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2021-04-20 11:36:21 +02:00

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C#

//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Autodesk.Revit.DB;
namespace Revit.SDK.Samples.GeometryCreation_BooleanOperation.CS
{
static class BooleanOperation
{
/// <summary>
/// Boolean intersect geometric operation, return a new solid as the result
/// </summary>
/// <param name="solid1">Operation solid 1</param>
/// <param name="solid2">Operation solid 2</param>
/// <returns>The operation result</returns>
public static Solid BooleanOperation_Intersect(Solid solid1, Solid solid2)
{
return BooleanOperationsUtils.ExecuteBooleanOperation(solid1, solid2, BooleanOperationsType.Intersect);
}
/// <summary>
/// Boolean union geometric operation, return a new solid as the result
/// </summary>
/// <param name="solid1">Operation solid 1</param>
/// <param name="solid2">Operation solid 2</param>
/// <returns>The operation result</returns>
public static Solid BooleanOperation_Union(Solid solid1, Solid solid2)
{
return BooleanOperationsUtils.ExecuteBooleanOperation(solid1, solid2, BooleanOperationsType.Union);
}
/// <summary>
/// Boolean difference geometric operation, return a new solid as the result
/// </summary>
/// <param name="solid1">Operation solid 1</param>
/// <param name="solid2">Operation solid 2</param>
/// <returns>The operation result</returns>
public static Solid BooleanOperation_Difference(Solid solid1, Solid solid2)
{
return BooleanOperationsUtils.ExecuteBooleanOperation(solid1, solid2, BooleanOperationsType.Difference);
}
/// <summary>
/// Boolean intersect geometric operation, modify the original solid as the result
/// </summary>
/// <param name="solid1">Operation solid 1 and operation result</param>
/// <param name="solid2">Operation solid 2</param>
public static void BooleanOperation_Intersect(ref Solid solid1, Solid solid2)
{
BooleanOperationsUtils.ExecuteBooleanOperationModifyingOriginalSolid(solid1, solid2, BooleanOperationsType.Intersect);
}
/// <summary>
/// Boolean union geometric operation, modify the original solid as the result
/// </summary>
/// <param name="solid1">Operation solid 1 and operation result</param>
/// <param name="solid2">Operation solid 2</param>
public static void BooleanOperation_Union(ref Solid solid1, Solid solid2)
{
BooleanOperationsUtils.ExecuteBooleanOperationModifyingOriginalSolid(solid1, solid2, BooleanOperationsType.Union);
}
/// <summary>
/// Boolean difference geometric operation, modify the original solid as the result
/// </summary>
/// <param name="solid1">Operation solid 1 and operation result</param>
/// <param name="solid2">Operation solid 2</param>
public static void BooleanOperation_Difference(ref Solid solid1, Solid solid2)
{
BooleanOperationsUtils.ExecuteBooleanOperationModifyingOriginalSolid(solid1, solid2, BooleanOperationsType.Difference);
}
}
}