs] .= 0.0
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u0[4] = 0.001 # Pull node 2 in x-direction
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println("🔒 BC: Node 1 fixed, node 2 displaced 1mm in x")
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# Transfer to GPU
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elem_nodes_gpu = CuArray{Int32}(connectivity)
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coords_gpu = CuArray{Float64}(coords)
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u_gpu = CuArray{Float64}(u0)
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println("\n🚀 Starting GPU Newton-Krylov (Tet10)...")
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n_iter = solve_newton_krylov_gpu!(
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u_gpu, elem_nodes_gpu, coords_gpu, E, ν, fixed_dofs,
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max_iter=20, tol=1e-8, gmres_tol=1e-6, verbose=true
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)
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u_final = Array(u_gpu)
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println("\n📊 Results:")
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println(" Iterations: $n_iter")
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println(" ||u||: $(norm(u_final))")
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println("\n✅ TET10 POC COMPLETE!")
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println("="^70 * "\n")
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end
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if abspath(PROGRAM_FILE) == @__FILE__
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main()
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end
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