style: IDE automatic code formatting

No functional changes - only whitespace and formatting adjustments:
- Removed spaces around = in named tuple syntax (name = → name=)
- Adjusted spacing in array literals
- Standardized spacing around operators
This commit is contained in:
Jukka Aho
2025-11-09 04:10:37 +02:00
parent 31d8463ef0
commit 63346a0591
+114 -114
View File
@@ -70,13 +70,13 @@ elements = []
# Seg2: 2-node linear segment
push!(elements, (
name = "Seg2",
description = "2-node linear segment element",
coordinates = [
name="Seg2",
description="2-node linear segment element",
coordinates=[
[-1.0], # Node 1
[ 1.0] # Node 2
[1.0] # Node 2
],
ansatz = [
ansatz=[
:(1), # 1
:(u) # u
]
@@ -84,14 +84,14 @@ push!(elements, (
# Seg3: 3-node quadratic segment
push!(elements, (
name = "Seg3",
description = "3-node quadratic segment element",
coordinates = [
name="Seg3",
description="3-node quadratic segment element",
coordinates=[
[-1.0], # Node 1
[ 1.0], # Node 2
[ 0.0] # Node 3 (midpoint)
[1.0], # Node 2
[0.0] # Node 3 (midpoint)
],
ansatz = [
ansatz=[
:(1), # 1
:(u), # u
:(u^2) # u²
@@ -104,14 +104,14 @@ push!(elements, (
# Tri3: 3-node linear triangle
push!(elements, (
name = "Tri3",
description = "3-node linear triangular element",
coordinates = [
name="Tri3",
description="3-node linear triangular element",
coordinates=[
[0.0, 0.0], # Node 1
[1.0, 0.0], # Node 2
[0.0, 1.0] # Node 3
],
ansatz = [
ansatz=[
:(1), # 1
:(u), # u
:(v) # v
@@ -120,9 +120,9 @@ push!(elements, (
# Tri6: 6-node quadratic triangle
push!(elements, (
name = "Tri6",
description = "6-node quadratic triangular element",
coordinates = [
name="Tri6",
description="6-node quadratic triangular element",
coordinates=[
[0.0, 0.0], # Node 1
[1.0, 0.0], # Node 2
[0.0, 1.0], # Node 3
@@ -130,12 +130,12 @@ push!(elements, (
[0.5, 0.5], # Node 5 (edge 2-3)
[0.0, 0.5] # Node 6 (edge 3-1)
],
ansatz = [
ansatz=[
:(1), # 1
:(u), # u
:(v), # v
:(u^2), # u²
:(u*v), # uv
:(u * v), # uv
:(v^2) # v²
]
))
@@ -154,8 +154,8 @@ push!(elements, (
],
ansatz=[
:(1), # 1
:( u), # ξ
:( v), # η
:(u), # ξ
:(v), # η
:(u^2), # ξ²
:(ξ * η), # ξη
:(v^2) # η²
@@ -169,73 +169,19 @@ push!(elements, (
# Quad4: 4-node bilinear quadrilateral
# Quad4: 4-node bilinear quadrilateral
push!(elements, (
name = "Quad4",
description = "4-node bilinear quadrilateral element",
coordinates = [
name="Quad4",
description="4-node bilinear quadrilateral element",
coordinates=[
[-1.0, -1.0], # Node 1
[ 1.0, -1.0], # Node 2
[ 1.0, 1.0], # Node 3
[-1.0, 1.0] # Node 4
[1.0, -1.0], # Node 2
[1.0, 1.0], # Node 3
[-1.0, 1.0] # Node 4
],
ansatz = [
ansatz=[
:(1), # 1
:(u), # u
:(v), # v
:(u*v) # uv
]
))
# Quad8: 8-node serendipity quadrilateral (quadratic edges, no center node)
push!(elements, (
name = "Quad8",
description = "8-node serendipity quadrilateral element",
coordinates = [
[-1.0, -1.0], # Node 1
[ 1.0, -1.0], # Node 2
[ 1.0, 1.0], # Node 3
[-1.0, 1.0], # Node 4
[ 0.0, -1.0], # Node 5 (edge 1-2)
[ 1.0, 0.0], # Node 6 (edge 2-3)
[ 0.0, 1.0], # Node 7 (edge 3-4)
[-1.0, 0.0] # Node 8 (edge 4-1)
],
ansatz = [
:(1), # 1
:(u), # u
:(v), # v
:(u^2), # u²
:(u*v), # uv
:(v^2), # v²
:(u^2*v), # u²v
:(u*v^2) # uv²
]
))
# Quad9: 9-node biquadratic quadrilateral (complete quadratic)
push!(elements, (
name = "Quad9",
description = "9-node biquadratic quadrilateral element",
coordinates = [
[-1.0, -1.0], # Node 1
[ 1.0, -1.0], # Node 2
[ 1.0, 1.0], # Node 3
[-1.0, 1.0], # Node 4
[ 0.0, -1.0], # Node 5 (edge 1-2)
[ 1.0, 0.0], # Node 6 (edge 2-3)
[ 0.0, 1.0], # Node 7 (edge 3-4)
[-1.0, 0.0], # Node 8 (edge 4-1)
[ 0.0, 0.0] # Node 9 (center)
],
ansatz = [
:(1), # 1
:(u), # u
:(v), # v
:(u^2), # u²
:(u*v), # uv
:(v^2), # v²
:(u^2*v), # u²v
:(u*v^2), # uv²
:(u^2*v^2) # u²v²
:(u * v) # uv
]
))
@@ -255,8 +201,62 @@ push!(elements, (
],
ansatz=[
:(1), # 1
:( u), # ξ
:( v), # η
:(u), # u
:(v), # v
:(u^2), # u²
:(u * v), # uv
:(v^2), # v²
:(u^2 * v), # u²v
:(u * v^2) # uv²
]
))
# Quad9: 9-node biquadratic quadrilateral (complete quadratic)
push!(elements, (
name="Quad9",
description="9-node biquadratic quadrilateral element",
coordinates=[
[-1.0, -1.0], # Node 1
[1.0, -1.0], # Node 2
[1.0, 1.0], # Node 3
[-1.0, 1.0], # Node 4
[0.0, -1.0], # Node 5 (edge 1-2)
[1.0, 0.0], # Node 6 (edge 2-3)
[0.0, 1.0], # Node 7 (edge 3-4)
[-1.0, 0.0], # Node 8 (edge 4-1)
[0.0, 0.0] # Node 9 (center)
],
ansatz=[
:(1), # 1
:(u), # u
:(v), # v
:(u^2), # u²
:(u * v), # uv
:(v^2), # v²
:(u^2 * v), # u²v
:(u * v^2), # uv²
:(u^2 * v^2) # u²v²
]
))
# Quad8: 8-node serendipity quadrilateral (quadratic edges, no center node)
push!(elements, (
name="Quad8",
description="8-node serendipity quadrilateral element",
coordinates=[
[-1.0, -1.0], # Node 1
[1.0, -1.0], # Node 2
[1.0, 1.0], # Node 3
[-1.0, 1.0], # Node 4
[0.0, -1.0], # Node 5 (edge 1-2)
[1.0, 0.0], # Node 6 (edge 2-3)
[0.0, 1.0], # Node 7 (edge 3-4)
[-1.0, 0.0] # Node 8 (edge 4-1)
],
ansatz=[
:(1), # 1
:(u), # ξ
:(v), # η
:(u^2), # ξ²
:(ξ * η), # ξη
:(v^2), # η²
@@ -282,8 +282,8 @@ push!(elements, (
],
ansatz=[
:(1), # 1
:( u), # ξ
:( v), # η
:(u), # ξ
:(v), # η
:(u^2), # ξ²
:(ξ * η), # ξη
:(v^2), # η²
@@ -300,15 +300,15 @@ push!(elements, (
# Tet4: 4-node linear tetrahedron
# Tet4: 4-node linear tetrahedron
push!(elements, (
name = "Tet4",
description = "4-node linear tetrahedral element",
coordinates = [
name="Tet4",
description="4-node linear tetrahedral element",
coordinates=[
[0.0, 0.0, 0.0], # Node 1
[1.0, 0.0, 0.0], # Node 2
[0.0, 1.0, 0.0], # Node 3
[0.0, 0.0, 1.0] # Node 4
],
ansatz = [
ansatz=[
:(1), # 1
:(u), # u
:(v), # v
@@ -318,9 +318,9 @@ push!(elements, (
# Tet10: 10-node quadratic tetrahedron
push!(elements, (
name = "Tet10",
description = "10-node quadratic tetrahedral element",
coordinates = [
name="Tet10",
description="10-node quadratic tetrahedral element",
coordinates=[
[0.0, 0.0, 0.0], # Node 1
[1.0, 0.0, 0.0], # Node 2
[0.0, 1.0, 0.0], # Node 3
@@ -332,16 +332,16 @@ push!(elements, (
[0.5, 0.0, 0.5], # Node 9 (edge 2-4)
[0.0, 0.5, 0.5] # Node 10 (edge 3-4)
],
ansatz = [
ansatz=[
:(1), # 1
:(u), # u
:(v), # v
:(w), # w
:(u^2), # u²
:(u*v), # uv
:(u*w), # uw
:(u * v), # uv
:(u * w), # uw
:(v^2), # v²
:(v*w), # vw
:(v * w), # vw
:(w^2) # w²
]
))
@@ -364,9 +364,9 @@ push!(elements, (
],
ansatz=[
:(1), # 1
:( u), # ξ
:( v), # η
:( w), # ζ
:(u), # ξ
:(v), # η
:(w), # ζ
:(u^2), # ξ²
:(ξ * η), # ξη
:(ξ * ζ), # ξζ
@@ -396,9 +396,9 @@ push!(elements, (
],
ansatz=[
:(1), # 1
:( u), # ξ
:( v), # η
:( w), # ζ
:(u), # ξ
:(v), # η
:(w), # ζ
:(ξ * η), # ξη
:(ξ * ζ), # ξζ
:(η * ζ), # ηζ
@@ -438,7 +438,7 @@ push!(elements, (
],
ansatz=[
:(1), # 1
:( u), :( v), :( w), # linear
:(u), :(v), :(w), # linear
:(u^2), :(v^2), :(w^2), # pure quadratic
:(ξ * η), :(ξ * ζ), :(η * ζ), # bilinear
:(u^2 * η), :(u^2 * ζ), :(v^2 * ξ), :(v^2 * ζ), :(w^2 * ξ), :(w^2 * η), # quadratic-linear
@@ -488,7 +488,7 @@ push!(elements, (
],
ansatz=[
:(1), # 1
:( u), :( v), :( w), # linear (3)
:(u), :(v), :(w), # linear (3)
:(u^2), :(v^2), :(w^2), # pure quadratic (3)
:(ξ * η), :(ξ * ζ), :(η * ζ), # bilinear (3)
:(u^2 * η), :(u^2 * ζ), :(v^2 * ξ), :(v^2 * ζ), :(w^2 * ξ), :(w^2 * η), # quad-linear (6)
@@ -517,9 +517,9 @@ push!(elements, (
],
ansatz=[
:(1), # 1
:( u), # ξ
:( v), # η
:( w), # ζ
:(u), # ξ
:(v), # η
:(w), # ζ
:(ξ * η) # ξη (needed for symmetry)
]
))
@@ -542,9 +542,9 @@ push!(elements, (
],
ansatz=[
:(1), # 1
:( u), # ξ
:( v), # η
:( w), # ζ
:(u), # ξ
:(v), # η
:(w), # ζ
:(ξ * ζ), # ξζ
:(η * ζ) # ηζ
]
@@ -578,7 +578,7 @@ push!(elements, (
],
ansatz=[
:(1), # 1
:( u), :( v), :( w), # linear (3)
:(u), :(v), :(w), # linear (3)
:(u^2), :(v^2), :(w^2), # pure quadratic (3)
:(ξ * η), # triangle bilinear (1)
:(ξ * ζ), :(η * ζ), # prism bilinear (2)