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IfcOpenShell/src/blenderbim/blenderbim/bim/module/project/ui.py
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# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import os
import blenderbim.bim
from blenderbim.bim.helper import prop_with_search
from bpy.types import Panel, Menu, UIList
from blenderbim.bim.ifc import IfcStore
from blenderbim.bim.module.project.data import ProjectData
class BIM_MT_project(Menu):
bl_idname = "BIM_MT_project"
bl_label = "New IFC Project"
def draw(self, context):
self.layout.operator("bim.new_project", text="New Metric (m) Project").preset = "metric_m"
self.layout.operator("bim.new_project", text="New Metric (mm) Project").preset = "metric_mm"
self.layout.operator("bim.new_project", text="New Imperial (ft) Project").preset = "imperial_ft"
self.layout.operator("bim.new_project", text="New Demo Project").preset = "demo"
self.layout.operator("bim.new_project", text="New Project Wizard").preset = "wizard"
class BIM_MT_new_project(Menu):
bl_idname = "BIM_MT_new_project"
bl_label = "New Project"
def draw(self, context):
self.layout.operator_context = "INVOKE_DEFAULT"
op = self.layout.operator("bim.load_project", text="Open IFC Project", icon="FILEBROWSER")
op.should_start_fresh_session = True
# Do we need to set it back to exec default?
# self.layout.operator_context = "EXEC_DEFAULT"
self.layout.separator()
self.layout.label(text="New IFC Project", icon_value=blenderbim.bim.icons["IFC"].icon_id)
self.layout.operator("bim.new_project", text="Metric (m) Project").preset = "metric_m"
self.layout.operator("bim.new_project", text="Metric (mm) Project").preset = "metric_mm"
self.layout.operator("bim.new_project", text="Imperial (ft) Project").preset = "imperial_ft"
self.layout.operator("bim.new_project", text="Demo Project").preset = "demo"
self.layout.operator("bim.new_project", text="Project Wizard").preset = "wizard"
self.layout.separator()
self.layout.label(text="New Blender Project", icon="BLENDER")
# In theory we can dynamically grab the list from list(bpy.utils.app_template_paths())
self.layout.operator("wm.read_homefile", text="General Project").app_template = ""
self.layout.operator("wm.read_homefile", text="2D Animation Project").app_template = "2D_Animation"
self.layout.operator("wm.read_homefile", text="Sculpting Project").app_template = "Sculpting"
self.layout.operator("wm.read_homefile", text="VFX Project").app_template = "VFX"
self.layout.operator("wm.read_homefile", text="Video Editing Project").app_template = "Video_Editing"
def file_menu(self, context):
self.layout.menu("BIM_MT_project", icon="COLLECTION_NEW")
op = self.layout.operator("bim.load_project", text="Open IFC Project", icon="FILEBROWSER")
op.should_start_fresh_session = True
self.layout.separator()
op = self.layout.operator("export_ifc.bim", icon="FILE_TICK", text="Save IFC Project")
op.should_save_as = False
op = self.layout.operator("export_ifc.bim", text="Save IFC Project As...")
op.should_save_as = True
self.layout.separator()
class BIM_PT_project(Panel):
bl_label = "Current Project"
bl_idname = "BIM_PT_project"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_options = {"HIDE_HEADER"}
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bl_parent_id = "BIM_PT_project_info"
def draw(self, context):
if not ProjectData.is_loaded:
ProjectData.load()
self.layout.use_property_decorate = False
self.layout.use_property_split = True
props = context.scene.BIMProperties
pprops = context.scene.BIMProjectProperties
self.file = IfcStore.get_file()
if pprops.is_loading:
self.draw_load_ui(context)
elif self.file or props.ifc_file:
self.draw_project_ui(context)
else:
self.draw_create_project_ui(context)
def draw_load_ui(self, context):
pprops = context.scene.BIMProjectProperties
prop_with_search(self.layout, pprops, "collection_mode")
prop_with_search(self.layout, pprops, "filter_mode")
if pprops.filter_mode in ["DECOMPOSITION", "IFC_CLASS", "IFC_TYPE"]:
row = self.layout.row(align=True)
row.label(text=f"Total: {pprops.total_elements}")
row.operator("bim.toggle_filter_categories", text="", icon="CHECKBOX_HLT").should_select = True
row.operator("bim.toggle_filter_categories", text="", icon="CHECKBOX_DEHLT").should_select = False
self.layout.template_list(
"BIM_UL_filter_categories",
"",
pprops,
"filter_categories",
pprops,
"active_filter_category_index",
)
elif pprops.filter_mode in ["WHITELIST", "BLACKLIST"]:
row = self.layout.row()
row.prop(pprops, "filter_query")
if pprops.filter_mode != "NONE":
row = self.layout.row()
row.prop(pprops, "should_filter_spatial_elements")
row = self.layout.row()
row.prop(pprops, "should_use_cpu_multiprocessing")
row = self.layout.row()
row.prop(pprops, "should_clean_mesh")
row = self.layout.row()
row.prop(pprops, "should_cache")
row = self.layout.row()
row.prop(pprops, "should_load_geometry")
row = self.layout.row()
row.prop(pprops, "should_use_native_meshes")
row = self.layout.row()
row.prop(pprops, "should_merge_materials_by_colour")
row = self.layout.row()
row.prop(pprops, "is_coordinating")
if pprops.is_coordinating:
prop_with_search(self.layout, pprops, "merge_mode")
row = self.layout.row()
row.prop(pprops, "deflection_tolerance")
row = self.layout.row()
row.prop(pprops, "angular_tolerance")
row = self.layout.row()
row.prop(pprops, "distance_limit")
row = self.layout.row()
row.prop(pprops, "false_origin")
row = self.layout.row()
row.label(text="Element Range")
row = self.layout.row(align=True)
row.prop(pprops, "element_offset", text="")
row.prop(pprops, "element_limit", text="")
row = self.layout.row(align=True)
row.operator("bim.load_project_elements")
row.operator("bim.unload_project", text="", icon="CANCEL")
def draw_project_ui(self, context):
props = context.scene.BIMProperties
pprops = context.scene.BIMProjectProperties
row = self.layout.row(align=True)
row.label(text=os.path.basename(props.ifc_file) or "No File Found", icon="FILE")
if IfcStore.get_file():
if pprops.is_editing:
row.operator("bim.edit_header", icon="CHECKMARK", text="")
row.operator("bim.disable_editing_header", icon="CANCEL", text="")
else:
row.operator("bim.enable_editing_header", icon="GREASEPENCIL", text="")
row = self.layout.row(align=True)
row.label(text="IFC Schema", icon="FILE_CACHE")
row.label(text=IfcStore.get_file().schema)
if pprops.is_editing:
row = self.layout.row(align=True)
row.prop(pprops, "mvd")
row = self.layout.row(align=True)
row.prop(pprops, "author_name")
row = self.layout.row(align=True)
row.prop(pprops, "author_email")
row = self.layout.row(align=True)
row.prop(pprops, "organisation_name")
row = self.layout.row(align=True)
row.prop(pprops, "organisation_email")
row = self.layout.row(align=True)
row.prop(pprops, "authorisation")
else:
row = self.layout.row(align=True)
row.label(text="IFC MVD", icon="FILE_HIDDEN")
mvd = "".join(IfcStore.get_file().wrapped_data.header.file_description.description)
if "[" in mvd:
mvd = mvd.split("[")[1][0:-1]
row.label(text=mvd)
else:
row = self.layout.row(align=True)
row.label(text="File Not Loaded", icon="ERROR")
if props.ifc_file:
row = self.layout.row(align=True)
row.label(text="Saved", icon="EXPORT")
row.label(text=ProjectData.data["last_saved"])
row = self.layout.row(align=True)
row.prop(props, "ifc_file", text="")
row.operator("bim.reload_ifc_file", icon="FILE_REFRESH", text="")
row.operator("bim.select_ifc_file", icon="FILE_FOLDER", text="")
row.operator("bim.unload_project", text="", icon="CANCEL")
else:
row = self.layout.row()
row.label(text="File Not Saved", icon="ERROR")
def draw_create_project_ui(self, context):
props = context.scene.BIMProperties
pprops = context.scene.BIMProjectProperties
prop_with_search(self.layout, pprops, "export_schema")
row = self.layout.row()
row.prop(context.scene.unit_settings, "system")
row = self.layout.row()
row.prop(context.scene.unit_settings, "length_unit")
row = self.layout.row()
row.prop(props, "area_unit", text="Area Unit")
row = self.layout.row()
row.prop(props, "volume_unit", text="Volume Unit")
prop_with_search(self.layout, pprops, "template_file", text="Template")
row = self.layout.row(align=True)
row.operator("bim.create_project")
row.operator("bim.load_project").should_start_fresh_session = False
class BIM_PT_project_library(Panel):
bl_label = "Project Library"
bl_idname = "BIM_PT_project_library"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_project_setup"
def draw(self, context):
self.layout.use_property_decorate = False
self.layout.use_property_split = True
self.props = context.scene.BIMProjectProperties
row = self.layout.row(align=True)
row.label(text=IfcStore.library_path or "No Library Loaded", icon="ASSET_MANAGER")
if IfcStore.library_file:
row.label(text=IfcStore.library_file.schema)
row.operator("bim.append_library_element_by_query", text="", icon="APPEND_BLEND")
row.operator("bim.save_library_file", text="", icon="EXPORT")
row.operator("bim.select_library_file", icon="FILE_FOLDER", text="")
if IfcStore.library_file:
self.draw_library_ul()
def draw_library_ul(self):
if not self.props.library_elements:
row = self.layout.row()
row.label(text="No Assets Found", icon="ERROR")
return
row = self.layout.row(align=True)
row.label(text=self.props.active_library_element or "Top Level Assets")
if self.props.active_library_element:
row.operator("bim.rewind_library", icon="FRAME_PREV", text="")
row.operator("bim.refresh_library", icon="FILE_REFRESH", text="")
self.layout.template_list(
"BIM_UL_library",
"",
self.props,
"library_elements",
self.props,
"active_library_element_index",
)
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class BIM_PT_links(Panel):
bl_label = "Links"
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bl_idname = "BIM_PT_links"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_project_setup"
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def draw(self, context):
self.props = context.scene.BIMProjectProperties
row = self.layout.row(align=True)
row.operator("bim.link_ifc")
if self.props.links:
self.layout.template_list(
"BIM_UL_links",
"",
self.props,
"links",
self.props,
"active_link_index",
)
class BIM_UL_library(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
if item:
row = layout.row(align=True)
if not item.ifc_definition_id:
op = row.operator("bim.change_library_element", text="", icon="DISCLOSURE_TRI_RIGHT", emboss=False)
op.element_name = item.name
row.label(text=item.name)
if (
item.ifc_definition_id
and IfcStore.library_file.schema != "IFC2X3"
and IfcStore.library_file.by_type("IfcProjectLibrary")
):
if item.is_declared:
op = row.operator("bim.unassign_library_declaration", text="", icon="KEYFRAME_HLT", emboss=False)
op.definition = item.ifc_definition_id
else:
op = row.operator("bim.assign_library_declaration", text="", icon="KEYFRAME", emboss=False)
op.definition = item.ifc_definition_id
if item.ifc_definition_id:
if item.is_appended:
row.label(text="", icon="CHECKMARK")
else:
op = row.operator("bim.append_library_element", text="", icon="APPEND_BLEND")
op.definition = item.ifc_definition_id
op.prop_index = data.get_library_element_index(item)
class BIM_UL_filter_categories(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
if item:
row = layout.row(align=True)
row.label(text=f"{item.name} ({item.total_elements})")
row.prop(
item,
"is_selected",
icon="CHECKBOX_HLT" if item.is_selected else "CHECKBOX_DEHLT",
text="",
emboss=False,
)
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class BIM_UL_links(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
if item:
row = layout.row(align=True)
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if item.is_loaded:
row.label(text=item.name)
op = row.operator(
"bim.toggle_link_selectability",
text="",
icon="RESTRICT_SELECT_OFF" if item.is_selectable else "RESTRICT_SELECT_ON",
emboss=False,
)
op.link = item.name
op = row.operator(
"bim.toggle_link_visibility",
text="",
icon="CUBE" if item.is_wireframe else "MESH_CUBE",
emboss=False,
)
op.link = item.name
op.mode = "WIREFRAME"
op = row.operator(
"bim.toggle_link_visibility",
text="",
icon="HIDE_ON" if item.is_hidden else "HIDE_OFF",
emboss=False,
)
op.link = item.name
op.mode = "VISIBLE"
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op = row.operator("bim.unload_link", text="", icon="UNLINKED")
op.filepath = item.name
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op = row.operator("bim.reload_link", text="", icon="FILE_REFRESH")
op.filepath = item.name
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else:
row.prop(item, "name", text="")
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op = row.operator("bim.load_link", text="", icon="LINKED")
op.filepath = item.name
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op = row.operator("bim.unlink_ifc", text="", icon="X")
op.filepath = item.name
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class BIM_PT_purge(Panel):
bl_label = "Purge Data"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_tab_quality_control"
def draw(self, context):
layout = self.layout
layout.operator("bim.purge_unused_profiles")
layout.operator("bim.purge_unused_types")
layout.operator("bim.purge_unused_representations")
layout.separator()
layout.label(text="Purge unused elements by class:")
row = layout.row(align=True)
row.prop(context.scene.BIMDebugProperties, "ifc_class_purge", text="")
row.operator("bim.purge_unused_elements_by_class", text="", icon="TRASH")
row.operator("bim.print_unused_elements_stats", text="", icon="INFO")