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https://github.com/jeremytammik/RevitSdkSamples.git
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97 lines
4.1 KiB
C#
97 lines
4.1 KiB
C#
//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Autodesk.Revit.DB;
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namespace Revit.SDK.Samples.GeometryCreation_BooleanOperation.CS
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{
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static class BooleanOperation
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{
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/// <summary>
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/// Boolean intersect geometric operation, return a new solid as the result
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/// </summary>
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/// <param name="solid1">Operation solid 1</param>
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/// <param name="solid2">Operation solid 2</param>
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/// <returns>The operation result</returns>
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public static Solid BooleanOperation_Intersect(Solid solid1, Solid solid2)
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{
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return BooleanOperationsUtils.ExecuteBooleanOperation(solid1, solid2, BooleanOperationsType.Intersect);
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}
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/// <summary>
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/// Boolean union geometric operation, return a new solid as the result
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/// </summary>
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/// <param name="solid1">Operation solid 1</param>
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/// <param name="solid2">Operation solid 2</param>
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/// <returns>The operation result</returns>
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public static Solid BooleanOperation_Union(Solid solid1, Solid solid2)
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{
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return BooleanOperationsUtils.ExecuteBooleanOperation(solid1, solid2, BooleanOperationsType.Union);
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}
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/// <summary>
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/// Boolean difference geometric operation, return a new solid as the result
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/// </summary>
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/// <param name="solid1">Operation solid 1</param>
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/// <param name="solid2">Operation solid 2</param>
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/// <returns>The operation result</returns>
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public static Solid BooleanOperation_Difference(Solid solid1, Solid solid2)
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{
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return BooleanOperationsUtils.ExecuteBooleanOperation(solid1, solid2, BooleanOperationsType.Difference);
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}
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/// <summary>
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/// Boolean intersect geometric operation, modify the original solid as the result
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/// </summary>
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/// <param name="solid1">Operation solid 1 and operation result</param>
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/// <param name="solid2">Operation solid 2</param>
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public static void BooleanOperation_Intersect(ref Solid solid1, Solid solid2)
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{
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BooleanOperationsUtils.ExecuteBooleanOperationModifyingOriginalSolid(solid1, solid2, BooleanOperationsType.Intersect);
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}
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/// <summary>
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/// Boolean union geometric operation, modify the original solid as the result
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/// </summary>
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/// <param name="solid1">Operation solid 1 and operation result</param>
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/// <param name="solid2">Operation solid 2</param>
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public static void BooleanOperation_Union(ref Solid solid1, Solid solid2)
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{
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BooleanOperationsUtils.ExecuteBooleanOperationModifyingOriginalSolid(solid1, solid2, BooleanOperationsType.Union);
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}
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/// <summary>
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/// Boolean difference geometric operation, modify the original solid as the result
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/// </summary>
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/// <param name="solid1">Operation solid 1 and operation result</param>
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/// <param name="solid2">Operation solid 2</param>
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public static void BooleanOperation_Difference(ref Solid solid1, Solid solid2)
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{
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BooleanOperationsUtils.ExecuteBooleanOperationModifyingOriginalSolid(solid1, solid2, BooleanOperationsType.Difference);
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}
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}
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}
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