mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
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117 lines
4.0 KiB
C#
117 lines
4.0 KiB
C#
//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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namespace Revit.SDK.Samples.CreateBeamSystem.CS
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{
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using Autodesk.Revit.DB;
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/// <summary>
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/// sketch line and any tag on it
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/// </summary>
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public class LineSketch : ObjectSketch
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{
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/// <summary>
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/// the rate of direction tag's distance to the line
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/// </summary>
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private const float DirectionTag_Distance_Ratio = 0.02f;
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/// <summary>
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/// the rate of direction tag's length to the line
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/// </summary>
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private const float DirectionTag_Length_Ratio = 0.1f;
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private Line2D m_line = new Line2D(); // geometry line to draw
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private bool m_isDirection; // whether has direction tag
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/// <summary>
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/// whether has direction tag
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/// </summary>
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public bool IsDirection
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{
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get
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{
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return m_isDirection;
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}
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set
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{
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m_isDirection = value;
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}
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}
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/// <summary>
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/// constructor
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/// </summary>
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/// <param name="line"></param>
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public LineSketch(Line2D line)
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{
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m_line = line;
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m_boundingBox = line.BoundingBox;
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m_pen.Color = System.Drawing.Color.DarkGreen;
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m_pen.Width = 1f;
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}
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/// <summary>
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/// draw the line
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/// </summary>
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/// <param name="g">drawing object</param>
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/// <param name="translate">translation between drawn sketch and geometry object</param>
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public override void Draw(Graphics g, Matrix translate)
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{
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GraphicsPath path = new GraphicsPath();
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path.AddLine(m_line.StartPnt, m_line.EndPnt);
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if (m_isDirection)
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{
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DrawDirectionTag(path);
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}
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path.Transform(translate);
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g.DrawPath(m_pen, path);
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}
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/// <summary>
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/// draw 2 shorter parallel lines on each side of the line
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/// </summary>
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/// <param name="path"></param>
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private void DrawDirectionTag(GraphicsPath path)
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{
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Line2D leftLine = m_line.Clone();
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Line2D rightLine = m_line.Clone();
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leftLine.Scale(DirectionTag_Length_Ratio);
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leftLine.Shift(DirectionTag_Distance_Ratio * m_line.Length);
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rightLine.Scale(DirectionTag_Length_Ratio);
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rightLine.Shift(-DirectionTag_Distance_Ratio * m_line.Length);
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GraphicsPath leftPath = new GraphicsPath();
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leftPath.AddLine(leftLine.StartPnt, leftLine.EndPnt);
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GraphicsPath rightPath = new GraphicsPath();
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rightPath.AddLine(rightLine.StartPnt, rightLine.EndPnt);
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path.AddPath(leftPath, false);
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path.AddPath(rightPath, false);
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}
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}
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}
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