mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
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147 lines
3.9 KiB
C#
147 lines
3.9 KiB
C#
//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Autodesk.Revit.DB;
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namespace Revit.SDK.Samples.CurtainSystem.CS.Utility
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{
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/// <summary>
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/// Vector4 is a homogeneous coordinate class used to store vector
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/// and contain method to handle the vector
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/// </summary>
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public class Vector4
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{
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#region Class member variables and properties
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private double m_x;
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private double m_y;
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private double m_z;
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private double m_w = 1.0d;
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/// <summary>
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/// X property to get/set x value of Vector4
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/// </summary>
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public double X
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{
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get
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{
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return m_x;
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}
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set
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{
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m_x = value;
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}
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}
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/// <summary>
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/// Y property to get/set y value of Vector4
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/// </summary>
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public double Y
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{
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get
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{
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return m_y;
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}
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set
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{
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m_y = value;
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}
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}
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/// <summary>
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/// Z property to get/set z value of Vector4
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/// </summary>
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public double Z
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{
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get
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{
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return m_z;
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}
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set
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{
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m_z = value;
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}
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}
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/// <summary>
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/// W property to get/set fourth value of Vector4
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/// </summary>
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public double W
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{
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get
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{
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return m_w;
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}
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set
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{
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m_w = value;
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}
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}
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#endregion
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/// <summary>
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/// constructor
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/// </summary>
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public Vector4(double x, double y, double z)
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{
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this.X = x; this.Y = y; this.Z = z;
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}
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/// <summary>
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/// constructor, transfer Autodesk.Revit.DB.XYZ to vector
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/// </summary>
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/// <param name="v">Autodesk.Revit.DB.XYZ structure which needs to be transfered</param>
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public Vector4(Autodesk.Revit.DB.XYZ v)
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{
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this.X = (double)v.X; this.Y = (double)v.Y; this.Z = (double)v.Z;
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}
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/// <summary>
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/// get normal vector of plane contains two vectors
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/// </summary>
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/// <param name="v">second vector</param>
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/// <returns> normal vector of two vectors</returns>
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public Vector4 CrossProduct(Vector4 v)
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{
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return new Vector4(this.Y * v.Z - this.Z * v.Y, this.Z * v.X
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- this.X * v.Z, this.X * v.Y - this.Y * v.X);
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}
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/// <summary>
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/// get normal vector of two vectors
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/// </summary>
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/// <param name="va">first vector</param>
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/// <param name="vb">second vector</param>
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/// <returns> normal vector of two vectors </returns>
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public static Vector4 CrossProduct(Vector4 va, Vector4 vb)
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{
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return new Vector4(va.Y * vb.Z - va.Z * vb.Y, va.Z * vb.X
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- va.X * vb.Z, va.X * vb.Y - va.Y * vb.X);
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}
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};
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}
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